Commit History

Author SHA1 Message Date
  Бранимир Караџић d53cd6bc42 Merge branch 'master' of github.com:bkaradzic/bgfx 4 years ago
  Бранимир Караџић a47a1c8917 Fixed WebGL instancing and EGL context upgrade. 4 years ago
  Branimir Karadžić daa4f9d627 Updated shaders. 4 years ago
  Бранимир Караџић 3214539bad Fixing WebGL + Android instancing. 4 years ago
  Бранимир Караџић 6ca5060ce8 Updated spirv-cross. 4 years ago
  Бранимир Караџић 22bb919338 Updated spirv-tools. 4 years ago
  Бранимир Караџић 1a551d8b9f Updated spirv-headers. 4 years ago
  Бранимир Караџић 5d7814c334 Updated glslang. 4 years ago
  Бранимир Караџић e532aba391 Updated vulkan headers. 4 years ago
  Бранимир Караџић 3b87b65d18 Updated cgltf. 4 years ago
  Бранимир Караџић 5c1d99cb8c Fixed build. 4 years ago
  Бранимир Караџић 9d8e73f1c1 Fixed warnings. 4 years ago
  Бранимир Караџић 9cd7cbb877 Updated ImGui. 4 years ago
  Бранимир Караџић c42a3a5d4d Cleanup. 4 years ago
  Daniel Collin c9bf791eaa Fixed multiview issues with dear imgui (#2511) 4 years ago
  Бранимир Караџић 41ab81fd51 Cleanup. 4 years ago
  Sebastian Marketsmueller 582dfc1e4c Fix texture validation logic (#2509) 4 years ago
  pezcode 97c4abef01 GLES: fix compilation (#2508) 4 years ago
  pezcode 2c21f68998 VPRT support for D3D11, D3D12, GL (#2507) 4 years ago
  pezcode 56fbe55b3d Vulkan: occlusion queries, housekeeping - attempt 2 (#2506) 4 years ago
  Бранимир Караџић 9528c5d68a Revert "Vulkan: occlusion queries, housekeeping (#2505)" 4 years ago
  pezcode 2fb67a707b Vulkan: occlusion queries, housekeeping (#2505) 4 years ago
  Бранимир Караџић 84fcbcd240 Fixed makefile. 4 years ago
  James Fulop 43db77159d fix unintialized memory (#2499) 4 years ago
  Бранимир Караџић 9310d19141 Cleanup. 4 years ago
  Бранимир Караџић d01f86a6a9 Cleanup. 4 years ago
  Бранимир Караџић 67e628d8e3 Cleanup. 4 years ago
  Бранимир Караџић 7ae40fb95d texturev: Added renderer .ini setting. 4 years ago
  Branimir Karadžić f27f44f974 texturev: Updated shaders. 4 years ago
  Branimir Karadžić 29aa15725d glsl-optimizer: Fixed output of texture sampling with texture array lod. 4 years ago