Dario Manesku 12 роки тому
батько
коміт
c827dad22a

+ 228 - 0
examples/common/entry/camera.cpp

@@ -0,0 +1,228 @@
+/*
+ * Copyright 2013 Dario Manesku. All rights reserved.
+ * License: http://www.opensource.org/licenses/BSD-2-Clause
+ */
+
+#include <bx/timer.h>
+#include "../fpumath.h"
+#include "camera.h"
+
+struct Camera
+{
+	struct MouseCoords
+	{
+		int32_t m_mx;
+		int32_t m_my;
+	};
+
+	Camera()
+	{
+		reset();
+	}
+
+	void reset()
+	{
+		m_mouseNow.m_mx = 0;
+		m_mouseNow.m_my = 0;
+		m_mouseLast.m_mx = 0;
+		m_mouseLast.m_my = 0;
+		m_eye[0] = 0.0f;
+		m_eye[1] = 0.0f;
+		m_eye[2] = -35.0f;
+		m_at[0] = 0.0f;
+		m_at[1] = 0.0f;
+		m_at[2] = -1.0f;
+		m_up[0] = 0.0f;
+		m_up[1] = 1.0f;
+		m_up[2] = 0.0f;
+		m_horizontalAngle = 0.01f;
+		m_verticalAngle = 0.0f;
+		m_mouseSpeed = 0.0020f;
+		m_moveSpeed = 30.0f;
+		m_keys = 0;
+		m_mouseDown = false;
+	}
+
+	void setMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move)
+	{
+		if (_down)
+		{
+			m_mouseDown = true;
+			m_mouseLast.m_mx = _mx;
+			m_mouseLast.m_my = _my;
+			m_mouseNow.m_mx = _mx;
+			m_mouseNow.m_my = _my;
+		}
+
+		if (!_down && !_move)
+		{
+			m_mouseDown = false;
+		}
+
+		if (m_mouseDown && _move)
+		{
+			m_mouseNow.m_mx = _mx;
+			m_mouseNow.m_my = _my;
+		}
+	}
+
+	void setKeyState(uint8_t _key, bool _down)
+	{
+		m_keys &= ~_key;
+		m_keys |= _down ? _key : 0;
+	}
+
+	void update(float _deltaTime)
+	{
+		if (m_mouseDown)
+		{
+			int32_t deltaX = m_mouseNow.m_mx - m_mouseLast.m_mx;
+			int32_t deltaY = m_mouseNow.m_my - m_mouseLast.m_my;
+
+			m_horizontalAngle += m_mouseSpeed * float(deltaX);
+			m_verticalAngle   -= m_mouseSpeed * float(deltaY);
+
+			m_mouseLast.m_mx = m_mouseNow.m_mx;
+			m_mouseLast.m_my = m_mouseNow.m_my;
+		}
+
+		float direction[3] =
+		{
+			cosf(m_verticalAngle) * sinf(m_horizontalAngle),
+			sinf(m_verticalAngle),
+			cosf(m_verticalAngle) * cosf(m_horizontalAngle),
+		};
+
+		float right[3] =
+		{
+			sinf(m_horizontalAngle - float(M_PI)/2.0f),
+			0,
+			cosf(m_horizontalAngle - float(M_PI)/2.0f),
+		};
+
+		if (m_keys & CAMERA_KEY_UP)
+		{
+			// m_eye += direction * _deltaTime * m_moveSpeed
+			float tmpRhs[3];
+			float tmpPos[3];
+			memcpy(tmpPos, m_eye, sizeof(float)*3);
+			vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
+			vec3Add(m_eye, tmpPos, tmpRhs);
+			setKeyState(CAMERA_KEY_UP, false);
+		}
+
+		if (m_keys & CAMERA_KEY_DOWN)
+		{
+			// m_eye -= direction * _deltaTime * m_moveSpeed
+			float tmpRhs[3];
+			float tmpPos[3];
+			memcpy(tmpPos, m_eye, sizeof(float)*3);
+			vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
+			vec3Sub(m_eye, tmpPos, tmpRhs);
+			setKeyState(CAMERA_KEY_DOWN, false);
+		}
+
+		if (m_keys & CAMERA_KEY_LEFT)
+		{
+			// m_eye += right * _deltaTime * m_moveSpeed
+			float tmpRhs[3];
+			float tmpPos[3];
+			memcpy(tmpPos, m_eye, sizeof(float)*3);
+			vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
+			vec3Add(m_eye, tmpPos, tmpRhs);
+			setKeyState(CAMERA_KEY_LEFT, false);
+		}
+
+		if (m_keys & CAMERA_KEY_RIGHT)
+		{
+			// m_eye -= right * _deltaTime * m_moveSpeed
+			float tmpRhs[3];
+			float tmpPos[3];
+			memcpy(tmpPos, m_eye, sizeof(float)*3);
+			vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
+			vec3Sub(m_eye, tmpPos, tmpRhs);
+			setKeyState(CAMERA_KEY_RIGHT, false);
+		}
+
+		vec3Add(m_at, m_eye, direction);
+		vec3Cross(m_up, right, direction);
+	}
+
+	void getViewMtx(float* _viewMtx)
+	{
+		mtxLookAt(_viewMtx, m_eye, m_at, m_up);
+	}
+
+	void setPosition(float* _pos)
+	{
+		memcpy(m_eye, _pos, sizeof(float)*3);
+	}
+
+	void setVerticalAngle(float _verticalAngle)
+	{
+		m_verticalAngle = _verticalAngle;
+	}
+	
+	void setHorizontalAngle(float _horizontalAngle)
+	{
+		m_horizontalAngle = _horizontalAngle;
+	}
+
+	MouseCoords m_mouseNow, m_mouseLast;
+	float m_eye[3];
+	float m_at[3];
+	float m_up[3];
+	float m_horizontalAngle;
+	float m_verticalAngle;
+	float m_mouseSpeed;
+	float m_moveSpeed;
+	uint8_t m_keys;
+	bool m_mouseDown;
+};
+
+static Camera s_camera;
+
+void cameraSetPosition(float* _pos)
+{
+	s_camera.setPosition(_pos);
+}
+
+void cameraSetHorizontalAngle(float _horizontalAngle)
+{
+	s_camera.setHorizontalAngle(_horizontalAngle);
+}
+
+void cameraSetVerticalAngle(float _verticalAngle)
+{
+	s_camera.setVerticalAngle(_verticalAngle);
+}
+
+void cameraSetMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move)
+{
+	s_camera.setMouseState(_mx, _my, _down, _move);
+}
+
+void cameraSetKeyState(uint8_t _key, bool _down)
+{
+	s_camera.setKeyState(_key, _down);
+}
+
+void cameraGetViewMtx(float* _viewMtx)
+{
+	s_camera.getViewMtx(_viewMtx);
+}
+
+void cameraGetPosition(float* _pos)
+{
+	memcpy(_pos, s_camera.m_eye, 3*sizeof(float));
+}
+
+void cameraGetAt(float* _at)
+{
+	memcpy(_at, s_camera.m_at, 3*sizeof(float));
+}
+
+void cameraUpdate(float _deltaTime)
+{
+	s_camera.update(_deltaTime);
+}

+ 36 - 0
examples/common/entry/camera.h

@@ -0,0 +1,36 @@
+/*
+ * Copyright 2013 Dario Manesku. All rights reserved.
+ * License: http://www.opensource.org/licenses/BSD-2-Clause
+ */
+
+static const uint8_t CAMERA_KEY_UP    = 1u << 1;
+static const uint8_t CAMERA_KEY_DOWN  = 1u << 2;
+static const uint8_t CAMERA_KEY_LEFT  = 1u << 3;
+static const uint8_t CAMERA_KEY_RIGHT = 1u << 4;
+
+///
+void cameraSetPosition(float* _pos);
+
+///
+void cameraSetHorizontalAngle(float _horizontalAngle);
+
+///
+void cameraSetVerticalAngle(float _verticalAngle);
+
+///
+void cameraSetMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move);
+
+///
+void cameraSetKeyState(uint8_t _key, bool _down);
+
+///
+void cameraGetViewMtx(float* _viewMtx);
+
+///
+void cameraGetPosition(float* _pos);
+
+///
+void cameraGetAt(float* _at);
+
+///
+void cameraUpdate(float _deltaTime = 0.0f);

+ 16 - 0
examples/common/entry/entry.cpp

@@ -11,6 +11,7 @@
 #include "entry_p.h"
 #include "cmd.h"
 #include "input.h"
+#include "camera.h"
 
 extern int _main_(int _argc, char** _argv);
 
@@ -116,6 +117,16 @@ namespace entry
 		INPUT_BINDING_END
 	};
 
+	static const InputBinding s_camBindings[] = 
+	{
+		{ entry::Key::KeyW,  entry::Modifier::None,      0, cmd, "move forward"         },
+		{ entry::Key::KeyA,  entry::Modifier::None,      0, cmd, "move left"            },
+		{ entry::Key::KeyS,  entry::Modifier::None,      0, cmd, "move backward"        },
+		{ entry::Key::KeyD,  entry::Modifier::None,      0, cmd, "move right"           },
+
+		INPUT_BINDING_END
+	};
+
 	int main(int _argc, char** _argv)
 	{
 		DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
@@ -123,8 +134,10 @@ namespace entry
 		cmdAdd("mouselock", cmdMouseLock);
 		cmdAdd("graphics",  cmdGraphics );
 		cmdAdd("exit",      cmdExit     );
+		cmdAdd("move",      cmdMove     );
 
 		inputAddBindings("bindings", s_bindings);
+		inputAddBindings("camBindings", s_camBindings);
 
 		int32_t result = ::_main_(_argc, _argv);
 		return result;
@@ -154,6 +167,9 @@ namespace entry
 					{
 						const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
 
+						//TODO: move this from here.
+						cameraSetMouseState(mouse->m_mx, mouse->m_my, mouse->m_down, mouse->m_move);
+
 						if (mouse->m_move)
 						{
 							inputSetMousePos(mouse->m_mx, mouse->m_my);

+ 7 - 1
examples/common/fpumath.h

@@ -143,7 +143,7 @@ inline void mtxScale(float* _result, float _x, float _y, float _z)
 	_result[15] = 1.0f;
 }
 
-inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at)
+inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
 {
 	float tmp[4];
 	vec3Sub(tmp, _at, _eye);
@@ -152,6 +152,12 @@ inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, c
 	vec3Norm(view, tmp);
 
 	float up[3] = { 0.0f, 1.0f, 0.0f };
+	if (NULL != _up)
+	{
+		up[0] = _up[0];
+		up[1] = _up[1];
+		up[2] = _up[2];
+	}
 	vec3Cross(tmp, up, view);
 
 	float right[4];