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@@ -3163,10 +3163,10 @@ BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, u
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bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
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}
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-BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem)
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+BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint8_t _flags)
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{
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union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
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- handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem);
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+ handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
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return handle.c;
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}
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@@ -3190,17 +3190,17 @@ BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
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bgfx::destroyVertexBuffer(handle.cpp);
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}
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-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num)
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+BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint8_t _flags)
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{
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union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
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- handle.cpp = bgfx::createDynamicIndexBuffer(_num);
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+ handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
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return handle.c;
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}
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-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem)
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+BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint8_t _flags)
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{
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union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
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- handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem);
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+ handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
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return handle.c;
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}
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@@ -3224,11 +3224,11 @@ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer
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return handle.c;
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}
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-BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
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+BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
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{
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const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
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union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
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- handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl);
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+ handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
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return handle.c;
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}
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@@ -3343,6 +3343,13 @@ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_
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return handle.c;
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}
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+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
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+{
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+ union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
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+ handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
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+ return handle.c;
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+}
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+
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BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
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{
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
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@@ -3388,6 +3395,13 @@ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width,
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return handle.c;
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}
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+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
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+{
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+ union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
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+ handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
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+ return handle.c;
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+}
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+
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BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
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{
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union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
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