Бранимир Караџић
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d53cd6bc42
Merge branch 'master' of github.com:bkaradzic/bgfx
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4 years ago |
Бранимир Караџић
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a47a1c8917
Fixed WebGL instancing and EGL context upgrade.
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4 years ago |
Branimir Karadžić
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daa4f9d627
Updated shaders.
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4 years ago |
Бранимир Караџић
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3214539bad
Fixing WebGL + Android instancing.
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4 years ago |
Бранимир Караџић
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6ca5060ce8
Updated spirv-cross.
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4 years ago |
Бранимир Караџић
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22bb919338
Updated spirv-tools.
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4 years ago |
Бранимир Караџић
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1a551d8b9f
Updated spirv-headers.
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4 years ago |
Бранимир Караџић
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5d7814c334
Updated glslang.
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4 years ago |
Бранимир Караџић
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e532aba391
Updated vulkan headers.
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4 years ago |
Бранимир Караџић
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3b87b65d18
Updated cgltf.
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4 years ago |
Бранимир Караџић
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5c1d99cb8c
Fixed build.
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4 years ago |
Бранимир Караџић
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9d8e73f1c1
Fixed warnings.
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4 years ago |
Бранимир Караџић
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9cd7cbb877
Updated ImGui.
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4 years ago |
Бранимир Караџић
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c42a3a5d4d
Cleanup.
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4 years ago |
Daniel Collin
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c9bf791eaa
Fixed multiview issues with dear imgui (#2511)
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4 years ago |
Бранимир Караџић
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41ab81fd51
Cleanup.
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4 years ago |
Sebastian Marketsmueller
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582dfc1e4c
Fix texture validation logic (#2509)
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4 years ago |
pezcode
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97c4abef01
GLES: fix compilation (#2508)
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4 years ago |
pezcode
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2c21f68998
VPRT support for D3D11, D3D12, GL (#2507)
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4 years ago |
pezcode
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56fbe55b3d
Vulkan: occlusion queries, housekeeping - attempt 2 (#2506)
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4 years ago |
Бранимир Караџић
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9528c5d68a
Revert "Vulkan: occlusion queries, housekeeping (#2505)"
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4 years ago |
pezcode
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2fb67a707b
Vulkan: occlusion queries, housekeeping (#2505)
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4 years ago |
Бранимир Караџић
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84fcbcd240
Fixed makefile.
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4 years ago |
James Fulop
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43db77159d
fix unintialized memory (#2499)
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4 years ago |
Бранимир Караџић
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9310d19141
Cleanup.
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4 years ago |
Бранимир Караџић
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d01f86a6a9
Cleanup.
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4 years ago |
Бранимир Караџић
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67e628d8e3
Cleanup.
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4 years ago |
Бранимир Караџић
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7ae40fb95d
texturev: Added renderer .ini setting.
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4 years ago |
Branimir Karadžić
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f27f44f974
texturev: Updated shaders.
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4 years ago |
Branimir Karadžić
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29aa15725d
glsl-optimizer: Fixed output of texture sampling with texture array lod.
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4 years ago |