Codecat a68d3387fb Compatibility with old ATI drivers (#1397) 7 years ago
..
amalgamated.cpp 480620751b Separating DXGI functionality from D3D11 renderer. 7 years ago
amalgamated.mm f44c8e2b14 Happy New Year! 8 years ago
bgfx.cpp 7d748cbe44 Cleanup. 7 years ago
bgfx_compute.sh 1042daa0c9 Added compute fetch and ** atomic operations. 7 years ago
bgfx_p.h 873342df77 Cleanup. 7 years ago
bgfx_shader.sh cd4b132259 Added textureSize and mtxFromRows/Cols. 7 years ago
charset.h f44c8e2b14 Happy New Year! 8 years ago
config.h 5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. 7 years ago
debug_renderdoc.cpp 0f3f81aa05 Updated RenderDoc dynamic library name for Linux. 7 years ago
debug_renderdoc.h f44c8e2b14 Happy New Year! 8 years ago
dxgi.cpp 2ce838061b D3D12: MSAA WIP. 7 years ago
dxgi.h 45c1554d56 D3D12: DXGI usage cleanup. 7 years ago
fs_clear0.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
fs_clear0.sc f44c8e2b14 Happy New Year! 8 years ago
fs_clear1.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
fs_clear1.sc f44c8e2b14 Happy New Year! 8 years ago
fs_clear2.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
fs_clear2.sc f44c8e2b14 Happy New Year! 8 years ago
fs_clear3.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
fs_clear3.sc f44c8e2b14 Happy New Year! 8 years ago
fs_clear4.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
fs_clear4.sc f44c8e2b14 Happy New Year! 8 years ago
fs_clear5.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
fs_clear5.sc f44c8e2b14 Happy New Year! 8 years ago
fs_clear6.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
fs_clear6.sc f44c8e2b14 Happy New Year! 8 years ago
fs_clear7.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
fs_clear7.sc f44c8e2b14 Happy New Year! 8 years ago
fs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
fs_debugfont.sc f44c8e2b14 Happy New Year! 8 years ago
glcontext_eagl.h f44c8e2b14 Happy New Year! 8 years ago
glcontext_eagl.mm 53af38bb83 fix ios11 black screen when using postprocess (#1333) 7 years ago
glcontext_egl.cpp 82dd183d24 Android supports creating swap chains (#1332) 7 years ago
glcontext_egl.h f44c8e2b14 Happy New Year! 8 years ago
glcontext_glx.cpp 97fe8e48a1 Cleanup. 7 years ago
glcontext_glx.h f44c8e2b14 Happy New Year! 8 years ago
glcontext_nsgl.h f44c8e2b14 Happy New Year! 8 years ago
glcontext_nsgl.mm f44c8e2b14 Happy New Year! 8 years ago
glcontext_wgl.cpp f44c8e2b14 Happy New Year! 8 years ago
glcontext_wgl.h f44c8e2b14 Happy New Year! 8 years ago
glimports.h 2a3435e377 Fixed Android build. 7 years ago
hmd.cpp f44c8e2b14 Happy New Year! 8 years ago
hmd.h f44c8e2b14 Happy New Year! 8 years ago
hmd_openvr.cpp f44c8e2b14 Happy New Year! 8 years ago
hmd_openvr.h f44c8e2b14 Happy New Year! 8 years ago
hmd_ovr.cpp f44c8e2b14 Happy New Year! 8 years ago
hmd_ovr.h f44c8e2b14 Happy New Year! 8 years ago
makefile f44c8e2b14 Happy New Year! 8 years ago
nvapi.cpp 724f9829b4 D3D12: Fixed initial state for MSAA render target. 7 years ago
nvapi.h 4f64a4792b NVAPI: Adding support for NV Aftermath. 7 years ago
renderer.h 480620751b Separating DXGI functionality from D3D11 renderer. 7 years ago
renderer_d3d.h 2ce838061b D3D12: MSAA WIP. 7 years ago
renderer_d3d11.cpp e9869fbeed Cleanup. 7 years ago
renderer_d3d11.h 45c1554d56 D3D12: DXGI usage cleanup. 7 years ago
renderer_d3d12.cpp e9869fbeed Cleanup. 7 years ago
renderer_d3d12.h 20582d8ff9 D3D12: Fixed swap chain. Issue #1323. 7 years ago
renderer_d3d9.cpp e9869fbeed Cleanup. 7 years ago
renderer_d3d9.h 67ad9fbbef Allow null fragment shader for depth only programs. 7 years ago
renderer_gl.cpp a68d3387fb Compatibility with old ATI drivers (#1397) 7 years ago
renderer_gl.h d227f9e8bf Fixed memory leak. 7 years ago
renderer_gnm.cpp f44c8e2b14 Happy New Year! 8 years ago
renderer_mtl.h ddb1ffae67 Metal: Fixed pso collsion. 7 years ago
renderer_mtl.mm e9869fbeed Cleanup. 7 years ago
renderer_noop.cpp d227f9e8bf Fixed memory leak. 7 years ago
renderer_vk.cpp 7a6f94ecb9 Removed unused data. 7 years ago
renderer_vk.h fd9eb3a021 VK: Fixing validation errors. 7 years ago
shader.cpp a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 8 years ago
shader.h f44c8e2b14 Happy New Year! 8 years ago
shader_dx9bc.cpp f44c8e2b14 Happy New Year! 8 years ago
shader_dx9bc.h f44c8e2b14 Happy New Year! 8 years ago
shader_dxbc.cpp 69764d7bb5 DXBC: Automatically calculate instruction size. 7 years ago
shader_dxbc.h a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 8 years ago
shader_spirv.cpp f44c8e2b14 Happy New Year! 8 years ago
shader_spirv.h cefe086fa0 Cleanup. 7 years ago
topology.cpp 49a75f2fb1 bx math API cleanup. 8 years ago
topology.h f44c8e2b14 Happy New Year! 8 years ago
varying.def.sc 8e0e21f40d Normalized line endings. 13 years ago
vertexdecl.cpp f44c8e2b14 Happy New Year! 8 years ago
vertexdecl.h f44c8e2b14 Happy New Year! 8 years ago
vs_clear.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
vs_clear.sc f44c8e2b14 Happy New Year! 8 years ago
vs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 years ago
vs_debugfont.sc f44c8e2b14 Happy New Year! 8 years ago