bkaradzic 13 лет назад
Родитель
Сommit
21bb4e2073
1 измененных файлов с 12 добавлено и 6 удалено
  1. 12 6
      README.md

+ 12 - 6
README.md

@@ -54,11 +54,11 @@ After calling make, .build/projects/* directory will be generated. All
 intermediate files generated by compiler will be inside .build directory
 structure. Deleting .build directory at any time is safe.
 
-### Building for Linux
+### Prerequisites for Linux
 
 	sudo apt-get install libgl1-mesa-dev
 
-### Building for Windows
+### Prerequisites for Windows
 
 When building on Windows, you have to set DXSDK_DIR environment variable to
 point to DirectX SDK directory.
@@ -71,7 +71,7 @@ directory link to directory without spaces in the path.
 	mklink /D <path to DirectX SDK directory> c:\dxsdk
 	setx DXSDK_DIR c:\dxsdk
 
-### Building for Native Client (Pepper 22) on Windows
+### Prerequisites for Native Client (Pepper 22) on Windows
 
 Download Native Client SDK from:  
 [https://developers.google.com/native-client/sdk/download](https://developers.google.com/native-client/sdk/download)
@@ -80,17 +80,21 @@ Download Native Client SDK from:
 
 ### Building
 
-Visual Studio 2008:
+Visual Studio 2008 command line:
+
+	make vs2008-release64
+
+Visual Studio 2008 IDE:
 
 	start .build/projects/vs2008/bgfx.sln
 
 Linux 64-bit:
 
-	make -R linux-release64
+	make linux-release64
 
 Other platforms:
 
-	make -R <configuration>
+	make <configuration>
 
 Configuration is `<platform>-<debug/release><32/64>`. For example:
 
@@ -197,6 +201,8 @@ cross-platform shaders.
 
 ### Geometry Compiler (geometryc)
 
+Converts Wavefront .obj mesh file to format optimal for using with bgfx.
+
 Todo
 ----