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@@ -100,25 +100,29 @@ namespace bgfx
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} \
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BX_MACRO_BLOCK_END
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+#include <bx/allocator.h>
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#include <bx/bx.h>
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+#include <bx/cpu.h>
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#include <bx/debug.h>
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-#include <bx/math.h>
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-#include <bx/float4x4_t.h>
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#include <bx/endian.h>
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+#include <bx/float4x4_t.h>
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#include <bx/handlealloc.h>
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#include <bx/hash.h>
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-#include <bx/sort.h>
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-#include <bx/ringbuffer.h>
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-#include <bx/uint32_t.h>
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+#include <bx/maputil.h>
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+#include <bx/math.h>
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+#include <bx/os.h>
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#include <bx/readerwriter.h>
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-#include <bx/allocator.h>
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+#include <bx/ringbuffer.h>
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+#include <bx/sort.h>
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#include <bx/string.h>
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-#include <bx/os.h>
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-#include <bx/maputil.h>
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+#include <bx/thread.h>
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+#include <bx/timer.h>
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+#include <bx/uint32_t.h>
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#include <bgfx/platform.h>
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#include <bimg/bimg.h>
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#include "shader.h"
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+#include "vertexdecl.h"
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#define BGFX_CHUNK_MAGIC_TEX BX_MAKEFOURCC('T', 'E', 'X', 0x0)
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@@ -165,12 +169,6 @@ namespace stl = std;
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# include <windows.h>
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#endif // BX_PLATFORM_*
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-#include <bx/cpu.h>
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-#include <bx/thread.h>
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-#include <bx/timer.h>
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-
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-#include "vertexdecl.h"
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-
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#define BGFX_DEFAULT_WIDTH 1280
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#define BGFX_DEFAULT_HEIGHT 720
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