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amalgamated.cpp
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480620751b
Separating DXGI functionality from D3D11 renderer.
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il y a 7 ans |
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amalgamated.mm
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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bgfx.cpp
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2f72d62470
On iOS and OSX default to Metal.
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il y a 7 ans |
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bgfx_compute.sh
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1042daa0c9
Added compute fetch and ** atomic operations.
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il y a 7 ans |
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bgfx_p.h
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a04350635a
Added resource guard to allocInstanceDataBuffer.
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il y a 7 ans |
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bgfx_shader.sh
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cd4b132259
Added textureSize and mtxFromRows/Cols.
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il y a 7 ans |
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charset.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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config.h
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5bb6a14876
Changed bgfx::init to take init parameters as structure instead of arguments.
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il y a 7 ans |
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debug_renderdoc.cpp
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0f3f81aa05
Updated RenderDoc dynamic library name for Linux.
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il y a 7 ans |
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debug_renderdoc.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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dxgi.cpp
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2ce838061b
D3D12: MSAA WIP.
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il y a 7 ans |
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dxgi.h
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45c1554d56
D3D12: DXGI usage cleanup.
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il y a 7 ans |
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fs_clear0.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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fs_clear0.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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fs_clear1.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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fs_clear1.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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fs_clear2.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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fs_clear2.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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fs_clear3.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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fs_clear3.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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fs_clear4.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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fs_clear4.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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fs_clear5.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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fs_clear5.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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fs_clear6.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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fs_clear6.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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fs_clear7.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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fs_clear7.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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fs_debugfont.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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fs_debugfont.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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glcontext_eagl.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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glcontext_eagl.mm
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53af38bb83
fix ios11 black screen when using postprocess (#1333)
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il y a 8 ans |
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glcontext_egl.cpp
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82dd183d24
Android supports creating swap chains (#1332)
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il y a 8 ans |
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glcontext_egl.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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glcontext_glx.cpp
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97fe8e48a1
Cleanup.
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il y a 7 ans |
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glcontext_glx.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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glcontext_nsgl.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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glcontext_nsgl.mm
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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glcontext_wgl.cpp
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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glcontext_wgl.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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glimports.h
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2a3435e377
Fixed Android build.
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il y a 7 ans |
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hmd.cpp
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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hmd.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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hmd_openvr.cpp
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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hmd_openvr.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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hmd_ovr.cpp
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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hmd_ovr.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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makefile
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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nvapi.cpp
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724f9829b4
D3D12: Fixed initial state for MSAA render target.
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il y a 7 ans |
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nvapi.h
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4f64a4792b
NVAPI: Adding support for NV Aftermath.
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il y a 7 ans |
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renderer.h
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480620751b
Separating DXGI functionality from D3D11 renderer.
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il y a 7 ans |
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renderer_d3d.h
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2ce838061b
D3D12: MSAA WIP.
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il y a 7 ans |
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renderer_d3d11.cpp
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0c885fec2e
fix ovr compile errors (#1387)
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il y a 7 ans |
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renderer_d3d11.h
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45c1554d56
D3D12: DXGI usage cleanup.
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il y a 7 ans |
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renderer_d3d12.cpp
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bee111b4c6
Fix bgfx::setName to not choke on '%' (#1385)
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il y a 7 ans |
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renderer_d3d12.h
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20582d8ff9
D3D12: Fixed swap chain. Issue #1323.
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il y a 7 ans |
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renderer_d3d9.cpp
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c2c7b99707
Respect MSAA reset flags passed during init. Issue #1376.
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il y a 7 ans |
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renderer_d3d9.h
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67ad9fbbef
Allow null fragment shader for depth only programs.
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il y a 7 ans |
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renderer_gl.cpp
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0c885fec2e
fix ovr compile errors (#1387)
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il y a 7 ans |
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renderer_gl.h
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d227f9e8bf
Fixed memory leak.
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il y a 7 ans |
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renderer_gnm.cpp
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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renderer_mtl.h
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85b0fde7e3
Cleanup.
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il y a 7 ans |
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renderer_mtl.mm
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4e0cf0d21a
Cleanup.
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il y a 7 ans |
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renderer_noop.cpp
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d227f9e8bf
Fixed memory leak.
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il y a 7 ans |
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renderer_vk.cpp
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5bb6a14876
Changed bgfx::init to take init parameters as structure instead of arguments.
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il y a 7 ans |
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renderer_vk.h
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fd9eb3a021
VK: Fixing validation errors.
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il y a 7 ans |
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shader.cpp
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a0fd120bc5
DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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il y a 8 ans |
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shader.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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shader_dx9bc.cpp
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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shader_dx9bc.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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shader_dxbc.cpp
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69764d7bb5
DXBC: Automatically calculate instruction size.
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il y a 7 ans |
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shader_dxbc.h
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a0fd120bc5
DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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il y a 8 ans |
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shader_spirv.cpp
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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shader_spirv.h
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cefe086fa0
Cleanup.
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il y a 7 ans |
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topology.cpp
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49a75f2fb1
bx math API cleanup.
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il y a 8 ans |
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topology.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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varying.def.sc
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8e0e21f40d
Normalized line endings.
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il y a 13 ans |
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vertexdecl.cpp
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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vertexdecl.h
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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vs_clear.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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il y a 7 ans |
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vs_clear.sc
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f44c8e2b14
Happy New Year!
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il y a 8 ans |
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vs_debugfont.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
|
il y a 7 ans |
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vs_debugfont.sc
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f44c8e2b14
Happy New Year!
|
il y a 8 ans |