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@@ -5,10 +5,10 @@
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/*
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* Reference(s):
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+ *
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* - Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio
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- * http://onrendering.com/data/papers/isubd/isubd.pdf
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- * - Based on Demo
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- * https://github.com/jdupuy/opengl-framework/tree/master/demo-isubd-terrain#implicit-subdivision-on-the-gpu
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+ * http://onrendering.com/data/papers/isubd/isubd.pdf
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+ * https://github.com/jdupuy/opengl-framework/tree/master/demo-isubd-terrain#implicit-subdivision-on-the-gpu
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*/
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#include <bx/allocator.h>
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