Commit History

Author SHA1 Message Date
  Бранимир Караџић 4581f14cd4 Happy New Year! 3 years ago
  Josh Jensen c103383f6f Add SDF font outlines, drop shadows, and image glyphs (#2325) 5 years ago
  Cedric Guillemet e06dd2435e gcc fix warning (#2295) 5 years ago
  Leandro Freire 1db46f4fe6 Rename variables and constants 6 years ago
  Leandro Freire 855623e153 Rename VertexDecl to VertexLayout 6 years ago
  Branimir Karadžić 77c00da989 Changed API to use ViewId (uint16_t) instead of uint8_t. 8 years ago
  Branimir Karadžić 4bb2b623d3 Happy New Year! 10 years ago
  Branimir Karadžić 019bdadc2a Cleanup. 10 years ago
  bkaradzic fab2ef534c Using language compliant header guards. 12 years ago
  bkaradzic df1dfdc872 Added isValid check function for handles. 12 years ago
  bkaradzic a5948679ca Removed context static inialization. 12 years ago
  bkaradzic 851ab7fde5 Fixed OSX build. 12 years ago
  bkaradzic 375f17060a DX11/GL: Fixed font subpixel issues. 12 years ago
  bkaradzic 4a2bfcfbeb Cleanup. 12 years ago
  Jeremie Roy 60e51ea707 make sure pen position always refers to top left + remove measureText + append substring 12 years ago
  Jeremie Roy 292b021e0e add functionality to measure text without rendering it 12 years ago
  bkaradzic 816efcd934 Removed unused member variables. 12 years ago
  Jeremie Roy 565d0ca543 add missing functionality to show an atlas face 12 years ago
  bkaradzic 7eef7f52be More cleanup. 12 years ago
  bkaradzic 9dfe1421d8 Fixed GCC warnings. Cleanup. 12 years ago
  Jeremie Roy c4b4b15e37 uncrustify whole font code 12 years ago
  Jeremie Roy a4006cf0ab harmonize license header text 12 years ago
  Jeremie Roy 1194e6f556 get rid of missleading NULL initializer 12 years ago
  Jeremie Roy fe41a9f6b8 convert pragma once to include guards 12 years ago
  Jeremie Roy cf895eb5ba remove m_ from POD struct + clean 3rdparty include 12 years ago
  Jeremie Roy 2f89ab16ba rework the samples 12 years ago
  Jeremie Roy 4ca2b3f4af move shaders to embedded shader system 12 years ago
  Jeremie Roy 6cf5f67eae load shaders explicitely inside the samples 12 years ago
  Jeremie Roy 83f176a5dc convert m_u_xxx to u_xxx for uniforms handle naming. 12 years ago
  Jeremie Roy e851f5dec6 update text_buffer_manager to bgfx naming style 12 years ago