Bind all depth slices of 3D textures.
@@ -2427,7 +2427,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
desc.Texture3D.MipSlice = _mip;
desc.Texture3D.FirstWSlice = 0;
- desc.Texture3D.WSize = 1;
+ desc.Texture3D.WSize = -1;
break;
}