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@@ -24,7 +24,7 @@ namespace bgfx { namespace d3d12
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uint32_t m_div;
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uint32_t m_sub;
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};
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-
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+
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static const PrimInfo s_primInfo[] =
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{
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{ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 3, 0 },
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@@ -3687,7 +3687,7 @@ data.NumQualityLevels = 0;
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const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
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const uint64_t state = draw.m_flags;
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- ID3D12PipelineState* pso =
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+ ID3D12PipelineState* pso =
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getPipelineState(state
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, draw.m_stencil
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, declIdx
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@@ -3997,7 +3997,7 @@ data.NumQualityLevels = 0;
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#else
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-namespace bgfx
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+namespace bgfx { namespace d3d12
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{
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RendererContextI* rendererCreate()
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{
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