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Updated README.

Branimir Karadžić 10 years ago
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00c0c33581
1 changed files with 4 additions and 1 deletions
  1. 4 1
      README.md

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README.md

@@ -447,7 +447,7 @@ OculusVR integration
 --------------------
 
 OculusVR support is currently experimental, and only DX11 is tested. To build
-with OculusVR HDM support enabled you must set `OVR_DIR` enviroment variable:
+with OculusVR HMD support enabled you must set `OVR_DIR` enviroment variable:
 
 	set OVR_DIR=<path to OculusSDK>
 
@@ -579,6 +579,9 @@ with examples:
 
 	genie --with-sdl vs2012
 
+**NOTE** `--with-glfw` is also available, but it's just simple stub to be used
+to test GLFW integration API.
+
 **NOTE** Special care is necessary to make custom windowing to work with
 multithreaded renderer. Each platform has rules about where renderer can be and
 how multithreading interacts with context/device. To disable multithreaded