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@@ -764,13 +764,6 @@ namespace ImGuizmo
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}
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}
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- static float GetUniform(const vec_t& position, const matrix_t& mat)
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- {
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- vec_t trf = makeVect(position.x, position.y, position.z, 1.f);
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- trf.Transform(mat);
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- return trf.w;
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- }
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-
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static void ComputeContext(const float *view, const float *projection, float *matrix, MODE mode)
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{
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gContext.mMode = mode;
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