История коммитов

Автор SHA1 Сообщение Дата
  Бранимир Караџић 2cbcb6ea90 RRenamed BX_CHECK to BX_ASSERT. 5 лет назад
  Branimir Karadžić 4433b5bcdc Separating sampler flags from texture creation flags. 7 лет назад
  Branimir Karadžić 7c9b2b7257 API change: Simplified destroy functions to use overload resolution. 8 лет назад
  Branimir Karadžić b99ebb9535 Cleanup. 9 лет назад
  Branimir Karadžić 7537b705e5 GL: Added support for texture array. 9 лет назад
  Branimir Karadžić c98be90bf5 WIP: Texture array support. 9 лет назад
  Lunkhound c066ca0d62 Fix out-of-bounds array access (was asserting in example-10-font, debug build) 9 лет назад
  Branimir Karadžić 3b61978c7a Cleanup. 9 лет назад
  Branimir Karadžić 071912b2d2 Fixed MSVC L4 warnings. 9 лет назад
  Branimir Karadžić 4bb2b623d3 Happy New Year! 10 лет назад
  Branimir Karadžić d1f99896ec Moved public header files into bgfx subdirectory. 10 лет назад
  Branimir Karadžić 72a4bf0847 Cleanup. 10 лет назад
  Branimir Karadžić 921a315c4d Cleanup. 10 лет назад
  Branimir Karadžić 13ac805085 Cleanup. 11 лет назад
  bkaradzic b584873b50 Added ability to specify arbitrary source pitch when uploading textures. 12 лет назад
  bkaradzic 781c9cda5b Examples: Fixed resource leaks warnings. 12 лет назад
  bkaradzic daab00e816 Cleanup. 12 лет назад
  bkaradzic 375f17060a DX11/GL: Fixed font subpixel issues. 12 лет назад
  bkaradzic ed9761e9c9 Cleanup. 12 лет назад
  bkaradzic 32b95cace3 Cleanup. 12 лет назад
  bkaradzic b8a69a700b Cleanup. 12 лет назад
  bkaradzic bed490bd53 Cleanup. 12 лет назад
  Jeremie Roy 700c263042 fix issue with uv packing (and mingw issue) 12 лет назад
  Jeremie Roy be925b64c4 remove "m_" from POD struct members in cube_atlas 12 лет назад
  Jeremie Roy d7a53cd25f with issue with uv packing of face 12 лет назад
  bkaradzic 9dfe1421d8 Fixed GCC warnings. Cleanup. 12 лет назад
  Jeremie Roy c4b4b15e37 uncrustify whole font code 12 лет назад
  Jeremie Roy a4006cf0ab harmonize license header text 12 лет назад
  Jeremie Roy fe41a9f6b8 convert pragma once to include guards 12 лет назад
  Jeremie Roy 67ebcebd21 add inner outline in order to avoid texture bleeding 12 лет назад