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C++ Rendering library and graphics framework. #cpp #graphics #gamedev

bkaradzic 7adf1f6dc2 DX11 stuff wip. 13 жил өмнө
3rdparty b1c4c4bbb0 Added GL memory info. 13 жил өмнө
examples a134ea9d1a Linux project fixes. 13 жил өмнө
include 09aa9a38c1 DX11 renderer wip. 13 жил өмнө
premake a30a7d4346 Removed generated files from premake project. 13 жил өмнө
src 7adf1f6dc2 DX11 stuff wip. 13 жил өмнө
tools 09aa9a38c1 DX11 renderer wip. 13 жил өмнө
.gitignore d9a08e3f81 Added OpenGL support for Windows build. Added Linux support (Thanks @MatthewEndsley for X window and GLX code). Fixed uniform size for D3D9. 13 жил өмнө
LICENSE dee3fe5266 Initial commit. 13 жил өмнө
README.md d8c1ddae83 Added tinystl support. 13 жил өмнө

README.md

bgfx

Cross-platform rendering library.

Supports:
OpenGL 2.1, OpenGL ES 2.0, and Direct3D 9.0.

Platforms:
Windows, Linux, Android, and Native Client.

Dependencies

https://github.com/bkaradzic/bx

Optional:
https://github.com/mendsley/tinystl

Notice

This is alpha software, and it lacks documentation and examples. If you're interested to use it in your project, please let me know.

Contact

@bkaradzic
http://www.stuckingeometry.com

Project page
https://github.com/bkaradzic/bgfx

License

Copyright 2010-2012 Branimir Karadzic. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.