Branimir Karadžić 11 years ago
parent
commit
1d82b0c07b

+ 1 - 14
examples/03-raymarch/raymarch.cpp

@@ -32,25 +32,12 @@ bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
 
 static bool s_flipV = false;
 
-bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
-{
-	if (bgfx::checkAvailTransientVertexBuffer(_numVertices, _decl)
-	&&  bgfx::checkAvailTransientIndexBuffer(_numIndices) )
-	{
-		bgfx::allocTransientVertexBuffer(_tvb, _numVertices, _decl);
-		bgfx::allocTransientIndexBuffer(_tib, _numIndices);
-		return true;
-	}
-
-	return false;
-}
-
 void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
 {
 	bgfx::TransientVertexBuffer tvb;
 	bgfx::TransientIndexBuffer tib;
 
-	if (allocTransientBuffers(&tvb, PosColorTexCoord0Vertex::ms_decl, 4, &tib, 6) )
+	if (bgfx::allocTransientBuffers(&tvb, PosColorTexCoord0Vertex::ms_decl, 4, &tib, 6) )
 	{
 		PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)tvb.data;
 

+ 28 - 14
tools/geometryc/bounds.cpp → examples/common/bounds.cpp

@@ -5,7 +5,7 @@
 
 #include <bx/rng.h>
 #include "bounds.h"
-#include "math.h"
+#include "fpumath.h"
 
 void aabbToObb(Obb& _obb, const Aabb& _aabb)
 {
@@ -19,6 +19,20 @@ void aabbToObb(Obb& _obb, const Aabb& _aabb)
 	_obb.m_mtx[15] = 1.0f;
 }
 
+void sphereToAabb(Aabb& _aabb, const Sphere& _sphere)
+{
+	float xx = _sphere.m_center[0];
+	float yy = _sphere.m_center[1];
+	float zz = _sphere.m_center[2];
+	float radius = _sphere.m_radius;
+	_aabb.m_min[0] = xx - radius;
+	_aabb.m_min[1] = yy - radius;
+	_aabb.m_min[2] = zz - radius;
+	_aabb.m_max[0] = xx + radius;
+	_aabb.m_max[1] = yy + radius;
+	_aabb.m_max[2] = zz + radius;
+}
+
 void aabbTransformToObb(Obb& _obb, const Aabb& _aabb, const float* _mtx)
 {
 	aabbToObb(_obb, _aabb);
@@ -53,12 +67,12 @@ void calcAabb(Aabb& _aabb, const void* _vertices, uint32_t _numVertices, uint32_
 		float xx = position[0];
 		float yy = position[1];
 		float zz = position[2];
-		min[0] = fmin(xx, min[0]);
-		min[1] = fmin(yy, min[1]);
-		min[2] = fmin(zz, min[2]);
-		max[0] = fmax(xx, max[0]);
-		max[1] = fmax(yy, max[1]);
-		max[2] = fmax(zz, max[2]);
+		min[0] = fminf(xx, min[0]);
+		min[1] = fminf(yy, min[1]);
+		min[2] = fminf(zz, min[2]);
+		max[0] = fmaxf(xx, max[0]);
+		max[1] = fmaxf(yy, max[1]);
+		max[2] = fmaxf(zz, max[2]);
 	}
 
 	_aabb.m_min[0] = min[0];
@@ -89,12 +103,12 @@ void calcAabb(Aabb& _aabb, const float* _mtx, const void* _vertices, uint32_t _n
 		float xx = position[0];
 		float yy = position[1];
 		float zz = position[2];
-		min[0] = fmin(xx, min[0]);
-		min[1] = fmin(yy, min[1]);
-		min[2] = fmin(zz, min[2]);
-		max[0] = fmax(xx, max[0]);
-		max[1] = fmax(yy, max[1]);
-		max[2] = fmax(zz, max[2]);
+		min[0] = fminf(xx, min[0]);
+		min[1] = fminf(yy, min[1]);
+		min[2] = fminf(zz, min[2]);
+		max[0] = fmaxf(xx, max[0]);
+		max[1] = fmaxf(yy, max[1]);
+		max[2] = fmaxf(zz, max[2]);
 	}
 
 	_aabb.m_min[0] = min[0];
@@ -176,7 +190,7 @@ void calcMaxBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _num
 		float zz = position[2] - center[2];
 
 		float distSq = xx*xx + yy*yy + zz*zz;
-		maxDistSq = fmax(distSq, maxDistSq);
+		maxDistSq = fmaxf(distSq, maxDistSq);
 	}
 
 	_sphere.m_center[0] = center[0];

+ 3 - 0
tools/geometryc/bounds.h → examples/common/bounds.h

@@ -26,6 +26,9 @@ struct Sphere
 /// Convert axis aligned bounding box to oriented bounding box.
 void aabbToObb(Obb& _obb, const Aabb& _aabb);
 
+/// Convert sphere to axis aligned bounding box.
+void sphereToAabb(Aabb& _aabb, const Sphere& _sphere);
+
 /// Calculate surface area of axis aligned bounding box.
 float calcAabbArea(Aabb& _aabb);
 

+ 22 - 2
include/bgfx.h

@@ -745,6 +745,10 @@ namespace bgfx
 	void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
 
 	/// Create static index buffer.
+	///
+	/// NOTE:
+	///   Only 16-bit index buffer is supported.
+	///
 	IndexBufferHandle createIndexBuffer(const Memory* _mem);
 
 	/// Destroy static index buffer.
@@ -768,12 +772,18 @@ namespace bgfx
 	///
 	/// @param _num Number of indices.
 	///
+	/// NOTE:
+	///   Only 16-bit index buffer is supported.
+	///
 	DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num);
 
 	/// Create dynamic index buffer and initialized it.
 	///
 	/// @param _mem Index buffer data.
 	///
+	/// NOTE:
+	///   Only 16-bit index buffer is supported.
+	///
 	DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem);
 
 	/// Update dynamic index buffer.
@@ -846,8 +856,9 @@ namespace bgfx
 	/// @param _num Number of indices to allocate.
 	///
 	/// NOTE:
-	///   You must call setIndexBuffer after alloc in order to avoid memory
-	///   leak.
+	///   1. You must call setIndexBuffer after alloc in order to avoid memory
+	///      leak.
+	///   2. Only 16-bit index buffer is supported.
 	///
 	void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num);
 
@@ -865,6 +876,15 @@ namespace bgfx
 	///
 	void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl);
 
+	/// Check for required space and allocate transient vertex and index
+	/// buffers. If both space requirements are satisfied function returns
+	/// true.
+	///
+	/// NOTE:
+	///   Only 16-bit index buffer is supported.
+	///
+	bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices);
+
 	/// Allocate instance data buffer.
 	///
 	/// NOTE:

+ 2 - 0
premake/geometryc.lua

@@ -11,6 +11,7 @@ project "geometryc"
 		BX_DIR .. "include",
 		BGFX_DIR .. "include",
 		BGFX_DIR .. "3rdparty/forsyth-too",
+		BGFX_DIR .. "examples/common",
 	}
 
 	files {
@@ -19,6 +20,7 @@ project "geometryc"
 		BGFX_DIR .. "src/vertexdecl.**",
 		BGFX_DIR .. "tools/geometryc/**.cpp",
 		BGFX_DIR .. "tools/geometryc/**.h",
+		BGFX_DIR .. "examples/common/bounds.**",
 	}
 
 	configuration { "osx" }

+ 12 - 0
src/bgfx.cpp

@@ -1912,6 +1912,18 @@ namespace bgfx
 		return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
 	}
 
+	bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
+	{
+		if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
+		{
+			allocTransientVertexBuffer(_tvb, _numVertices, _decl);
+			allocTransientIndexBuffer(_tib, _numIndices);
+			return true;
+		}
+
+		return false;
+	}
+
 	const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
 	{
 		BGFX_CHECK_MAIN_THREAD();

+ 1 - 1
src/config.h

@@ -126,7 +126,7 @@
 #endif // BGFX_CONFIG_MAX_MATRIX_CACHE
 
 #ifndef BGFX_CONFIG_MAX_RECT_CACHE
-#	define BGFX_CONFIG_MAX_RECT_CACHE 512
+#	define BGFX_CONFIG_MAX_RECT_CACHE (4<<10)
 #endif //  BGFX_CONFIG_MAX_RECT_CACHE
 
 #ifndef BGFX_CONFIG_MAX_VIEWS

+ 1 - 1
tools/geometryc/geometryc.cpp

@@ -60,7 +60,7 @@
 
 #include "tokenizecmd.h"
 #include "bounds.h"
-#include "math.h"
+#include "fpumath.h"
 
 struct Vector3
 {

+ 0 - 349
tools/geometryc/math.h

@@ -1,349 +0,0 @@
-/*
- * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
-
-// FPU math lib
-
-#ifndef FPU_MATH_H_HEADER_GUARD
-#define FPU_MATH_H_HEADER_GUARD
-
-#define _USE_MATH_DEFINES
-#include <math.h>
-#include <string.h>
-
-inline float fmin(float _a, float _b)
-{
-	return _a < _b ? _a : _b;
-}
-
-inline float fmax(float _a, float _b)
-{
-	return _a > _b ? _a : _b;
-}
-
-inline float flerp(float _a, float _b, float _t)
-{
-	return _a + (_b - _a) * _t;
-}
-
-inline void vec3Add(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-{
-	_result[0] = _a[0] + _b[0];
-	_result[1] = _a[1] + _b[1];
-	_result[2] = _a[2] + _b[2];
-}
-
-inline void vec3Sub(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-{
-	_result[0] = _a[0] - _b[0];
-	_result[1] = _a[1] - _b[1];
-	_result[2] = _a[2] - _b[2];
-}
-
-inline void vec3Mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-{
-	_result[0] = _a[0] * _b[0];
-	_result[1] = _a[1] * _b[1];
-	_result[2] = _a[2] * _b[2];
-}
-
-inline void vec3Mul(float* __restrict _result, const float* __restrict _a, float _b)
-{
-	_result[0] = _a[0] * _b;
-	_result[1] = _a[1] * _b;
-	_result[2] = _a[2] * _b;
-}
-
-inline float vec3Dot(const float* __restrict _a, const float* __restrict _b)
-{
-	return _a[0]*_b[0] + _a[1]*_b[1] + _a[2]*_b[2];
-}
-
-inline void vec3Cross(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-{
-	_result[0] = _a[1]*_b[2] - _a[2]*_b[1];
-	_result[1] = _a[2]*_b[0] - _a[0]*_b[2];
-	_result[2] = _a[0]*_b[1] - _a[1]*_b[0];
-}
-
-inline void vec3Norm(float* __restrict _result, const float* __restrict _a)
-{
-	float scale = 1.0f/sqrtf(vec3Dot(_a, _a) );
-	_result[0] = _a[0] * scale;
-	_result[1] = _a[1] * scale;
-	_result[2] = _a[2] * scale;
-}
-
-inline void mtxIdentity(float* _result)
-{
-	memset(_result, 0, sizeof(float)*16);
-	_result[0] = _result[5] = _result[10] = _result[15] = 1.0f;
-}
-
-inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at)
-{
-	float tmp[4];
-	vec3Sub(tmp, _at, _eye);
-
-	float view[4];
-	vec3Norm(view, tmp);
-
-	float up[3] = { 0.0f, 1.0f, 0.0f };
-	vec3Cross(tmp, up, view);
-
-	float right[4];
-	vec3Norm(right, tmp);
-
-	vec3Cross(up, view, right);
-
-	memset(_result, 0, sizeof(float)*16);
-	_result[ 0] = right[0];
-	_result[ 1] = up[0];
-	_result[ 2] = view[0];
-
-	_result[ 4] = right[1];
-	_result[ 5] = up[1];
-	_result[ 6] = view[1];
-
-	_result[ 8] = right[2];
-	_result[ 9] = up[2];
-	_result[10] = view[2];
-
-	_result[12] = -vec3Dot(right, _eye);
-	_result[13] = -vec3Dot(up, _eye);
-	_result[14] = -vec3Dot(view, _eye);
-	_result[15] = 1.0f;
-}
-
-inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
-{
-	float height = 1.0f/tanf(_fovy*( (float)M_PI/180.0f)*0.5f);
-	float width = height * 1.0f/_aspect;
-	float aa = _far/(_far-_near);
-	float bb = -_near * aa;
-
-	memset(_result, 0, sizeof(float)*16);
-	_result[0] = width;
-	_result[5] = height;
-	_result[10] = aa;
-	_result[11] = 1.0f;
-	_result[14] = bb;
-}
-
-inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
-{
-	const float aa = 2.0f/(_right - _left);
-	const float bb = 2.0f/(_top - _bottom);
-	const float cc = 1.0f/(_far - _near);
-	const float dd = (_left + _right)/(_left - _right);
-	const float ee = (_top + _bottom)/(_bottom - _top);
-	const float ff = _near / (_near - _far);
-
-	memset(_result, 0, sizeof(float)*16);
-	_result[0] = aa;
-	_result[5] = bb;
-	_result[10] = cc;
-	_result[12] = dd;
-	_result[13] = ee;
-	_result[14] = ff;
-	_result[15] = 1.0f;
-}
-
-inline void mtxRotateX(float* _result, float _ax)
-{
-	float sx = sinf(_ax);
-	float cx = cosf(_ax);
-
-	memset(_result, 0, sizeof(float)*16);
-	_result[ 0] = 1.0f;
-	_result[ 5] = cx;
-	_result[ 6] = -sx;
-	_result[ 9] = sx;
-	_result[10] = cx;
-	_result[15] = 1.0f;
-}
-
-inline void mtxRotateY(float* _result, float _ay)
-{
-	float sy = sinf(_ay);
-	float cy = cosf(_ay);
-
-	memset(_result, 0, sizeof(float)*16);
-	_result[ 0] = cy;
-	_result[ 2] = sy;
-	_result[ 5] = 1.0f;
-	_result[ 8] = -sy;
-	_result[10] = cy;
-	_result[15] = 1.0f;
-}
-
-inline void mtxRotateZ(float* _result, float _az)
-{
-	float sz = sinf(_az);
-	float cz = cosf(_az);
-
-	memset(_result, 0, sizeof(float)*16);
-	_result[ 0] = cz;
-	_result[ 1] = -sz;
-	_result[ 4] = sz;
-	_result[ 5] = cz;
-	_result[10] = 1.0f;
-	_result[15] = 1.0f;
-}
-
-inline void mtxRotateXY(float* _result, float _ax, float _ay)
-{
-	float sx = sinf(_ax);
-	float cx = cosf(_ax);
-	float sy = sinf(_ay);
-	float cy = cosf(_ay);
-
-	memset(_result, 0, sizeof(float)*16);
-	_result[ 0] = cy;
-	_result[ 2] = -sy;
-	_result[ 4] = -sx*sy;
-	_result[ 5] = cx;
-	_result[ 6] = -sx*cy;
-	_result[ 8] = cx*sy;
-	_result[ 9] = sx;
-	_result[10] = cx*cy;
-	_result[15] = 1.0f;
-}
-
-inline void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az)
-{
-	float sx = sinf(_ax);
-	float cx = cosf(_ax);
-	float sy = sinf(_ay);
-	float cy = cosf(_ay);
-	float sz = sinf(_az);
-	float cz = cosf(_az);
-
-	memset(_result, 0, sizeof(float)*16);
-	_result[ 0] = cy*cz;
-	_result[ 1] = -cy*sz;
-	_result[ 2] = sy;
-	_result[ 4] = cz*sx*sy + cx*sz;
-	_result[ 5] = cx*cz - sx*sy*sz;
-	_result[ 6] = -cy*sx;
-	_result[ 8] = -cx*cz*sy + sx*sz;
-	_result[ 9] = cz*sx + cx*sy*sz;
-	_result[10] = cx*cy;
-	_result[15] = 1.0f;
-}
-
-inline void mtxRotateZYX(float* _result, float _ax, float _ay, float _az)
-{
-	float sx = sinf(_ax);
-	float cx = cosf(_ax);
-	float sy = sinf(_ay);
-	float cy = cosf(_ay);
-	float sz = sinf(_az);
-	float cz = cosf(_az);
-
-	memset(_result, 0, sizeof(float)*16);
-	_result[ 0] = cy*cz;
-	_result[ 1] = cz*sx*sy-cx*sz;
-	_result[ 2] = cx*cz*sy+sx*sz;
-	_result[ 4] = cy*sz;
-	_result[ 5] = cx*cz + sx*sy*sz;
-	_result[ 6] = -cz*sx + cx*sy*sz;
-	_result[ 8] = -sy;
-	_result[ 9] = cy*sx;
-	_result[10] = cx*cy;
-	_result[15] = 1.0f;
-};
-
-inline void vec3MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
-{
-	_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
-	_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
-	_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
-}
-
-inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
-{
-	_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
-	_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
-	_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
-	_result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
-}
-
-inline void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-{
-	vec4MulMtx(&_result[ 0], &_a[ 0], _b);
-	vec4MulMtx(&_result[ 4], &_a[ 4], _b);
-	vec4MulMtx(&_result[ 8], &_a[ 8], _b);
-	vec4MulMtx(&_result[12], &_a[12], _b);
-}
-
-inline void mtxTranspose(float* __restrict _result, const float* __restrict _a)
-{
-	_result[ 0] = _a[ 0];
-	_result[ 4] = _a[ 1];
-	_result[ 8] = _a[ 2];
-	_result[12] = _a[ 3];
-	_result[ 1] = _a[ 4];
-	_result[ 5] = _a[ 5];
-	_result[ 9] = _a[ 6];
-	_result[13] = _a[ 7];
-	_result[ 2] = _a[ 8];
-	_result[ 6] = _a[ 9];
-	_result[10] = _a[10];
-	_result[14] = _a[11];
-	_result[ 3] = _a[12];
-	_result[ 7] = _a[13];
-	_result[11] = _a[14];
-	_result[15] = _a[15];
-}
-
-inline void mtxInverse(float* __restrict _result, const float* __restrict _a)
-{
-	float xx = _a[ 0];
-	float xy = _a[ 1];
-	float xz = _a[ 2];
-	float xw = _a[ 3];
-	float yx = _a[ 4];
-	float yy = _a[ 5];
-	float yz = _a[ 6];
-	float yw = _a[ 7];
-	float zx = _a[ 8];
-	float zy = _a[ 9];
-	float zz = _a[10];
-	float zw = _a[11];
-	float wx = _a[12];
-	float wy = _a[13];
-	float wz = _a[14];
-	float ww = _a[15];
-
-	float det = 0.0f;
-	det += xx * (yy*(zz*ww - zw*wz) - yz*(zy*ww - zw*wy) + yw*(zy*wz - zz*wy) );
-	det -= xy * (yx*(zz*ww - zw*wz) - yz*(zx*ww - zw*wx) + yw*(zx*wz - zz*wx) );
-	det += xz * (yx*(zy*ww - zw*wy) - yy*(zx*ww - zw*wx) + yw*(zx*wy - zy*wx) );
-	det -= xw * (yx*(zy*wz - zz*wy) - yy*(zx*wz - zz*wx) + yz*(zx*wy - zy*wx) );
-
-	float invDet = 1.0f/det;
-
-	_result[ 0] = +(yy*(zz*ww - wz*zw) - yz*(zy*ww - wy*zw) + yw*(zy*wz - wy*zz) ) * invDet;
-	_result[ 1] = -(xy*(zz*ww - wz*zw) - xz*(zy*ww - wy*zw) + xw*(zy*wz - wy*zz) ) * invDet;
-	_result[ 2] = +(xy*(yz*ww - wz*yw) - xz*(yy*ww - wy*yw) + xw*(yy*wz - wy*yz) ) * invDet;
-	_result[ 3] = -(xy*(yz*zw - zz*yw) - xz*(yy*zw - zy*yw) + xw*(yy*zz - zy*yz) ) * invDet;
-				  
-	_result[ 4] = -(yx*(zz*ww - wz*zw) - yz*(zx*ww - wx*zw) + yw*(zx*wz - wx*zz) ) * invDet;
-	_result[ 5] = +(xx*(zz*ww - wz*zw) - xz*(zx*ww - wx*zw) + xw*(zx*wz - wx*zz) ) * invDet;
-	_result[ 6] = -(xx*(yz*ww - wz*yw) - xz*(yx*ww - wx*yw) + xw*(yx*wz - wx*yz) ) * invDet;
-	_result[ 7] = +(xx*(yz*zw - zz*yw) - xz*(yx*zw - zx*yw) + xw*(yx*zz - zx*yz) ) * invDet;
-				  
-	_result[ 8] = +(yx*(zy*ww - wy*zw) - yy*(zx*ww - wx*zw) + yw*(zx*wy - wx*zy) ) * invDet;
-	_result[ 9] = -(xx*(zy*ww - wy*zw) - xy*(zx*ww - wx*zw) + xw*(zx*wy - wx*zy) ) * invDet;
-	_result[10] = +(xx*(yy*ww - wy*yw) - xy*(yx*ww - wx*yw) + xw*(yx*wy - wx*yy) ) * invDet;
-	_result[11] = -(xx*(yy*zw - zy*yw) - xy*(yx*zw - zx*yw) + xw*(yx*zy - zx*yy) ) * invDet;
-				  
-	_result[12] = -(yx*(zy*wz - wy*zz) - yy*(zx*wz - wx*zz) + yz*(zx*wy - wx*zy) ) * invDet;
-	_result[13] = +(xx*(zy*wz - wy*zz) - xy*(zx*wz - wx*zz) + xz*(zx*wy - wx*zy) ) * invDet;
-	_result[14] = -(xx*(yy*wz - wy*yz) - xy*(yx*wz - wx*yz) + xz*(yx*wy - wx*yy) ) * invDet;
-	_result[15] = +(xx*(yy*zz - zy*yz) - xy*(yx*zz - zx*yz) + xz*(yx*zy - zx*yy) ) * invDet;
-}
-
-#endif // FPU_MATH_H_HEADER_GUARD