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@@ -1685,7 +1685,20 @@ namespace bgfx { namespace d3d12
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virtual void setName(Handle _handle, const char* _name) override
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{
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- BX_UNUSED(_handle, _name)
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+ switch (_handle.type)
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+ {
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+ case Handle::Shader:
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+// setDebugObjectName(m_shaders[_handle.idx].m_ptr, _name);
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+ break;
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+
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+ case Handle::Texture:
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+ setDebugObjectName(m_textures[_handle.idx].m_ptr, _name);
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+ break;
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+
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+ default:
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+ BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
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+ break;
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+ }
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}
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void submitBlit(BlitState& _bs, uint16_t _view);
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