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Merge branch 'master' of github.com:bkaradzic/bgfx

Бранимир Караџић 4 years ago
parent
commit
40f1d6b0e4
3 changed files with 48 additions and 46 deletions
  1. 32 32
      scripts/shader-embeded.mk
  2. 4 2
      scripts/tools.mk
  3. 12 12
      src/makefile

+ 32 - 32
scripts/shader-embeded.mk

@@ -24,48 +24,48 @@ SHADER_TMP = $(TEMP)/tmp
 
 vs_%.bin.h : vs_%.sc
 	@echo [$(<)]
-	 $(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux   -p 120         -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
-	@cat $(SHADER_TMP) > $(@)
-	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform android                -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_essl
-	-@cat $(SHADER_TMP) >> $(@)	
-	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux   -p spirv       -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
-	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
-	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
-	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios     -p metal  -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
-	-@cat $(SHADER_TMP) >> $(@)
+	 $(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux   -p 120         -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
+	@cat "$(SHADER_TMP)" > $(@)
+	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform android                -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_essl
+	-@cat "$(SHADER_TMP)" >> $(@)	
+	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux   -p spirv       -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
+	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
+	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
+	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios     -p metal  -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
+	-@cat "$(SHADER_TMP)" >> $(@)
 	-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
 	-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
 
 fs_%.bin.h : fs_%.sc
 	@echo [$(<)]
-	 $(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux   -p 120         -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
-	@cat $(SHADER_TMP) > $(@)
-	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform android                -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_essl
-	-@cat $(SHADER_TMP) >> $(@)	
-	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux   -p spirv       -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
-	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
-	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
-	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios     -p metal  -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
-	-@cat $(SHADER_TMP) >> $(@)
+	 $(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux   -p 120         -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
+	@cat "$(SHADER_TMP)" > $(@)
+	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform android                -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_essl
+	-@cat "$(SHADER_TMP)" >> $(@)	
+	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux   -p spirv       -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
+	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
+	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
+	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios     -p metal  -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
+	-@cat "$(SHADER_TMP)" >> $(@)
 	-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
 	-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
 
 cs_%.bin.h : cs_%.sc
 	@echo [$(<)]
-	 $(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p 430           -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
-	@cat $(SHADER_TMP) > $(@)
-	-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform android                -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_essl
-	-@cat $(SHADER_TMP) >> $(@)	
-#	-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux   -p spirv       -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
-#	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
-	-@cat $(SHADER_TMP) >> $(@)
+	 $(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p 430           -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
+	@cat "$(SHADER_TMP)" > $(@)
+	-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform android                -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_essl
+	-@cat "$(SHADER_TMP)" >> $(@)	
+#	-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux   -p spirv       -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
+#	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
+	-@cat "$(SHADER_TMP)" >> $(@)
 	-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
 	-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
 

+ 4 - 2
scripts/tools.mk

@@ -8,11 +8,13 @@ SILENT?=@
 THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
 
 UNAME:=$(shell uname)
-ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
+ifeq ($(UNAME),$(filter Linux Darwin MINGW%,$(UNAME)))
 CMD_MKDIR=mkdir -p "$(1)"
 CMD_RMDIR=rm -r "$(1)"
-ifeq ($(UNAME),$(filter $(UNAME),Darwin))
+ifeq ($(UNAME),$(filter Darwin,$(UNAME)))
 OS=darwin
+else ifeq ($(UNAME),$(filter MINGW%,$(UNAME)))
+OS=windows
 else
 OS=linux
 endif

+ 12 - 12
src/makefile

@@ -25,18 +25,18 @@ all: $(BIN)
 
 define shader-embedded
 	@echo [$(<)]
-	 $(SILENT) $(SHADERC) --type $(1) --platform linux   -p 120        -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
-	 @cat $(SHADER_TMP) > $(@)
-	-$(SILENT) $(SHADERC) --type $(1) --platform android               -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_essl
-	-@cat $(SHADER_TMP) >> $(@)	 
-	-$(SILENT) $(SHADERC) --type $(1) --platform linux   -p spirv      -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
-	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(2)  -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
-	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(3)  -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
-	-@cat $(SHADER_TMP) >> $(@)
-	-$(SILENT) $(SHADERC) --type $(1) --platform ios     -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
-	-@cat $(SHADER_TMP) >> $(@)
+	 $(SILENT) $(SHADERC) --type $(1) --platform linux   -p 120        -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
+	 @cat "$(SHADER_TMP)" > $(@)
+	-$(SILENT) $(SHADERC) --type $(1) --platform android               -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_essl
+	-@cat "$(SHADER_TMP)" >> $(@)	 
+	-$(SILENT) $(SHADERC) --type $(1) --platform linux   -p spirv      -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
+	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(2)  -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
+	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(3)  -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
+	-@cat "$(SHADER_TMP)" >> $(@)
+	-$(SILENT) $(SHADERC) --type $(1) --platform ios     -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
+	-@cat "$(SHADER_TMP)" >> $(@)
 	-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
 	-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
 endef