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Updated RenderDoc header to v0.26.

Branimir Karadžić 10 лет назад
Родитель
Сommit
c94f5acd6d
2 измененных файлов с 436 добавлено и 248 удалено
  1. 423 204
      3rdparty/renderdoc/renderdoc_app.h
  2. 13 44
      src/renderdoc.cpp

+ 423 - 204
3rdparty/renderdoc/renderdoc_app.h

@@ -1,7 +1,7 @@
 /******************************************************************************
  * The MIT License (MIT)
  * 
- * Copyright (c) 2014 Crytek
+ * Copyright (c) 2015 Baldur Karlsson
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
@@ -22,275 +22,494 @@
  * THE SOFTWARE.
  ******************************************************************************/
 
-
 #pragma once
 
+#if !defined(RENDERDOC_NO_STDINT)
 #include <stdint.h>
-
-#ifdef WIN32
-
-#ifdef RENDERDOC_EXPORTS
-#define RENDERDOC_API __declspec(dllexport)
-#else
-#define RENDERDOC_API __declspec(dllimport)
 #endif
-#define RENDERDOC_CC __cdecl
 
+#if defined(WIN32)
+	#define RENDERDOC_CC __cdecl
 #elif defined(__linux__)
-
-#ifdef RENDERDOC_EXPORTS
-#define RENDERDOC_API __attribute__ ((visibility ("default")))
+	#define RENDERDOC_CC
 #else
-#define RENDERDOC_API
+	#error "Unknown platform"
 #endif
 
-#define RENDERDOC_CC
-
-#else
-
-#error "Unknown platform"
-
+#ifdef __cplusplus
+extern "C" {
 #endif
+	
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderDoc capture options
+// 
 
-struct CaptureOptions
+typedef enum
 {
-	CaptureOptions()
-		: AllowVSync(true),
-		  AllowFullscreen(true),
-		  DebugDeviceMode(false),
-		  CaptureCallstacks(false),
-		  CaptureCallstacksOnlyDraws(false),
-		  DelayForDebugger(0),
-		  VerifyMapWrites(false),
-		  HookIntoChildren(false),
-		  RefAllResources(false),
-		  SaveAllInitials(false),
-		  CaptureAllCmdLists(false)
-	{}
-
-	// Whether or not to allow the application to enable vsync
+	// Allow the application to enable vsync
+	//
+	// Default - enabled
 	//
-	// 1 - allows the application to enable or disable vsync at will
+	// 1 - The application can enable or disable vsync at will
 	// 0 - vsync is force disabled
-	uint32_t AllowVSync;
+	eRENDERDOC_Option_AllowVSync = 0,
 	
-	// Whether or not to allow the application to enable fullscreen
+	// Allow the application to enable fullscreen
+	//
+	// Default - enabled
 	//
-	// 1 - allows the application to enable or disable fullscreen at will
+	// 1 - The application can enable or disable fullscreen at will
 	// 0 - fullscreen is force disabled
-	uint32_t AllowFullscreen;
+	eRENDERDOC_Option_AllowFullscreen = 1,
 
-	// 1 - in-built API debugging features and records the results into the
-	//     capture logfile, which is matched up with events on replay
-	// 0 - no API debugging is enabled
-	uint32_t DebugDeviceMode;
-
-	// 1 - Captures callstacks for every API event during capture
+	// Record API debugging events and messages 
+	//
+	// Default - disabled
+	//
+	// 1 - Enable built-in API debugging features and records the results into
+	//     the capture logfile, which is matched up with events on replay
+	// 0 - no API debugging is forcibly enabled
+	eRENDERDOC_Option_DebugDeviceMode = 2,
+	
+	// Capture CPU callstacks for API events 
+	//
+	// Default - disabled
+	//
+	// 1 - Enables capturing of callstacks
 	// 0 - no callstacks are captured
-	uint32_t CaptureCallstacks;
-
+	eRENDERDOC_Option_CaptureCallstacks = 3,
+	
+	// When capturing CPU callstacks, only capture them from drawcalls.
+	// This option does nothing without the above option being enabled
+	//
+	// Default - disabled
+	//
 	// 1 - Only captures callstacks for drawcall type API events.
 	//     Ignored if CaptureCallstacks is disabled
 	// 0 - Callstacks, if enabled, are captured for every event.
-	uint32_t CaptureCallstacksOnlyDraws;
+	eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
 
-	// Specify a delay in seconds to wait for a debugger to attach after
+	// Specify a delay in seconds to wait for a debugger to attach, after
 	// creating or injecting into a process, before continuing to allow it to run.
+	//
 	// 0 indicates no delay, and the process will run immediately after injection
-	uint32_t DelayForDebugger;
-
-	// 1 - Verify any writes to mapped buffers, to check that they don't overwrite the
-	//     bounds of the pointer returned.
-	// 0 - No verification is performed, and overwriting bounds may cause crashes or
-	//     corruption in RenderDoc
-	uint32_t VerifyMapWrites;
-
-	// 1 - Hooks any system API events that create child processes, and injects
-	//     renderdoc into them recursively with the same options.
+	//
+	// Default - 0 seconds
+	//
+	eRENDERDOC_Option_DelayForDebugger = 5,
+	
+	// Verify any writes to mapped buffers, by checking the memory after the
+	// bounds of the returned pointer to detect any modification.
+	//
+	// Default - disabled
+	//
+	// 1 - Verify any writes to mapped buffers
+	// 0 - No verification is performed, and overwriting bounds may cause
+	//     crashes or corruption in RenderDoc
+	eRENDERDOC_Option_VerifyMapWrites = 6,
+	
+	// Hooks any system API calls that create child processes, and injects
+	// RenderDoc into them recursively with the same options.
+	//
+	// Default - disabled
+	//
+	// 1 - Hooks into spawned child processes
 	// 0 - Child processes are not hooked by RenderDoc
-	uint32_t HookIntoChildren;
+	eRENDERDOC_Option_HookIntoChildren = 7,
 
-	// By default renderdoc only includes resources in the final logfile necessary
-	// for that frame, this allows you to override that behaviour
+	// By default RenderDoc only includes resources in the final logfile necessary
+	// for that frame, this allows you to override that behaviour.
+	//
+	// Default - disabled
 	//
 	// 1 - all live resources at the time of capture are included in the log
 	//     and available for inspection
 	// 0 - only the resources referenced by the captured frame are included
-	uint32_t RefAllResources;
+	eRENDERDOC_Option_RefAllResources = 8,
 
-	// By default renderdoc skips saving initial states for resources where the
+	// By default RenderDoc skips saving initial states for resources where the
 	// previous contents don't appear to be used, assuming that writes before
 	// reads indicate previous contents aren't used.
 	//
+	// Default - disabled
+	//
 	// 1 - initial contents at the start of each captured frame are saved, even if
 	//     they are later overwritten or cleared before being used.
 	// 0 - unless a read is detected, initial contents will not be saved and will
 	//     appear as black or empty data.
-	uint32_t SaveAllInitials;
+	eRENDERDOC_Option_SaveAllInitials = 9,
 
 	// In APIs that allow for the recording of command lists to be replayed later,
-	// renderdoc may choose to not capture command lists before a frame capture is
+	// RenderDoc may choose to not capture command lists before a frame capture is
 	// triggered, to reduce overheads. This means any command lists recorded once
 	// and replayed many times will not be available and may cause a failure to
 	// capture.
 	//
-	// Note this is typically only true for APIs where multithreading is difficult
-	// or discouraged. Newer APIs like Vulkan and D3D12 will ignore this option and
-	// always capture all command lists since the API is heavily oriented around it,
-	// and the overheads have been reduced by API design.
+	// Note this is only true for APIs where multithreading is difficult or
+	// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
+	// and always capture all command lists since the API is heavily oriented
+	// around it and the overheads have been reduced by API design.
 	//
 	// 1 - All command lists are captured from the start of the application
 	// 0 - Command lists are only captured if their recording begins during
 	//     the period when a frame capture is in progress.
-	uint32_t CaptureAllCmdLists;
-};
+	eRENDERDOC_Option_CaptureAllCmdLists = 10,
 
-enum KeyButton
+	// Mute API debugging output when the debug device mode option is enabled 
+	//
+	// Default - enabled
+	//
+	// 1 - Mute any API debug messages from being displayed or passed through
+	// 0 - API debugging is displayed as normal
+	eRENDERDOC_Option_DebugOutputMute = 11,
+
+} RENDERDOC_CaptureOption;
+
+// Sets an option that controls how RenderDoc behaves on capture.
+//
+// Returns 1 if the option and value are valid
+// Returns 0 if either is invalid and the option is unchanged
+typedef int (RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
+typedef int (RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
+
+// Gets the current value of an option as a uint32_t
+//
+// If the option is invalid, 0xffffffff is returned
+typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
+
+// Gets the current value of an option as a float
+//
+// If the option is invalid, -FLT_MAX is returned
+typedef float (RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
+
+typedef enum
 {
-	eKey_0 = 0x30, // '0'
-	// ...
-	eKey_9 = 0x39, // '9'
-	eKey_A = 0x41, // 'A'
-	// ...
-	eKey_Z = 0x5A, // 'Z'
-
-	eKey_Divide,
-	eKey_Multiply,
-	eKey_Subtract,
-	eKey_Plus,
-
-	eKey_F1,
-	eKey_F2,
-	eKey_F3,
-	eKey_F4,
-	eKey_F5,
-	eKey_F6,
-	eKey_F7,
-	eKey_F8,
-	eKey_F9,
-	eKey_F10,
-	eKey_F11,
-	eKey_F12,
-
-	eKey_Home,
-	eKey_End,
-	eKey_Insert,
-	eKey_Delete,
-	eKey_PageUp,
-	eKey_PageDn,
-
-	eKey_Backspace,
-	eKey_Tab,
-	eKey_PrtScrn,
-	eKey_Pause,
-
-	eKey_Max,
-};
-
-enum InAppOverlay
+	// '0' - '9' matches ASCII values
+	eRENDERDOC_Key_0 = 0x30,
+	eRENDERDOC_Key_1 = 0x31,
+	eRENDERDOC_Key_2 = 0x32,
+	eRENDERDOC_Key_3 = 0x33,
+	eRENDERDOC_Key_4 = 0x34,
+	eRENDERDOC_Key_5 = 0x35,
+	eRENDERDOC_Key_6 = 0x36,
+	eRENDERDOC_Key_7 = 0x37,
+	eRENDERDOC_Key_8 = 0x38,
+	eRENDERDOC_Key_9 = 0x39,
+
+	// 'A' - 'Z' matches ASCII values
+	eRENDERDOC_Key_A = 0x41,
+	eRENDERDOC_Key_B = 0x42,
+	eRENDERDOC_Key_C = 0x43,
+	eRENDERDOC_Key_D = 0x44,
+	eRENDERDOC_Key_E = 0x45,
+	eRENDERDOC_Key_F = 0x46,
+	eRENDERDOC_Key_G = 0x47,
+	eRENDERDOC_Key_H = 0x48,
+	eRENDERDOC_Key_I = 0x49,
+	eRENDERDOC_Key_J = 0x4A,
+	eRENDERDOC_Key_K = 0x4B,
+	eRENDERDOC_Key_L = 0x4C,
+	eRENDERDOC_Key_M = 0x4D,
+	eRENDERDOC_Key_N = 0x4E,
+	eRENDERDOC_Key_O = 0x4F,
+	eRENDERDOC_Key_P = 0x50,
+	eRENDERDOC_Key_Q = 0x51,
+	eRENDERDOC_Key_R = 0x52,
+	eRENDERDOC_Key_S = 0x53,
+	eRENDERDOC_Key_T = 0x54,
+	eRENDERDOC_Key_U = 0x55,
+	eRENDERDOC_Key_V = 0x56,
+	eRENDERDOC_Key_W = 0x57,
+	eRENDERDOC_Key_X = 0x58,
+	eRENDERDOC_Key_Y = 0x59,
+	eRENDERDOC_Key_Z = 0x5A,
+
+	// leave the rest of the ASCII range free
+	// in case we want to use it later
+	eRENDERDOC_Key_NonPrintable = 0x100,
+
+	eRENDERDOC_Key_Divide,
+	eRENDERDOC_Key_Multiply,
+	eRENDERDOC_Key_Subtract,
+	eRENDERDOC_Key_Plus,
+
+	eRENDERDOC_Key_F1,
+	eRENDERDOC_Key_F2,
+	eRENDERDOC_Key_F3,
+	eRENDERDOC_Key_F4,
+	eRENDERDOC_Key_F5,
+	eRENDERDOC_Key_F6,
+	eRENDERDOC_Key_F7,
+	eRENDERDOC_Key_F8,
+	eRENDERDOC_Key_F9,
+	eRENDERDOC_Key_F10,
+	eRENDERDOC_Key_F11,
+	eRENDERDOC_Key_F12,
+
+	eRENDERDOC_Key_Home,
+	eRENDERDOC_Key_End,
+	eRENDERDOC_Key_Insert,
+	eRENDERDOC_Key_Delete,
+	eRENDERDOC_Key_PageUp,
+	eRENDERDOC_Key_PageDn,
+
+	eRENDERDOC_Key_Backspace,
+	eRENDERDOC_Key_Tab,
+	eRENDERDOC_Key_PrtScrn,
+	eRENDERDOC_Key_Pause,
+
+	eRENDERDOC_Key_Max,
+} RENDERDOC_InputButton;
+
+// Sets which key or keys can be used to toggle focus between multiple windows
+//
+// If keys is NULL or num is 0, toggle keys will be disabled
+typedef void (RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
+
+// Sets which key or keys can be used to capture the next frame
+//
+// If keys is NULL or num is 0, captures keys will be disabled
+typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
+
+typedef enum
 {
-	eOverlay_Enabled = 0x1,
-	eOverlay_FrameRate = 0x2,
-	eOverlay_FrameNumber = 0x4,
-	eOverlay_CaptureList = 0x8,
-
-	eOverlay_Default = (eOverlay_Enabled|eOverlay_FrameRate|eOverlay_FrameNumber|eOverlay_CaptureList),
-	eOverlay_All = ~0U,
-	eOverlay_None = 0,
-};
-
-////////////////////////////////////////////////
-//          !!!! IMPORTANT NOTE !!!!          //
-//                                            //
-// This API is pretty much experimental and   //
-// still in flux. The only thing guaranteed   //
-// to remain compatible is a call to          //
-// RENDERDOC_GetAPIVersion which must exactly //
-// match the version you expect.              //
-// It will be bumped on breaking changes.     //
-////////////////////////////////////////////////
-
-// API breaking change history:
-// Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8)
-// Version 2 -> 3 - StartFrameCapture, EndFrameCapture and SetActiveWindow take
-//                  'device' pointer as well as window handles.
-//                  This is either ID3D11Device* or the GL context (HGLRC/GLXContext)
-//                  You can still pass NULL to both to capture the default, as long as
-//                  there's only one device/window pair alive.
-#define RENDERDOC_API_VERSION 3
-
-//////////////////////////////////////////////////////////////////////////
-// In-program functions
-//////////////////////////////////////////////////////////////////////////
-
-extern "C" RENDERDOC_API int RENDERDOC_CC RENDERDOC_GetAPIVersion();
-typedef int (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)();
-
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_Shutdown();
-typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
-
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetLogFile(const char *logfile);
-typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile);
+	// This single bit controls whether the overlay is enabled or disabled globally
+	eRENDERDOC_Overlay_Enabled = 0x1,
 
-extern "C" RENDERDOC_API const char* RENDERDOC_CC RENDERDOC_GetLogFile();
-typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFile)();
+	// Show the average framerate over several seconds as well as min/max
+	eRENDERDOC_Overlay_FrameRate = 0x2,
 
-extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetNumCaptures();
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
-
-extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetCapture(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
+	// Show the current frame number
+	eRENDERDOC_Overlay_FrameNumber = 0x4,
 
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts);
-typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts);
-
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
-typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
+	// Show a list of recent captures, and how many captures have been made
+	eRENDERDOC_Overlay_CaptureList = 0x8,
 
-// In the below functions 'device pointer' corresponds to the API specific handle, e.g.
-// ID3D11Device, or the GL context pointer.
-// The 'window handle' is the OS's native window handle (HWND or GLXDrawable).
-
-// This must match precisely to a pair, and it sets the RenderDoc in-app overlay to select that
-// window as 'active' and respond to keypresses.
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *device, void *wndHandle);
-typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *device, void *wndHandle);
-
-// Either parameter can be NULL to wild-card match, such that you can capture from any
-// device to a particular window, or a particular device to any window.
-// In either case, if there are two or more possible matching (device,window) pairs it
-// is undefined which one will be captured.
-// You can pass (NULL, NULL) if you know you only have one device and one window, and
-// it will match. Likewise if you have not created a window at all (only off-screen
-// rendering), then NULL window pointer will capture, whether you pass a NULL device
-// or specify a device among multiple.
+	// Default values for the overlay mask
+	eRENDERDOC_Overlay_Default =
+	       (eRENDERDOC_Overlay_Enabled|
+	        eRENDERDOC_Overlay_FrameRate|
+	        eRENDERDOC_Overlay_FrameNumber|
+	        eRENDERDOC_Overlay_CaptureList),
 
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *device, void *wndHandle);
-typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *device, void *wndHandle);
+	// Enable all bits
+	eRENDERDOC_Overlay_All = ~0U,
 
-extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EndFrameCapture(void *device, void *wndHandle);
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(void *device, void *wndHandle);
+	// Disable all bits
+	eRENDERDOC_Overlay_None = 0,
+} RENDERDOC_OverlayBits;
 
-extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetOverlayBits();
+// returns the overlay bits that have been set
 typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
-
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_MaskOverlayBits(uint32_t And, uint32_t Or);
+// sets the overlay bits with an and & or mask
 typedef void (RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
 
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetFocusToggleKeys(KeyButton *keys, int num);
-typedef void (RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(KeyButton *keys, int num);
+// this function will attempt to shut down RenderDoc.
+//
+// Note: that this will only work correctly if done immediately after
+// the dll is loaded, before any API work happens. RenderDoc will remove its
+// injected hooks and shut down. Behaviour is undefined if this is called
+// after any API functions have been called.
+typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
 
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureKeys(KeyButton *keys, int num);
-typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(KeyButton *keys, int num);
+// This function will unload RenderDoc's crash handler.
+//
+// If you use your own crash handler and don't want RenderDoc's handler to
+// intercede, you can call this function to unload it and any unhandled
+// exceptions will pass to the next handler.
+typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
 
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_InitRemoteAccess(uint32_t *ident);
-typedef void (RENDERDOC_CC *pRENDERDOC_InitRemoteAccess)(uint32_t *ident);
+// Sets the logfile path template
+//
+// logfile is a UTF-8 string that gives a template for how captures will be named
+// and where they will be saved.
+//
+// Any extension is stripped off the path, and captures are saved in the directory
+// specified, and named with the filename and the frame number appended. If the
+// directory does not exist it will be created, including any parent directories.
+//
+// If pathtemplate is NULL, the template will remain unchanged
+//
+// Example:
+//
+// SetLogFilePathTemplate("my_captures/example");
+//
+// Capture #1 -> my_captures/example_frame123.rdc
+// Capture #2 -> my_captures/example_frame456.rdc
+typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFilePathTemplate)(const char *pathtemplate);
+
+// returns the current logfile template, see SetLogFileTemplate above, as a UTF-8 string
+typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFilePathTemplate)();
+
+// returns the number of captures that have been made
+typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
 
-extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_IsRemoteAccessConnected();
+// This function returns the details of a capture, by index. New captures are added
+// to the end of the list.
+//
+// logfile will be filled with the absolute path to the capture file, as a UTF-8 string
+// pathlength will be written with the length in bytes of the logfile string
+// timestamp will be written with the time of the capture, in seconds since the Unix epoch
+//
+// Any of the parameters can be NULL and they'll be skipped.
+//
+// The function will return 1 if the capture index is valid, or 0 if the index is invalid
+// If the index is invalid, the values will be unchanged
+//
+// Note: when captures are deleted in the UI they will remain in this list, so the
+// logfile path may not exist anymore.
+typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
+
+// capture the next frame on whichever window and API is currently considered active
+typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
+
+// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
 typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
 
-extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_LaunchReplayUI(uint32_t connectRemoteAccess, const char *cmdline);
+// This function will launch the Replay UI associated with the RenderDoc library injected
+// into the running application.
+//
+// if connectRemoteAccess is 1, the Replay UI will be launched with a command line parameter
+// to connect to this application
+// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
+// if cmdline is NULL, the command line will be empty.
+//
+// returns the PID of the replay UI if successful, 0 if not successful.
 typedef uint32_t (RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectRemoteAccess, const char *cmdline);
 
-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_UnloadCrashHandler();
-typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
+// RenderDoc can return a higher version than requested if it's backwards compatible,
+// this function returns the actual version returned. If a parameter is NULL, it will be
+// ignored and the others will be filled out.
+typedef void (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
+
+//////////////////////////////////////////////////////////////////////////
+// Capturing functions
+//
+
+// A device pointer is a pointer to the API's root handle.
+//
+// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
+typedef void* RENDERDOC_DevicePointer;
+
+// A window handle is the OS's native window handle
+//
+// This would be an HWND, GLXDrawable, etc
+typedef void* RENDERDOC_WindowHandle;
+
+// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
+// respond to keypresses. Neither parameter can be NULL
+typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle);
+
+// When choosing either a device pointer or a window handle to capture, you can pass NULL.
+// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
+// any API rendering to a specific window, or a specific API instance rendering to any window,
+// or in the simplest case of one window and one API, you can just pass NULL for both.
+//
+// In either case, if there are two or more possible matching (device,window) pairs it
+// is undefined which one will be captured.
+//
+// Note: for headless rendering you can pass NULL for the window handle and either specify
+// a device pointer or leave it NULL as above.
+
+// Immediately starts capturing API calls on the specified device pointer and window handle.
+//
+// If there is no matching thing to capture (e.g. no supported API has been initialised),
+// this will do nothing.
+//
+// The results are undefined (including crashes) if two captures are started overlapping,
+// even on separate devices and/oror windows.
+typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle);
+
+// Returns whether or not a frame capture is currently ongoing anywhere.
+//
+// This will return 1 if a capture is ongoing, and 0 if there is no capture running
+typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
+
+// Ends capturing immediately.
+//
+// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
+typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle);
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderDoc API versions
+// 
+
+// RenderDoc uses semantic versioning (http://semver.org/).
+// 
+// MAJOR version is incremented when incompatible API changes happen.
+// MINOR version is incremented when functionality is added in a backwards-compatible manner.
+// PATCH version is incremented when backwards-compatible bug fixes happen.
+//
+// Note that this means the API returned can be higher than the one you might have requested.
+// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
+// instead of 1.0.0. You can check this with the GetAPIVersion entry point
+typedef enum
+{
+	eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 000 000
+} RENDERDOC_Version;
+
+// eRENDERDOC_API_Version_1_0_0
+typedef struct
+{
+	pRENDERDOC_GetAPIVersion              GetAPIVersion;
+
+	pRENDERDOC_SetCaptureOptionU32        SetCaptureOptionU32;
+	pRENDERDOC_SetCaptureOptionF32        SetCaptureOptionF32;
+
+	pRENDERDOC_GetCaptureOptionU32        GetCaptureOptionU32;
+	pRENDERDOC_GetCaptureOptionF32        GetCaptureOptionF32;
+
+	pRENDERDOC_SetFocusToggleKeys         SetFocusToggleKeys;
+	pRENDERDOC_SetCaptureKeys             SetCaptureKeys;
+
+	pRENDERDOC_GetOverlayBits             GetOverlayBits;
+	pRENDERDOC_MaskOverlayBits            MaskOverlayBits;
+
+	pRENDERDOC_Shutdown                   Shutdown;
+	pRENDERDOC_UnloadCrashHandler         UnloadCrashHandler;
+
+	pRENDERDOC_SetLogFilePathTemplate     SetLogFilePathTemplate;
+	pRENDERDOC_GetLogFilePathTemplate     GetLogFilePathTemplate;
+
+	pRENDERDOC_GetNumCaptures             GetNumCaptures;
+	pRENDERDOC_GetCapture                 GetCapture;
+
+	pRENDERDOC_TriggerCapture             TriggerCapture;
+
+	pRENDERDOC_IsRemoteAccessConnected    IsRemoteAccessConnected;
+	pRENDERDOC_LaunchReplayUI             LaunchReplayUI;
+
+	pRENDERDOC_SetActiveWindow            SetActiveWindow;
+
+	pRENDERDOC_StartFrameCapture          StartFrameCapture;
+	pRENDERDOC_IsFrameCapturing           IsFrameCapturing;
+	pRENDERDOC_EndFrameCapture            EndFrameCapture;
+} RENDERDOC_API_1_0_0;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+// RenderDoc API entry point
+// 
+// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
+// 
+// The name is the same as the typedef - "RENDERDOC_GetAPI"
+//
+// This function is not thread safe, and should not be called on multiple threads at once.
+// Ideally, call this once as early as possible in your application's startup, before doing
+// any API work, since some configuration functionality etc has to be done also before
+// initialising any APIs.
+//
+// Parameters:
+//   version is a single value from the RENDERDOC_Version above.
+//
+//   outAPIPointers will be filled out with a pointer to the corresponding struct of function
+//   pointers.
+//
+// Returns:
+//   1 - if the outAPIPointers has been filled with a pointer to the API struct requested
+//   0 - if the requested version is not supported or the arguments are invalid.
+//
+typedef int (RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
+
+#ifdef __cplusplus
+}  // extern "C"
+#endif

+ 13 - 44
src/renderdoc.cpp

@@ -55,27 +55,8 @@ namespace bgfx
 		return false;
 	}
 
-#define RENDERDOC_IMPORT \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_Shutdown); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_SetLogFile); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_GetCapture); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_SetCaptureOptions); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_SetActiveWindow); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_TriggerCapture); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_StartFrameCapture); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_EndFrameCapture); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_GetOverlayBits); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_MaskOverlayBits); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_SetFocusToggleKeys); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_SetCaptureKeys); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_InitRemoteAccess); \
-			RENDERDOC_IMPORT_FUNC(RENDERDOC_UnloadCrashHandler);
-
-#define RENDERDOC_IMPORT_FUNC(_func) p##_func _func
-	RENDERDOC_IMPORT
-#undef RENDERDOC_IMPORT_FUNC
-
-	pRENDERDOC_GetAPIVersion RENDERDOC_GetAPIVersion;
+	pRENDERDOC_GetAPI RENDERDOC_GetAPI;
+	static RENDERDOC_API_1_0_0* s_renderDoc;
 
 	void* loadRenderDoc()
 	{
@@ -89,33 +70,21 @@ namespace bgfx
 
 		if (NULL != renderdocdll)
 		{
-			RENDERDOC_GetAPIVersion = (pRENDERDOC_GetAPIVersion)bx::dlsym(renderdocdll, "RENDERDOC_GetAPIVersion");
-			if (NULL != RENDERDOC_GetAPIVersion
-			&&  RENDERDOC_API_VERSION == RENDERDOC_GetAPIVersion() )
+			RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)bx::dlsym(renderdocdll, "RENDERDOC_GetAPI");
+			if (NULL != RENDERDOC_GetAPI
+			&&  1 == RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_0_0, (void**)&s_renderDoc) )
 			{
-#define RENDERDOC_IMPORT_FUNC(_func) \
-			_func = (p##_func)bx::dlsym(renderdocdll, #_func); \
-			BX_TRACE("%p " #_func, _func);
-RENDERDOC_IMPORT
-#undef RENDERDOC_IMPORT_FUNC
+				s_renderDoc->SetLogFilePathTemplate("temp/bgfx");
 
-				RENDERDOC_SetLogFile("temp/bgfx");
+ 				s_renderDoc->SetFocusToggleKeys(NULL, 0);
 
-				RENDERDOC_SetFocusToggleKeys(NULL, 0);
+				RENDERDOC_InputButton captureKey = eRENDERDOC_Key_F11;
+				s_renderDoc->SetCaptureKeys(&captureKey, 1);
 
-				KeyButton captureKey = eKey_F11;
-				RENDERDOC_SetCaptureKeys(&captureKey, 1);
+				s_renderDoc->SetCaptureOptionU32(eRENDERDOC_Option_AllowVSync,      1);
+				s_renderDoc->SetCaptureOptionU32(eRENDERDOC_Option_SaveAllInitials, 1);
 
-				CaptureOptions opt;
-				memset(&opt, 0, sizeof(opt) );
-				opt.AllowVSync      = 1;
-				opt.SaveAllInitials = 1;
-				RENDERDOC_SetCaptureOptions(&opt);
-
-				uint32_t ident = 0;
-				RENDERDOC_InitRemoteAccess(&ident);
-
-				RENDERDOC_MaskOverlayBits(eOverlay_None, eOverlay_None);
+				s_renderDoc->MaskOverlayBits(eRENDERDOC_Overlay_None, eRENDERDOC_Overlay_None);
 			}
 			else
 			{
@@ -131,7 +100,7 @@ RENDERDOC_IMPORT
 	{
 		if (NULL != _renderdocdll)
 		{
-			RENDERDOC_Shutdown();
+			s_renderDoc->Shutdown();
 			bx::dlclose(_renderdocdll);
 		}
 	}