Branimir Karadžić 4e0cf0d21a Cleanup. il y a 7 ans
..
amalgamated.cpp 480620751b Separating DXGI functionality from D3D11 renderer. il y a 7 ans
amalgamated.mm f44c8e2b14 Happy New Year! il y a 8 ans
bgfx.cpp 2f72d62470 On iOS and OSX default to Metal. il y a 7 ans
bgfx_compute.sh 1042daa0c9 Added compute fetch and ** atomic operations. il y a 7 ans
bgfx_p.h a04350635a Added resource guard to allocInstanceDataBuffer. il y a 7 ans
bgfx_shader.sh cd4b132259 Added textureSize and mtxFromRows/Cols. il y a 7 ans
charset.h f44c8e2b14 Happy New Year! il y a 8 ans
config.h 5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. il y a 7 ans
debug_renderdoc.cpp 0f3f81aa05 Updated RenderDoc dynamic library name for Linux. il y a 7 ans
debug_renderdoc.h f44c8e2b14 Happy New Year! il y a 8 ans
dxgi.cpp 2ce838061b D3D12: MSAA WIP. il y a 7 ans
dxgi.h 45c1554d56 D3D12: DXGI usage cleanup. il y a 7 ans
fs_clear0.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
fs_clear0.sc f44c8e2b14 Happy New Year! il y a 8 ans
fs_clear1.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
fs_clear1.sc f44c8e2b14 Happy New Year! il y a 8 ans
fs_clear2.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
fs_clear2.sc f44c8e2b14 Happy New Year! il y a 8 ans
fs_clear3.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
fs_clear3.sc f44c8e2b14 Happy New Year! il y a 8 ans
fs_clear4.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
fs_clear4.sc f44c8e2b14 Happy New Year! il y a 8 ans
fs_clear5.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
fs_clear5.sc f44c8e2b14 Happy New Year! il y a 8 ans
fs_clear6.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
fs_clear6.sc f44c8e2b14 Happy New Year! il y a 8 ans
fs_clear7.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
fs_clear7.sc f44c8e2b14 Happy New Year! il y a 8 ans
fs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
fs_debugfont.sc f44c8e2b14 Happy New Year! il y a 8 ans
glcontext_eagl.h f44c8e2b14 Happy New Year! il y a 8 ans
glcontext_eagl.mm 53af38bb83 fix ios11 black screen when using postprocess (#1333) il y a 8 ans
glcontext_egl.cpp 82dd183d24 Android supports creating swap chains (#1332) il y a 8 ans
glcontext_egl.h f44c8e2b14 Happy New Year! il y a 8 ans
glcontext_glx.cpp 97fe8e48a1 Cleanup. il y a 7 ans
glcontext_glx.h f44c8e2b14 Happy New Year! il y a 8 ans
glcontext_nsgl.h f44c8e2b14 Happy New Year! il y a 8 ans
glcontext_nsgl.mm f44c8e2b14 Happy New Year! il y a 8 ans
glcontext_wgl.cpp f44c8e2b14 Happy New Year! il y a 8 ans
glcontext_wgl.h f44c8e2b14 Happy New Year! il y a 8 ans
glimports.h 2a3435e377 Fixed Android build. il y a 7 ans
hmd.cpp f44c8e2b14 Happy New Year! il y a 8 ans
hmd.h f44c8e2b14 Happy New Year! il y a 8 ans
hmd_openvr.cpp f44c8e2b14 Happy New Year! il y a 8 ans
hmd_openvr.h f44c8e2b14 Happy New Year! il y a 8 ans
hmd_ovr.cpp f44c8e2b14 Happy New Year! il y a 8 ans
hmd_ovr.h f44c8e2b14 Happy New Year! il y a 8 ans
makefile f44c8e2b14 Happy New Year! il y a 8 ans
nvapi.cpp 724f9829b4 D3D12: Fixed initial state for MSAA render target. il y a 7 ans
nvapi.h 4f64a4792b NVAPI: Adding support for NV Aftermath. il y a 7 ans
renderer.h 480620751b Separating DXGI functionality from D3D11 renderer. il y a 7 ans
renderer_d3d.h 2ce838061b D3D12: MSAA WIP. il y a 7 ans
renderer_d3d11.cpp 0c885fec2e fix ovr compile errors (#1387) il y a 7 ans
renderer_d3d11.h 45c1554d56 D3D12: DXGI usage cleanup. il y a 7 ans
renderer_d3d12.cpp bee111b4c6 Fix bgfx::setName to not choke on '%' (#1385) il y a 7 ans
renderer_d3d12.h 20582d8ff9 D3D12: Fixed swap chain. Issue #1323. il y a 7 ans
renderer_d3d9.cpp c2c7b99707 Respect MSAA reset flags passed during init. Issue #1376. il y a 7 ans
renderer_d3d9.h 67ad9fbbef Allow null fragment shader for depth only programs. il y a 7 ans
renderer_gl.cpp 0c885fec2e fix ovr compile errors (#1387) il y a 7 ans
renderer_gl.h d227f9e8bf Fixed memory leak. il y a 7 ans
renderer_gnm.cpp f44c8e2b14 Happy New Year! il y a 8 ans
renderer_mtl.h 85b0fde7e3 Cleanup. il y a 7 ans
renderer_mtl.mm 4e0cf0d21a Cleanup. il y a 7 ans
renderer_noop.cpp d227f9e8bf Fixed memory leak. il y a 7 ans
renderer_vk.cpp 5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. il y a 7 ans
renderer_vk.h fd9eb3a021 VK: Fixing validation errors. il y a 7 ans
shader.cpp a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. il y a 8 ans
shader.h f44c8e2b14 Happy New Year! il y a 8 ans
shader_dx9bc.cpp f44c8e2b14 Happy New Year! il y a 8 ans
shader_dx9bc.h f44c8e2b14 Happy New Year! il y a 8 ans
shader_dxbc.cpp 69764d7bb5 DXBC: Automatically calculate instruction size. il y a 7 ans
shader_dxbc.h a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. il y a 8 ans
shader_spirv.cpp f44c8e2b14 Happy New Year! il y a 8 ans
shader_spirv.h cefe086fa0 Cleanup. il y a 7 ans
topology.cpp 49a75f2fb1 bx math API cleanup. il y a 8 ans
topology.h f44c8e2b14 Happy New Year! il y a 8 ans
varying.def.sc 8e0e21f40d Normalized line endings. il y a 13 ans
vertexdecl.cpp f44c8e2b14 Happy New Year! il y a 8 ans
vertexdecl.h f44c8e2b14 Happy New Year! il y a 8 ans
vs_clear.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
vs_clear.sc f44c8e2b14 Happy New Year! il y a 8 ans
vs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. il y a 7 ans
vs_debugfont.sc f44c8e2b14 Happy New Year! il y a 8 ans