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@@ -320,7 +320,9 @@ GL_IMPORT______(false, PFNGLGETSHADERIVPROC, glGetShaderiv
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GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
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GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString);
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GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
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+#if !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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+#endif // !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
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GL_IMPORT______(true, PFNGLMEMORYBARRIERPROC, glMemoryBarrier);
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GL_IMPORT______(true, PFNGLMULTIDRAWARRAYSINDIRECTPROC, glMultiDrawArraysIndirect);
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