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@@ -2392,6 +2392,14 @@ namespace bgfx
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ID3D11Buffer* ptr;
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DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
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+ D3D11_BOX box;
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+ box.left = 0;
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+ box.top = 0;
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+ box.front = 0;
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+ box.right = _size;
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+ box.bottom = 1;
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+ box.back = 1;
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+
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deviceCtx->CopySubresourceRegion(m_ptr
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, 0
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, _offset
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@@ -2399,7 +2407,7 @@ namespace bgfx
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, 0
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, ptr
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, 0
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- , NULL
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+ , &box
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);
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DX_RELEASE(ptr, 0);
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