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@@ -293,6 +293,7 @@ namespace bgfx
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MOZ_WEBGL_compressed_texture_s3tc,
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MOZ_WEBGL_depth_texture,
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+ NV_draw_buffers,
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NVX_gpu_memory_info,
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OES_compressed_ETC1_RGB8_texture,
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@@ -423,6 +424,7 @@ namespace bgfx
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{ "MOZ_WEBGL_compressed_texture_s3tc", false, true },
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{ "MOZ_WEBGL_depth_texture", false, true },
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+ { "NV_draw_buffers", false, true }, // GLES2 extension.
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{ "NVX_gpu_memory_info", false, true },
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{ "OES_compressed_ETC1_RGB8_texture", false, true },
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@@ -3225,7 +3227,7 @@ namespace bgfx
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s_renderCtx->m_program[_handle.idx].create(s_renderCtx->m_vertexShaders[_vsh.idx], isValid(_fsh) ? s_renderCtx->m_fragmentShaders[_fsh.idx] : dummyFragmentShader);
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}
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- void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
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+ void Context::rendererDestroyProgram(ProgramHandle _handle)
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{
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s_renderCtx->m_program[_handle.idx].destroy();
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}
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