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@@ -33,8 +33,517 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define IBC_INLINE __attribute__((always_inline))
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#define IBC_INLINE __attribute__((always_inline))
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#endif
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#endif
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+// Individual vertex type classifications.
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+enum VertexClassification
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+{
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+ NEW_VERTEX = 0,
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+ CACHED_VERTEX = 1,
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+ FREE_VERTEX = 2
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+};
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+
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+// Individual case for handling a combination of vertice classifications.
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+struct VertexCompressionCase
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+{
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+ IndexBufferTriangleCodes code;
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+ uint32_t vertexOrder[ 3 ];
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+};
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+
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+// This is a table for looking up the appropriate code and rotation for a set of vertex classifications.
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+const VertexCompressionCase CompressionCase[3][3][3] =
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+{
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+ { // new
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+ { // new new
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+ { // new new new
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+ IB_NEW_NEW_NEW, { 0, 1, 2 }
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+ },
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+ { // new new cached
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+ IB_NEW_NEW_CACHED, { 0, 1, 2 }
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+ },
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+ { // new new free
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+ IB_NEW_NEW_FREE, { 0, 1, 2 }
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+ }
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+ },
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+ { // new cached
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+ { // new cached new
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+ IB_NEW_NEW_CACHED, { 2, 0, 1 }
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+ },
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+ { // new cached cached
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+ IB_NEW_CACHED_CACHED, { 0, 1, 2 }
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+ },
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+ { // new cached free
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+ IB_NEW_CACHED_FREE, { 0, 1, 2 }
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+ }
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+ },
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+ { // new free
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+ { // new free new
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+ IB_NEW_NEW_FREE, { 2, 0, 1 }
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+ },
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+ { // new free cached
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+ IB_NEW_FREE_CACHED, { 0, 1, 2 }
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+ },
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+ { // new free free
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+ IB_NEW_FREE_FREE, { 0, 1, 2 }
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+ }
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+ }
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+ },
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+ { // cached
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+ { // cached new
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+ { // cached new new
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+ IB_NEW_NEW_CACHED, { 1, 2, 0 }
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+ },
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+ { // cached new cached
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+ IB_NEW_CACHED_CACHED, { 1, 2, 0 }
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+ },
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+ { // cached new free
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+ IB_NEW_FREE_CACHED, { 1, 2, 0 }
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+ }
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+ },
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+ { // cached cached
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+ { // cached cached new
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+ IB_NEW_CACHED_CACHED, { 2, 0, 1 }
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+ },
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+ { // cached cached cached
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+ IB_CACHED_CACHED_CACHED, { 0, 1, 2 }
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+ },
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+ { // cached cached free
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+ IB_CACHED_CACHED_FREE, { 0, 1, 2 }
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+ }
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+ },
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+ { // cached free
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+ { // cached free new
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+ IB_NEW_CACHED_FREE, { 2, 0, 1 }
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+ },
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+ { // cached free cached
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+ IB_CACHED_CACHED_FREE, { 2, 0, 1 }
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+ },
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+ { // cached free free
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+ IB_CACHED_FREE_FREE, { 0, 1, 2 }
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+ }
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+ }
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+ },
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+ { // free
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+ { // free new
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+ { // free new new
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+ IB_NEW_NEW_FREE, { 1, 2, 0 }
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+ },
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+ { // free new cached
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+ IB_NEW_CACHED_FREE, { 1, 2, 0 }
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+ },
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+ { // free new free
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+ IB_NEW_FREE_FREE, { 1, 2, 0 }
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+ }
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+ },
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+ { // free cached
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+ { // free cached new
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+ IB_NEW_FREE_CACHED, { 2, 0, 1 }
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+ },
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+ { // free cached cached
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+ IB_CACHED_CACHED_FREE, { 1, 2, 0 }
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+ },
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+ { // free cached free
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+ IB_CACHED_FREE_FREE, { 1, 2, 0 }
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+ }
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+ },
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+ { // free free
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+ { // free free new
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+ IB_NEW_FREE_FREE, { 2, 0, 1 }
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+ },
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+ { // free free cached
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+ IB_CACHED_FREE_FREE, { 2, 0, 1 }
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+ },
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+ { // free free free
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+ IB_FREE_FREE_FREE, { 0, 1, 2 }
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+ }
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+ }
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+ }
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+};
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+
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const uint32_t VERTEX_NOT_MAPPED = 0xFFFFFFFF;
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const uint32_t VERTEX_NOT_MAPPED = 0xFFFFFFFF;
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+// Classify a vertex as new, cached or free, outputting the relative position in the vertex indice cache FIFO.
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+static IBC_INLINE VertexClassification ClassifyVertex( uint32_t vertex, const uint32_t* vertexRemap, const uint32_t* vertexFifo, uint32_t verticesRead, uint32_t& cachedVertexIndex )
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+{
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+ if ( vertexRemap[ vertex ] == VERTEX_NOT_MAPPED )
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+ {
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+ return NEW_VERTEX;
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+ }
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+ else
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+ {
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+ int32_t lowestVertexCursor = verticesRead >= VERTEX_FIFO_SIZE ? verticesRead - VERTEX_FIFO_SIZE : 0;
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+
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+ // Probe backwards in the vertex FIFO for a cached vertex
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+ for ( int32_t vertexCursor = verticesRead - 1; vertexCursor >= lowestVertexCursor; --vertexCursor )
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+ {
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+ if ( vertexFifo[ vertexCursor & VERTEX_FIFO_MASK ] == vertex )
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+ {
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+ cachedVertexIndex = ( verticesRead - 1 ) - vertexCursor;
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+
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+ return CACHED_VERTEX;
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+ }
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+ }
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+
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+ return FREE_VERTEX;
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+ }
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+}
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+
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+template <typename Ty>
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+void CompressIndexBuffer2( const Ty* triangles,
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+ uint32_t triangleCount,
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+ uint32_t* vertexRemap,
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+ uint32_t vertexCount,
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+ WriteBitstream& output )
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+{
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+ Edge edgeFifo[ EDGE_FIFO_SIZE ];
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+ uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
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+
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+ uint32_t edgesRead = 0;
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+ uint32_t verticesRead = 0;
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+ uint32_t newVertices = 0;
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+ const Ty* triangleEnd = triangles + ( triangleCount * 3 );
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+
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+ assert( vertexCount < 0xFFFFFFFF );
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+
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+ uint32_t* vertexRemapEnd = vertexRemap + vertexCount;
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+
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+ // clear the vertex remapping to "not found" value of 0xFFFFFFFF - dirty, but low overhead.
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+ for ( uint32_t* remappedVertex = vertexRemap; remappedVertex < vertexRemapEnd; ++remappedVertex )
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+ {
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+ *remappedVertex = VERTEX_NOT_MAPPED;
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+ }
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+
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+ // iterate through the triangles
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+ for ( const Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
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+ {
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+ int32_t lowestEdgeCursor = edgesRead >= EDGE_FIFO_SIZE ? edgesRead - EDGE_FIFO_SIZE : 0;
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+ int32_t edgeCursor = edgesRead - 1;
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+ bool foundEdge = false;
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+
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+ int32_t spareVertex = 0;
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+
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+ // check to make sure that there are no degenerate triangles.
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+ assert( triangle[ 0 ] != triangle[ 1 ] && triangle[ 1 ] != triangle[ 2 ] && triangle[ 2 ] != triangle[ 0 ] );
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+
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+ // Probe back through the edge fifo to see if one of the triangle edges is in the FIFO
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+ for ( ; edgeCursor >= lowestEdgeCursor; --edgeCursor )
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+ {
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+ const Edge& edge = edgeFifo[ edgeCursor & EDGE_FIFO_MASK ];
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+
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+ // check all the edges in order and save the free vertex.
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+ if ( edge.second == triangle[ 0 ] && edge.first == triangle[ 1 ] )
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+ {
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+ foundEdge = true;
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+ spareVertex = 2;
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+ break;
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+ }
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+ else if ( edge.second == triangle[ 1 ] && edge.first == triangle[ 2 ] )
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+ {
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+ foundEdge = true;
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+ spareVertex = 0;
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+ break;
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+ }
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+ else if ( edge.second == triangle[ 2 ] && edge.first == triangle[ 0 ] )
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+ {
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+ foundEdge = true;
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+ spareVertex = 1;
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+ break;
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+ }
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+ }
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+
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+ // we found an edge so write it out, so classify a vertex and then write out the correct code.
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+ if ( foundEdge )
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+ {
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+ uint32_t cachedVertex;
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+
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+ uint32_t spareVertexIndice = triangle[ spareVertex ];
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+ VertexClassification freeVertexClass = ClassifyVertex( spareVertexIndice, vertexRemap, vertexFifo, verticesRead, cachedVertex );
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+ uint32_t relativeEdge = ( edgesRead - 1 ) - edgeCursor;
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+
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+ switch ( freeVertexClass )
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+ {
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+ case NEW_VERTEX:
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+
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+ switch ( relativeEdge )
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+ {
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+ case 0:
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+
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+ output.Write( IB_EDGE_0_NEW, IB_TRIANGLE_CODE_BITS );
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+ break;
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+
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+ case 1:
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+
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+ output.Write( IB_EDGE_1_NEW, IB_TRIANGLE_CODE_BITS );
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+ break;
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+
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+ default:
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+
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+ output.Write( IB_EDGE_NEW, IB_TRIANGLE_CODE_BITS );
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+ output.Write( relativeEdge, CACHED_EDGE_BITS );
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+ break;
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+
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+ }
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+
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+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = spareVertexIndice;
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+ vertexRemap[ spareVertexIndice ] = newVertices;
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+
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+ ++verticesRead;
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+ ++newVertices;
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+ break;
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+
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+ case CACHED_VERTEX:
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+
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+ output.Write( IB_EDGE_CACHED, IB_TRIANGLE_CODE_BITS );
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+ output.Write( relativeEdge, CACHED_EDGE_BITS );
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+ output.Write( cachedVertex, CACHED_VERTEX_BITS );
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+ break;
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+
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+ case FREE_VERTEX:
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+
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+ output.Write( IB_EDGE_FREE, IB_TRIANGLE_CODE_BITS );
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+ output.Write( relativeEdge, CACHED_EDGE_BITS );
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+
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+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = spareVertexIndice;
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+
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+ ++verticesRead;
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+
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+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ spareVertexIndice ] );
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+ break;
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+
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+ }
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+
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+ // Populate the edge fifo with the the remaining edges
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+ // Note - the winding order is important as we'll need to re-produce this on decompression.
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+ // The edges are put in as if the found edge is the first edge in the triangle (which it will be when we
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+ // reconstruct).
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+ switch ( spareVertex )
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+ {
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+ case 0:
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+
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
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+
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+ ++edgesRead;
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+
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
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+
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+ ++edgesRead;
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+ break;
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+
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+ case 1:
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+
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
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+
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+ ++edgesRead;
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+
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
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+
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+ ++edgesRead;
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+ break;
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+
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+ case 2:
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+
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
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+
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+ ++edgesRead;
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+
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
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+
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+ ++edgesRead;
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+ break;
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+ }
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+ }
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+ else
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+ {
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+ VertexClassification classifications[ 3 ];
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+ uint32_t cachedVertexIndices[ 3 ];
|
|
|
|
|
+
|
|
|
|
|
+ // classify each vertex as new, cached or free, potentially extracting a cached indice.
|
|
|
|
|
+ classifications[ 0 ] = ClassifyVertex( triangle[ 0 ], vertexRemap, vertexFifo, verticesRead, cachedVertexIndices[ 0 ] );
|
|
|
|
|
+ classifications[ 1 ] = ClassifyVertex( triangle[ 1 ], vertexRemap, vertexFifo, verticesRead, cachedVertexIndices[ 1 ] );
|
|
|
|
|
+ classifications[ 2 ] = ClassifyVertex( triangle[ 2 ], vertexRemap, vertexFifo, verticesRead, cachedVertexIndices[ 2 ] );
|
|
|
|
|
+
|
|
|
|
|
+ // use the classifications to lookup the matching compression code and potentially rotate the order of the vertices.
|
|
|
|
|
+ const VertexCompressionCase& compressionCase = CompressionCase[ classifications[ 0 ] ][ classifications[ 1 ] ][ classifications[ 2 ] ];
|
|
|
|
|
+
|
|
|
|
|
+ // rotate the order of the vertices based on the compression classification.
|
|
|
|
|
+ uint32_t reorderedTriangle[ 3 ];
|
|
|
|
|
+
|
|
|
|
|
+ reorderedTriangle[ 0 ] = triangle[ compressionCase.vertexOrder[ 0 ] ];
|
|
|
|
|
+ reorderedTriangle[ 1 ] = triangle[ compressionCase.vertexOrder[ 1 ] ];
|
|
|
|
|
+ reorderedTriangle[ 2 ] = triangle[ compressionCase.vertexOrder[ 2 ] ];
|
|
|
|
|
+
|
|
|
|
|
+ output.Write( compressionCase.code, IB_TRIANGLE_CODE_BITS );
|
|
|
|
|
+
|
|
|
|
|
+ switch ( compressionCase.code )
|
|
|
|
|
+ {
|
|
|
|
|
+ case IB_NEW_NEW_NEW:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ];
|
|
|
|
|
+
|
|
|
|
|
+ vertexRemap[ triangle[ 0 ] ] = newVertices;
|
|
|
|
|
+ vertexRemap[ triangle[ 1 ] ] = newVertices + 1;
|
|
|
|
|
+ vertexRemap[ triangle[ 2 ] ] = newVertices + 2;
|
|
|
|
|
+
|
|
|
|
|
+ verticesRead += 3;
|
|
|
|
|
+ newVertices += 3;
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_NEW_NEW_CACHED:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
|
|
|
+
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 2 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+
|
|
|
|
|
+ vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
|
|
|
+ vertexRemap[ reorderedTriangle[ 1 ] ] = newVertices + 1;
|
|
|
|
|
+
|
|
|
|
|
+ verticesRead += 2;
|
|
|
|
|
+ newVertices += 2;
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_NEW_NEW_FREE:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
|
+
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
|
+
|
|
|
|
|
+ vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
|
|
|
+ vertexRemap[ reorderedTriangle[ 1 ] ] = newVertices + 1;
|
|
|
|
|
+
|
|
|
|
|
+ verticesRead += 3;
|
|
|
|
|
+ newVertices += 2;
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_NEW_CACHED_CACHED:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
|
|
|
+
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 1 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 2 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+
|
|
|
|
|
+ vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
|
|
|
+ verticesRead += 1;
|
|
|
|
|
+ newVertices += 1;
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_NEW_CACHED_FREE:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
|
+
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 1 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
|
+
|
|
|
|
|
+ vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
|
|
|
+
|
|
|
|
|
+ verticesRead += 2;
|
|
|
|
|
+ newVertices += 1;
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_NEW_FREE_CACHED:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
|
|
|
+
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 1 ] ] );
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 2 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+
|
|
|
|
|
+ vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
|
|
|
+
|
|
|
|
|
+ verticesRead += 2;
|
|
|
|
|
+ newVertices += 1;
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_NEW_FREE_FREE:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
|
+
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 1 ] ] );
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
|
+
|
|
|
|
|
+ vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
|
|
|
+
|
|
|
|
|
+ verticesRead += 3;
|
|
|
|
|
+ newVertices += 1;
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_CACHED_CACHED_CACHED:
|
|
|
|
|
+ {
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 0 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 1 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 2 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_CACHED_CACHED_FREE:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
|
+
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 0 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 1 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
|
+
|
|
|
|
|
+ verticesRead += 1;
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_CACHED_FREE_FREE:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
|
+
|
|
|
|
|
+ output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 0 ] ], CACHED_VERTEX_BITS );
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 1 ] ] );
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
|
+
|
|
|
|
|
+ verticesRead += 2;
|
|
|
|
|
+
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case IB_FREE_FREE_FREE:
|
|
|
|
|
+ {
|
|
|
|
|
+ vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
|
|
|
+ vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
|
+
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 0 ] ] );
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 1 ] ] );
|
|
|
|
|
+ output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
|
+
|
|
|
|
|
+ verticesRead += 3;
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // populate the edge fifo with the 3 most recent edges
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( reorderedTriangle[ 0 ], reorderedTriangle[ 1 ] );
|
|
|
|
|
+
|
|
|
|
|
+ ++edgesRead;
|
|
|
|
|
+
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( reorderedTriangle[ 1 ], reorderedTriangle[ 2 ] );
|
|
|
|
|
+
|
|
|
|
|
+ ++edgesRead;
|
|
|
|
|
+
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( reorderedTriangle[ 2 ], reorderedTriangle[ 0 ] );
|
|
|
|
|
+
|
|
|
|
|
+ ++edgesRead;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
// Output the compression information for a single vertex, remapping any new vertices and updating the vertex fifo where needed.
|
|
// Output the compression information for a single vertex, remapping any new vertices and updating the vertex fifo where needed.
|
|
|
static IBC_INLINE void OutputVertex( uint32_t vertex,
|
|
static IBC_INLINE void OutputVertex( uint32_t vertex,
|
|
|
uint32_t* vertexRemap,
|
|
uint32_t* vertexRemap,
|
|
@@ -82,16 +591,7 @@ static IBC_INLINE void OutputVertex( uint32_t vertex,
|
|
|
uint32_t vertexOutput = ( newVertexCount - 1 ) - vertexRemap[ vertex ];
|
|
uint32_t vertexOutput = ( newVertexCount - 1 ) - vertexRemap[ vertex ];
|
|
|
|
|
|
|
|
// v-int encode the free vertex index.
|
|
// v-int encode the free vertex index.
|
|
|
- do
|
|
|
|
|
- {
|
|
|
|
|
- uint32_t lower7 = vertexOutput & 0x7F;
|
|
|
|
|
-
|
|
|
|
|
- vertexOutput >>= 7;
|
|
|
|
|
-
|
|
|
|
|
- output.Write( lower7 | ( vertexOutput > 0 ? 0x80 : 0 ), 8 );
|
|
|
|
|
-
|
|
|
|
|
- } while ( vertexOutput > 0 );
|
|
|
|
|
-
|
|
|
|
|
|
|
+ output.WriteVInt( vertexOutput );
|
|
|
|
|
|
|
|
// free vertices go back into the vertex cache.
|
|
// free vertices go back into the vertex cache.
|
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = vertex;
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = vertex;
|
|
@@ -121,13 +621,13 @@ void CompressIndexBuffer( const Ty* triangles,
|
|
|
uint32_t* vertexRemapEnd = vertexRemap + vertexCount;
|
|
uint32_t* vertexRemapEnd = vertexRemap + vertexCount;
|
|
|
|
|
|
|
|
// clear the vertex remapping to "not found" value of 0xFFFFFFFF - dirty, but low overhead.
|
|
// clear the vertex remapping to "not found" value of 0xFFFFFFFF - dirty, but low overhead.
|
|
|
- for (uint32_t* remappedVertex = vertexRemap; remappedVertex < vertexRemapEnd; ++remappedVertex )
|
|
|
|
|
|
|
+ for ( uint32_t* remappedVertex = vertexRemap; remappedVertex < vertexRemapEnd; ++remappedVertex )
|
|
|
{
|
|
{
|
|
|
*remappedVertex = VERTEX_NOT_MAPPED;
|
|
*remappedVertex = VERTEX_NOT_MAPPED;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// iterate through the triangles
|
|
// iterate through the triangles
|
|
|
- for (const Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
|
|
|
|
|
|
|
+ for ( const Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
|
|
|
{
|
|
{
|
|
|
int32_t lowestEdgeCursor = edgesRead >= EDGE_FIFO_SIZE ? edgesRead - EDGE_FIFO_SIZE : 0;
|
|
int32_t lowestEdgeCursor = edgesRead >= EDGE_FIFO_SIZE ? edgesRead - EDGE_FIFO_SIZE : 0;
|
|
|
int32_t edgeCursor = edgesRead - 1;
|
|
int32_t edgeCursor = edgesRead - 1;
|
|
@@ -189,33 +689,33 @@ void CompressIndexBuffer( const Ty* triangles,
|
|
|
{
|
|
{
|
|
|
case 0:
|
|
case 0:
|
|
|
|
|
|
|
|
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
|
|
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
|
|
|
|
|
|
|
|
++edgesRead;
|
|
++edgesRead;
|
|
|
|
|
|
|
|
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
|
|
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
|
|
|
|
|
|
|
|
++edgesRead;
|
|
++edgesRead;
|
|
|
break;
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
case 1:
|
|
|
|
|
|
|
|
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
|
|
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
|
|
|
|
|
|
|
|
++edgesRead;
|
|
++edgesRead;
|
|
|
|
|
|
|
|
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
|
|
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
|
|
|
|
|
|
|
|
++edgesRead;
|
|
++edgesRead;
|
|
|
break;
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
case 2:
|
|
|
|
|
|
|
|
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
|
|
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
|
|
|
|
|
|
|
|
++edgesRead;
|
|
++edgesRead;
|
|
|
|
|
|
|
|
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
|
|
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
|
|
|
|
|
|
|
|
++edgesRead;
|
|
++edgesRead;
|
|
|
break;
|
|
break;
|
|
@@ -229,35 +729,53 @@ void CompressIndexBuffer( const Ty* triangles,
|
|
|
OutputVertex( triangle[ 2 ], vertexRemap, newVertices, vertexFifo, verticesRead, output );
|
|
OutputVertex( triangle[ 2 ], vertexRemap, newVertices, vertexFifo, verticesRead, output );
|
|
|
|
|
|
|
|
// populate the edge fifo with the 3 most recent edges
|
|
// populate the edge fifo with the 3 most recent edges
|
|
|
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
|
|
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
|
|
|
|
|
|
|
|
++edgesRead;
|
|
++edgesRead;
|
|
|
|
|
|
|
|
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
|
|
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
|
|
|
|
|
|
|
|
++edgesRead;
|
|
++edgesRead;
|
|
|
|
|
|
|
|
- edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
|
|
|
|
|
|
|
+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
|
|
|
|
|
|
|
|
++edgesRead;
|
|
++edgesRead;
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-void CompressIndexBuffer ( const uint16_t* triangles,
|
|
|
|
|
- uint32_t triangleCount,
|
|
|
|
|
- uint32_t* vertexRemap,
|
|
|
|
|
- uint32_t vertexCount,
|
|
|
|
|
- WriteBitstream& output )
|
|
|
|
|
|
|
+void CompressIndexBuffer( const uint16_t* triangles,
|
|
|
|
|
+ uint32_t triangleCount,
|
|
|
|
|
+ uint32_t* vertexRemap,
|
|
|
|
|
+ uint32_t vertexCount,
|
|
|
|
|
+ WriteBitstream& output )
|
|
|
{
|
|
{
|
|
|
- CompressIndexBuffer<uint16_t>(triangles, triangleCount, vertexRemap, vertexCount, output);
|
|
|
|
|
|
|
+ CompressIndexBuffer<uint16_t>( triangles, triangleCount, vertexRemap, vertexCount, output );
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-void CompressIndexBuffer ( const uint32_t* triangles,
|
|
|
|
|
- uint32_t triangleCount,
|
|
|
|
|
- uint32_t* vertexRemap,
|
|
|
|
|
- uint32_t vertexCount,
|
|
|
|
|
|
|
+void CompressIndexBuffer( const uint32_t* triangles,
|
|
|
|
|
+ uint32_t triangleCount,
|
|
|
|
|
+ uint32_t* vertexRemap,
|
|
|
|
|
+ uint32_t vertexCount,
|
|
|
WriteBitstream& output )
|
|
WriteBitstream& output )
|
|
|
{
|
|
{
|
|
|
- CompressIndexBuffer<uint32_t>(triangles, triangleCount, vertexRemap, vertexCount, output);
|
|
|
|
|
-}
|
|
|
|
|
|
|
+ CompressIndexBuffer<uint32_t>( triangles, triangleCount, vertexRemap, vertexCount, output );
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void CompressIndexBuffer2( const uint16_t* triangles,
|
|
|
|
|
+ uint32_t triangleCount,
|
|
|
|
|
+ uint32_t* vertexRemap,
|
|
|
|
|
+ uint32_t vertexCount,
|
|
|
|
|
+ WriteBitstream& output )
|
|
|
|
|
+{
|
|
|
|
|
+ CompressIndexBuffer2<uint16_t>( triangles, triangleCount, vertexRemap, vertexCount, output );
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void CompressIndexBuffer2( const uint32_t* triangles,
|
|
|
|
|
+ uint32_t triangleCount,
|
|
|
|
|
+ uint32_t* vertexRemap,
|
|
|
|
|
+ uint32_t vertexCount,
|
|
|
|
|
+ WriteBitstream& output )
|
|
|
|
|
+{
|
|
|
|
|
+ CompressIndexBuffer2<uint32_t>( triangles, triangleCount, vertexRemap, vertexCount, output );
|
|
|
|
|
+}
|