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Merge branch 'master' of github.com:bkaradzic/bgfx

bkaradzic 11 years ago
parent
commit
e5fc0d7a44
1 changed files with 9 additions and 9 deletions
  1. 9 9
      src/renderer_d3d9.cpp

+ 9 - 9
src/renderer_d3d9.cpp

@@ -939,6 +939,14 @@ namespace bgfx
 
 		void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
 		{
+			if (isValid(m_fbh)
+			&&  m_fbh.idx != _fbh.idx
+			&&  m_rtMsaa)
+			{
+				FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
+				frameBuffer.resolve();
+			}
+
 			if (!isValid(_fbh) )
 			{
 				DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
@@ -952,7 +960,7 @@ namespace bgfx
 			{
 				const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
 
-				// If frame buffer has only depth attachement D3DFMT_NULL
+				// If frame buffer has only depth attachment D3DFMT_NULL
 				// render target is created.
 				uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);
 
@@ -970,14 +978,6 @@ namespace bgfx
 				DX_CHECK(m_device->SetDepthStencilSurface(NULL != depthStencil ? depthStencil : m_backBufferDepthStencil) );
 			}
 
-			if (isValid(m_fbh)
-				&&  m_fbh.idx != _fbh.idx
-				&&  m_rtMsaa)
-			{
-				FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
-				frameBuffer.resolve();
-			}
-
 			m_fbh = _fbh;
 			m_rtMsaa = _msaa;
 		}