Branimir Karadžić 8bc501d0a1 debugdraw: Use encoder for transforms. %!s(int64=7) %!d(string=hai) anos
..
debugdraw.cpp 8bc501d0a1 debugdraw: Use encoder for transforms. %!s(int64=7) %!d(string=hai) anos
debugdraw.h 46dcba65e5 debugdraw: Added depth test less to begin. %!s(int64=7) %!d(string=hai) anos
fs_debugdraw_fill.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
fs_debugdraw_fill.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
fs_debugdraw_fill_lit.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
fs_debugdraw_fill_lit.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
fs_debugdraw_fill_texture.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
fs_debugdraw_fill_texture.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
fs_debugdraw_lines.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
fs_debugdraw_lines.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
fs_debugdraw_lines_stipple.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
fs_debugdraw_lines_stipple.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
makefile f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
varying.def.sc 9a0615ee91 debugdraw: Added texture fill shader. %!s(int64=9) %!d(string=hai) anos
vs_debugdraw_fill.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
vs_debugdraw_fill.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
vs_debugdraw_fill_lit.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
vs_debugdraw_fill_lit.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
vs_debugdraw_fill_lit_mesh.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
vs_debugdraw_fill_lit_mesh.sc e77b993a25 debugdraw: Added arbitrary mesh rendering. %!s(int64=8) %!d(string=hai) anos
vs_debugdraw_fill_mesh.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
vs_debugdraw_fill_mesh.sc e77b993a25 debugdraw: Added arbitrary mesh rendering. %!s(int64=8) %!d(string=hai) anos
vs_debugdraw_fill_texture.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
vs_debugdraw_fill_texture.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
vs_debugdraw_lines.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
vs_debugdraw_lines.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos
vs_debugdraw_lines_stipple.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. %!s(int64=7) %!d(string=hai) anos
vs_debugdraw_lines_stipple.sc f44c8e2b14 Happy New Year! %!s(int64=8) %!d(string=hai) anos