@@ -261,4 +261,4 @@ public:
} // namespace
-ENTRY_IMPLEMENT_MAIN(ExampleRaymarch, "03-raymarch", "Description: Updating shader uniforms.");
+ENTRY_IMPLEMENT_MAIN(ExampleRaymarch, "03-raymarch", "Updating shader uniforms.");
@@ -161,4 +161,4 @@ public:
-ENTRY_IMPLEMENT_MAIN(ExampleMesh, "04-mesh", "Description: Loading meshes.");
+ENTRY_IMPLEMENT_MAIN(ExampleMesh, "04-mesh", "Loading meshes.");
@@ -264,4 +264,4 @@ public:
-ENTRY_IMPLEMENT_MAIN(ExampleInstancing, "05-instancing", "Description: Geometry instancing.");
+ENTRY_IMPLEMENT_MAIN(ExampleInstancing, "05-instancing", "Geometry instancing.");
@@ -377,4 +377,4 @@ public:
-ENTRY_IMPLEMENT_MAIN(ExampleBump, "06-bump", "Description: Loading textures.");
+ENTRY_IMPLEMENT_MAIN(ExampleBump, "06-bump", "Loading textures.");
@@ -592,4 +592,4 @@ public:
-ENTRY_IMPLEMENT_MAIN(ExampleHDR, "09-hdr", "Description: Using multiple views with frame buffers, and view order remapping.");
+ENTRY_IMPLEMENT_MAIN(ExampleHDR, "09-hdr", "Using multiple views with frame buffers, and view order remapping.");