bgfx.cpp 140 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #if BX_PLATFORM_WINDOWS
  7. // BK - Remotery needs WinSock, but on VS2015/Win10 build
  8. // fails if WinSock2 is included after Windows.h?!
  9. # include <winsock2.h>
  10. #endif // BX_PLATFORM_WINDOWS
  11. #include "bgfx_p.h"
  12. #if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  13. # define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
  14. # define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
  15. # include <remotery/lib/Remotery.c>
  16. #endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  17. #include <bx/crtimpl.h>
  18. #include "topology.h"
  19. namespace bgfx
  20. {
  21. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  22. #if BGFX_CONFIG_MULTITHREADED
  23. # define BGFX_CHECK_MAIN_THREAD() \
  24. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  25. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  26. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  27. #else
  28. # define BGFX_CHECK_MAIN_THREAD()
  29. # define BGFX_CHECK_RENDER_THREAD()
  30. #endif // BGFX_CONFIG_MULTITHREADED
  31. #define BGFX_CHECK_CAPS(_caps, _msg) \
  32. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  33. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  34. );
  35. #if BGFX_CONFIG_USE_TINYSTL
  36. void* TinyStlAllocator::static_allocate(size_t _bytes)
  37. {
  38. return BX_ALLOC(g_allocator, _bytes);
  39. }
  40. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  41. {
  42. if (NULL != _ptr)
  43. {
  44. BX_FREE(g_allocator, _ptr);
  45. }
  46. }
  47. #endif // BGFX_CONFIG_USE_TINYSTL
  48. struct CallbackStub : public CallbackI
  49. {
  50. virtual ~CallbackStub()
  51. {
  52. }
  53. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  54. {
  55. char temp[2048];
  56. char* out = temp;
  57. va_list argListCopy;
  58. va_copy(argListCopy, _argList);
  59. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  60. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  61. va_end(argListCopy);
  62. if ( (int32_t)sizeof(temp) < total)
  63. {
  64. out = (char*)alloca(total+1);
  65. memcpy(out, temp, len);
  66. bx::vsnprintf(out + len, total-len, _format, _argList);
  67. }
  68. out[total] = '\0';
  69. bx::debugOutput(out);
  70. }
  71. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  72. {
  73. if (Fatal::DebugCheck == _code)
  74. {
  75. bx::debugBreak();
  76. }
  77. else
  78. {
  79. BX_TRACE("0x%08x: %s", _code, _str);
  80. BX_UNUSED(_code, _str);
  81. abort();
  82. }
  83. }
  84. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  85. {
  86. return 0;
  87. }
  88. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  89. {
  90. return false;
  91. }
  92. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  93. {
  94. }
  95. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  96. {
  97. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  98. #if BX_CONFIG_CRT_FILE_READER_WRITER
  99. char* filePath = (char*)alloca(strlen(_filePath)+5);
  100. strcpy(filePath, _filePath);
  101. strcat(filePath, ".tga");
  102. bx::CrtFileWriter writer;
  103. if (bx::open(&writer, filePath) )
  104. {
  105. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  106. bx::close(&writer);
  107. }
  108. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  109. }
  110. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  111. {
  112. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  113. }
  114. virtual void captureEnd() BX_OVERRIDE
  115. {
  116. }
  117. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  118. {
  119. }
  120. };
  121. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  122. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  123. #endif // BGFX_CONFIG_MEMORY_TRACKING
  124. class AllocatorStub : public bx::AllocatorI
  125. {
  126. public:
  127. AllocatorStub()
  128. #if BGFX_CONFIG_MEMORY_TRACKING
  129. : m_numBlocks(0)
  130. , m_maxBlocks(0)
  131. #endif // BGFX_CONFIG_MEMORY_TRACKING
  132. {
  133. }
  134. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  135. {
  136. if (0 == _size)
  137. {
  138. if (NULL != _ptr)
  139. {
  140. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  141. {
  142. #if BGFX_CONFIG_MEMORY_TRACKING
  143. {
  144. bx::LwMutexScope scope(m_mutex);
  145. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  146. --m_numBlocks;
  147. }
  148. #endif // BGFX_CONFIG_MEMORY_TRACKING
  149. ::free(_ptr);
  150. }
  151. else
  152. {
  153. bx::alignedFree(this, _ptr, _align, _file, _line);
  154. }
  155. }
  156. return NULL;
  157. }
  158. else if (NULL == _ptr)
  159. {
  160. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  161. {
  162. #if BGFX_CONFIG_MEMORY_TRACKING
  163. {
  164. bx::LwMutexScope scope(m_mutex);
  165. ++m_numBlocks;
  166. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  167. }
  168. #endif // BGFX_CONFIG_MEMORY_TRACKING
  169. return ::malloc(_size);
  170. }
  171. return bx::alignedAlloc(this, _size, _align, _file, _line);
  172. }
  173. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  174. {
  175. #if BGFX_CONFIG_MEMORY_TRACKING
  176. if (NULL == _ptr)
  177. {
  178. bx::LwMutexScope scope(m_mutex);
  179. ++m_numBlocks;
  180. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  181. }
  182. #endif // BGFX_CONFIG_MEMORY_TRACKING
  183. return ::realloc(_ptr, _size);
  184. }
  185. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  186. }
  187. void checkLeaks();
  188. protected:
  189. #if BGFX_CONFIG_MEMORY_TRACKING
  190. bx::LwMutex m_mutex;
  191. uint32_t m_numBlocks;
  192. uint32_t m_maxBlocks;
  193. #endif // BGFX_CONFIG_MEMORY_TRACKING
  194. };
  195. static CallbackStub* s_callbackStub = NULL;
  196. static AllocatorStub* s_allocatorStub = NULL;
  197. static bool s_graphicsDebuggerPresent = false;
  198. CallbackI* g_callback = NULL;
  199. bx::AllocatorI* g_allocator = NULL;
  200. Caps g_caps;
  201. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  202. class ThreadData
  203. {
  204. BX_CLASS(ThreadData
  205. , NO_COPY
  206. , NO_ASSIGNMENT
  207. );
  208. public:
  209. ThreadData(uintptr_t _rhs)
  210. {
  211. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  212. m_tls.set(cast.ptr);
  213. }
  214. operator uintptr_t() const
  215. {
  216. union { uintptr_t ui; void* ptr; } cast;
  217. cast.ptr = m_tls.get();
  218. return cast.ui;
  219. }
  220. uintptr_t operator=(uintptr_t _rhs)
  221. {
  222. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  223. m_tls.set(cast.ptr);
  224. return _rhs;
  225. }
  226. bool operator==(uintptr_t _rhs) const
  227. {
  228. uintptr_t lhs = *this;
  229. return lhs == _rhs;
  230. }
  231. private:
  232. bx::TlsData m_tls;
  233. };
  234. static ThreadData s_threadIndex(0);
  235. #elif !BGFX_CONFIG_MULTITHREADED
  236. static uint32_t s_threadIndex(0);
  237. #else
  238. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  239. #endif
  240. static Context* s_ctx = NULL;
  241. static bool s_renderFrameCalled = false;
  242. InternalData g_internalData;
  243. PlatformData g_platformData;
  244. bool g_platformDataChangedSinceReset = false;
  245. void AllocatorStub::checkLeaks()
  246. {
  247. #if BGFX_CONFIG_MEMORY_TRACKING
  248. // BK - CallbackStub will be deleted after printing this info, so there is always one
  249. // leak if CallbackStub is used.
  250. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  251. , "MEMORY LEAK: %d (max: %d)"
  252. , m_numBlocks
  253. , m_maxBlocks
  254. );
  255. #endif // BGFX_CONFIG_MEMORY_TRACKING
  256. }
  257. void setPlatformData(const PlatformData& _data)
  258. {
  259. if (NULL != s_ctx)
  260. {
  261. BGFX_FATAL(true
  262. && g_platformData.ndt == _data.ndt
  263. && g_platformData.context == _data.context
  264. , Fatal::UnableToInitialize
  265. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  266. );
  267. }
  268. memcpy(&g_platformData, &_data, sizeof(PlatformData) );
  269. g_platformDataChangedSinceReset = true;
  270. }
  271. const InternalData* getInternalData()
  272. {
  273. BGFX_CHECK_RENDER_THREAD();
  274. return &g_internalData;
  275. }
  276. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  277. {
  278. BGFX_CHECK_RENDER_THREAD();
  279. RendererContextI* rci = s_ctx->m_renderCtx;
  280. if (0 == rci->getInternal(_handle) )
  281. {
  282. return 0;
  283. }
  284. rci->overrideInternal(_handle, _ptr);
  285. return rci->getInternal(_handle);
  286. }
  287. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  288. {
  289. BGFX_CHECK_RENDER_THREAD();
  290. RendererContextI* rci = s_ctx->m_renderCtx;
  291. if (0 == rci->getInternal(_handle) )
  292. {
  293. return 0;
  294. }
  295. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  296. Memory* mem = const_cast<Memory*>(alloc(size) );
  297. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  298. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  299. bx::write(&writer, magic);
  300. TextureCreate tc;
  301. tc.m_width = _width;
  302. tc.m_height = _height;
  303. tc.m_sides = 0;
  304. tc.m_depth = 0;
  305. tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
  306. tc.m_format = _format;
  307. tc.m_cubeMap = false;
  308. tc.m_mem = NULL;
  309. bx::write(&writer, tc);
  310. rci->destroyTexture(_handle);
  311. rci->createTexture(_handle, mem, _flags, 0);
  312. release(mem);
  313. return rci->getInternal(_handle);
  314. }
  315. void setGraphicsDebuggerPresent(bool _present)
  316. {
  317. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  318. s_graphicsDebuggerPresent = _present;
  319. }
  320. bool isGraphicsDebuggerPresent()
  321. {
  322. return s_graphicsDebuggerPresent;
  323. }
  324. void fatal(Fatal::Enum _code, const char* _format, ...)
  325. {
  326. va_list argList;
  327. va_start(argList, _format);
  328. if (BX_UNLIKELY(NULL == g_callback) )
  329. {
  330. dbgPrintfVargs(_format, argList);
  331. abort();
  332. }
  333. else
  334. {
  335. char temp[8192];
  336. char* out = temp;
  337. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  338. if ( (int32_t)sizeof(temp) < len)
  339. {
  340. out = (char*)alloca(len+1);
  341. len = bx::vsnprintf(out, len, _format, argList);
  342. }
  343. out[len] = '\0';
  344. g_callback->fatal(_code, out);
  345. }
  346. va_end(argList);
  347. }
  348. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  349. {
  350. va_list argList;
  351. va_start(argList, _format);
  352. if (BX_UNLIKELY(NULL == g_callback) )
  353. {
  354. dbgPrintfVargs(_format, argList);
  355. }
  356. else
  357. {
  358. g_callback->traceVargs(_filePath, _line, _format, argList);
  359. }
  360. va_end(argList);
  361. }
  362. #include "charset.h"
  363. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  364. {
  365. for (uint32_t ii = 0; ii < 256; ++ii)
  366. {
  367. uint8_t* pix = &_rgba[ii*8*_bpp];
  368. for (uint32_t yy = 0; yy < _height; ++yy)
  369. {
  370. for (uint32_t xx = 0; xx < 8; ++xx)
  371. {
  372. uint8_t bit = 1<<(7-xx);
  373. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  374. }
  375. pix += _pitch;
  376. }
  377. }
  378. }
  379. static const uint32_t numCharsPerBatch = 1024;
  380. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  381. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  382. void TextVideoMemBlitter::init()
  383. {
  384. BGFX_CHECK_MAIN_THREAD();
  385. m_decl
  386. .begin()
  387. .add(Attrib::Position, 3, AttribType::Float)
  388. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  389. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  390. .add(Attrib::TexCoord0, 2, AttribType::Float)
  391. .end();
  392. uint16_t width = 2048;
  393. uint16_t height = 24;
  394. uint8_t bpp = 1;
  395. uint32_t pitch = width*bpp;
  396. const Memory* mem;
  397. mem = alloc(pitch*height);
  398. uint8_t* rgba = mem->data;
  399. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  400. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  401. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  402. , BGFX_TEXTURE_MIN_POINT
  403. | BGFX_TEXTURE_MAG_POINT
  404. | BGFX_TEXTURE_MIP_POINT
  405. | BGFX_TEXTURE_U_CLAMP
  406. | BGFX_TEXTURE_V_CLAMP
  407. , mem
  408. );
  409. switch (g_caps.rendererType)
  410. {
  411. case RendererType::Direct3D9:
  412. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  413. break;
  414. case RendererType::Direct3D11:
  415. case RendererType::Direct3D12:
  416. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  417. break;
  418. case RendererType::Metal:
  419. mem = makeRef(vs_debugfont_mtl, sizeof(vs_debugfont_mtl) );
  420. break;
  421. default:
  422. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  423. break;
  424. }
  425. ShaderHandle vsh = createShader(mem);
  426. switch (g_caps.rendererType)
  427. {
  428. case RendererType::Direct3D9:
  429. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  430. break;
  431. case RendererType::Direct3D11:
  432. case RendererType::Direct3D12:
  433. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  434. break;
  435. case RendererType::Metal:
  436. mem = makeRef(fs_debugfont_mtl, sizeof(fs_debugfont_mtl) );
  437. break;
  438. default:
  439. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  440. break;
  441. }
  442. ShaderHandle fsh = createShader(mem);
  443. m_program = createProgram(vsh, fsh, true);
  444. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  445. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  446. }
  447. void TextVideoMemBlitter::shutdown()
  448. {
  449. BGFX_CHECK_MAIN_THREAD();
  450. destroyProgram(m_program);
  451. destroyTexture(m_texture);
  452. s_ctx->destroyTransientVertexBuffer(m_vb);
  453. s_ctx->destroyTransientIndexBuffer(m_ib);
  454. }
  455. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  456. {
  457. struct Vertex
  458. {
  459. float m_x;
  460. float m_y;
  461. float m_z;
  462. uint32_t m_fg;
  463. uint32_t m_bg;
  464. float m_u;
  465. float m_v;
  466. };
  467. static uint32_t palette[16] =
  468. {
  469. 0x0,
  470. 0xff0000cc,
  471. 0xff069a4e,
  472. 0xff00a0c4,
  473. 0xffa46534,
  474. 0xff7b5075,
  475. 0xff9a9806,
  476. 0xffcfd7d3,
  477. 0xff535755,
  478. 0xff2929ef,
  479. 0xff34e28a,
  480. 0xff4fe9fc,
  481. 0xffcf9f72,
  482. 0xffa87fad,
  483. 0xffe2e234,
  484. 0xffeceeee,
  485. };
  486. uint32_t yy = 0;
  487. uint32_t xx = 0;
  488. const float texelWidth = 1.0f/2048.0f;
  489. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  490. const float texelHeight = 1.0f/24.0f;
  491. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  492. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  493. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  494. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  495. _renderCtx->blitSetup(_blitter);
  496. for (;yy < _mem.m_height;)
  497. {
  498. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  499. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  500. uint32_t startVertex = 0;
  501. uint32_t numIndices = 0;
  502. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  503. {
  504. xx = xx < _mem.m_width ? xx : 0;
  505. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  506. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  507. {
  508. uint8_t ch = line[0];
  509. uint8_t attr = line[1];
  510. if (0 != (ch|attr)
  511. && (' ' != ch || 0 != (attr&0xf0) ) )
  512. {
  513. uint32_t fg = palette[attr&0xf];
  514. uint32_t bg = palette[(attr>>4)&0xf];
  515. Vertex vert[4] =
  516. {
  517. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  518. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  519. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  520. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  521. };
  522. memcpy(vertex, vert, sizeof(vert) );
  523. vertex += 4;
  524. indices[0] = uint16_t(startVertex+0);
  525. indices[1] = uint16_t(startVertex+1);
  526. indices[2] = uint16_t(startVertex+2);
  527. indices[3] = uint16_t(startVertex+2);
  528. indices[4] = uint16_t(startVertex+3);
  529. indices[5] = uint16_t(startVertex+0);
  530. startVertex += 4;
  531. indices += 6;
  532. numIndices += 6;
  533. }
  534. line += 2;
  535. }
  536. if (numIndices >= numBatchIndices)
  537. {
  538. break;
  539. }
  540. }
  541. _renderCtx->blitRender(_blitter, numIndices);
  542. }
  543. }
  544. void ClearQuad::init()
  545. {
  546. BGFX_CHECK_MAIN_THREAD();
  547. if (RendererType::Null != g_caps.rendererType)
  548. {
  549. m_decl
  550. .begin()
  551. .add(Attrib::Position, 3, AttribType::Float)
  552. .end();
  553. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  554. struct Mem
  555. {
  556. Mem(const void* _data, size_t _size)
  557. : data(_data)
  558. , size(_size)
  559. {
  560. }
  561. const void* data;
  562. size_t size;
  563. };
  564. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  565. if (RendererType::Direct3D9 == g_caps.rendererType)
  566. {
  567. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  568. const Mem mem[] =
  569. {
  570. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  571. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  572. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  573. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  574. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  575. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  576. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  577. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  578. };
  579. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  580. {
  581. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  582. }
  583. }
  584. else if (RendererType::Direct3D11 == g_caps.rendererType
  585. || RendererType::Direct3D12 == g_caps.rendererType)
  586. {
  587. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  588. const Mem mem[] =
  589. {
  590. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  591. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  592. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  593. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  594. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  595. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  596. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  597. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  598. };
  599. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  600. {
  601. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  602. }
  603. }
  604. else if (RendererType::OpenGLES == g_caps.rendererType
  605. || RendererType::OpenGL == g_caps.rendererType
  606. || RendererType::Vulkan == g_caps.rendererType)
  607. {
  608. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  609. const Mem mem[] =
  610. {
  611. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  612. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  613. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  614. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  615. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  616. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  617. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  618. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  619. };
  620. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  621. {
  622. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  623. }
  624. }
  625. else if (RendererType::Metal == g_caps.rendererType)
  626. {
  627. vsh = createShader(makeRef(vs_clear_mtl, sizeof(vs_clear_mtl) ) );
  628. const Mem mem[] =
  629. {
  630. Mem(fs_clear0_mtl, sizeof(fs_clear0_mtl) ),
  631. Mem(fs_clear1_mtl, sizeof(fs_clear1_mtl) ),
  632. Mem(fs_clear2_mtl, sizeof(fs_clear2_mtl) ),
  633. Mem(fs_clear3_mtl, sizeof(fs_clear3_mtl) ),
  634. Mem(fs_clear4_mtl, sizeof(fs_clear4_mtl) ),
  635. Mem(fs_clear5_mtl, sizeof(fs_clear5_mtl) ),
  636. Mem(fs_clear6_mtl, sizeof(fs_clear6_mtl) ),
  637. Mem(fs_clear7_mtl, sizeof(fs_clear7_mtl) ),
  638. };
  639. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  640. {
  641. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  642. }
  643. }
  644. else
  645. {
  646. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  647. }
  648. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  649. {
  650. ShaderHandle fsh = createShader(fragMem[ii]);
  651. m_program[ii] = createProgram(vsh, fsh);
  652. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  653. destroyShader(fsh);
  654. }
  655. destroyShader(vsh);
  656. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  657. }
  658. }
  659. void ClearQuad::shutdown()
  660. {
  661. BGFX_CHECK_MAIN_THREAD();
  662. if (RendererType::Null != g_caps.rendererType)
  663. {
  664. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  665. {
  666. if (isValid(m_program[ii]) )
  667. {
  668. destroyProgram(m_program[ii]);
  669. m_program[ii].idx = invalidHandle;
  670. }
  671. }
  672. s_ctx->destroyTransientVertexBuffer(m_vb);
  673. }
  674. }
  675. const char* s_uniformTypeName[] =
  676. {
  677. "int1",
  678. NULL,
  679. "vec4",
  680. "mat3",
  681. "mat4",
  682. };
  683. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  684. const char* getUniformTypeName(UniformType::Enum _enum)
  685. {
  686. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  687. return s_uniformTypeName[_enum];
  688. }
  689. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  690. {
  691. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  692. {
  693. if (NULL != s_uniformTypeName[ii]
  694. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  695. {
  696. return UniformType::Enum(ii);
  697. }
  698. }
  699. return UniformType::Count;
  700. }
  701. static const char* s_predefinedName[PredefinedUniform::Count] =
  702. {
  703. "u_viewRect",
  704. "u_viewTexel",
  705. "u_view",
  706. "u_invView",
  707. "u_proj",
  708. "u_invProj",
  709. "u_viewProj",
  710. "u_invViewProj",
  711. "u_model",
  712. "u_modelView",
  713. "u_modelViewProj",
  714. "u_alphaRef4",
  715. };
  716. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  717. {
  718. return s_predefinedName[_enum];
  719. }
  720. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  721. {
  722. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  723. {
  724. if (0 == strcmp(_name, s_predefinedName[ii]) )
  725. {
  726. return PredefinedUniform::Enum(ii);
  727. }
  728. }
  729. return PredefinedUniform::Count;
  730. }
  731. uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  732. {
  733. if (m_discard)
  734. {
  735. discard();
  736. return m_num;
  737. }
  738. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  739. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  740. {
  741. ++m_numDropped;
  742. return m_num;
  743. }
  744. m_uniformEnd = m_uniformBuffer->getPos();
  745. m_key.m_program = invalidHandle == _program.idx
  746. ? 0
  747. : _program.idx
  748. ;
  749. m_key.m_depth = (uint32_t)_depth;
  750. m_key.m_view = _id;
  751. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  752. s_ctx->m_seq[_id]++;
  753. uint64_t key = m_key.encodeDraw();
  754. m_sortKeys[m_num] = key;
  755. m_sortValues[m_num] = m_numRenderItems;
  756. ++m_num;
  757. m_draw.m_constBegin = m_uniformBegin;
  758. m_draw.m_constEnd = m_uniformEnd;
  759. m_draw.m_stateFlags |= m_stateFlags;
  760. if (isValid(_occlusionQuery) )
  761. {
  762. BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
  763. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  764. m_draw.m_occlusionQuery = _occlusionQuery;
  765. }
  766. m_renderItem[m_numRenderItems].draw = m_draw;
  767. ++m_numRenderItems;
  768. if (!_preserveState)
  769. {
  770. m_draw.clear();
  771. m_uniformBegin = m_uniformEnd;
  772. m_stateFlags = BGFX_STATE_NONE;
  773. }
  774. return m_num;
  775. }
  776. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  777. {
  778. if (m_discard)
  779. {
  780. discard();
  781. return m_num;
  782. }
  783. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  784. {
  785. ++m_numDropped;
  786. return m_num;
  787. }
  788. m_uniformEnd = m_uniformBuffer->getPos();
  789. m_compute.m_matrix = m_draw.m_matrix;
  790. m_compute.m_num = m_draw.m_num;
  791. m_compute.m_numX = bx::uint16_max(_numX, 1);
  792. m_compute.m_numY = bx::uint16_max(_numY, 1);
  793. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  794. m_compute.m_submitFlags = _flags;
  795. m_key.m_program = _handle.idx;
  796. m_key.m_depth = 0;
  797. m_key.m_view = _id;
  798. m_key.m_seq = s_ctx->m_seq[_id];
  799. s_ctx->m_seq[_id]++;
  800. uint64_t key = m_key.encodeCompute();
  801. m_sortKeys[m_num] = key;
  802. m_sortValues[m_num] = m_numRenderItems;
  803. ++m_num;
  804. m_compute.m_constBegin = m_uniformBegin;
  805. m_compute.m_constEnd = m_uniformEnd;
  806. m_renderItem[m_numRenderItems].compute = m_compute;
  807. ++m_numRenderItems;
  808. m_compute.clear();
  809. m_uniformBegin = m_uniformEnd;
  810. return m_num;
  811. }
  812. void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  813. {
  814. BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  815. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  816. , BGFX_CONFIG_MAX_BLIT_ITEMS
  817. );
  818. if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  819. {
  820. uint16_t item = m_numBlitItems++;
  821. BlitItem& bi = m_blitItem[item];
  822. bi.m_srcX = _srcX;
  823. bi.m_srcY = _srcY;
  824. bi.m_srcZ = _srcZ;
  825. bi.m_dstX = _dstX;
  826. bi.m_dstY = _dstY;
  827. bi.m_dstZ = _dstZ;
  828. bi.m_width = _width;
  829. bi.m_height = _height;
  830. bi.m_depth = _depth;
  831. bi.m_srcMip = _srcMip;
  832. bi.m_dstMip = _dstMip;
  833. bi.m_src = _src;
  834. bi.m_dst = _dst;
  835. BlitKey key;
  836. key.m_view = _id;
  837. key.m_item = item;
  838. m_blitKeys[item] = key.encode();
  839. }
  840. }
  841. void Frame::sort()
  842. {
  843. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  844. {
  845. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
  846. }
  847. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  848. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  849. {
  850. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], m_viewRemap);
  851. }
  852. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  853. }
  854. RenderFrame::Enum renderFrame()
  855. {
  856. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  857. {
  858. if (NULL == s_ctx)
  859. {
  860. s_renderFrameCalled = true;
  861. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  862. return RenderFrame::NoContext;
  863. }
  864. BGFX_CHECK_RENDER_THREAD();
  865. if (s_ctx->renderFrame() )
  866. {
  867. Context* ctx = s_ctx;
  868. ctx->gameSemWait();
  869. s_ctx = NULL;
  870. ctx->renderSemPost();
  871. return RenderFrame::Exiting;
  872. }
  873. return RenderFrame::Render;
  874. }
  875. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  876. return RenderFrame::NoContext;
  877. }
  878. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  879. {
  880. sizeof(int32_t),
  881. 0,
  882. 4*sizeof(float),
  883. 3*3*sizeof(float),
  884. 4*4*sizeof(float),
  885. 1,
  886. };
  887. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  888. {
  889. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  890. write(opcode);
  891. write(_value, g_uniformTypeSize[_type]*_num);
  892. }
  893. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  894. {
  895. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  896. write(opcode);
  897. write(&_handle, sizeof(UniformHandle) );
  898. }
  899. void UniformBuffer::writeMarker(const char* _marker)
  900. {
  901. uint16_t num = (uint16_t)strlen(_marker)+1;
  902. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  903. write(opcode);
  904. write(_marker, num);
  905. }
  906. struct CapsFlags
  907. {
  908. uint64_t m_flag;
  909. const char* m_str;
  910. };
  911. static const CapsFlags s_capsFlags[] =
  912. {
  913. #define CAPS_FLAGS(_x) { _x, #_x }
  914. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  915. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  916. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  917. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  918. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  919. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  920. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  921. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  922. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  923. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  924. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  925. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  926. CAPS_FLAGS(BGFX_CAPS_HMD),
  927. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  928. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  929. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  930. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  931. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  932. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  933. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  934. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  935. #undef CAPS_FLAGS
  936. };
  937. static void dumpCaps()
  938. {
  939. BX_TRACE("Sort key masks:");
  940. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  941. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  942. BX_TRACE("\t Seq %016" PRIx64, SORT_KEY_SEQ_MASK);
  943. BX_TRACE("\tD Trans %016" PRIx64, SORT_KEY_DRAW_TRANS_MASK);
  944. BX_TRACE("\tD Program %016" PRIx64, SORT_KEY_DRAW_PROGRAM_MASK);
  945. BX_TRACE("\tC Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  946. BX_TRACE("\tD Depth %016" PRIx64, SORT_KEY_DRAW_DEPTH_MASK);
  947. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  948. , s_ctx->m_renderCtx->getRendererName()
  949. , g_caps.vendorId
  950. , g_caps.deviceId
  951. );
  952. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  953. {
  954. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  955. {
  956. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  957. }
  958. }
  959. BX_TRACE("Supported texture formats:");
  960. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  961. BX_TRACE("\t |+--------------- 2D: sRGB format");
  962. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  963. BX_TRACE("\t |||+------------- 3D: sRGB format");
  964. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  965. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  966. BX_TRACE("\t ||||||+---------- vertex format");
  967. BX_TRACE("\t |||||||+--------- image");
  968. BX_TRACE("\t ||||||||+-------- framebuffer");
  969. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  970. BX_TRACE("\t ||||||||||+------ MSAA texture");
  971. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  972. BX_TRACE("\t |||||||||||| +-- name");
  973. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  974. {
  975. if (TextureFormat::Unknown != ii
  976. && TextureFormat::UnknownDepth != ii)
  977. {
  978. uint16_t flags = g_caps.formats[ii];
  979. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  980. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  981. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  982. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  983. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  984. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  985. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  986. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  987. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  988. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  989. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  990. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  991. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  992. , getName(TextureFormat::Enum(ii) )
  993. );
  994. BX_UNUSED(flags);
  995. }
  996. }
  997. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  998. BX_TRACE("NDC depth [%d, 1], origin %s left."
  999. , g_caps.homogeneousDepth ? -1 : 0
  1000. , g_caps.originBottomLeft ? "bottom" : "top"
  1001. );
  1002. }
  1003. TextureFormat::Enum getViableTextureFormat(const ImageContainer& _imageContainer)
  1004. {
  1005. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1006. bool convert = 0 == formatCaps;
  1007. if (_imageContainer.m_cubeMap)
  1008. {
  1009. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1010. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1011. ;
  1012. }
  1013. else if (_imageContainer.m_depth > 1)
  1014. {
  1015. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1016. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1017. ;
  1018. }
  1019. else
  1020. {
  1021. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1022. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1023. ;
  1024. }
  1025. if (convert)
  1026. {
  1027. return TextureFormat::BGRA8;
  1028. }
  1029. return _imageContainer.m_format;
  1030. }
  1031. static TextureFormat::Enum s_emulatedFormats[] =
  1032. {
  1033. TextureFormat::BC1,
  1034. TextureFormat::BC2,
  1035. TextureFormat::BC3,
  1036. TextureFormat::BC4,
  1037. TextureFormat::BC5,
  1038. TextureFormat::ETC1,
  1039. TextureFormat::ETC2,
  1040. TextureFormat::ETC2A,
  1041. TextureFormat::ETC2A1,
  1042. TextureFormat::PTC14,
  1043. TextureFormat::PTC14A,
  1044. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1045. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1046. };
  1047. bool Context::init(RendererType::Enum _type)
  1048. {
  1049. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1050. m_exit = false;
  1051. m_frames = 0;
  1052. m_debug = BGFX_DEBUG_NONE;
  1053. m_submit->create();
  1054. #if BGFX_CONFIG_MULTITHREADED
  1055. m_render->create();
  1056. if (s_renderFrameCalled)
  1057. {
  1058. // When bgfx::renderFrame is called before init render thread
  1059. // should not be created.
  1060. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1061. m_singleThreaded = true
  1062. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  1063. ;
  1064. }
  1065. else
  1066. {
  1067. BX_TRACE("Creating rendering thread.");
  1068. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1069. m_singleThreaded = false;
  1070. }
  1071. #else
  1072. BX_TRACE("Multithreaded renderer is disabled.");
  1073. m_singleThreaded = true;
  1074. #endif // BGFX_CONFIG_MULTITHREADED
  1075. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1076. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1077. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1078. {
  1079. m_viewRemap[ii] = uint8_t(ii);
  1080. }
  1081. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1082. {
  1083. resetView(uint8_t(ii) );
  1084. }
  1085. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1086. {
  1087. m_clearColor[ii][0] = 0.0f;
  1088. m_clearColor[ii][1] = 0.0f;
  1089. m_clearColor[ii][2] = 0.0f;
  1090. m_clearColor[ii][3] = 1.0f;
  1091. }
  1092. m_declRef.init();
  1093. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1094. cmdbuf.write(_type);
  1095. frameNoRenderWait();
  1096. // Make sure renderer init is called from render thread.
  1097. // g_caps is initialized and available after this point.
  1098. frame();
  1099. if (!m_rendererInitialized)
  1100. {
  1101. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1102. frame();
  1103. frame();
  1104. m_declRef.shutdown(m_vertexDeclHandle);
  1105. m_submit->destroy();
  1106. #if BGFX_CONFIG_MULTITHREADED
  1107. m_render->destroy();
  1108. #endif // BGFX_CONFIG_MULTITHREADED
  1109. return false;
  1110. }
  1111. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1112. {
  1113. const uint32_t fmt = s_emulatedFormats[ii];
  1114. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1115. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1116. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1117. }
  1118. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1119. {
  1120. bool convertable = imageConvert(TextureFormat::BGRA8, TextureFormat::Enum(ii) );
  1121. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1122. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1123. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1124. }
  1125. g_caps.rendererType = m_renderCtx->getRendererType();
  1126. initAttribTypeSizeTable(g_caps.rendererType);
  1127. g_caps.supported |= 0
  1128. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1129. ;
  1130. dumpCaps();
  1131. m_textVideoMemBlitter.init();
  1132. m_clearQuad.init();
  1133. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1134. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1135. frame();
  1136. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1137. {
  1138. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1139. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1140. frame();
  1141. }
  1142. g_internalData.caps = getCaps();
  1143. return true;
  1144. }
  1145. void Context::shutdown()
  1146. {
  1147. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1148. frame();
  1149. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1150. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1151. m_textVideoMemBlitter.shutdown();
  1152. m_clearQuad.shutdown();
  1153. frame();
  1154. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1155. {
  1156. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1157. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1158. frame();
  1159. }
  1160. frame(); // If any VertexDecls needs to be destroyed.
  1161. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1162. frame();
  1163. m_dynVertexBufferAllocator.compact();
  1164. m_dynIndexBufferAllocator.compact();
  1165. BX_CHECK(m_vertexDeclHandle.getNumHandles() == uint16_t(m_declRef.m_vertexDeclMap.size() )
  1166. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1167. , m_vertexDeclHandle.getNumHandles()
  1168. , m_declRef.m_vertexDeclMap.size()
  1169. );
  1170. m_declRef.shutdown(m_vertexDeclHandle);
  1171. #if BGFX_CONFIG_MULTITHREADED
  1172. // Render thread shutdown sequence.
  1173. renderSemWait(); // Wait for previous frame.
  1174. gameSemPost(); // OK to set context to NULL.
  1175. // s_ctx is NULL here.
  1176. renderSemWait(); // In RenderFrame::Exiting state.
  1177. if (m_thread.isRunning() )
  1178. {
  1179. m_thread.shutdown();
  1180. }
  1181. m_render->destroy();
  1182. #endif // BGFX_CONFIG_MULTITHREADED
  1183. memset(&g_internalData, 0, sizeof(InternalData) );
  1184. s_ctx = NULL;
  1185. m_submit->destroy();
  1186. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1187. {
  1188. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1189. BX_MACRO_BLOCK_BEGIN \
  1190. BX_WARN(0 == _handleAlloc.getNumHandles() \
  1191. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  1192. , _handleAlloc.getNumHandles() \
  1193. , _handleAlloc.getMaxHandles() \
  1194. ); \
  1195. BX_MACRO_BLOCK_END
  1196. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  1197. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  1198. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  1199. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  1200. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  1201. CHECK_HANDLE_LEAK(m_shaderHandle);
  1202. CHECK_HANDLE_LEAK(m_programHandle);
  1203. CHECK_HANDLE_LEAK(m_textureHandle);
  1204. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  1205. CHECK_HANDLE_LEAK(m_uniformHandle);
  1206. CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
  1207. #undef CHECK_HANDLE_LEAK
  1208. }
  1209. }
  1210. void Context::freeDynamicBuffers()
  1211. {
  1212. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1213. {
  1214. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1215. }
  1216. m_numFreeDynamicIndexBufferHandles = 0;
  1217. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1218. {
  1219. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1220. }
  1221. m_numFreeDynamicVertexBufferHandles = 0;
  1222. }
  1223. void Context::freeAllHandles(Frame* _frame)
  1224. {
  1225. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  1226. {
  1227. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  1228. }
  1229. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  1230. {
  1231. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  1232. }
  1233. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  1234. {
  1235. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  1236. }
  1237. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  1238. {
  1239. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  1240. }
  1241. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  1242. {
  1243. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  1244. }
  1245. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  1246. {
  1247. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  1248. }
  1249. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  1250. {
  1251. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  1252. }
  1253. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  1254. {
  1255. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  1256. }
  1257. }
  1258. uint32_t Context::frame(bool _capture)
  1259. {
  1260. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  1261. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
  1262. {
  1263. m_occlusionQuerySet.clear();
  1264. }
  1265. m_submit->m_capture = _capture;
  1266. BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
  1267. // wait for render thread to finish
  1268. renderSemWait();
  1269. frameNoRenderWait();
  1270. return m_frames;
  1271. }
  1272. void Context::frameNoRenderWait()
  1273. {
  1274. swap();
  1275. // release render thread
  1276. gameSemPost();
  1277. }
  1278. void Context::swap()
  1279. {
  1280. freeDynamicBuffers();
  1281. m_submit->m_resolution = m_resolution;
  1282. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1283. m_submit->m_debug = m_debug;
  1284. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1285. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1286. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1287. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1288. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1289. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  1290. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1291. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1292. if (m_colorPaletteDirty > 0)
  1293. {
  1294. --m_colorPaletteDirty;
  1295. memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1296. }
  1297. m_submit->finish();
  1298. bx::xchg(m_render, m_submit);
  1299. memcpy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1300. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1301. || m_singleThreaded)
  1302. {
  1303. renderFrame();
  1304. }
  1305. m_frames++;
  1306. m_submit->start();
  1307. memset(m_seq, 0, sizeof(m_seq) );
  1308. freeAllHandles(m_submit);
  1309. m_submit->resetFreeHandles();
  1310. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1311. , m_resolution.m_width
  1312. , m_resolution.m_height
  1313. );
  1314. }
  1315. const char* Context::getName(UniformHandle _handle) const
  1316. {
  1317. for (UniformHashMap::const_iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it)
  1318. {
  1319. if (it->second.idx == _handle.idx)
  1320. {
  1321. return it->first.c_str();
  1322. }
  1323. }
  1324. return NULL;
  1325. }
  1326. bool Context::renderFrame()
  1327. {
  1328. BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
  1329. if (m_rendererInitialized
  1330. && !m_flipAfterRender)
  1331. {
  1332. m_renderCtx->flip(m_render->m_hmd);
  1333. }
  1334. gameSemWait();
  1335. rendererExecCommands(m_render->m_cmdPre);
  1336. if (m_rendererInitialized)
  1337. {
  1338. BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
  1339. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1340. }
  1341. rendererExecCommands(m_render->m_cmdPost);
  1342. renderSemPost();
  1343. if (m_rendererInitialized
  1344. && m_flipAfterRender)
  1345. {
  1346. m_renderCtx->flip(m_render->m_hmd);
  1347. }
  1348. return m_exit;
  1349. }
  1350. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1351. {
  1352. _uniformBuffer->reset(_begin);
  1353. while (_uniformBuffer->getPos() < _end)
  1354. {
  1355. uint32_t opcode = _uniformBuffer->read();
  1356. if (UniformType::End == opcode)
  1357. {
  1358. break;
  1359. }
  1360. UniformType::Enum type;
  1361. uint16_t loc;
  1362. uint16_t num;
  1363. uint16_t copy;
  1364. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1365. uint32_t size = g_uniformTypeSize[type]*num;
  1366. const char* data = _uniformBuffer->read(size);
  1367. if (UniformType::Count > type)
  1368. {
  1369. if (copy)
  1370. {
  1371. _renderCtx->updateUniform(loc, data, size);
  1372. }
  1373. else
  1374. {
  1375. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1376. }
  1377. }
  1378. else
  1379. {
  1380. _renderCtx->setMarker(data, size);
  1381. }
  1382. }
  1383. }
  1384. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1385. {
  1386. if (m_textureUpdateBatch.sort() )
  1387. {
  1388. const uint32_t pos = _cmdbuf.m_pos;
  1389. uint32_t currentKey = UINT32_MAX;
  1390. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1391. {
  1392. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1393. TextureHandle handle;
  1394. _cmdbuf.read(handle);
  1395. uint8_t side;
  1396. _cmdbuf.read(side);
  1397. uint8_t mip;
  1398. _cmdbuf.read(mip);
  1399. Rect rect;
  1400. _cmdbuf.read(rect);
  1401. uint16_t zz;
  1402. _cmdbuf.read(zz);
  1403. uint16_t depth;
  1404. _cmdbuf.read(depth);
  1405. uint16_t pitch;
  1406. _cmdbuf.read(pitch);
  1407. Memory* mem;
  1408. _cmdbuf.read(mem);
  1409. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1410. if (key != currentKey)
  1411. {
  1412. if (currentKey != UINT32_MAX)
  1413. {
  1414. m_renderCtx->updateTextureEnd();
  1415. }
  1416. currentKey = key;
  1417. m_renderCtx->updateTextureBegin(handle, side, mip);
  1418. }
  1419. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1420. release(mem);
  1421. }
  1422. if (currentKey != UINT32_MAX)
  1423. {
  1424. m_renderCtx->updateTextureEnd();
  1425. }
  1426. m_textureUpdateBatch.reset();
  1427. _cmdbuf.m_pos = pos;
  1428. }
  1429. }
  1430. typedef RendererContextI* (*RendererCreateFn)();
  1431. typedef void (*RendererDestroyFn)();
  1432. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1433. namespace _namespace \
  1434. { \
  1435. extern RendererContextI* rendererCreate(); \
  1436. extern void rendererDestroy(); \
  1437. }
  1438. BGFX_RENDERER_CONTEXT(noop);
  1439. BGFX_RENDERER_CONTEXT(d3d9);
  1440. BGFX_RENDERER_CONTEXT(d3d11);
  1441. BGFX_RENDERER_CONTEXT(d3d12);
  1442. BGFX_RENDERER_CONTEXT(mtl);
  1443. BGFX_RENDERER_CONTEXT(gl);
  1444. BGFX_RENDERER_CONTEXT(vk);
  1445. #undef BGFX_RENDERER_CONTEXT
  1446. struct RendererCreator
  1447. {
  1448. RendererCreateFn createFn;
  1449. RendererDestroyFn destroyFn;
  1450. const char* name;
  1451. bool supported;
  1452. };
  1453. static RendererCreator s_rendererCreator[] =
  1454. {
  1455. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1456. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1457. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1458. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1459. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1460. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1461. #else
  1462. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1463. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1464. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1465. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1466. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1467. };
  1468. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1469. static RendererDestroyFn s_rendererDestroyFn;
  1470. struct Condition
  1471. {
  1472. enum Enum
  1473. {
  1474. LessEqual,
  1475. GreaterEqual,
  1476. };
  1477. };
  1478. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1479. {
  1480. #if BX_PLATFORM_WINDOWS
  1481. static const uint8_t s_condition[] =
  1482. {
  1483. VER_LESS_EQUAL,
  1484. VER_GREATER_EQUAL,
  1485. };
  1486. OSVERSIONINFOEXA ovi;
  1487. memset(&ovi, 0, sizeof(ovi) );
  1488. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1489. // _WIN32_WINNT_WINBLUE 0x0603
  1490. // _WIN32_WINNT_WIN8 0x0602
  1491. // _WIN32_WINNT_WIN7 0x0601
  1492. // _WIN32_WINNT_VISTA 0x0600
  1493. ovi.dwMajorVersion = HIBYTE(_version);
  1494. ovi.dwMinorVersion = LOBYTE(_version);
  1495. DWORDLONG cond = 0;
  1496. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1497. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1498. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1499. #else
  1500. BX_UNUSED(_op, _version);
  1501. return false;
  1502. #endif // BX_PLATFORM_WINDOWS
  1503. }
  1504. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  1505. {
  1506. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  1507. }
  1508. RendererContextI* rendererCreate(RendererType::Enum _type)
  1509. {
  1510. int32_t scores[RendererType::Count];
  1511. uint32_t numScores = 0;
  1512. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  1513. {
  1514. RendererType::Enum renderer = RendererType::Enum(ii);
  1515. if (s_rendererCreator[ii].supported)
  1516. {
  1517. int32_t score = 0;
  1518. if (_type == renderer)
  1519. {
  1520. score += 1000;
  1521. }
  1522. score += RendererType::Null != renderer ? 1 : 0;
  1523. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1524. {
  1525. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1526. {
  1527. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1528. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  1529. }
  1530. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1531. {
  1532. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1533. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  1534. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1535. }
  1536. else
  1537. {
  1538. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1539. }
  1540. }
  1541. else if (BX_ENABLED(0
  1542. || BX_PLATFORM_ANDROID
  1543. || BX_PLATFORM_EMSCRIPTEN
  1544. || BX_PLATFORM_IOS
  1545. || BX_PLATFORM_NACL
  1546. || BX_PLATFORM_RPI
  1547. ) )
  1548. {
  1549. score += RendererType::OpenGLES == renderer ? 20 : 0;
  1550. }
  1551. else if (BX_ENABLED(0
  1552. || BX_PLATFORM_XBOXONE
  1553. || BX_PLATFORM_WINRT
  1554. ) )
  1555. {
  1556. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1557. }
  1558. scores[numScores++] = (score<<8) | uint8_t(renderer);
  1559. }
  1560. }
  1561. qsort(scores, numScores, sizeof(int32_t), compareDescending);
  1562. RendererContextI* renderCtx = NULL;
  1563. for (uint32_t ii = 0; ii < numScores; ++ii)
  1564. {
  1565. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  1566. renderCtx = s_rendererCreator[renderer].createFn();
  1567. if (NULL != renderCtx)
  1568. {
  1569. s_rendererDestroyFn = s_rendererCreator[renderer].destroyFn;
  1570. break;
  1571. }
  1572. s_rendererCreator[renderer].supported = false;
  1573. }
  1574. return renderCtx;
  1575. }
  1576. void rendererDestroy()
  1577. {
  1578. s_rendererDestroyFn();
  1579. }
  1580. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1581. {
  1582. _cmdbuf.reset();
  1583. bool end = false;
  1584. if (NULL == m_renderCtx)
  1585. {
  1586. uint8_t command;
  1587. _cmdbuf.read(command);
  1588. switch (command)
  1589. {
  1590. case CommandBuffer::RendererShutdownEnd:
  1591. m_exit = true;
  1592. return;
  1593. case CommandBuffer::End:
  1594. return;
  1595. default:
  1596. {
  1597. BX_CHECK(CommandBuffer::RendererInit == command
  1598. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1599. , command
  1600. );
  1601. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1602. RendererType::Enum type;
  1603. _cmdbuf.read(type);
  1604. m_renderCtx = rendererCreate(type);
  1605. m_rendererInitialized = NULL != m_renderCtx;
  1606. if (!m_rendererInitialized)
  1607. {
  1608. _cmdbuf.read(command);
  1609. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1610. , command
  1611. );
  1612. return;
  1613. }
  1614. }
  1615. break;
  1616. }
  1617. }
  1618. do
  1619. {
  1620. uint8_t command;
  1621. _cmdbuf.read(command);
  1622. switch (command)
  1623. {
  1624. case CommandBuffer::RendererShutdownBegin:
  1625. {
  1626. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1627. m_rendererInitialized = false;
  1628. }
  1629. break;
  1630. case CommandBuffer::RendererShutdownEnd:
  1631. {
  1632. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1633. rendererDestroy();
  1634. m_renderCtx = NULL;
  1635. m_exit = true;
  1636. }
  1637. // fall through
  1638. case CommandBuffer::End:
  1639. end = true;
  1640. break;
  1641. case CommandBuffer::CreateIndexBuffer:
  1642. {
  1643. IndexBufferHandle handle;
  1644. _cmdbuf.read(handle);
  1645. Memory* mem;
  1646. _cmdbuf.read(mem);
  1647. uint16_t flags;
  1648. _cmdbuf.read(flags);
  1649. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1650. release(mem);
  1651. }
  1652. break;
  1653. case CommandBuffer::DestroyIndexBuffer:
  1654. {
  1655. IndexBufferHandle handle;
  1656. _cmdbuf.read(handle);
  1657. m_renderCtx->destroyIndexBuffer(handle);
  1658. }
  1659. break;
  1660. case CommandBuffer::CreateVertexDecl:
  1661. {
  1662. VertexDeclHandle handle;
  1663. _cmdbuf.read(handle);
  1664. VertexDecl decl;
  1665. _cmdbuf.read(decl);
  1666. m_renderCtx->createVertexDecl(handle, decl);
  1667. }
  1668. break;
  1669. case CommandBuffer::DestroyVertexDecl:
  1670. {
  1671. VertexDeclHandle handle;
  1672. _cmdbuf.read(handle);
  1673. m_renderCtx->destroyVertexDecl(handle);
  1674. }
  1675. break;
  1676. case CommandBuffer::CreateVertexBuffer:
  1677. {
  1678. VertexBufferHandle handle;
  1679. _cmdbuf.read(handle);
  1680. Memory* mem;
  1681. _cmdbuf.read(mem);
  1682. VertexDeclHandle declHandle;
  1683. _cmdbuf.read(declHandle);
  1684. uint16_t flags;
  1685. _cmdbuf.read(flags);
  1686. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1687. release(mem);
  1688. }
  1689. break;
  1690. case CommandBuffer::DestroyVertexBuffer:
  1691. {
  1692. VertexBufferHandle handle;
  1693. _cmdbuf.read(handle);
  1694. m_renderCtx->destroyVertexBuffer(handle);
  1695. }
  1696. break;
  1697. case CommandBuffer::CreateDynamicIndexBuffer:
  1698. {
  1699. IndexBufferHandle handle;
  1700. _cmdbuf.read(handle);
  1701. uint32_t size;
  1702. _cmdbuf.read(size);
  1703. uint16_t flags;
  1704. _cmdbuf.read(flags);
  1705. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1706. }
  1707. break;
  1708. case CommandBuffer::UpdateDynamicIndexBuffer:
  1709. {
  1710. IndexBufferHandle handle;
  1711. _cmdbuf.read(handle);
  1712. uint32_t offset;
  1713. _cmdbuf.read(offset);
  1714. uint32_t size;
  1715. _cmdbuf.read(size);
  1716. Memory* mem;
  1717. _cmdbuf.read(mem);
  1718. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1719. release(mem);
  1720. }
  1721. break;
  1722. case CommandBuffer::DestroyDynamicIndexBuffer:
  1723. {
  1724. IndexBufferHandle handle;
  1725. _cmdbuf.read(handle);
  1726. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1727. }
  1728. break;
  1729. case CommandBuffer::CreateDynamicVertexBuffer:
  1730. {
  1731. VertexBufferHandle handle;
  1732. _cmdbuf.read(handle);
  1733. uint32_t size;
  1734. _cmdbuf.read(size);
  1735. uint16_t flags;
  1736. _cmdbuf.read(flags);
  1737. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1738. }
  1739. break;
  1740. case CommandBuffer::UpdateDynamicVertexBuffer:
  1741. {
  1742. VertexBufferHandle handle;
  1743. _cmdbuf.read(handle);
  1744. uint32_t offset;
  1745. _cmdbuf.read(offset);
  1746. uint32_t size;
  1747. _cmdbuf.read(size);
  1748. Memory* mem;
  1749. _cmdbuf.read(mem);
  1750. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1751. release(mem);
  1752. }
  1753. break;
  1754. case CommandBuffer::DestroyDynamicVertexBuffer:
  1755. {
  1756. VertexBufferHandle handle;
  1757. _cmdbuf.read(handle);
  1758. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1759. }
  1760. break;
  1761. case CommandBuffer::CreateShader:
  1762. {
  1763. ShaderHandle handle;
  1764. _cmdbuf.read(handle);
  1765. Memory* mem;
  1766. _cmdbuf.read(mem);
  1767. m_renderCtx->createShader(handle, mem);
  1768. release(mem);
  1769. }
  1770. break;
  1771. case CommandBuffer::DestroyShader:
  1772. {
  1773. ShaderHandle handle;
  1774. _cmdbuf.read(handle);
  1775. m_renderCtx->destroyShader(handle);
  1776. }
  1777. break;
  1778. case CommandBuffer::CreateProgram:
  1779. {
  1780. ProgramHandle handle;
  1781. _cmdbuf.read(handle);
  1782. ShaderHandle vsh;
  1783. _cmdbuf.read(vsh);
  1784. ShaderHandle fsh;
  1785. _cmdbuf.read(fsh);
  1786. m_renderCtx->createProgram(handle, vsh, fsh);
  1787. }
  1788. break;
  1789. case CommandBuffer::DestroyProgram:
  1790. {
  1791. ProgramHandle handle;
  1792. _cmdbuf.read(handle);
  1793. m_renderCtx->destroyProgram(handle);
  1794. }
  1795. break;
  1796. case CommandBuffer::CreateTexture:
  1797. {
  1798. TextureHandle handle;
  1799. _cmdbuf.read(handle);
  1800. Memory* mem;
  1801. _cmdbuf.read(mem);
  1802. uint32_t flags;
  1803. _cmdbuf.read(flags);
  1804. uint8_t skip;
  1805. _cmdbuf.read(skip);
  1806. m_renderCtx->createTexture(handle, mem, flags, skip);
  1807. bx::MemoryReader reader(mem->data, mem->size);
  1808. uint32_t magic;
  1809. bx::read(&reader, magic);
  1810. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1811. {
  1812. TextureCreate tc;
  1813. bx::read(&reader, tc);
  1814. if (NULL != tc.m_mem)
  1815. {
  1816. release(tc.m_mem);
  1817. }
  1818. }
  1819. release(mem);
  1820. }
  1821. break;
  1822. case CommandBuffer::UpdateTexture:
  1823. {
  1824. if (m_textureUpdateBatch.isFull() )
  1825. {
  1826. flushTextureUpdateBatch(_cmdbuf);
  1827. }
  1828. uint32_t value = _cmdbuf.m_pos;
  1829. TextureHandle handle;
  1830. _cmdbuf.read(handle);
  1831. uint8_t side;
  1832. _cmdbuf.read(side);
  1833. uint8_t mip;
  1834. _cmdbuf.read(mip);
  1835. _cmdbuf.skip<Rect>();
  1836. _cmdbuf.skip<uint16_t>();
  1837. _cmdbuf.skip<uint16_t>();
  1838. _cmdbuf.skip<uint16_t>();
  1839. _cmdbuf.skip<Memory*>();
  1840. uint32_t key = (handle.idx<<16)
  1841. | (side<<8)
  1842. | mip
  1843. ;
  1844. m_textureUpdateBatch.add(key, value);
  1845. }
  1846. break;
  1847. case CommandBuffer::ReadTexture:
  1848. {
  1849. TextureHandle handle;
  1850. _cmdbuf.read(handle);
  1851. void* data;
  1852. _cmdbuf.read(data);
  1853. m_renderCtx->readTexture(handle, data);
  1854. }
  1855. break;
  1856. case CommandBuffer::ResizeTexture:
  1857. {
  1858. TextureHandle handle;
  1859. _cmdbuf.read(handle);
  1860. uint16_t width;
  1861. _cmdbuf.read(width);
  1862. uint16_t height;
  1863. _cmdbuf.read(height);
  1864. uint8_t numMips;
  1865. _cmdbuf.read(numMips);
  1866. m_renderCtx->resizeTexture(handle, width, height, numMips);
  1867. }
  1868. break;
  1869. case CommandBuffer::DestroyTexture:
  1870. {
  1871. TextureHandle handle;
  1872. _cmdbuf.read(handle);
  1873. m_renderCtx->destroyTexture(handle);
  1874. }
  1875. break;
  1876. case CommandBuffer::CreateFrameBuffer:
  1877. {
  1878. FrameBufferHandle handle;
  1879. _cmdbuf.read(handle);
  1880. bool window;
  1881. _cmdbuf.read(window);
  1882. if (window)
  1883. {
  1884. void* nwh;
  1885. _cmdbuf.read(nwh);
  1886. uint16_t width;
  1887. _cmdbuf.read(width);
  1888. uint16_t height;
  1889. _cmdbuf.read(height);
  1890. TextureFormat::Enum depthFormat;
  1891. _cmdbuf.read(depthFormat);
  1892. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1893. }
  1894. else
  1895. {
  1896. uint8_t num;
  1897. _cmdbuf.read(num);
  1898. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1899. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  1900. m_renderCtx->createFrameBuffer(handle, num, attachment);
  1901. }
  1902. }
  1903. break;
  1904. case CommandBuffer::DestroyFrameBuffer:
  1905. {
  1906. FrameBufferHandle handle;
  1907. _cmdbuf.read(handle);
  1908. m_renderCtx->destroyFrameBuffer(handle);
  1909. }
  1910. break;
  1911. case CommandBuffer::CreateUniform:
  1912. {
  1913. UniformHandle handle;
  1914. _cmdbuf.read(handle);
  1915. UniformType::Enum type;
  1916. _cmdbuf.read(type);
  1917. uint16_t num;
  1918. _cmdbuf.read(num);
  1919. uint8_t len;
  1920. _cmdbuf.read(len);
  1921. const char* name = (const char*)_cmdbuf.skip(len);
  1922. m_renderCtx->createUniform(handle, type, num, name);
  1923. }
  1924. break;
  1925. case CommandBuffer::DestroyUniform:
  1926. {
  1927. UniformHandle handle;
  1928. _cmdbuf.read(handle);
  1929. m_renderCtx->destroyUniform(handle);
  1930. }
  1931. break;
  1932. case CommandBuffer::SaveScreenShot:
  1933. {
  1934. uint16_t len;
  1935. _cmdbuf.read(len);
  1936. const char* filePath = (const char*)_cmdbuf.skip(len);
  1937. m_renderCtx->saveScreenShot(filePath);
  1938. }
  1939. break;
  1940. case CommandBuffer::UpdateViewName:
  1941. {
  1942. uint8_t id;
  1943. _cmdbuf.read(id);
  1944. uint16_t len;
  1945. _cmdbuf.read(len);
  1946. const char* name = (const char*)_cmdbuf.skip(len);
  1947. m_renderCtx->updateViewName(id, name);
  1948. }
  1949. break;
  1950. default:
  1951. BX_CHECK(false, "Invalid command: %d", command);
  1952. break;
  1953. }
  1954. } while (!end);
  1955. flushTextureUpdateBatch(_cmdbuf);
  1956. }
  1957. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  1958. {
  1959. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  1960. }
  1961. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1962. {
  1963. uint8_t num = 0;
  1964. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1965. {
  1966. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  1967. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1968. {
  1969. continue;
  1970. }
  1971. if (s_rendererCreator[ii].supported)
  1972. {
  1973. _enum[num++] = RendererType::Enum(ii);
  1974. }
  1975. }
  1976. return num;
  1977. }
  1978. const char* getRendererName(RendererType::Enum _type)
  1979. {
  1980. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1981. return s_rendererCreator[_type].name;
  1982. }
  1983. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  1984. {
  1985. if (NULL != s_ctx)
  1986. {
  1987. BX_TRACE("bgfx is already initialized.");
  1988. return false;
  1989. }
  1990. struct ErrorState
  1991. {
  1992. enum Enum
  1993. {
  1994. Default,
  1995. ContextAllocated,
  1996. };
  1997. };
  1998. ErrorState::Enum errorState = ErrorState::Default;
  1999. if (NULL != _allocator)
  2000. {
  2001. g_allocator = _allocator;
  2002. }
  2003. else
  2004. {
  2005. bx::CrtAllocator allocator;
  2006. g_allocator =
  2007. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2008. }
  2009. if (NULL != _callback)
  2010. {
  2011. g_callback = _callback;
  2012. }
  2013. else
  2014. {
  2015. g_callback =
  2016. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2017. }
  2018. if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL)
  2019. && NULL == g_platformData.ndt
  2020. && NULL == g_platformData.nwh
  2021. && NULL == g_platformData.context
  2022. && NULL == g_platformData.backBuffer
  2023. && NULL == g_platformData.backBufferDS)
  2024. {
  2025. BX_TRACE("bgfx platform data like window handle or backbuffer must be set.");
  2026. goto error;
  2027. }
  2028. memset(&g_caps, 0, sizeof(g_caps) );
  2029. g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2030. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2031. g_caps.maxFBAttachments = 1;
  2032. g_caps.vendorId = _vendorId;
  2033. g_caps.deviceId = _deviceId;
  2034. BX_TRACE("Init...");
  2035. errorState = ErrorState::ContextAllocated;
  2036. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  2037. if (s_ctx->init(_type) )
  2038. {
  2039. BX_TRACE("Init complete.");
  2040. return true;
  2041. }
  2042. error:
  2043. BX_TRACE("Init failed.");
  2044. switch (errorState)
  2045. {
  2046. case ErrorState::ContextAllocated:
  2047. BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
  2048. s_ctx = NULL;
  2049. case ErrorState::Default:
  2050. if (NULL != s_callbackStub)
  2051. {
  2052. BX_DELETE(g_allocator, s_callbackStub);
  2053. s_callbackStub = NULL;
  2054. }
  2055. if (NULL != s_allocatorStub)
  2056. {
  2057. bx::CrtAllocator allocator;
  2058. BX_DELETE(&allocator, s_allocatorStub);
  2059. s_allocatorStub = NULL;
  2060. }
  2061. s_threadIndex = 0;
  2062. g_callback = NULL;
  2063. g_allocator = NULL;
  2064. break;
  2065. }
  2066. return false;
  2067. }
  2068. void shutdown()
  2069. {
  2070. BX_TRACE("Shutdown...");
  2071. BGFX_CHECK_MAIN_THREAD();
  2072. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2073. ctx->shutdown();
  2074. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2075. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2076. BX_TRACE("Shutdown complete.");
  2077. if (NULL != s_allocatorStub)
  2078. {
  2079. s_allocatorStub->checkLeaks();
  2080. }
  2081. if (NULL != s_callbackStub)
  2082. {
  2083. BX_DELETE(g_allocator, s_callbackStub);
  2084. s_callbackStub = NULL;
  2085. }
  2086. if (NULL != s_allocatorStub)
  2087. {
  2088. bx::CrtAllocator allocator;
  2089. BX_DELETE(&allocator, s_allocatorStub);
  2090. s_allocatorStub = NULL;
  2091. }
  2092. s_threadIndex = 0;
  2093. g_callback = NULL;
  2094. g_allocator = NULL;
  2095. }
  2096. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2097. {
  2098. BGFX_CHECK_MAIN_THREAD();
  2099. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2100. s_ctx->reset(_width, _height, _flags);
  2101. }
  2102. uint32_t frame(bool _capture)
  2103. {
  2104. BGFX_CHECK_MAIN_THREAD();
  2105. return s_ctx->frame(_capture);
  2106. }
  2107. const Caps* getCaps()
  2108. {
  2109. return &g_caps;
  2110. }
  2111. const HMD* getHMD()
  2112. {
  2113. return s_ctx->getHMD();
  2114. }
  2115. const Stats* getStats()
  2116. {
  2117. return s_ctx->getPerfStats();
  2118. }
  2119. RendererType::Enum getRendererType()
  2120. {
  2121. return g_caps.rendererType;
  2122. }
  2123. const Memory* alloc(uint32_t _size)
  2124. {
  2125. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2126. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2127. mem->size = _size;
  2128. mem->data = (uint8_t*)mem + sizeof(Memory);
  2129. return mem;
  2130. }
  2131. const Memory* copy(const void* _data, uint32_t _size)
  2132. {
  2133. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2134. const Memory* mem = alloc(_size);
  2135. memcpy(mem->data, _data, _size);
  2136. return mem;
  2137. }
  2138. struct MemoryRef
  2139. {
  2140. Memory mem;
  2141. ReleaseFn releaseFn;
  2142. void* userData;
  2143. };
  2144. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2145. {
  2146. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2147. memRef->mem.size = _size;
  2148. memRef->mem.data = (uint8_t*)_data;
  2149. memRef->releaseFn = _releaseFn;
  2150. memRef->userData = _userData;
  2151. return &memRef->mem;
  2152. }
  2153. bool isMemoryRef(const Memory* _mem)
  2154. {
  2155. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2156. }
  2157. void release(const Memory* _mem)
  2158. {
  2159. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2160. Memory* mem = const_cast<Memory*>(_mem);
  2161. if (isMemoryRef(mem) )
  2162. {
  2163. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2164. if (NULL != memRef->releaseFn)
  2165. {
  2166. memRef->releaseFn(mem->data, memRef->userData);
  2167. }
  2168. }
  2169. BX_FREE(g_allocator, mem);
  2170. }
  2171. void setDebug(uint32_t _debug)
  2172. {
  2173. BGFX_CHECK_MAIN_THREAD();
  2174. s_ctx->setDebug(_debug);
  2175. }
  2176. void dbgTextClear(uint8_t _attr, bool _small)
  2177. {
  2178. BGFX_CHECK_MAIN_THREAD();
  2179. s_ctx->dbgTextClear(_attr, _small);
  2180. }
  2181. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2182. {
  2183. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2184. }
  2185. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2186. {
  2187. BGFX_CHECK_MAIN_THREAD();
  2188. va_list argList;
  2189. va_start(argList, _format);
  2190. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2191. va_end(argList);
  2192. }
  2193. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2194. {
  2195. BGFX_CHECK_MAIN_THREAD();
  2196. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2197. }
  2198. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2199. {
  2200. BGFX_CHECK_MAIN_THREAD();
  2201. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2202. return s_ctx->createIndexBuffer(_mem, _flags);
  2203. }
  2204. void destroyIndexBuffer(IndexBufferHandle _handle)
  2205. {
  2206. BGFX_CHECK_MAIN_THREAD();
  2207. s_ctx->destroyIndexBuffer(_handle);
  2208. }
  2209. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2210. {
  2211. BGFX_CHECK_MAIN_THREAD();
  2212. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2213. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2214. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2215. }
  2216. void destroyVertexBuffer(VertexBufferHandle _handle)
  2217. {
  2218. BGFX_CHECK_MAIN_THREAD();
  2219. s_ctx->destroyVertexBuffer(_handle);
  2220. }
  2221. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2222. {
  2223. BGFX_CHECK_MAIN_THREAD();
  2224. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2225. }
  2226. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2227. {
  2228. BGFX_CHECK_MAIN_THREAD();
  2229. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2230. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2231. }
  2232. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2233. {
  2234. BGFX_CHECK_MAIN_THREAD();
  2235. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2236. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2237. }
  2238. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  2239. {
  2240. BGFX_CHECK_MAIN_THREAD();
  2241. s_ctx->destroyDynamicIndexBuffer(_handle);
  2242. }
  2243. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2244. {
  2245. BGFX_CHECK_MAIN_THREAD();
  2246. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2247. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2248. }
  2249. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2250. {
  2251. BGFX_CHECK_MAIN_THREAD();
  2252. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2253. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2254. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2255. }
  2256. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2257. {
  2258. BGFX_CHECK_MAIN_THREAD();
  2259. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2260. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2261. }
  2262. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  2263. {
  2264. BGFX_CHECK_MAIN_THREAD();
  2265. s_ctx->destroyDynamicVertexBuffer(_handle);
  2266. }
  2267. bool checkAvailTransientIndexBuffer(uint32_t _num)
  2268. {
  2269. BGFX_CHECK_MAIN_THREAD();
  2270. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2271. return s_ctx->checkAvailTransientIndexBuffer(_num);
  2272. }
  2273. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2274. {
  2275. BGFX_CHECK_MAIN_THREAD();
  2276. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2277. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2278. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  2279. }
  2280. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2281. {
  2282. BGFX_CHECK_MAIN_THREAD();
  2283. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2284. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  2285. }
  2286. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  2287. {
  2288. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2289. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  2290. && checkAvailTransientIndexBuffer(_numIndices)
  2291. ;
  2292. }
  2293. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2294. {
  2295. BGFX_CHECK_MAIN_THREAD();
  2296. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2297. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2298. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2299. BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2300. , _num
  2301. , _tib->size/2
  2302. );
  2303. }
  2304. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2305. {
  2306. BGFX_CHECK_MAIN_THREAD();
  2307. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2308. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2309. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2310. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2311. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2312. BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2313. , _num
  2314. , _tvb->size / _decl.m_stride
  2315. );
  2316. }
  2317. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2318. {
  2319. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  2320. {
  2321. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2322. allocTransientIndexBuffer(_tib, _numIndices);
  2323. return true;
  2324. }
  2325. return false;
  2326. }
  2327. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2328. {
  2329. BGFX_CHECK_MAIN_THREAD();
  2330. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2331. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2332. const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
  2333. BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2334. , _num
  2335. , idb->size / _stride
  2336. );
  2337. return idb;
  2338. }
  2339. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2340. {
  2341. BGFX_CHECK_MAIN_THREAD();
  2342. return s_ctx->createIndirectBuffer(_num);
  2343. }
  2344. void destroyIndirectBuffer(IndirectBufferHandle _handle)
  2345. {
  2346. BGFX_CHECK_MAIN_THREAD();
  2347. s_ctx->destroyIndirectBuffer(_handle);
  2348. }
  2349. ShaderHandle createShader(const Memory* _mem)
  2350. {
  2351. BGFX_CHECK_MAIN_THREAD();
  2352. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2353. return s_ctx->createShader(_mem);
  2354. }
  2355. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2356. {
  2357. BGFX_CHECK_MAIN_THREAD();
  2358. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2359. }
  2360. void destroyShader(ShaderHandle _handle)
  2361. {
  2362. BGFX_CHECK_MAIN_THREAD();
  2363. s_ctx->destroyShader(_handle);
  2364. }
  2365. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2366. {
  2367. BGFX_CHECK_MAIN_THREAD();
  2368. if (!isValid(_fsh) )
  2369. {
  2370. return createProgram(_vsh, _destroyShaders);
  2371. }
  2372. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2373. }
  2374. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2375. {
  2376. BGFX_CHECK_MAIN_THREAD();
  2377. return s_ctx->createProgram(_csh, _destroyShader);
  2378. }
  2379. void destroyProgram(ProgramHandle _handle)
  2380. {
  2381. BGFX_CHECK_MAIN_THREAD();
  2382. s_ctx->destroyProgram(_handle);
  2383. }
  2384. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
  2385. {
  2386. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  2387. const uint8_t bpp = blockInfo.bitsPerPixel;
  2388. const uint16_t blockWidth = blockInfo.blockWidth;
  2389. const uint16_t blockHeight = blockInfo.blockHeight;
  2390. const uint16_t minBlockX = blockInfo.minBlockX;
  2391. const uint16_t minBlockY = blockInfo.minBlockY;
  2392. _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  2393. _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  2394. _depth = bx::uint16_max(1, _depth);
  2395. _numMips = uint8_t(bx::uint16_max(1, _numMips) );
  2396. uint32_t width = _width;
  2397. uint32_t height = _height;
  2398. uint32_t depth = _depth;
  2399. uint32_t sides = _cubeMap ? 6 : 1;
  2400. uint32_t size = 0;
  2401. for (uint32_t lod = 0; lod < _numMips; ++lod)
  2402. {
  2403. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  2404. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  2405. depth = bx::uint32_max(1, depth);
  2406. size += width*height*depth*bpp/8 * sides;
  2407. width >>= 1;
  2408. height >>= 1;
  2409. depth >>= 1;
  2410. }
  2411. _info.format = _format;
  2412. _info.width = _width;
  2413. _info.height = _height;
  2414. _info.depth = _depth;
  2415. _info.numMips = _numMips;
  2416. _info.cubeMap = _cubeMap;
  2417. _info.storageSize = size;
  2418. _info.bitsPerPixel = bpp;
  2419. }
  2420. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2421. {
  2422. BGFX_CHECK_MAIN_THREAD();
  2423. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2424. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2425. }
  2426. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2427. {
  2428. switch (_ratio)
  2429. {
  2430. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2431. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2432. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2433. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2434. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2435. default:
  2436. break;
  2437. }
  2438. _width = bx::uint16_max(1, _width);
  2439. _height = bx::uint16_max(1, _height);
  2440. }
  2441. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2442. {
  2443. BGFX_CHECK_MAIN_THREAD();
  2444. BX_CHECK(0 == (_flags & BGFX_TEXTURE_RT_MASK) || 0 == (_flags & BGFX_TEXTURE_READ_BACK)
  2445. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  2446. );
  2447. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_2D|BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB) )
  2448. , "Format %s is not supported for 2D texture. Use bgfx::getCaps to check available texture formats."
  2449. , getName(_format)
  2450. );
  2451. if (BackbufferRatio::Count != _ratio)
  2452. {
  2453. _width = uint16_t(s_ctx->m_resolution.m_width);
  2454. _height = uint16_t(s_ctx->m_resolution.m_height);
  2455. getTextureSizeFromRatio(_ratio, _width, _height);
  2456. }
  2457. _numMips = calcNumMips(_numMips, _width, _height);
  2458. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2459. && NULL != _mem)
  2460. {
  2461. TextureInfo ti;
  2462. calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
  2463. BX_CHECK(ti.storageSize == _mem->size
  2464. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2465. , ti.storageSize
  2466. , _mem->size
  2467. );
  2468. }
  2469. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2470. const Memory* mem = alloc(size);
  2471. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2472. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2473. bx::write(&writer, magic);
  2474. TextureCreate tc;
  2475. tc.m_width = _width;
  2476. tc.m_height = _height;
  2477. tc.m_sides = 0;
  2478. tc.m_depth = 0;
  2479. tc.m_numMips = _numMips;
  2480. tc.m_format = _format;
  2481. tc.m_cubeMap = false;
  2482. tc.m_mem = _mem;
  2483. bx::write(&writer, tc);
  2484. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2485. }
  2486. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2487. {
  2488. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2489. return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
  2490. }
  2491. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  2492. {
  2493. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2494. return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
  2495. }
  2496. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2497. {
  2498. BGFX_CHECK_MAIN_THREAD();
  2499. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2500. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_3D|BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB) )
  2501. , "Format %s is not supported for 3D texture. Use bgfx::getCaps to check available texture formats."
  2502. , getName(_format)
  2503. );
  2504. _numMips = calcNumMips(_numMips, _width, _height, _depth);
  2505. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2506. && NULL != _mem)
  2507. {
  2508. TextureInfo ti;
  2509. calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
  2510. BX_CHECK(ti.storageSize == _mem->size
  2511. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2512. , ti.storageSize
  2513. , _mem->size
  2514. );
  2515. }
  2516. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2517. const Memory* mem = alloc(size);
  2518. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2519. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2520. bx::write(&writer, magic);
  2521. TextureCreate tc;
  2522. tc.m_width = _width;
  2523. tc.m_height = _height;
  2524. tc.m_sides = 0;
  2525. tc.m_depth = _depth;
  2526. tc.m_numMips = _numMips;
  2527. tc.m_format = _format;
  2528. tc.m_cubeMap = false;
  2529. tc.m_mem = _mem;
  2530. bx::write(&writer, tc);
  2531. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2532. }
  2533. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2534. {
  2535. BGFX_CHECK_MAIN_THREAD();
  2536. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_CUBE|BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB) )
  2537. , "Format %s is not supported for cube texture. Use bgfx::getCaps to check available texture formats."
  2538. , getName(_format)
  2539. );
  2540. _numMips = calcNumMips(_numMips, _size, _size);
  2541. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2542. && NULL != _mem)
  2543. {
  2544. TextureInfo ti;
  2545. calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
  2546. BX_CHECK(ti.storageSize == _mem->size
  2547. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2548. , ti.storageSize
  2549. , _mem->size
  2550. );
  2551. }
  2552. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2553. const Memory* mem = alloc(size);
  2554. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2555. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2556. bx::write(&writer, magic);
  2557. TextureCreate tc;
  2558. tc.m_width = _size;
  2559. tc.m_height = _size;
  2560. tc.m_sides = 6;
  2561. tc.m_depth = 0;
  2562. tc.m_numMips = _numMips;
  2563. tc.m_format = _format;
  2564. tc.m_cubeMap = true;
  2565. tc.m_mem = _mem;
  2566. bx::write(&writer, tc);
  2567. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2568. }
  2569. void destroyTexture(TextureHandle _handle)
  2570. {
  2571. BGFX_CHECK_MAIN_THREAD();
  2572. s_ctx->destroyTexture(_handle);
  2573. }
  2574. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2575. {
  2576. BGFX_CHECK_MAIN_THREAD();
  2577. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2578. if (_width == 0
  2579. || _height == 0)
  2580. {
  2581. release(_mem);
  2582. }
  2583. else
  2584. {
  2585. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2586. }
  2587. }
  2588. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2589. {
  2590. BGFX_CHECK_MAIN_THREAD();
  2591. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2592. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2593. if (0 == _width
  2594. || 0 == _height
  2595. || 0 == _depth)
  2596. {
  2597. release(_mem);
  2598. }
  2599. else
  2600. {
  2601. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2602. }
  2603. }
  2604. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2605. {
  2606. BGFX_CHECK_MAIN_THREAD();
  2607. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2608. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2609. if (0 == _width
  2610. || 0 == _height)
  2611. {
  2612. release(_mem);
  2613. }
  2614. else
  2615. {
  2616. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2617. }
  2618. }
  2619. uint32_t readTexture(TextureHandle _handle, void* _data)
  2620. {
  2621. BGFX_CHECK_MAIN_THREAD();
  2622. BX_CHECK(NULL != _data, "_data can't be NULL");
  2623. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2624. return s_ctx->readTexture(_handle, _data);
  2625. }
  2626. uint32_t readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data)
  2627. {
  2628. BGFX_CHECK_MAIN_THREAD();
  2629. BX_CHECK(NULL != _data, "_data can't be NULL");
  2630. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2631. return s_ctx->readTexture(_handle, _attachment, _data);
  2632. }
  2633. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2634. {
  2635. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2636. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2637. return createFrameBuffer(1, &th, true);
  2638. }
  2639. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2640. {
  2641. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2642. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2643. TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
  2644. return createFrameBuffer(1, &th, true);
  2645. }
  2646. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  2647. {
  2648. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2649. for (uint8_t ii = 0; ii < _num; ++ii)
  2650. {
  2651. Attachment& at = attachment[ii];
  2652. at.handle = _handles[ii];
  2653. at.mip = 0;
  2654. at.layer = 0;
  2655. }
  2656. return createFrameBuffer(_num, attachment, _destroyTextures);
  2657. }
  2658. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  2659. {
  2660. BGFX_CHECK_MAIN_THREAD();
  2661. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2662. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2663. , _num
  2664. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2665. );
  2666. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  2667. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  2668. }
  2669. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2670. {
  2671. BGFX_CHECK_MAIN_THREAD();
  2672. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2673. }
  2674. void destroyFrameBuffer(FrameBufferHandle _handle)
  2675. {
  2676. BGFX_CHECK_MAIN_THREAD();
  2677. s_ctx->destroyFrameBuffer(_handle);
  2678. }
  2679. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2680. {
  2681. BGFX_CHECK_MAIN_THREAD();
  2682. return s_ctx->createUniform(_name, _type, _num);
  2683. }
  2684. void destroyUniform(UniformHandle _handle)
  2685. {
  2686. BGFX_CHECK_MAIN_THREAD();
  2687. s_ctx->destroyUniform(_handle);
  2688. }
  2689. OcclusionQueryHandle createOcclusionQuery()
  2690. {
  2691. BGFX_CHECK_MAIN_THREAD();
  2692. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2693. return s_ctx->createOcclusionQuery();
  2694. }
  2695. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle)
  2696. {
  2697. BGFX_CHECK_MAIN_THREAD();
  2698. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2699. return s_ctx->getResult(_handle);
  2700. }
  2701. void destroyOcclusionQuery(OcclusionQueryHandle _handle)
  2702. {
  2703. BGFX_CHECK_MAIN_THREAD();
  2704. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2705. s_ctx->destroyOcclusionQuery(_handle);
  2706. }
  2707. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  2708. {
  2709. BGFX_CHECK_MAIN_THREAD();
  2710. const uint8_t rr = uint8_t(_rgba>>24);
  2711. const uint8_t gg = uint8_t(_rgba>>16);
  2712. const uint8_t bb = uint8_t(_rgba>> 8);
  2713. const uint8_t aa = uint8_t(_rgba>> 0);
  2714. float rgba[4] =
  2715. {
  2716. rr * 1.0f/255.0f,
  2717. gg * 1.0f/255.0f,
  2718. bb * 1.0f/255.0f,
  2719. aa * 1.0f/255.0f,
  2720. };
  2721. s_ctx->setPaletteColor(_index, rgba);
  2722. }
  2723. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2724. {
  2725. BGFX_CHECK_MAIN_THREAD();
  2726. float rgba[4] = { _r, _g, _b, _a };
  2727. s_ctx->setPaletteColor(_index, rgba);
  2728. }
  2729. void setPaletteColor(uint8_t _index, const float _rgba[4])
  2730. {
  2731. BGFX_CHECK_MAIN_THREAD();
  2732. s_ctx->setPaletteColor(_index, _rgba);
  2733. }
  2734. bool checkView(uint8_t _id)
  2735. {
  2736. // workaround GCC 4.9 type-limit check.
  2737. const uint32_t id = _id;
  2738. return id < BGFX_CONFIG_MAX_VIEWS;
  2739. }
  2740. void setViewName(uint8_t _id, const char* _name)
  2741. {
  2742. BGFX_CHECK_MAIN_THREAD();
  2743. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2744. s_ctx->setViewName(_id, _name);
  2745. }
  2746. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2747. {
  2748. BGFX_CHECK_MAIN_THREAD();
  2749. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2750. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2751. }
  2752. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  2753. {
  2754. BGFX_CHECK_MAIN_THREAD();
  2755. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2756. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  2757. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  2758. getTextureSizeFromRatio(_ratio, width, height);
  2759. setViewRect(_id, _x, _y, width, height);
  2760. }
  2761. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2762. {
  2763. BGFX_CHECK_MAIN_THREAD();
  2764. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2765. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2766. }
  2767. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2768. {
  2769. BGFX_CHECK_MAIN_THREAD();
  2770. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2771. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2772. }
  2773. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2774. {
  2775. BGFX_CHECK_MAIN_THREAD();
  2776. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2777. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2778. }
  2779. void setViewSeq(uint8_t _id, bool _enabled)
  2780. {
  2781. BGFX_CHECK_MAIN_THREAD();
  2782. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2783. s_ctx->setViewSeq(_id, _enabled);
  2784. }
  2785. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2786. {
  2787. BGFX_CHECK_MAIN_THREAD();
  2788. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2789. s_ctx->setViewFrameBuffer(_id, _handle);
  2790. }
  2791. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2792. {
  2793. BGFX_CHECK_MAIN_THREAD();
  2794. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2795. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2796. }
  2797. void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
  2798. {
  2799. BGFX_CHECK_MAIN_THREAD();
  2800. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2801. s_ctx->setViewRemap(_id, _num, _remap);
  2802. }
  2803. void resetView(uint8_t _id)
  2804. {
  2805. BGFX_CHECK_MAIN_THREAD();
  2806. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2807. s_ctx->resetView(_id);
  2808. }
  2809. void setMarker(const char* _marker)
  2810. {
  2811. BGFX_CHECK_MAIN_THREAD();
  2812. s_ctx->setMarker(_marker);
  2813. }
  2814. void setState(uint64_t _state, uint32_t _rgba)
  2815. {
  2816. BGFX_CHECK_MAIN_THREAD();
  2817. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2818. s_ctx->setState(_state, _rgba);
  2819. }
  2820. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  2821. {
  2822. BGFX_CHECK_MAIN_THREAD();
  2823. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2824. s_ctx->setCondition(_handle, _visible);
  2825. }
  2826. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2827. {
  2828. BGFX_CHECK_MAIN_THREAD();
  2829. s_ctx->setStencil(_fstencil, _bstencil);
  2830. }
  2831. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2832. {
  2833. BGFX_CHECK_MAIN_THREAD();
  2834. return s_ctx->setScissor(_x, _y, _width, _height);
  2835. }
  2836. void setScissor(uint16_t _cache)
  2837. {
  2838. BGFX_CHECK_MAIN_THREAD();
  2839. s_ctx->setScissor(_cache);
  2840. }
  2841. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2842. {
  2843. BGFX_CHECK_MAIN_THREAD();
  2844. return s_ctx->setTransform(_mtx, _num);
  2845. }
  2846. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2847. {
  2848. BGFX_CHECK_MAIN_THREAD();
  2849. return s_ctx->allocTransform(_transform, _num);
  2850. }
  2851. void setTransform(uint32_t _cache, uint16_t _num)
  2852. {
  2853. BGFX_CHECK_MAIN_THREAD();
  2854. s_ctx->setTransform(_cache, _num);
  2855. }
  2856. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2857. {
  2858. BGFX_CHECK_MAIN_THREAD();
  2859. s_ctx->setUniform(_handle, _value, _num);
  2860. }
  2861. void setIndexBuffer(IndexBufferHandle _handle)
  2862. {
  2863. setIndexBuffer(_handle, 0, UINT32_MAX);
  2864. }
  2865. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2866. {
  2867. BGFX_CHECK_MAIN_THREAD();
  2868. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2869. }
  2870. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  2871. {
  2872. setIndexBuffer(_handle, 0, UINT32_MAX);
  2873. }
  2874. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2875. {
  2876. BGFX_CHECK_MAIN_THREAD();
  2877. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2878. }
  2879. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2880. {
  2881. setIndexBuffer(_tib, 0, UINT32_MAX);
  2882. }
  2883. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2884. {
  2885. BGFX_CHECK_MAIN_THREAD();
  2886. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2887. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2888. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2889. }
  2890. void setVertexBuffer(VertexBufferHandle _handle)
  2891. {
  2892. setVertexBuffer(_handle, 0, UINT32_MAX);
  2893. }
  2894. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2895. {
  2896. BGFX_CHECK_MAIN_THREAD();
  2897. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2898. }
  2899. void setVertexBuffer(DynamicVertexBufferHandle _handle)
  2900. {
  2901. setVertexBuffer(_handle, 0, UINT32_MAX);
  2902. }
  2903. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2904. {
  2905. BGFX_CHECK_MAIN_THREAD();
  2906. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2907. }
  2908. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2909. {
  2910. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2911. }
  2912. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2913. {
  2914. BGFX_CHECK_MAIN_THREAD();
  2915. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2916. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2917. }
  2918. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2919. {
  2920. BGFX_CHECK_MAIN_THREAD();
  2921. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2922. s_ctx->setInstanceDataBuffer(_idb, _num);
  2923. }
  2924. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2925. {
  2926. BGFX_CHECK_MAIN_THREAD();
  2927. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2928. }
  2929. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2930. {
  2931. BGFX_CHECK_MAIN_THREAD();
  2932. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2933. }
  2934. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2935. {
  2936. BGFX_CHECK_MAIN_THREAD();
  2937. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2938. }
  2939. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2940. {
  2941. BGFX_CHECK_MAIN_THREAD();
  2942. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2943. }
  2944. uint32_t touch(uint8_t _id)
  2945. {
  2946. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2947. return submit(_id, handle);
  2948. }
  2949. uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
  2950. {
  2951. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  2952. return submit(_id, _program, handle, _depth, _preserveState);
  2953. }
  2954. uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  2955. {
  2956. BGFX_CHECK_MAIN_THREAD();
  2957. BX_CHECK(false
  2958. || !isValid(_occlusionQuery)
  2959. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  2960. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  2961. );
  2962. return s_ctx->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  2963. }
  2964. uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  2965. {
  2966. BGFX_CHECK_MAIN_THREAD();
  2967. return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  2968. }
  2969. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2970. {
  2971. BGFX_CHECK_MAIN_THREAD();
  2972. s_ctx->setBuffer(_stage, _handle, _access);
  2973. }
  2974. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2975. {
  2976. BGFX_CHECK_MAIN_THREAD();
  2977. s_ctx->setBuffer(_stage, _handle, _access);
  2978. }
  2979. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2980. {
  2981. BGFX_CHECK_MAIN_THREAD();
  2982. s_ctx->setBuffer(_stage, _handle, _access);
  2983. }
  2984. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2985. {
  2986. BGFX_CHECK_MAIN_THREAD();
  2987. s_ctx->setBuffer(_stage, _handle, _access);
  2988. }
  2989. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2990. {
  2991. BGFX_CHECK_MAIN_THREAD();
  2992. s_ctx->setBuffer(_stage, _handle, _access);
  2993. }
  2994. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2995. {
  2996. BGFX_CHECK_MAIN_THREAD();
  2997. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  2998. }
  2999. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
  3000. {
  3001. BGFX_CHECK_MAIN_THREAD();
  3002. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
  3003. }
  3004. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3005. {
  3006. BGFX_CHECK_MAIN_THREAD();
  3007. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  3008. }
  3009. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3010. {
  3011. BGFX_CHECK_MAIN_THREAD();
  3012. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  3013. }
  3014. void discard()
  3015. {
  3016. BGFX_CHECK_MAIN_THREAD();
  3017. s_ctx->discard();
  3018. }
  3019. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3020. {
  3021. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3022. }
  3023. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, FrameBufferHandle _src, uint8_t _attachment, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3024. {
  3025. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, _attachment, 0, _srcX, _srcY, 0, _width, _height, 0);
  3026. }
  3027. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3028. {
  3029. BGFX_CHECK_MAIN_THREAD();
  3030. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3031. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3032. }
  3033. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, FrameBufferHandle _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3034. {
  3035. BGFX_CHECK_MAIN_THREAD();
  3036. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3037. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3038. }
  3039. void saveScreenShot(const char* _filePath)
  3040. {
  3041. BGFX_CHECK_MAIN_THREAD();
  3042. s_ctx->saveScreenShot(_filePath);
  3043. }
  3044. } // namespace bgfx
  3045. #include <bgfx/c99/bgfx.h>
  3046. #include <bgfx/c99/bgfxplatform.h>
  3047. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  3048. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3049. | BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
  3050. | BGFX_TEXTURE_INTERNAL_SHARED
  3051. , BGFX_TEXTURE_RESERVED_MASK
  3052. ) );
  3053. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3054. | BGFX_RESET_INTERNAL_FORCE
  3055. , BGFX_RESET_RESERVED_MASK
  3056. ) );
  3057. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3058. | BGFX_STATE_INTERNAL_SCISSOR
  3059. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  3060. , BGFX_STATE_RESERVED_MASK
  3061. ) );
  3062. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3063. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  3064. , BGFX_SUBMIT_RESERVED_MASK
  3065. ) );
  3066. #undef FLAGS_MASK_TEST
  3067. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  3068. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  3069. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  3070. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  3071. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  3072. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  3073. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  3074. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  3075. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  3076. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  3077. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  3078. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  3079. #undef BGFX_C99_ENUM_CHECK
  3080. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  3081. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  3082. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  3083. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  3084. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
  3085. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
  3086. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  3087. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  3088. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  3089. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  3090. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  3091. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  3092. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  3093. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  3094. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  3095. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  3096. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  3097. #undef BGFX_C99_STRUCT_SIZE_CHECK
  3098. namespace bgfx
  3099. {
  3100. struct CallbackC99 : public CallbackI
  3101. {
  3102. virtual ~CallbackC99()
  3103. {
  3104. }
  3105. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  3106. {
  3107. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  3108. }
  3109. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  3110. {
  3111. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  3112. }
  3113. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  3114. {
  3115. return m_interface->vtbl->cache_read_size(m_interface, _id);
  3116. }
  3117. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  3118. {
  3119. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  3120. }
  3121. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  3122. {
  3123. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  3124. }
  3125. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  3126. {
  3127. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  3128. }
  3129. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
  3130. {
  3131. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  3132. }
  3133. virtual void captureEnd() BX_OVERRIDE
  3134. {
  3135. m_interface->vtbl->capture_end(m_interface);
  3136. }
  3137. virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
  3138. {
  3139. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  3140. }
  3141. bgfx_callback_interface_t* m_interface;
  3142. };
  3143. class AllocatorC99 : public bx::AllocatorI
  3144. {
  3145. public:
  3146. virtual ~AllocatorC99()
  3147. {
  3148. }
  3149. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  3150. {
  3151. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  3152. }
  3153. bgfx_allocator_interface_t* m_interface;
  3154. };
  3155. } // namespace bgfx
  3156. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  3157. {
  3158. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3159. decl->begin(bgfx::RendererType::Enum(_renderer) );
  3160. }
  3161. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  3162. {
  3163. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3164. decl->add(bgfx::Attrib::Enum(_attrib)
  3165. , _num
  3166. , bgfx::AttribType::Enum(_type)
  3167. , _normalized
  3168. , _asInt
  3169. );
  3170. }
  3171. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3172. {
  3173. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3174. decl->skip(_num);
  3175. }
  3176. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3177. {
  3178. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3179. decl->end();
  3180. }
  3181. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3182. {
  3183. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3184. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3185. }
  3186. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3187. {
  3188. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3189. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3190. }
  3191. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3192. {
  3193. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3194. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3195. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3196. }
  3197. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3198. {
  3199. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3200. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3201. }
  3202. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  3203. {
  3204. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  3205. }
  3206. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3207. {
  3208. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  3209. }
  3210. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3211. {
  3212. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  3213. }
  3214. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  3215. {
  3216. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  3217. }
  3218. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3219. {
  3220. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3221. }
  3222. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3223. {
  3224. static bgfx::CallbackC99 s_callback;
  3225. s_callback.m_interface = _callback;
  3226. static bgfx::AllocatorC99 s_allocator;
  3227. s_allocator.m_interface = _allocator;
  3228. return bgfx::init(bgfx::RendererType::Enum(_type)
  3229. , _vendorId
  3230. , _deviceId
  3231. , NULL == _callback ? NULL : &s_callback
  3232. , NULL == _allocator ? NULL : &s_allocator
  3233. );
  3234. }
  3235. BGFX_C_API void bgfx_shutdown()
  3236. {
  3237. return bgfx::shutdown();
  3238. }
  3239. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3240. {
  3241. bgfx::reset(_width, _height, _flags);
  3242. }
  3243. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  3244. {
  3245. return bgfx::frame(_capture);
  3246. }
  3247. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  3248. {
  3249. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3250. }
  3251. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  3252. {
  3253. return (const bgfx_caps_t*)bgfx::getCaps();
  3254. }
  3255. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  3256. {
  3257. return (const bgfx_hmd_t*)bgfx::getHMD();
  3258. }
  3259. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  3260. {
  3261. return (const bgfx_stats_t*)bgfx::getStats();
  3262. }
  3263. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3264. {
  3265. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3266. }
  3267. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3268. {
  3269. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3270. }
  3271. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3272. {
  3273. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3274. }
  3275. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3276. {
  3277. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3278. }
  3279. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3280. {
  3281. bgfx::setDebug(_debug);
  3282. }
  3283. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3284. {
  3285. bgfx::dbgTextClear(_attr, _small);
  3286. }
  3287. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3288. {
  3289. va_list argList;
  3290. va_start(argList, _format);
  3291. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3292. va_end(argList);
  3293. }
  3294. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3295. {
  3296. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3297. }
  3298. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  3299. {
  3300. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  3301. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3302. return handle.c;
  3303. }
  3304. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  3305. {
  3306. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3307. bgfx::destroyIndexBuffer(handle.cpp);
  3308. }
  3309. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3310. {
  3311. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3312. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  3313. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3314. return handle.c;
  3315. }
  3316. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  3317. {
  3318. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3319. bgfx::destroyVertexBuffer(handle.cpp);
  3320. }
  3321. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  3322. {
  3323. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3324. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  3325. return handle.c;
  3326. }
  3327. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  3328. {
  3329. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3330. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3331. return handle.c;
  3332. }
  3333. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  3334. {
  3335. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3336. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  3337. }
  3338. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  3339. {
  3340. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3341. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  3342. }
  3343. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3344. {
  3345. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3346. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3347. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  3348. return handle.c;
  3349. }
  3350. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3351. {
  3352. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3353. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3354. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3355. return handle.c;
  3356. }
  3357. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  3358. {
  3359. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3360. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  3361. }
  3362. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  3363. {
  3364. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3365. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  3366. }
  3367. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  3368. {
  3369. return bgfx::checkAvailTransientIndexBuffer(_num);
  3370. }
  3371. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3372. {
  3373. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3374. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  3375. }
  3376. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3377. {
  3378. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  3379. }
  3380. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  3381. {
  3382. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3383. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  3384. }
  3385. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  3386. {
  3387. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  3388. }
  3389. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3390. {
  3391. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3392. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  3393. }
  3394. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  3395. {
  3396. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3397. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  3398. }
  3399. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3400. {
  3401. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  3402. }
  3403. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  3404. {
  3405. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  3406. handle.cpp = bgfx::createIndirectBuffer(_num);
  3407. return handle.c;
  3408. }
  3409. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  3410. {
  3411. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3412. bgfx::destroyIndirectBuffer(handle.cpp);
  3413. }
  3414. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  3415. {
  3416. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  3417. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  3418. return handle.c;
  3419. }
  3420. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  3421. {
  3422. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3423. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  3424. }
  3425. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  3426. {
  3427. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3428. bgfx::destroyShader(handle.cpp);
  3429. }
  3430. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  3431. {
  3432. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  3433. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  3434. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3435. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  3436. return handle.c;
  3437. }
  3438. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3439. {
  3440. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3441. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3442. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3443. return handle.c;
  3444. }
  3445. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3446. {
  3447. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3448. bgfx::destroyProgram(handle.cpp);
  3449. }
  3450. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
  3451. {
  3452. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3453. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
  3454. }
  3455. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3456. {
  3457. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3458. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3459. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3460. return handle.c;
  3461. }
  3462. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3463. {
  3464. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3465. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3466. return handle.c;
  3467. }
  3468. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  3469. {
  3470. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3471. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  3472. return handle.c;
  3473. }
  3474. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3475. {
  3476. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3477. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3478. return handle.c;
  3479. }
  3480. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3481. {
  3482. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3483. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3484. return handle.c;
  3485. }
  3486. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3487. {
  3488. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3489. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3490. }
  3491. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3492. {
  3493. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3494. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3495. }
  3496. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3497. {
  3498. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3499. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3500. }
  3501. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
  3502. {
  3503. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3504. return bgfx::readTexture(handle.cpp, _data);
  3505. }
  3506. BGFX_C_API uint32_t bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
  3507. {
  3508. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3509. return bgfx::readTexture(handle.cpp, _attachment, _data);
  3510. }
  3511. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3512. {
  3513. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3514. bgfx::destroyTexture(handle.cpp);
  3515. }
  3516. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3517. {
  3518. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3519. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3520. return handle.c;
  3521. }
  3522. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3523. {
  3524. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3525. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3526. return handle.c;
  3527. }
  3528. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  3529. {
  3530. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3531. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  3532. return handle.c;
  3533. }
  3534. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3535. {
  3536. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3537. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3538. return handle.c;
  3539. }
  3540. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3541. {
  3542. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3543. bgfx::destroyFrameBuffer(handle.cpp);
  3544. }
  3545. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3546. {
  3547. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3548. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3549. return handle.c;
  3550. }
  3551. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3552. {
  3553. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3554. bgfx::destroyUniform(handle.cpp);
  3555. }
  3556. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
  3557. {
  3558. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  3559. handle.cpp = bgfx::createOcclusionQuery();
  3560. return handle.c;
  3561. }
  3562. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle)
  3563. {
  3564. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3565. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp) );
  3566. }
  3567. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  3568. {
  3569. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3570. bgfx::destroyOcclusionQuery(handle.cpp);
  3571. }
  3572. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  3573. {
  3574. bgfx::setPaletteColor(_index, _rgba);
  3575. }
  3576. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  3577. {
  3578. bgfx::setViewName(_id, _name);
  3579. }
  3580. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3581. {
  3582. bgfx::setViewRect(_id, _x, _y, _width, _height);
  3583. }
  3584. BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  3585. {
  3586. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  3587. }
  3588. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3589. {
  3590. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  3591. }
  3592. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3593. {
  3594. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3595. }
  3596. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3597. {
  3598. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3599. }
  3600. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  3601. {
  3602. bgfx::setViewSeq(_id, _enabled);
  3603. }
  3604. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  3605. {
  3606. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3607. bgfx::setViewFrameBuffer(_id, handle.cpp);
  3608. }
  3609. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  3610. {
  3611. bgfx::setViewTransform(_id, _view, _proj);
  3612. }
  3613. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3614. {
  3615. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  3616. }
  3617. BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap)
  3618. {
  3619. bgfx::setViewRemap(_id, _num, _remap);
  3620. }
  3621. BGFX_C_API void bgfx_reset_view(uint8_t _id)
  3622. {
  3623. bgfx::resetView(_id);
  3624. }
  3625. BGFX_C_API void bgfx_set_marker(const char* _marker)
  3626. {
  3627. bgfx::setMarker(_marker);
  3628. }
  3629. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  3630. {
  3631. bgfx::setState(_state, _rgba);
  3632. }
  3633. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  3634. {
  3635. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3636. bgfx::setCondition(handle.cpp, _visible);
  3637. }
  3638. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  3639. {
  3640. bgfx::setStencil(_fstencil, _bstencil);
  3641. }
  3642. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3643. {
  3644. return bgfx::setScissor(_x, _y, _width, _height);
  3645. }
  3646. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  3647. {
  3648. bgfx::setScissor(_cache);
  3649. }
  3650. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  3651. {
  3652. return bgfx::setTransform(_mtx, _num);
  3653. }
  3654. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  3655. {
  3656. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  3657. }
  3658. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  3659. {
  3660. bgfx::setTransform(_cache, _num);
  3661. }
  3662. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  3663. {
  3664. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3665. bgfx::setUniform(handle.cpp, _value, _num);
  3666. }
  3667. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3668. {
  3669. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3670. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3671. }
  3672. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3673. {
  3674. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3675. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3676. }
  3677. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3678. {
  3679. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  3680. }
  3681. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3682. {
  3683. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3684. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3685. }
  3686. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3687. {
  3688. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3689. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3690. }
  3691. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3692. {
  3693. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  3694. }
  3695. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  3696. {
  3697. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  3698. }
  3699. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3700. {
  3701. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3702. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3703. }
  3704. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3705. {
  3706. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3707. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3708. }
  3709. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  3710. {
  3711. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3712. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3713. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  3714. }
  3715. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  3716. {
  3717. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3718. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3719. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  3720. }
  3721. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  3722. {
  3723. return bgfx::touch(_id);
  3724. }
  3725. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
  3726. {
  3727. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3728. return bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  3729. }
  3730. BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
  3731. {
  3732. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  3733. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  3734. return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  3735. }
  3736. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  3737. {
  3738. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3739. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3740. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  3741. }
  3742. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  3743. {
  3744. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3745. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3746. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3747. }
  3748. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
  3749. {
  3750. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3751. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3752. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3753. }
  3754. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  3755. {
  3756. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3757. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3758. }
  3759. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3760. {
  3761. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3762. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3763. }
  3764. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  3765. {
  3766. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3767. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3768. }
  3769. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3770. {
  3771. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3772. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3773. }
  3774. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  3775. {
  3776. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3777. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3778. }
  3779. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3780. {
  3781. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3782. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  3783. }
  3784. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3785. {
  3786. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3787. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3788. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  3789. }
  3790. BGFX_C_API void bgfx_discard()
  3791. {
  3792. bgfx::discard();
  3793. }
  3794. BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3795. {
  3796. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3797. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  3798. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3799. }
  3800. BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3801. {
  3802. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3803. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
  3804. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3805. }
  3806. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  3807. {
  3808. bgfx::saveScreenShot(_filePath);
  3809. }
  3810. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  3811. {
  3812. return bgfx_render_frame_t(bgfx::renderFrame() );
  3813. }
  3814. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  3815. {
  3816. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  3817. }
  3818. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  3819. {
  3820. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  3821. }
  3822. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  3823. {
  3824. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3825. return bgfx::overrideInternal(handle.cpp, _ptr);
  3826. }
  3827. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  3828. {
  3829. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3830. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  3831. }
  3832. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  3833. {
  3834. if (_version == BGFX_API_VERSION)
  3835. {
  3836. #define BGFX_IMPORT \
  3837. BGFX_IMPORT_FUNC(render_frame) \
  3838. BGFX_IMPORT_FUNC(set_platform_data) \
  3839. BGFX_IMPORT_FUNC(get_internal_data) \
  3840. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  3841. BGFX_IMPORT_FUNC(override_internal_texture) \
  3842. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  3843. BGFX_IMPORT_FUNC(vertex_decl_add) \
  3844. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  3845. BGFX_IMPORT_FUNC(vertex_decl_end) \
  3846. BGFX_IMPORT_FUNC(vertex_pack) \
  3847. BGFX_IMPORT_FUNC(vertex_unpack) \
  3848. BGFX_IMPORT_FUNC(vertex_convert) \
  3849. BGFX_IMPORT_FUNC(weld_vertices) \
  3850. BGFX_IMPORT_FUNC(topology_convert) \
  3851. BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
  3852. BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
  3853. BGFX_IMPORT_FUNC(get_supported_renderers) \
  3854. BGFX_IMPORT_FUNC(get_renderer_name) \
  3855. BGFX_IMPORT_FUNC(init) \
  3856. BGFX_IMPORT_FUNC(shutdown) \
  3857. BGFX_IMPORT_FUNC(reset) \
  3858. BGFX_IMPORT_FUNC(frame) \
  3859. BGFX_IMPORT_FUNC(get_renderer_type) \
  3860. BGFX_IMPORT_FUNC(get_caps) \
  3861. BGFX_IMPORT_FUNC(get_hmd) \
  3862. BGFX_IMPORT_FUNC(get_stats) \
  3863. BGFX_IMPORT_FUNC(alloc) \
  3864. BGFX_IMPORT_FUNC(copy) \
  3865. BGFX_IMPORT_FUNC(make_ref) \
  3866. BGFX_IMPORT_FUNC(make_ref_release) \
  3867. BGFX_IMPORT_FUNC(set_debug) \
  3868. BGFX_IMPORT_FUNC(dbg_text_clear) \
  3869. BGFX_IMPORT_FUNC(dbg_text_printf) \
  3870. BGFX_IMPORT_FUNC(dbg_text_image) \
  3871. BGFX_IMPORT_FUNC(create_index_buffer) \
  3872. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  3873. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  3874. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  3875. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  3876. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  3877. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  3878. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  3879. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  3880. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  3881. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  3882. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  3883. BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
  3884. BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
  3885. BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
  3886. BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
  3887. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  3888. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  3889. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  3890. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  3891. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  3892. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  3893. BGFX_IMPORT_FUNC(create_shader) \
  3894. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  3895. BGFX_IMPORT_FUNC(destroy_shader) \
  3896. BGFX_IMPORT_FUNC(create_program) \
  3897. BGFX_IMPORT_FUNC(create_compute_program) \
  3898. BGFX_IMPORT_FUNC(destroy_program) \
  3899. BGFX_IMPORT_FUNC(calc_texture_size) \
  3900. BGFX_IMPORT_FUNC(create_texture) \
  3901. BGFX_IMPORT_FUNC(create_texture_2d) \
  3902. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  3903. BGFX_IMPORT_FUNC(create_texture_3d) \
  3904. BGFX_IMPORT_FUNC(create_texture_cube) \
  3905. BGFX_IMPORT_FUNC(update_texture_2d) \
  3906. BGFX_IMPORT_FUNC(update_texture_3d) \
  3907. BGFX_IMPORT_FUNC(update_texture_cube) \
  3908. BGFX_IMPORT_FUNC(destroy_texture) \
  3909. BGFX_IMPORT_FUNC(create_frame_buffer) \
  3910. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  3911. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  3912. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  3913. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  3914. BGFX_IMPORT_FUNC(create_uniform) \
  3915. BGFX_IMPORT_FUNC(destroy_uniform) \
  3916. BGFX_IMPORT_FUNC(create_occlusion_query) \
  3917. BGFX_IMPORT_FUNC(get_result) \
  3918. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  3919. BGFX_IMPORT_FUNC(set_palette_color) \
  3920. BGFX_IMPORT_FUNC(set_view_name) \
  3921. BGFX_IMPORT_FUNC(set_view_rect) \
  3922. BGFX_IMPORT_FUNC(set_view_scissor) \
  3923. BGFX_IMPORT_FUNC(set_view_clear) \
  3924. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  3925. BGFX_IMPORT_FUNC(set_view_seq) \
  3926. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  3927. BGFX_IMPORT_FUNC(set_view_transform) \
  3928. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  3929. BGFX_IMPORT_FUNC(set_view_remap) \
  3930. BGFX_IMPORT_FUNC(set_marker) \
  3931. BGFX_IMPORT_FUNC(set_state) \
  3932. BGFX_IMPORT_FUNC(set_condition) \
  3933. BGFX_IMPORT_FUNC(set_stencil) \
  3934. BGFX_IMPORT_FUNC(set_scissor) \
  3935. BGFX_IMPORT_FUNC(set_scissor_cached) \
  3936. BGFX_IMPORT_FUNC(set_transform) \
  3937. BGFX_IMPORT_FUNC(alloc_transform) \
  3938. BGFX_IMPORT_FUNC(set_transform_cached) \
  3939. BGFX_IMPORT_FUNC(set_uniform) \
  3940. BGFX_IMPORT_FUNC(set_index_buffer) \
  3941. BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
  3942. BGFX_IMPORT_FUNC(set_transient_index_buffer) \
  3943. BGFX_IMPORT_FUNC(set_vertex_buffer) \
  3944. BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
  3945. BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
  3946. BGFX_IMPORT_FUNC(set_instance_data_buffer) \
  3947. BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
  3948. BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
  3949. BGFX_IMPORT_FUNC(set_texture) \
  3950. BGFX_IMPORT_FUNC(set_texture_from_frame_buffer) \
  3951. BGFX_IMPORT_FUNC(touch) \
  3952. BGFX_IMPORT_FUNC(submit) \
  3953. BGFX_IMPORT_FUNC(submit_occlusion_query) \
  3954. BGFX_IMPORT_FUNC(submit_indirect) \
  3955. BGFX_IMPORT_FUNC(set_image) \
  3956. BGFX_IMPORT_FUNC(set_image_from_frame_buffer) \
  3957. BGFX_IMPORT_FUNC(set_compute_index_buffer) \
  3958. BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
  3959. BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
  3960. BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
  3961. BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
  3962. BGFX_IMPORT_FUNC(dispatch) \
  3963. BGFX_IMPORT_FUNC(dispatch_indirect) \
  3964. BGFX_IMPORT_FUNC(discard) \
  3965. BGFX_IMPORT_FUNC(blit) \
  3966. BGFX_IMPORT_FUNC(save_screen_shot)
  3967. static bgfx_interface_vtbl_t s_bgfx_interface =
  3968. {
  3969. #define BGFX_IMPORT_FUNC(_name) bgfx_##_name,
  3970. BGFX_IMPORT
  3971. #undef BGFX_IMPORT_FUNC
  3972. };
  3973. return &s_bgfx_interface;
  3974. }
  3975. return NULL;
  3976. }