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@@ -2407,7 +2407,7 @@ again:
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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- return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::None);
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+ return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
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}
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void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
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@@ -2453,7 +2453,7 @@ again:
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uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
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bx::write(&writer, magic);
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- if (BackbufferRatio::None != _ratio)
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+ if (BackbufferRatio::Count != _ratio)
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{
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_width = uint16_t(s_ctx->m_frame->m_resolution.m_width);
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_height = uint16_t(s_ctx->m_frame->m_resolution.m_height);
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@@ -2477,11 +2477,12 @@ again:
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TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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{
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- return createTexture2D(BackbufferRatio::None, _width, _height, _numMips, _format, _flags, _mem);
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+ return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
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}
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TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
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{
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+ BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
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return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
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}
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@@ -2523,7 +2524,7 @@ again:
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tc.m_mem = _mem;
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bx::write(&writer, tc);
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- return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::None);
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+ return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
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}
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TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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@@ -2563,7 +2564,7 @@ again:
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tc.m_mem = _mem;
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bx::write(&writer, tc);
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- return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::None);
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+ return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
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}
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void destroyTexture(TextureHandle _handle)
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@@ -2628,6 +2629,7 @@ again:
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FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
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{
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+ BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
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_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
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TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
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return createFrameBuffer(1, &th, true);
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