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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #ifndef BGFX_RENDERER_GL_H_HEADER_GUARD
- #define BGFX_RENDERER_GL_H_HEADER_GUARD
- #define BGFX_USE_EGL (BGFX_CONFIG_RENDERER_OPENGLES && (0 \
- || BX_PLATFORM_ANDROID \
- || BX_PLATFORM_EMSCRIPTEN \
- || BX_PLATFORM_LINUX \
- || BX_PLATFORM_FREEBSD \
- || BX_PLATFORM_QNX \
- || BX_PLATFORM_RPI \
- || BX_PLATFORM_WINDOWS \
- ) )
- #define BGFX_USE_WGL (BGFX_CONFIG_RENDERER_OPENGL && BX_PLATFORM_WINDOWS)
- #define BGFX_USE_GLX (BGFX_CONFIG_RENDERER_OPENGL && (0 \
- || BX_PLATFORM_LINUX \
- || BX_PLATFORM_FREEBSD \
- ) )
- #define BGFX_USE_GL_DYNAMIC_LIB (0 \
- || BX_PLATFORM_LINUX \
- || BX_PLATFORM_FREEBSD \
- || BX_PLATFORM_OSX \
- || BX_PLATFORM_WINDOWS \
- )
- #if BGFX_CONFIG_RENDERER_OPENGL
- # if BGFX_CONFIG_RENDERER_OPENGL >= 31
- # include <gl/glcorearb.h>
- # if BX_PLATFORM_OSX
- # define GL_ARB_shader_objects // OSX collsion with GLhandleARB in gltypes.h
- # endif // BX_PLATFORM_OSX
- # else
- # if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
- # define GL_PROTOTYPES
- # define GL_GLEXT_LEGACY
- # include <GL/gl.h>
- # undef GL_PROTOTYPES
- # elif BX_PLATFORM_OSX
- # define GL_GLEXT_LEGACY
- # define long ptrdiff_t
- # include <OpenGL/gl.h>
- # undef long
- # undef GL_VERSION_1_2
- # undef GL_VERSION_1_3
- # undef GL_VERSION_1_4
- # undef GL_VERSION_1_5
- # undef GL_VERSION_2_0
- # else
- # include <GL/gl.h>
- # endif // BX_PLATFORM_
- # include <gl/glext.h>
- # endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
- #elif BGFX_CONFIG_RENDERER_OPENGLES
- typedef double GLdouble;
- # if BGFX_CONFIG_RENDERER_OPENGLES < 30
- # if BX_PLATFORM_IOS
- # include <OpenGLES/ES2/gl.h>
- # include <OpenGLES/ES2/glext.h>
- //#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
- #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
- #define GL_TEXTURE_3D_OES 0x806F
- #define GL_SAMPLER_3D_OES 0x8B5F
- #define GL_TEXTURE_WRAP_R_OES 0x8072
- #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
- # else
- # include <GLES2/gl2platform.h>
- # include <GLES2/gl2.h>
- # include <GLES2/gl2ext.h>
- # endif // BX_PLATFORM_
- typedef int64_t GLint64;
- typedef uint64_t GLuint64;
- # define GL_PROGRAM_BINARY_LENGTH GL_PROGRAM_BINARY_LENGTH_OES
- # define GL_HALF_FLOAT GL_HALF_FLOAT_OES
- # define GL_RGBA8 GL_RGBA8_OES
- # define GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT
- # define GL_TEXTURE_3D GL_TEXTURE_3D_OES
- # define GL_SAMPLER_3D GL_SAMPLER_3D_OES
- # define GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_OES
- # define GL_MIN GL_MIN_EXT
- # define GL_MAX GL_MAX_EXT
- # define GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES
- # define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
- # define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES
- # define GL_UNSIGNED_INT_24_8 GL_UNSIGNED_INT_24_8_OES
- # elif BGFX_CONFIG_RENDERER_OPENGLES >= 30
- # include <GLES3/gl3platform.h>
- # include <GLES3/gl3.h>
- # include <GLES3/gl3ext.h>
- # endif // BGFX_CONFIG_RENDERER_
- # if BGFX_USE_EGL
- # include "glcontext_egl.h"
- # endif // BGFX_USE_EGL
- # if BX_PLATFORM_EMSCRIPTEN
- # include <emscripten/emscripten.h>
- # endif // BX_PLATFORM_EMSCRIPTEN
- #endif // BGFX_CONFIG_RENDERER_OPENGL
- #include "renderer.h"
- #include "ovr.h"
- #include "renderdoc.h"
- #ifndef GL_LUMINANCE
- # define GL_LUMINANCE 0x1909
- #endif // GL_LUMINANCE
- #ifndef GL_BGRA
- # define GL_BGRA 0x80E1
- #endif // GL_BGRA
- #ifndef GL_R8
- # define GL_R8 0x8229
- #endif // GL_R8
- #ifndef GL_R16
- # define GL_R16 0x822A
- #endif // GL_R16
- #ifndef GL_R16F
- # define GL_R16F 0x822D
- #endif // GL_R16F
- #ifndef GL_R32UI
- # define GL_R32UI 0x8236
- #endif // GL_R32UI
- #ifndef GL_R32F
- # define GL_R32F 0x822E
- #endif // GL_R32F
- #ifndef GL_RG8
- # define GL_RG8 0x822B
- #endif // GL_RG8
- #ifndef GL_RG16
- # define GL_RG16 0x822C
- #endif // GL_RG16
- #ifndef GL_RG16UI
- # define GL_RG16UI 0x823A
- #endif // GL_RG16UI
- #ifndef GL_RG16F
- # define GL_RG16F 0x822F
- #endif // GL_RG16F
- #ifndef GL_R32UI
- # define GL_R32UI 0x8236
- #endif // GL_R32UI
- #ifndef GL_RG32UI
- # define GL_RG32UI 0x823C
- #endif // GL_RG32UI
- #ifndef GL_RG32F
- # define GL_RG32F 0x8230
- #endif // GL_RG32F
- #ifndef GL_RGBA32UI
- # define GL_RGBA32UI 0x8D70
- #endif // GL_RGBA32UI
- #ifndef GL_RGBA32F
- # define GL_RGBA32F 0x8814
- #endif // GL_RGBA32F
- #ifndef GL_STENCIL_INDEX
- # define GL_STENCIL_INDEX 0x1901
- #endif // GL_STENCIL_INDEX
- #ifndef GL_RED
- # define GL_RED 0x1903
- #endif // GL_RED
- #ifndef GL_RED_INTEGER
- # define GL_RED_INTEGER 0x8D94
- #endif // GL_RED_INTEGER
- #ifndef GL_RG
- # define GL_RG 0x8227
- #endif // GL_RG
- #ifndef GL_RG_INTEGER
- # define GL_RG_INTEGER 0x8228
- #endif // GL_RG_INTEGER
- #ifndef GL_GREEN
- # define GL_GREEN 0x1904
- #endif // GL_GREEN
- #ifndef GL_BLUE
- # define GL_BLUE 0x1905
- #endif // GL_BLUE
- #ifndef GL_RGBA_INTEGER
- # define GL_RGBA_INTEGER 0x8D99
- #endif // GL_RGBA_INTEGER
- #ifndef GL_RGB10_A2
- # define GL_RGB10_A2 0x8059
- #endif // GL_RGB10_A2
- #ifndef GL_RGBA16
- # define GL_RGBA16 0x805B
- #endif // GL_RGBA16
- #ifndef GL_RGBA16F
- # define GL_RGBA16F 0x881A
- #endif // GL_RGBA16F
- #ifndef GL_R16UI
- # define GL_R16UI 0x8234
- #endif // GL_R16UI
- #ifndef GL_RGBA16UI
- # define GL_RGBA16UI 0x8D76
- #endif // GL_RGBA16UI
- #ifndef GL_R11F_G11F_B10F
- # define GL_R11F_G11F_B10F 0x8C3A
- #endif // GL_R11F_G11F_B10F
- #ifndef GL_UNSIGNED_INT_10F_11F_11F_REV
- # define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
- #endif // GL_UNSIGNED_INT_10F_11F_11F_REV
- #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
- # define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
- #endif // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
- #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- # define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
- #endif // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- # define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
- #endif // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- # define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
- #endif // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- #ifndef GL_COMPRESSED_LUMINANCE_LATC1_EXT
- # define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
- #endif // GL_COMPRESSED_LUMINANCE_LATC1_EXT
- #ifndef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
- # define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
- #endif // GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
- #ifndef GL_COMPRESSED_RED_RGTC1
- # define GL_COMPRESSED_RED_RGTC1 0x8DBB
- #endif // GL_COMPRESSED_RED_RGTC1
- #ifndef GL_COMPRESSED_RG_RGTC2
- # define GL_COMPRESSED_RG_RGTC2 0x8DBD
- #endif // GL_COMPRESSED_RG_RGTC2
- #ifndef GL_ETC1_RGB8_OES
- # define GL_ETC1_RGB8_OES 0x8D64
- #endif // GL_ETC1_RGB8_OES
- #ifndef GL_COMPRESSED_RGB8_ETC2
- # define GL_COMPRESSED_RGB8_ETC2 0x9274
- #endif // GL_COMPRESSED_RGB8_ETC2
- #ifndef GL_COMPRESSED_RGBA8_ETC2_EAC
- # define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
- #endif // GL_COMPRESSED_RGBA8_ETC2_EAC
- #ifndef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- # define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
- #endif // GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- #ifndef GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
- # define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
- #endif // GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
- #ifndef GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
- # define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
- #endif // GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
- #ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
- # define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
- #endif // GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
- #ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
- # define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
- #endif // GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
- #ifndef GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
- # define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
- #endif // GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
- #ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
- # define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
- #endif // GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
- #ifndef GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
- # define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
- #endif // GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
- #ifndef GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
- # define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
- #endif // GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
- #ifndef GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
- # define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
- #endif // GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
- #ifndef GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
- # define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
- #endif // GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
- #ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
- # define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
- #endif // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
- #ifndef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
- # define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
- #endif // GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
- #ifndef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
- # define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
- #endif // GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
- #ifndef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
- # define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
- #endif // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
- #ifndef GL_SRGB8_ALPHA8
- # define GL_SRGB8_ALPHA8 0x8C43
- #endif // GL_SRGB8_ALPHA8
- #ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
- # define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
- #endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
- #ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
- # define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
- #endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
- #ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- # define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
- #endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- #ifndef GL_COMPRESSED_SRGB8_ETC2
- # define GL_COMPRESSED_SRGB8_ETC2 0x9275
- #endif // GL_COMPRESSED_SRGB8_ETC2
- #ifndef GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- # define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
- #endif // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- #ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
- # define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
- #endif // GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
- #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
- # define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
- #endif // GL_TEXTURE_MAX_ANISOTROPY_EXT
- #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
- # define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
- #endif // GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
- #ifndef GL_TEXTURE_SWIZZLE_RGBA
- # define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
- #endif // GL_TEXTURE_SWIZZLE_RGBA
- #ifndef GL_MAX_SAMPLES
- # define GL_MAX_SAMPLES 0x8D57
- #endif // GL_MAX_SAMPLES
- #ifndef GL_MAX_COLOR_ATTACHMENTS
- # define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
- #endif // GL_MAX_COLOR_ATTACHMENTS
- #ifndef GL_MAX_DRAW_BUFFERS
- # define GL_MAX_DRAW_BUFFERS 0x8824
- #endif // GL_MAX_DRAW_BUFFERS
- #ifndef GL_QUERY_RESULT
- # define GL_QUERY_RESULT 0x8866
- #endif // GL_QUERY_RESULT
- #ifndef GL_READ_FRAMEBUFFER
- # define GL_READ_FRAMEBUFFER 0x8CA8
- #endif /// GL_READ_FRAMEBUFFER
- #ifndef GL_DRAW_FRAMEBUFFER
- # define GL_DRAW_FRAMEBUFFER 0x8CA9
- #endif // GL_DRAW_FRAMEBUFFER
- #ifndef GL_TIME_ELAPSED
- # define GL_TIME_ELAPSED 0x88BF
- #endif // GL_TIME_ELAPSED
- #ifndef GL_VBO_FREE_MEMORY_ATI
- # define GL_VBO_FREE_MEMORY_ATI 0x87FB
- #endif // GL_VBO_FREE_MEMORY_ATI
- #ifndef GL_TEXTURE_FREE_MEMORY_ATI
- # define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
- #endif // GL_TEXTURE_FREE_MEMORY_ATI
- #ifndef GL_RENDERBUFFER_FREE_MEMORY_ATI
- # define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
- #endif // GL_RENDERBUFFER_FREE_MEMORY_ATI
- // http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
- #ifndef GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
- # define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
- #endif // GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
- #ifndef GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
- # define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
- #endif // GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
- #ifndef GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
- # define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
- #endif // GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
- #ifndef GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
- # define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
- #endif // GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
- #ifndef GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
- # define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
- #endif // GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
- #ifndef GL_UNPACK_ROW_LENGTH
- # define GL_UNPACK_ROW_LENGTH 0x0CF2
- #endif // GL_UNPACK_ROW_LENGTH
- #ifndef GL_DEPTH_STENCIL
- # define GL_DEPTH_STENCIL 0x84F9
- #endif // GL_DEPTH_STENCIL
- #ifndef GL_DEPTH_COMPONENT32
- # define GL_DEPTH_COMPONENT32 0x81A7
- #endif // GL_DEPTH_COMPONENT32
- #ifndef GL_DEPTH_COMPONENT32F
- # define GL_DEPTH_COMPONENT32F 0x8CAC
- #endif // GL_DEPTH_COMPONENT32F
- #ifndef GL_DEPTH_STENCIL_ATTACHMENT
- # define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
- #endif // GL_DEPTH_STENCIL_ATTACHMENT
- #ifndef GL_TEXTURE_COMPARE_MODE
- # define GL_TEXTURE_COMPARE_MODE 0x884C
- #endif // GL_TEXTURE_COMPARE_MODE
- #ifndef GL_TEXTURE_COMPARE_FUNC
- # define GL_TEXTURE_COMPARE_FUNC 0x884D
- #endif // GL_TEXTURE_COMPARE_FUNC
- #ifndef GL_COMPARE_REF_TO_TEXTURE
- # define GL_COMPARE_REF_TO_TEXTURE 0x884E
- #endif // GL_COMPARE_REF_TO_TEXTURE
- #ifndef GL_INT_SAMPLER_2D
- # define GL_INT_SAMPLER_2D 0x8DCA
- #endif // GL_INT_SAMPLER_2D
- #ifndef GL_UNSIGNED_INT_SAMPLER_2D
- # define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
- #endif // GL_UNSIGNED_INT_SAMPLER_2D
- #ifndef GL_INT_SAMPLER_3D
- # define GL_INT_SAMPLER_3D 0x8DCB
- #endif // GL_INT_SAMPLER_3D
- #ifndef GL_UNSIGNED_INT_SAMPLER_3D
- # define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
- #endif // GL_UNSIGNED_INT_SAMPLER_3D
- #ifndef GL_INT_SAMPLER_CUBE
- # define GL_INT_SAMPLER_CUBE 0x8DCC
- #endif // GL_INT_SAMPLER_CUBEER_3D
- #ifndef GL_UNSIGNED_INT_SAMPLER_CUBE
- # define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
- #endif // GL_UNSIGNED_INT_SAMPLER_CUBE
- #ifndef GL_SAMPLER_2D_SHADOW
- # define GL_SAMPLER_2D_SHADOW 0x8B62
- #endif // GL_SAMPLER_2D_SHADOW
- #ifndef GL_TEXTURE_MAX_LEVEL
- # define GL_TEXTURE_MAX_LEVEL 0x813D
- #endif // GL_TEXTURE_MAX_LEVEL
- #ifndef GL_COMPUTE_SHADER
- # define GL_COMPUTE_SHADER 0x91B9
- #endif // GL_COMPUTE_SHADER
- #ifndef GL_READ_ONLY
- # define GL_READ_ONLY 0x88B8
- #endif // GL_READ_ONLY
- #ifndef GL_WRITE_ONLY
- # define GL_WRITE_ONLY 0x88B9
- #endif // GL_WRITE_ONLY
- #ifndef GL_READ_WRITE
- # define GL_READ_WRITE 0x88BA
- #endif // GL_READ_WRITE
- #ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
- # define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
- #endif // GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
- #ifndef GL_ELEMENT_ARRAY_BARRIER_BIT
- # define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
- #endif // GL_ELEMENT_ARRAY_BARRIER_BIT
- #ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
- # define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
- #endif // GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
- #ifndef GL_SHADER_STORAGE_BARRIER_BIT
- # define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
- #endif // GL_SHADER_STORAGE_BARRIER_BIT
- #ifndef GL_SHADER_STORAGE_BUFFER
- # define GL_SHADER_STORAGE_BUFFER 0x90D2
- #endif // GL_SHADER_STORAGE_BUFFER
- #ifndef GL_IMAGE_1D
- # define GL_IMAGE_1D 0x904C
- #endif // GL_IMAGE_1D
- #ifndef GL_IMAGE_2D
- # define GL_IMAGE_2D 0x904D
- #endif // GL_IMAGE_2D
- #ifndef GL_IMAGE_3D
- # define GL_IMAGE_3D 0x904E
- #endif // GL_IMAGE_3D
- #ifndef GL_IMAGE_CUBE
- # define GL_IMAGE_CUBE 0x9050
- #endif // GL_IMAGE_CUBE
- #ifndef GL_INT_IMAGE_1D
- # define GL_INT_IMAGE_1D 0x9057
- #endif // GL_INT_IMAGE_1D
- #ifndef GL_INT_IMAGE_2D
- # define GL_INT_IMAGE_2D 0x9058
- #endif // GL_INT_IMAGE_2D
- #ifndef GL_INT_IMAGE_3D
- # define GL_INT_IMAGE_3D 0x9059
- #endif // GL_INT_IMAGE_3D
- #ifndef GL_INT_IMAGE_CUBE
- # define GL_INT_IMAGE_CUBE 0x905B
- #endif // GL_INT_IMAGE_CUBE
- #ifndef GL_UNSIGNED_INT_IMAGE_1D
- # define GL_UNSIGNED_INT_IMAGE_1D 0x9062
- #endif // GL_UNSIGNED_INT_IMAGE_1D
- #ifndef GL_UNSIGNED_INT_IMAGE_2D
- # define GL_UNSIGNED_INT_IMAGE_2D 0x9063
- #endif // GL_UNSIGNED_INT_IMAGE_2D
- #ifndef GL_UNSIGNED_INT_IMAGE_3D
- # define GL_UNSIGNED_INT_IMAGE_3D 0x9064
- #endif // GL_UNSIGNED_INT_IMAGE_3D
- #ifndef GL_UNSIGNED_INT_IMAGE_CUBE
- # define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
- #endif // GL_UNSIGNED_INT_IMAGE_CUBE
- #ifndef GL_PROGRAM_INPUT
- # define GL_PROGRAM_INPUT 0x92E3
- #endif // GL_PROGRAM_INPUT
- #ifndef GL_ACTIVE_RESOURCES
- # define GL_ACTIVE_RESOURCES 0x92F5
- #endif // GL_ACTIVE_RESOURCES
- #ifndef GL_UNIFORM
- # define GL_UNIFORM 0x92E1
- #endif // GL_UNIFORM
- #ifndef GL_BUFFER_VARIABLE
- # define GL_BUFFER_VARIABLE 0x92E5
- #endif // GL_BUFFER_VARIABLE
- #ifndef GL_UNSIGNED_INT_VEC2
- # define GL_UNSIGNED_INT_VEC2 0x8DC6
- #endif // GL_UNSIGNED_INT_VEC2
- #ifndef GL_UNSIGNED_INT_VEC3
- # define GL_UNSIGNED_INT_VEC3 0x8DC7
- #endif // GL_UNSIGNED_INT_VEC3
- #ifndef GL_UNSIGNED_INT_VEC4
- # define GL_UNSIGNED_INT_VEC4 0x8DC8
- #endif // GL_UNSIGNED_INT_VEC4
- #ifndef GL_TYPE
- # define GL_TYPE 0x92FA
- #endif // GL_TYPE
- #ifndef GL_ARRAY_SIZE
- # define GL_ARRAY_SIZE 0x92FB
- #endif // GL_ARRAY_SIZE
- #ifndef GL_LOCATION
- # define GL_LOCATION 0x930E
- #endif // GL_LOCATION
- #ifndef GL_UNSIGNED_INT_10_10_10_2
- # define GL_UNSIGNED_INT_10_10_10_2 0x8DF6
- #endif // GL_UNSIGNED_INT_10_10_10_2
- // _KHR or _ARB...
- #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
- #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
- #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
- #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
- #define GL_DEBUG_SOURCE_API 0x8246
- #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
- #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
- #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
- #define GL_DEBUG_SOURCE_APPLICATION 0x824A
- #define GL_DEBUG_SOURCE_OTHER 0x824B
- #define GL_DEBUG_TYPE_ERROR 0x824C
- #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
- #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
- #define GL_DEBUG_TYPE_PORTABILITY 0x824F
- #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
- #define GL_DEBUG_TYPE_OTHER 0x8251
- #define GL_DEBUG_TYPE_MARKER 0x8268
- #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
- #define GL_DEBUG_TYPE_POP_GROUP 0x826A
- #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
- #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
- #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
- #define GL_MAX_LABEL_LENGTH 0x82E8
- #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
- #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
- #define GL_DEBUG_LOGGED_MESSAGES 0x9145
- #define GL_DEBUG_SEVERITY_HIGH 0x9146
- #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
- #define GL_DEBUG_SEVERITY_LOW 0x9148
- #ifndef GL_DEPTH_CLAMP
- # define GL_DEPTH_CLAMP 0x864F
- #endif // GL_DEPTH_CLAMP
- #ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS
- # define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
- #endif // GL_TEXTURE_CUBE_MAP_SEAMLESS
- #ifndef GL_DRAW_INDIRECT_BUFFER
- # define GL_DRAW_INDIRECT_BUFFER 0x8F3F
- #endif // GL_DRAW_INDIRECT_BUFFER
- #ifndef GL_DISPATCH_INDIRECT_BUFFER
- # define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
- #endif // GL_DISPATCH_INDIRECT_BUFFER
- #if BX_PLATFORM_NACL
- # include "glcontext_ppapi.h"
- #elif BX_PLATFORM_WINDOWS
- # include <windows.h>
- #elif BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
- # include "glcontext_glx.h"
- #elif BX_PLATFORM_OSX
- # include "glcontext_nsgl.h"
- #elif BX_PLATFORM_IOS
- # include "glcontext_eagl.h"
- #endif // BX_PLATFORM_
- #if BGFX_USE_WGL
- # include "glcontext_wgl.h"
- #endif // BGFX_USE_WGL
- #ifndef GL_APIENTRY
- # define GL_APIENTRY APIENTRY
- #endif // GL_APIENTRY
- #ifndef GL_APIENTRYP
- # define GL_APIENTRYP GL_APIENTRY*
- #endif // GL_APIENTRYP
- #if !BGFX_CONFIG_RENDERER_OPENGL
- # define glClearDepth glClearDepthf
- #endif // !BGFX_CONFIG_RENDERER_OPENGL
- namespace bgfx
- {
- class ConstantBuffer;
- } // namespace bgfx
- namespace bgfx { namespace gl
- {
- void dumpExtensions(const char* _extensions);
- const char* glEnumName(GLenum _enum);
- #define _GL_CHECK(_check, _call) \
- BX_MACRO_BLOCK_BEGIN \
- /*BX_TRACE(#_call);*/ \
- _call; \
- GLenum gl_err = glGetError(); \
- _check(0 == gl_err, #_call "; GL error 0x%x: %s", gl_err, glEnumName(gl_err) ); \
- BX_UNUSED(gl_err); \
- BX_MACRO_BLOCK_END
- #define IGNORE_GL_ERROR_CHECK(...) BX_NOOP()
- #if BGFX_CONFIG_DEBUG
- # define GL_CHECK(_call) _GL_CHECK(BX_CHECK, _call)
- # define GL_CHECK_I(_call) _GL_CHECK(IGNORE_GL_ERROR_CHECK, _call)
- #else
- # define GL_CHECK(_call) _call
- # define GL_CHECK_I(_call) _call
- #endif // BGFX_CONFIG_DEBUG
- #define GL_IMPORT_TYPEDEFS 1
- #define GL_IMPORT(_optional, _proto, _func, _import) extern _proto _func
- #include "glimports.h"
- class VaoStateCache
- {
- public:
- GLuint add(uint32_t _hash)
- {
- invalidate(_hash);
- GLuint arrayId;
- GL_CHECK(glGenVertexArrays(1, &arrayId) );
- m_hashMap.insert(stl::make_pair(_hash, arrayId) );
- return arrayId;
- }
- GLuint find(uint32_t _hash)
- {
- HashMap::iterator it = m_hashMap.find(_hash);
- if (it != m_hashMap.end() )
- {
- return it->second;
- }
- return UINT32_MAX;
- }
- void invalidate(uint32_t _hash)
- {
- GL_CHECK(glBindVertexArray(0) );
- HashMap::iterator it = m_hashMap.find(_hash);
- if (it != m_hashMap.end() )
- {
- GL_CHECK(glDeleteVertexArrays(1, &it->second) );
- m_hashMap.erase(it);
- }
- }
- void invalidate()
- {
- GL_CHECK(glBindVertexArray(0) );
- for (HashMap::iterator it = m_hashMap.begin(), itEnd = m_hashMap.end(); it != itEnd; ++it)
- {
- GL_CHECK(glDeleteVertexArrays(1, &it->second) );
- }
- m_hashMap.clear();
- }
- uint32_t getCount() const
- {
- return uint32_t(m_hashMap.size() );
- }
- private:
- typedef stl::unordered_map<uint32_t, GLuint> HashMap;
- HashMap m_hashMap;
- };
- class VaoCacheRef
- {
- public:
- void add(uint32_t _hash)
- {
- m_vaoSet.insert(_hash);
- }
- void invalidate(VaoStateCache& _vaoCache)
- {
- for (VaoSet::iterator it = m_vaoSet.begin(), itEnd = m_vaoSet.end(); it != itEnd; ++it)
- {
- _vaoCache.invalidate(*it);
- }
- m_vaoSet.clear();
- }
- typedef stl::unordered_set<uint32_t> VaoSet;
- VaoSet m_vaoSet;
- };
- class SamplerStateCache
- {
- public:
- GLuint add(uint32_t _hash)
- {
- invalidate(_hash);
- GLuint samplerId;
- GL_CHECK(glGenSamplers(1, &samplerId) );
- m_hashMap.insert(stl::make_pair(_hash, samplerId) );
- return samplerId;
- }
- GLuint find(uint32_t _hash)
- {
- HashMap::iterator it = m_hashMap.find(_hash);
- if (it != m_hashMap.end() )
- {
- return it->second;
- }
- return UINT32_MAX;
- }
- void invalidate(uint32_t _hash)
- {
- HashMap::iterator it = m_hashMap.find(_hash);
- if (it != m_hashMap.end() )
- {
- GL_CHECK(glDeleteSamplers(1, &it->second) );
- m_hashMap.erase(it);
- }
- }
- void invalidate()
- {
- for (HashMap::iterator it = m_hashMap.begin(), itEnd = m_hashMap.end(); it != itEnd; ++it)
- {
- GL_CHECK(glDeleteSamplers(1, &it->second) );
- }
- m_hashMap.clear();
- }
- uint32_t getCount() const
- {
- return uint32_t(m_hashMap.size() );
- }
- private:
- typedef stl::unordered_map<uint32_t, GLuint> HashMap;
- HashMap m_hashMap;
- };
- struct IndexBufferGL
- {
- void create(uint32_t _size, void* _data, uint16_t _flags)
- {
- m_size = _size;
- m_flags = _flags;
- GL_CHECK(glGenBuffers(1, &m_id) );
- BX_CHECK(0 != m_id, "Failed to generate buffer id.");
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_id) );
- GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER
- , _size
- , _data
- , (NULL==_data) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW
- ) );
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
- }
- void update(uint32_t _offset, uint32_t _size, void* _data)
- {
- BX_CHECK(0 != m_id, "Updating invalid index buffer.");
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_id) );
- GL_CHECK(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER
- , _offset
- , _size
- , _data
- ) );
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
- }
- void destroy();
- void add(uint32_t _hash)
- {
- m_vcref.add(_hash);
- }
- GLuint m_id;
- uint32_t m_size;
- VaoCacheRef m_vcref;
- uint16_t m_flags;
- };
- struct VertexBufferGL
- {
- void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
- {
- m_size = _size;
- m_decl = _declHandle;
- const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
- m_target = drawIndirect ? GL_DRAW_INDIRECT_BUFFER : GL_ARRAY_BUFFER;
- GL_CHECK(glGenBuffers(1, &m_id) );
- BX_CHECK(0 != m_id, "Failed to generate buffer id.");
- GL_CHECK(glBindBuffer(m_target, m_id) );
- GL_CHECK(glBufferData(m_target
- , _size
- , _data
- , (NULL==_data) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW
- ) );
- GL_CHECK(glBindBuffer(m_target, 0) );
- }
- void update(uint32_t _offset, uint32_t _size, void* _data)
- {
- BX_CHECK(0 != m_id, "Updating invalid vertex buffer.");
- GL_CHECK(glBindBuffer(m_target, m_id) );
- GL_CHECK(glBufferSubData(m_target
- , _offset
- , _size
- , _data
- ) );
- GL_CHECK(glBindBuffer(m_target, 0) );
- }
- void destroy();
- void add(uint32_t _hash)
- {
- m_vcref.add(_hash);
- }
- GLuint m_id;
- GLenum m_target;
- uint32_t m_size;
- VertexDeclHandle m_decl;
- VaoCacheRef m_vcref;
- };
- struct TextureGL
- {
- TextureGL()
- : m_id(0)
- , m_rbo(0)
- , m_target(GL_TEXTURE_2D)
- , m_fmt(GL_ZERO)
- , m_type(GL_ZERO)
- , m_flags(0)
- , m_currentFlags(UINT32_MAX)
- , m_numMips(0)
- {
- }
- bool init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _format, uint8_t _numMips, uint32_t _flags);
- void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
- void destroy();
- void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
- void setSamplerState(uint32_t _flags);
- void commit(uint32_t _stage, uint32_t _flags);
- GLuint m_id;
- GLuint m_rbo;
- GLenum m_target;
- GLenum m_fmt;
- GLenum m_type;
- uint32_t m_flags;
- uint32_t m_currentFlags;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_depth;
- uint8_t m_numMips;
- uint8_t m_requestedFormat;
- uint8_t m_textureFormat;
- };
- struct ShaderGL
- {
- ShaderGL()
- : m_id(0)
- , m_type(0)
- , m_hash(0)
- {
- }
- void create(Memory* _mem);
- void destroy();
- GLuint m_id;
- GLenum m_type;
- uint32_t m_hash;
- };
- struct FrameBufferGL
- {
- FrameBufferGL()
- : m_swapChain(NULL)
- , m_denseIdx(UINT16_MAX)
- , m_num(0)
- {
- memset(m_fbo, 0, sizeof(m_fbo) );
- }
- void create(uint8_t _num, const TextureHandle* _handles);
- void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat);
- void postReset();
- uint16_t destroy();
- void resolve();
- void discard(uint16_t _flags);
- SwapChainGL* m_swapChain;
- GLuint m_fbo[2];
- uint32_t m_width;
- uint32_t m_height;
- uint16_t m_denseIdx;
- uint8_t m_num;
- uint8_t m_numTh;
- TextureHandle m_th[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
- };
- struct ProgramGL
- {
- ProgramGL()
- : m_id(0)
- , m_constantBuffer(NULL)
- , m_numPredefined(0)
- {
- }
- void create(const ShaderGL& _vsh, const ShaderGL& _fsh);
- void destroy();
- void init();
- void bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex = 0) const;
- void bindInstanceData(uint32_t _stride, uint32_t _baseVertex = 0) const;
- void add(uint32_t _hash)
- {
- m_vcref.add(_hash);
- }
- GLuint m_id;
- uint8_t m_used[Attrib::Count+1]; // dense
- GLint m_attributes[Attrib::Count]; // sparse
- GLint m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT+1];
- GLint m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
- uint8_t m_numSamplers;
- ConstantBuffer* m_constantBuffer;
- PredefinedUniform m_predefined[PredefinedUniform::Count];
- uint8_t m_numPredefined;
- VaoCacheRef m_vcref;
- };
- struct QueriesGL
- {
- void create()
- {
- glGenQueries(BX_COUNTOF(m_queries), m_queries);
- }
- void destroy()
- {
- glDeleteQueries(BX_COUNTOF(m_queries), m_queries);
- }
- void begin(uint16_t _id, GLenum _target) const
- {
- glBeginQuery(_target, m_queries[_id]);
- }
- void end(GLenum _target) const
- {
- glEndQuery(_target);
- }
- uint64_t getResult(uint16_t _id) const
- {
- uint64_t result;
- glGetQueryObjectui64v(m_queries[_id], GL_QUERY_RESULT, &result);
- return result;
- }
- GLuint m_queries[64];
- };
- } /* namespace gl */ } // namespace bgfx
- #endif // BGFX_RENDERER_GL_H_HEADER_GUARD
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