MaulingMonkey 8b1e3cf8cf Ignore stencil ref in bstencil param. Avoids assert in StateCacheT:add when D3D11 deduplicates identical ID3D11DepthStencilState s (#1391) 7 rokov pred
..
amalgamated.cpp 480620751b Separating DXGI functionality from D3D11 renderer. 7 rokov pred
amalgamated.mm f44c8e2b14 Happy New Year! 8 rokov pred
bgfx.cpp 2f72d62470 On iOS and OSX default to Metal. 7 rokov pred
bgfx_compute.sh 1042daa0c9 Added compute fetch and ** atomic operations. 7 rokov pred
bgfx_p.h 2d1c2987ec Minor fixes. (#1390) 7 rokov pred
bgfx_shader.sh cd4b132259 Added textureSize and mtxFromRows/Cols. 7 rokov pred
charset.h f44c8e2b14 Happy New Year! 8 rokov pred
config.h 5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. 7 rokov pred
debug_renderdoc.cpp 0f3f81aa05 Updated RenderDoc dynamic library name for Linux. 7 rokov pred
debug_renderdoc.h f44c8e2b14 Happy New Year! 8 rokov pred
dxgi.cpp 2ce838061b D3D12: MSAA WIP. 7 rokov pred
dxgi.h 45c1554d56 D3D12: DXGI usage cleanup. 7 rokov pred
fs_clear0.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
fs_clear0.sc f44c8e2b14 Happy New Year! 8 rokov pred
fs_clear1.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
fs_clear1.sc f44c8e2b14 Happy New Year! 8 rokov pred
fs_clear2.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
fs_clear2.sc f44c8e2b14 Happy New Year! 8 rokov pred
fs_clear3.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
fs_clear3.sc f44c8e2b14 Happy New Year! 8 rokov pred
fs_clear4.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
fs_clear4.sc f44c8e2b14 Happy New Year! 8 rokov pred
fs_clear5.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
fs_clear5.sc f44c8e2b14 Happy New Year! 8 rokov pred
fs_clear6.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
fs_clear6.sc f44c8e2b14 Happy New Year! 8 rokov pred
fs_clear7.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
fs_clear7.sc f44c8e2b14 Happy New Year! 8 rokov pred
fs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
fs_debugfont.sc f44c8e2b14 Happy New Year! 8 rokov pred
glcontext_eagl.h f44c8e2b14 Happy New Year! 8 rokov pred
glcontext_eagl.mm 53af38bb83 fix ios11 black screen when using postprocess (#1333) 7 rokov pred
glcontext_egl.cpp 82dd183d24 Android supports creating swap chains (#1332) 7 rokov pred
glcontext_egl.h f44c8e2b14 Happy New Year! 8 rokov pred
glcontext_glx.cpp 97fe8e48a1 Cleanup. 7 rokov pred
glcontext_glx.h f44c8e2b14 Happy New Year! 8 rokov pred
glcontext_nsgl.h f44c8e2b14 Happy New Year! 8 rokov pred
glcontext_nsgl.mm f44c8e2b14 Happy New Year! 8 rokov pred
glcontext_wgl.cpp f44c8e2b14 Happy New Year! 8 rokov pred
glcontext_wgl.h f44c8e2b14 Happy New Year! 8 rokov pred
glimports.h 2a3435e377 Fixed Android build. 7 rokov pred
hmd.cpp f44c8e2b14 Happy New Year! 8 rokov pred
hmd.h f44c8e2b14 Happy New Year! 8 rokov pred
hmd_openvr.cpp f44c8e2b14 Happy New Year! 8 rokov pred
hmd_openvr.h f44c8e2b14 Happy New Year! 8 rokov pred
hmd_ovr.cpp f44c8e2b14 Happy New Year! 8 rokov pred
hmd_ovr.h f44c8e2b14 Happy New Year! 8 rokov pred
makefile f44c8e2b14 Happy New Year! 8 rokov pred
nvapi.cpp 724f9829b4 D3D12: Fixed initial state for MSAA render target. 7 rokov pred
nvapi.h 4f64a4792b NVAPI: Adding support for NV Aftermath. 7 rokov pred
renderer.h 480620751b Separating DXGI functionality from D3D11 renderer. 7 rokov pred
renderer_d3d.h 2ce838061b D3D12: MSAA WIP. 7 rokov pred
renderer_d3d11.cpp 8b1e3cf8cf Ignore stencil ref in bstencil param. Avoids assert in StateCacheT:add when D3D11 deduplicates identical ID3D11DepthStencilState s (#1391) 7 rokov pred
renderer_d3d11.h 45c1554d56 D3D12: DXGI usage cleanup. 7 rokov pred
renderer_d3d12.cpp 8b1e3cf8cf Ignore stencil ref in bstencil param. Avoids assert in StateCacheT:add when D3D11 deduplicates identical ID3D11DepthStencilState s (#1391) 7 rokov pred
renderer_d3d12.h 20582d8ff9 D3D12: Fixed swap chain. Issue #1323. 7 rokov pred
renderer_d3d9.cpp c2c7b99707 Respect MSAA reset flags passed during init. Issue #1376. 7 rokov pred
renderer_d3d9.h 67ad9fbbef Allow null fragment shader for depth only programs. 7 rokov pred
renderer_gl.cpp 9f893581f7 Cleanup. 7 rokov pred
renderer_gl.h d227f9e8bf Fixed memory leak. 7 rokov pred
renderer_gnm.cpp f44c8e2b14 Happy New Year! 8 rokov pred
renderer_mtl.h 85b0fde7e3 Cleanup. 7 rokov pred
renderer_mtl.mm 8b1e3cf8cf Ignore stencil ref in bstencil param. Avoids assert in StateCacheT:add when D3D11 deduplicates identical ID3D11DepthStencilState s (#1391) 7 rokov pred
renderer_noop.cpp d227f9e8bf Fixed memory leak. 7 rokov pred
renderer_vk.cpp 8b1e3cf8cf Ignore stencil ref in bstencil param. Avoids assert in StateCacheT:add when D3D11 deduplicates identical ID3D11DepthStencilState s (#1391) 7 rokov pred
renderer_vk.h fd9eb3a021 VK: Fixing validation errors. 7 rokov pred
shader.cpp a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 8 rokov pred
shader.h f44c8e2b14 Happy New Year! 8 rokov pred
shader_dx9bc.cpp f44c8e2b14 Happy New Year! 8 rokov pred
shader_dx9bc.h f44c8e2b14 Happy New Year! 8 rokov pred
shader_dxbc.cpp 69764d7bb5 DXBC: Automatically calculate instruction size. 7 rokov pred
shader_dxbc.h a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 8 rokov pred
shader_spirv.cpp f44c8e2b14 Happy New Year! 8 rokov pred
shader_spirv.h cefe086fa0 Cleanup. 7 rokov pred
topology.cpp 49a75f2fb1 bx math API cleanup. 8 rokov pred
topology.h f44c8e2b14 Happy New Year! 8 rokov pred
varying.def.sc 8e0e21f40d Normalized line endings. 13 rokov pred
vertexdecl.cpp f44c8e2b14 Happy New Year! 8 rokov pred
vertexdecl.h f44c8e2b14 Happy New Year! 8 rokov pred
vs_clear.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
vs_clear.sc f44c8e2b14 Happy New Year! 8 rokov pred
vs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 rokov pred
vs_debugfont.sc f44c8e2b14 Happy New Year! 8 rokov pred