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@@ -14,7 +14,10 @@
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# define D3D_SVF_USED 2
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#endif // D3D_SVF_USED
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+#ifndef IID_ID3D11ShaderReflection
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static const GUID GUID_ID3D11ShaderReflection = { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } };
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+# define IID_ID3D11ShaderReflection GUID_ID3D11ShaderReflection
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+#endif // IID_ID3D11ShaderReflection
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struct RemapInputSemantic
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{
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@@ -209,7 +212,7 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
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ID3D11ShaderReflection* reflect = NULL;
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hr = D3DReflect(code->GetBufferPointer()
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, code->GetBufferSize()
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- , GUID_ID3D11ShaderReflection
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+ , IID_ID3D11ShaderReflection
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, (void**)&reflect
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);
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if (FAILED(hr) )
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