renderer_gl.cpp 232 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
  7. # include "renderer_gl.h"
  8. # include <bx/timer.h>
  9. # include <bx/uint32_t.h>
  10. # include "hmd_ovr.h"
  11. namespace bgfx { namespace gl
  12. {
  13. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  14. struct PrimInfo
  15. {
  16. GLenum m_type;
  17. uint32_t m_min;
  18. uint32_t m_div;
  19. uint32_t m_sub;
  20. };
  21. static const PrimInfo s_primInfo[] =
  22. {
  23. { GL_TRIANGLES, 3, 3, 0 },
  24. { GL_TRIANGLE_STRIP, 3, 1, 2 },
  25. { GL_LINES, 2, 2, 0 },
  26. { GL_LINE_STRIP, 2, 1, 1 },
  27. { GL_POINTS, 1, 1, 0 },
  28. };
  29. static const char* s_primName[] =
  30. {
  31. "TriList",
  32. "TriStrip",
  33. "Line",
  34. "LineStrip",
  35. "Point",
  36. };
  37. static const char* s_attribName[] =
  38. {
  39. "a_position",
  40. "a_normal",
  41. "a_tangent",
  42. "a_bitangent",
  43. "a_color0",
  44. "a_color1",
  45. "a_color2",
  46. "a_color3",
  47. "a_indices",
  48. "a_weight",
  49. "a_texcoord0",
  50. "a_texcoord1",
  51. "a_texcoord2",
  52. "a_texcoord3",
  53. "a_texcoord4",
  54. "a_texcoord5",
  55. "a_texcoord6",
  56. "a_texcoord7",
  57. };
  58. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attribName) );
  59. static const char* s_instanceDataName[] =
  60. {
  61. "i_data0",
  62. "i_data1",
  63. "i_data2",
  64. "i_data3",
  65. "i_data4",
  66. };
  67. BX_STATIC_ASSERT(BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT == BX_COUNTOF(s_instanceDataName) );
  68. static const GLenum s_access[] =
  69. {
  70. GL_READ_ONLY,
  71. GL_WRITE_ONLY,
  72. GL_READ_WRITE,
  73. };
  74. BX_STATIC_ASSERT(Access::Count == BX_COUNTOF(s_access) );
  75. static const GLenum s_attribType[] =
  76. {
  77. GL_UNSIGNED_BYTE, // Uint8
  78. GL_UNSIGNED_INT_10_10_10_2, // Uint10
  79. GL_SHORT, // Int16
  80. GL_HALF_FLOAT, // Half
  81. GL_FLOAT, // Float
  82. };
  83. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  84. struct Blend
  85. {
  86. GLenum m_src;
  87. GLenum m_dst;
  88. bool m_factor;
  89. };
  90. static const Blend s_blendFactor[] =
  91. {
  92. { 0, 0, false }, // ignored
  93. { GL_ZERO, GL_ZERO, false }, // ZERO
  94. { GL_ONE, GL_ONE, false }, // ONE
  95. { GL_SRC_COLOR, GL_SRC_COLOR, false }, // SRC_COLOR
  96. { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false }, // INV_SRC_COLOR
  97. { GL_SRC_ALPHA, GL_SRC_ALPHA, false }, // SRC_ALPHA
  98. { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false }, // INV_SRC_ALPHA
  99. { GL_DST_ALPHA, GL_DST_ALPHA, false }, // DST_ALPHA
  100. { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false }, // INV_DST_ALPHA
  101. { GL_DST_COLOR, GL_DST_COLOR, false }, // DST_COLOR
  102. { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false }, // INV_DST_COLOR
  103. { GL_SRC_ALPHA_SATURATE, GL_ONE, false }, // SRC_ALPHA_SAT
  104. { GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true }, // FACTOR
  105. { GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true }, // INV_FACTOR
  106. };
  107. static const GLenum s_blendEquation[] =
  108. {
  109. GL_FUNC_ADD,
  110. GL_FUNC_SUBTRACT,
  111. GL_FUNC_REVERSE_SUBTRACT,
  112. GL_MIN,
  113. GL_MAX,
  114. };
  115. static const GLenum s_cmpFunc[] =
  116. {
  117. 0, // ignored
  118. GL_LESS,
  119. GL_LEQUAL,
  120. GL_EQUAL,
  121. GL_GEQUAL,
  122. GL_GREATER,
  123. GL_NOTEQUAL,
  124. GL_NEVER,
  125. GL_ALWAYS,
  126. };
  127. static const GLenum s_stencilOp[] =
  128. {
  129. GL_ZERO,
  130. GL_KEEP,
  131. GL_REPLACE,
  132. GL_INCR_WRAP,
  133. GL_INCR,
  134. GL_DECR_WRAP,
  135. GL_DECR,
  136. GL_INVERT,
  137. };
  138. static const GLenum s_stencilFace[] =
  139. {
  140. GL_FRONT_AND_BACK,
  141. GL_FRONT,
  142. GL_BACK,
  143. };
  144. static GLenum s_textureAddress[] =
  145. {
  146. GL_REPEAT,
  147. GL_MIRRORED_REPEAT,
  148. GL_CLAMP_TO_EDGE,
  149. GL_CLAMP_TO_BORDER,
  150. };
  151. static const GLenum s_textureFilterMag[] =
  152. {
  153. GL_LINEAR,
  154. GL_NEAREST,
  155. GL_LINEAR,
  156. };
  157. static const GLenum s_textureFilterMin[][3] =
  158. {
  159. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST },
  160. { GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST },
  161. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST },
  162. };
  163. struct TextureFormatInfo
  164. {
  165. GLenum m_internalFmt;
  166. GLenum m_internalFmtSrgb;
  167. GLenum m_fmt;
  168. GLenum m_type;
  169. bool m_supported;
  170. };
  171. static TextureFormatInfo s_textureFormat[] =
  172. {
  173. { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, false }, // BC1
  174. { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, false }, // BC2
  175. { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, false }, // BC3
  176. { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, false }, // BC4
  177. { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, false }, // BC5
  178. { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, false }, // BC6H
  179. { GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, false }, // BC7
  180. { GL_ETC1_RGB8_OES, GL_ZERO, GL_ETC1_RGB8_OES, GL_ZERO, false }, // ETC1
  181. { GL_COMPRESSED_RGB8_ETC2, GL_ZERO, GL_COMPRESSED_RGB8_ETC2, GL_ZERO, false }, // ETC2
  182. { GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_ZERO, false }, // ETC2A
  183. { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_ZERO, false }, // ETC2A1
  184. { GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12
  185. { GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14
  186. { GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12A
  187. { GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14A
  188. { GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, false }, // PTC22
  189. { GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, false }, // PTC24
  190. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // Unknown
  191. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // R1
  192. { GL_ALPHA, GL_ZERO, GL_ALPHA, GL_UNSIGNED_BYTE, false }, // A8
  193. { GL_R8, GL_ZERO, GL_RED, GL_UNSIGNED_BYTE, false }, // R8
  194. { GL_R8I, GL_ZERO, GL_RED, GL_BYTE, false }, // R8I
  195. { GL_R8UI, GL_ZERO, GL_RED, GL_UNSIGNED_BYTE, false }, // R8U
  196. { GL_R8_SNORM, GL_ZERO, GL_RED, GL_BYTE, false }, // R8S
  197. { GL_R16, GL_ZERO, GL_RED, GL_UNSIGNED_SHORT, false }, // R16
  198. { GL_R16I, GL_ZERO, GL_RED, GL_SHORT, false }, // R16I
  199. { GL_R16UI, GL_ZERO, GL_RED, GL_UNSIGNED_SHORT, false }, // R16U
  200. { GL_R16F, GL_ZERO, GL_RED, GL_HALF_FLOAT, false }, // R16F
  201. { GL_R16_SNORM, GL_ZERO, GL_RED, GL_SHORT, false }, // R16S
  202. { GL_R32I, GL_ZERO, GL_RED, GL_INT, false }, // R32I
  203. { GL_R32UI, GL_ZERO, GL_RED, GL_UNSIGNED_INT, false }, // R32U
  204. { GL_R32F, GL_ZERO, GL_RED, GL_FLOAT, false }, // R32F
  205. { GL_RG8, GL_ZERO, GL_RG, GL_UNSIGNED_BYTE, false }, // RG8
  206. { GL_RG8I, GL_ZERO, GL_RG, GL_BYTE, false }, // RG8I
  207. { GL_RG8UI, GL_ZERO, GL_RG, GL_UNSIGNED_BYTE, false }, // RG8U
  208. { GL_RG8_SNORM, GL_ZERO, GL_RG, GL_BYTE, false }, // RG8S
  209. { GL_RG16, GL_ZERO, GL_RG, GL_UNSIGNED_SHORT, false }, // RG16
  210. { GL_RG16I, GL_ZERO, GL_RG, GL_SHORT, false }, // RG16I
  211. { GL_RG16UI, GL_ZERO, GL_RG, GL_UNSIGNED_SHORT, false }, // RG16U
  212. { GL_RG16F, GL_ZERO, GL_RG, GL_FLOAT, false }, // RG16F
  213. { GL_RG16_SNORM, GL_ZERO, GL_RG, GL_SHORT, false }, // RG16S
  214. { GL_RG32I, GL_ZERO, GL_RG, GL_INT, false }, // RG32I
  215. { GL_RG32UI, GL_ZERO, GL_RG, GL_UNSIGNED_INT, false }, // RG32U
  216. { GL_RG32F, GL_ZERO, GL_RG, GL_FLOAT, false }, // RG32F
  217. { GL_RGB8, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, false }, // RGB8
  218. { GL_RGB8I, GL_ZERO, GL_RGB, GL_BYTE, false }, // RGB8I
  219. { GL_RGB8UI, GL_ZERO, GL_RGB, GL_UNSIGNED_BYTE, false }, // RGB8U
  220. { GL_RGB8_SNORM, GL_ZERO, GL_RGB, GL_BYTE, false }, // RGB8S
  221. { GL_RGB9_E5, GL_ZERO, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false }, // RGB9E5F
  222. { GL_RGBA8, GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false }, // BGRA8
  223. { GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA8
  224. { GL_RGBA8I, GL_ZERO, GL_RGBA, GL_BYTE, false }, // RGBA8I
  225. { GL_RGBA8UI, GL_ZERO, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA8U
  226. { GL_RGBA8_SNORM, GL_ZERO, GL_RGBA, GL_BYTE, false }, // RGBA8S
  227. { GL_RGBA16, GL_ZERO, GL_RGBA, GL_UNSIGNED_SHORT, false }, // RGBA16
  228. { GL_RGBA16I, GL_ZERO, GL_RGBA, GL_SHORT, false }, // RGBA16I
  229. { GL_RGBA16UI, GL_ZERO, GL_RGBA, GL_UNSIGNED_SHORT, false }, // RGBA16U
  230. { GL_RGBA16F, GL_ZERO, GL_RGBA, GL_HALF_FLOAT, false }, // RGBA16F
  231. { GL_RGBA16_SNORM, GL_ZERO, GL_RGBA, GL_SHORT, false }, // RGBA16S
  232. { GL_RGBA32I, GL_ZERO, GL_RGBA, GL_INT, false }, // RGBA32I
  233. { GL_RGBA32UI, GL_ZERO, GL_RGBA, GL_UNSIGNED_INT, false }, // RGBA32U
  234. { GL_RGBA32F, GL_ZERO, GL_RGBA, GL_FLOAT, false }, // RGBA32F
  235. { GL_RGB565, GL_ZERO, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false }, // R5G6B5
  236. { GL_RGBA4, GL_ZERO, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false }, // RGBA4
  237. { GL_RGB5_A1, GL_ZERO, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false }, // RGB5A1
  238. { GL_RGB10_A2, GL_ZERO, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false }, // RGB10A2
  239. { GL_R11F_G11F_B10F, GL_ZERO, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false }, // RG11B10F
  240. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // UnknownDepth
  241. { GL_DEPTH_COMPONENT16, GL_ZERO, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false }, // D16
  242. { GL_DEPTH_COMPONENT24, GL_ZERO, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D24
  243. { GL_DEPTH24_STENCIL8, GL_ZERO, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false }, // D24S8
  244. { GL_DEPTH_COMPONENT32, GL_ZERO, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D32
  245. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D16F
  246. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D24F
  247. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D32F
  248. { GL_STENCIL_INDEX8, GL_ZERO, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, false }, // D0S8
  249. };
  250. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  251. static bool s_textureFilter[TextureFormat::Count+1];
  252. static GLenum s_rboFormat[] =
  253. {
  254. GL_ZERO, // BC1
  255. GL_ZERO, // BC2
  256. GL_ZERO, // BC3
  257. GL_ZERO, // BC4
  258. GL_ZERO, // BC5
  259. GL_ZERO, // BC6H
  260. GL_ZERO, // BC7
  261. GL_ZERO, // ETC1
  262. GL_ZERO, // ETC2
  263. GL_ZERO, // ETC2A
  264. GL_ZERO, // ETC2A1
  265. GL_ZERO, // PTC12
  266. GL_ZERO, // PTC14
  267. GL_ZERO, // PTC12A
  268. GL_ZERO, // PTC14A
  269. GL_ZERO, // PTC22
  270. GL_ZERO, // PTC24
  271. GL_ZERO, // Unknown
  272. GL_ZERO, // R1
  273. GL_ALPHA, // A8
  274. GL_R8, // R8
  275. GL_R8I, // R8I
  276. GL_R8UI, // R8U
  277. GL_R8_SNORM, // R8S
  278. GL_R16, // R16
  279. GL_R16I, // R16I
  280. GL_R16UI, // R16U
  281. GL_R16F, // R16F
  282. GL_R16_SNORM, // R16S
  283. GL_R32I, // R32I
  284. GL_R32UI, // R32U
  285. GL_R32F, // R32F
  286. GL_RG8, // RG8
  287. GL_RG8I, // RG8I
  288. GL_RG8UI, // RG8U
  289. GL_RG8_SNORM, // RG8S
  290. GL_RG16, // RG16
  291. GL_RG16I, // RG16I
  292. GL_RG16UI, // RG16U
  293. GL_RG16F, // RG16F
  294. GL_RG16_SNORM, // RG16S
  295. GL_RG32I, // RG32I
  296. GL_RG32UI, // RG32U
  297. GL_RG32F, // RG32F
  298. GL_RGB8, // RGB8
  299. GL_RGB8I, // RGB8I
  300. GL_RGB8UI, // RGB8UI
  301. GL_RGB8_SNORM, // RGB8S
  302. GL_RGB9_E5, // RGB9E5F
  303. GL_RGBA8, // BGRA8
  304. GL_RGBA8, // RGBA8
  305. GL_RGBA8I, // RGBA8I
  306. GL_RGBA8UI, // RGBA8UI
  307. GL_RGBA8_SNORM, // RGBA8S
  308. GL_RGBA16, // RGBA16
  309. GL_RGBA16I, // RGBA16I
  310. GL_RGBA16UI, // RGBA16U
  311. GL_RGBA16F, // RGBA16F
  312. GL_RGBA16_SNORM, // RGBA16S
  313. GL_RGBA32I, // RGBA32I
  314. GL_RGBA32UI, // RGBA32U
  315. GL_RGBA32F, // RGBA32F
  316. GL_RGB565, // R5G6B5
  317. GL_RGBA4, // RGBA4
  318. GL_RGB5_A1, // RGB5A1
  319. GL_RGB10_A2, // RGB10A2
  320. GL_R11F_G11F_B10F, // RG11B10F
  321. GL_ZERO, // UnknownDepth
  322. GL_DEPTH_COMPONENT16, // D16
  323. GL_DEPTH_COMPONENT24, // D24
  324. GL_DEPTH24_STENCIL8, // D24S8
  325. GL_DEPTH_COMPONENT32, // D32
  326. GL_DEPTH_COMPONENT32F, // D16F
  327. GL_DEPTH_COMPONENT32F, // D24F
  328. GL_DEPTH_COMPONENT32F, // D32F
  329. GL_STENCIL_INDEX8, // D0S8
  330. };
  331. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_rboFormat) );
  332. static GLenum s_imageFormat[] =
  333. {
  334. GL_ZERO, // BC1
  335. GL_ZERO, // BC2
  336. GL_ZERO, // BC3
  337. GL_ZERO, // BC4
  338. GL_ZERO, // BC5
  339. GL_ZERO, // BC6H
  340. GL_ZERO, // BC7
  341. GL_ZERO, // ETC1
  342. GL_ZERO, // ETC2
  343. GL_ZERO, // ETC2A
  344. GL_ZERO, // ETC2A1
  345. GL_ZERO, // PTC12
  346. GL_ZERO, // PTC14
  347. GL_ZERO, // PTC12A
  348. GL_ZERO, // PTC14A
  349. GL_ZERO, // PTC22
  350. GL_ZERO, // PTC24
  351. GL_ZERO, // Unknown
  352. GL_ZERO, // R1
  353. GL_ALPHA, // A8
  354. GL_R8, // R8
  355. GL_R8I, // R8I
  356. GL_R8UI, // R8UI
  357. GL_R8_SNORM, // R8S
  358. GL_R16, // R16
  359. GL_R16I, // R16I
  360. GL_R16UI, // R16U
  361. GL_R16F, // R16F
  362. GL_R16_SNORM, // R16S
  363. GL_R32I, // R32I
  364. GL_R32UI, // R32U
  365. GL_R32F, // R32F
  366. GL_RG8, // RG8
  367. GL_RG8I, // RG8I
  368. GL_RG8UI, // RG8U
  369. GL_RG8_SNORM, // RG8S
  370. GL_RG16, // RG16
  371. GL_RG16I, // RG16I
  372. GL_RG16UI, // RG16U
  373. GL_RG16F, // RG16F
  374. GL_RG16_SNORM, // RG16S
  375. GL_RG32I, // RG32I
  376. GL_RG32UI, // RG32U
  377. GL_RG32F, // RG32F
  378. GL_RGB8, // RGB8
  379. GL_RGB8I, // RGB8I
  380. GL_RGB8UI, // RGB8UI
  381. GL_RGB8_SNORM, // RGB8S
  382. GL_RGB9_E5, // RGB9E5F
  383. GL_RGBA8, // BGRA8
  384. GL_RGBA8, // RGBA8
  385. GL_RGBA8I, // RGBA8I
  386. GL_RGBA8UI, // RGBA8UI
  387. GL_RGBA8_SNORM, // RGBA8S
  388. GL_RGBA16, // RGBA16
  389. GL_RGBA16I, // RGBA16I
  390. GL_RGBA16UI, // RGBA16U
  391. GL_RGBA16F, // RGBA16F
  392. GL_RGBA16_SNORM, // RGBA16S
  393. GL_RGBA32I, // RGBA32I
  394. GL_RGBA32UI, // RGBA32U
  395. GL_RGBA32F, // RGBA32F
  396. GL_RGB565, // R5G6B5
  397. GL_RGBA4, // RGBA4
  398. GL_RGB5_A1, // RGB5A1
  399. GL_RGB10_A2, // RGB10A2
  400. GL_R11F_G11F_B10F, // RG11B10F
  401. GL_ZERO, // UnknownDepth
  402. GL_ZERO, // D16
  403. GL_ZERO, // D24
  404. GL_ZERO, // D24S8
  405. GL_ZERO, // D32
  406. GL_ZERO, // D16F
  407. GL_ZERO, // D24F
  408. GL_ZERO, // D32F
  409. GL_ZERO, // D0S8
  410. };
  411. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_imageFormat) );
  412. struct Extension
  413. {
  414. enum Enum
  415. {
  416. AMD_conservative_depth,
  417. AMD_multi_draw_indirect,
  418. ANGLE_depth_texture,
  419. ANGLE_framebuffer_blit,
  420. ANGLE_framebuffer_multisample,
  421. ANGLE_instanced_arrays,
  422. ANGLE_texture_compression_dxt1,
  423. ANGLE_texture_compression_dxt3,
  424. ANGLE_texture_compression_dxt5,
  425. ANGLE_timer_query,
  426. ANGLE_translated_shader_source,
  427. APPLE_texture_format_BGRA8888,
  428. APPLE_texture_max_level,
  429. ARB_clip_control,
  430. ARB_compute_shader,
  431. ARB_conservative_depth,
  432. ARB_copy_image,
  433. ARB_debug_label,
  434. ARB_debug_output,
  435. ARB_depth_buffer_float,
  436. ARB_depth_clamp,
  437. ARB_draw_buffers_blend,
  438. ARB_draw_indirect,
  439. ARB_draw_instanced,
  440. ARB_ES3_compatibility,
  441. ARB_framebuffer_object,
  442. ARB_framebuffer_sRGB,
  443. ARB_get_program_binary,
  444. ARB_half_float_pixel,
  445. ARB_half_float_vertex,
  446. ARB_instanced_arrays,
  447. ARB_internalformat_query,
  448. ARB_internalformat_query2,
  449. ARB_invalidate_subdata,
  450. ARB_map_buffer_range,
  451. ARB_multi_draw_indirect,
  452. ARB_multisample,
  453. ARB_occlusion_query,
  454. ARB_occlusion_query2,
  455. ARB_program_interface_query,
  456. ARB_sampler_objects,
  457. ARB_seamless_cube_map,
  458. ARB_shader_bit_encoding,
  459. ARB_shader_image_load_store,
  460. ARB_shader_storage_buffer_object,
  461. ARB_shader_texture_lod,
  462. ARB_texture_compression_bptc,
  463. ARB_texture_compression_rgtc,
  464. ARB_texture_cube_map_array,
  465. ARB_texture_float,
  466. ARB_texture_multisample,
  467. ARB_texture_rg,
  468. ARB_texture_rgb10_a2ui,
  469. ARB_texture_stencil8,
  470. ARB_texture_storage,
  471. ARB_texture_swizzle,
  472. ARB_timer_query,
  473. ARB_uniform_buffer_object,
  474. ARB_vertex_array_object,
  475. ARB_vertex_type_2_10_10_10_rev,
  476. ATI_meminfo,
  477. CHROMIUM_color_buffer_float_rgb,
  478. CHROMIUM_color_buffer_float_rgba,
  479. CHROMIUM_depth_texture,
  480. CHROMIUM_framebuffer_multisample,
  481. CHROMIUM_texture_compression_dxt3,
  482. CHROMIUM_texture_compression_dxt5,
  483. EXT_bgra,
  484. EXT_blend_color,
  485. EXT_blend_minmax,
  486. EXT_blend_subtract,
  487. EXT_color_buffer_half_float,
  488. EXT_color_buffer_float,
  489. EXT_copy_image,
  490. EXT_compressed_ETC1_RGB8_sub_texture,
  491. EXT_debug_label,
  492. EXT_debug_marker,
  493. EXT_debug_tool,
  494. EXT_discard_framebuffer,
  495. EXT_disjoint_timer_query,
  496. EXT_draw_buffers,
  497. EXT_draw_instanced,
  498. EXT_instanced_arrays,
  499. EXT_frag_depth,
  500. EXT_framebuffer_blit,
  501. EXT_framebuffer_object,
  502. EXT_framebuffer_sRGB,
  503. EXT_gpu_shader4,
  504. EXT_multi_draw_indirect,
  505. EXT_occlusion_query_boolean,
  506. EXT_packed_float,
  507. EXT_read_format_bgra,
  508. EXT_shader_image_load_store,
  509. EXT_shader_texture_lod,
  510. EXT_shadow_samplers,
  511. EXT_sRGB_write_control,
  512. EXT_texture_array,
  513. EXT_texture_compression_dxt1,
  514. EXT_texture_compression_latc,
  515. EXT_texture_compression_rgtc,
  516. EXT_texture_compression_s3tc,
  517. EXT_texture_cube_map_array,
  518. EXT_texture_filter_anisotropic,
  519. EXT_texture_format_BGRA8888,
  520. EXT_texture_rg,
  521. EXT_texture_shared_exponent,
  522. EXT_texture_snorm,
  523. EXT_texture_sRGB,
  524. EXT_texture_storage,
  525. EXT_texture_swizzle,
  526. EXT_texture_type_2_10_10_10_REV,
  527. EXT_timer_query,
  528. EXT_unpack_subimage,
  529. GOOGLE_depth_texture,
  530. GREMEDY_string_marker,
  531. GREMEDY_frame_terminator,
  532. IMG_multisampled_render_to_texture,
  533. IMG_read_format,
  534. IMG_shader_binary,
  535. IMG_texture_compression_pvrtc,
  536. IMG_texture_compression_pvrtc2,
  537. IMG_texture_format_BGRA8888,
  538. INTEL_fragment_shader_ordering,
  539. KHR_debug,
  540. KHR_no_error,
  541. MOZ_WEBGL_compressed_texture_s3tc,
  542. MOZ_WEBGL_depth_texture,
  543. NV_conservative_raster,
  544. NV_copy_image,
  545. NV_draw_buffers,
  546. NV_occlusion_query,
  547. NV_texture_border_clamp,
  548. NVX_gpu_memory_info,
  549. OES_copy_image,
  550. OES_compressed_ETC1_RGB8_texture,
  551. OES_depth24,
  552. OES_depth32,
  553. OES_depth_texture,
  554. OES_element_index_uint,
  555. OES_fragment_precision_high,
  556. OES_get_program_binary,
  557. OES_required_internalformat,
  558. OES_packed_depth_stencil,
  559. OES_read_format,
  560. OES_rgb8_rgba8,
  561. OES_standard_derivatives,
  562. OES_texture_3D,
  563. OES_texture_float,
  564. OES_texture_float_linear,
  565. OES_texture_npot,
  566. OES_texture_half_float,
  567. OES_texture_half_float_linear,
  568. OES_texture_stencil8,
  569. OES_texture_storage_multisample_2d_array,
  570. OES_vertex_array_object,
  571. OES_vertex_half_float,
  572. OES_vertex_type_10_10_10_2,
  573. WEBGL_color_buffer_float,
  574. WEBGL_compressed_texture_etc1,
  575. WEBGL_compressed_texture_s3tc,
  576. WEBGL_compressed_texture_pvrtc,
  577. WEBGL_depth_texture,
  578. WEBGL_draw_buffers,
  579. WEBKIT_EXT_texture_filter_anisotropic,
  580. WEBKIT_WEBGL_compressed_texture_s3tc,
  581. WEBKIT_WEBGL_depth_texture,
  582. Count
  583. };
  584. const char* m_name;
  585. bool m_supported;
  586. bool m_initialize;
  587. };
  588. // Extension registry
  589. //
  590. // ANGLE:
  591. // https://github.com/google/angle/tree/master/extensions
  592. //
  593. // CHROMIUM:
  594. // https://chromium.googlesource.com/chromium/src.git/+/refs/heads/git-svn/gpu/GLES2/extensions/CHROMIUM
  595. //
  596. // EGL:
  597. // https://www.khronos.org/registry/egl/extensions/
  598. //
  599. // GL:
  600. // https://www.opengl.org/registry/
  601. //
  602. // GLES:
  603. // https://www.khronos.org/registry/gles/extensions/
  604. //
  605. // WEBGL:
  606. // https://www.khronos.org/registry/webgl/extensions/
  607. //
  608. static Extension s_extension[] =
  609. {
  610. { "AMD_conservative_depth", false, true },
  611. { "AMD_multi_draw_indirect", false, true },
  612. { "ANGLE_depth_texture", false, true },
  613. { "ANGLE_framebuffer_blit", false, true },
  614. { "ANGLE_framebuffer_multisample", false, false },
  615. { "ANGLE_instanced_arrays", false, true },
  616. { "ANGLE_texture_compression_dxt1", false, true },
  617. { "ANGLE_texture_compression_dxt3", false, true },
  618. { "ANGLE_texture_compression_dxt5", false, true },
  619. { "ANGLE_timer_query", false, true },
  620. { "ANGLE_translated_shader_source", false, true },
  621. { "APPLE_texture_format_BGRA8888", false, true },
  622. { "APPLE_texture_max_level", false, true },
  623. { "ARB_clip_control", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  624. { "ARB_compute_shader", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  625. { "ARB_conservative_depth", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  626. { "ARB_copy_image", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  627. { "ARB_debug_label", false, true },
  628. { "ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  629. { "ARB_depth_buffer_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  630. { "ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  631. { "ARB_draw_buffers_blend", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  632. { "ARB_draw_indirect", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  633. { "ARB_draw_instanced", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  634. { "ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  635. { "ARB_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  636. { "ARB_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  637. { "ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
  638. { "ARB_half_float_pixel", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  639. { "ARB_half_float_vertex", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  640. { "ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  641. { "ARB_internalformat_query", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  642. { "ARB_internalformat_query2", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  643. { "ARB_invalidate_subdata", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  644. { "ARB_map_buffer_range", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  645. { "ARB_multi_draw_indirect", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  646. { "ARB_multisample", false, true },
  647. { "ARB_occlusion_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  648. { "ARB_occlusion_query2", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  649. { "ARB_program_interface_query", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  650. { "ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  651. { "ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  652. { "ARB_shader_bit_encoding", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  653. { "ARB_shader_image_load_store", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  654. { "ARB_shader_storage_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  655. { "ARB_shader_texture_lod", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  656. { "ARB_texture_compression_bptc", BGFX_CONFIG_RENDERER_OPENGL >= 44, true },
  657. { "ARB_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  658. { "ARB_texture_cube_map_array", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  659. { "ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  660. { "ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  661. { "ARB_texture_rg", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  662. { "ARB_texture_rgb10_a2ui", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  663. { "ARB_texture_stencil8", false, true },
  664. { "ARB_texture_storage", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  665. { "ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  666. { "ARB_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  667. { "ARB_uniform_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  668. { "ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  669. { "ARB_vertex_type_2_10_10_10_rev", false, true },
  670. { "ATI_meminfo", false, true },
  671. { "CHROMIUM_color_buffer_float_rgb", false, true },
  672. { "CHROMIUM_color_buffer_float_rgba", false, true },
  673. { "CHROMIUM_depth_texture", false, true },
  674. { "CHROMIUM_framebuffer_multisample", false, true },
  675. { "CHROMIUM_texture_compression_dxt3", false, true },
  676. { "CHROMIUM_texture_compression_dxt5", false, true },
  677. { "EXT_bgra", false, true },
  678. { "EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  679. { "EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  680. { "EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  681. { "EXT_color_buffer_half_float", false, true }, // GLES2 extension.
  682. { "EXT_color_buffer_float", false, true }, // GLES2 extension.
  683. { "EXT_copy_image", false, true }, // GLES2 extension.
  684. { "EXT_compressed_ETC1_RGB8_sub_texture", false, true }, // GLES2 extension.
  685. { "EXT_debug_label", false, true },
  686. { "EXT_debug_marker", false, true },
  687. { "EXT_debug_tool", false, true }, // RenderDoc extension.
  688. { "EXT_discard_framebuffer", false, true }, // GLES2 extension.
  689. { "EXT_disjoint_timer_query", false, true }, // GLES2 extension.
  690. { "EXT_draw_buffers", false, true }, // GLES2 extension.
  691. { "EXT_draw_instanced", false, true }, // GLES2 extension.
  692. { "EXT_instanced_arrays", false, true }, // GLES2 extension.
  693. { "EXT_frag_depth", false, true }, // GLES2 extension.
  694. { "EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  695. { "EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  696. { "EXT_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  697. { "EXT_gpu_shader4", false, true },
  698. { "EXT_multi_draw_indirect", false, true }, // GLES3.1 extension.
  699. { "EXT_occlusion_query_boolean", false, true }, // GLES2 extension.
  700. { "EXT_packed_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  701. { "EXT_read_format_bgra", false, true },
  702. { "EXT_shader_image_load_store", false, true },
  703. { "EXT_shader_texture_lod", false, true }, // GLES2 extension.
  704. { "EXT_shadow_samplers", false, true },
  705. { "EXT_sRGB_write_control", false, true }, // GLES2 extension.
  706. { "EXT_texture_array", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  707. { "EXT_texture_compression_dxt1", false, true },
  708. { "EXT_texture_compression_latc", false, true },
  709. { "EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  710. { "EXT_texture_compression_s3tc", false, true },
  711. { "EXT_texture_cube_map_array", false, true }, // GLES3.1 extension.
  712. { "EXT_texture_filter_anisotropic", false, true },
  713. { "EXT_texture_format_BGRA8888", false, true },
  714. { "EXT_texture_rg", false, true }, // GLES2 extension.
  715. { "EXT_texture_shared_exponent", false, true },
  716. { "EXT_texture_snorm", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  717. { "EXT_texture_sRGB", false, true },
  718. { "EXT_texture_storage", false, true },
  719. { "EXT_texture_swizzle", false, true },
  720. { "EXT_texture_type_2_10_10_10_REV", false, true },
  721. { "EXT_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  722. { "EXT_unpack_subimage", false, true },
  723. { "GOOGLE_depth_texture", false, true },
  724. { "GREMEDY_string_marker", false, true },
  725. { "GREMEDY_frame_terminator", false, true },
  726. { "IMG_multisampled_render_to_texture", false, true },
  727. { "IMG_read_format", false, true },
  728. { "IMG_shader_binary", false, true },
  729. { "IMG_texture_compression_pvrtc", false, true },
  730. { "IMG_texture_compression_pvrtc2", false, true },
  731. { "IMG_texture_format_BGRA8888", false, true },
  732. { "INTEL_fragment_shader_ordering", false, true },
  733. { "KHR_debug", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  734. { "KHR_no_error", false, true },
  735. { "MOZ_WEBGL_compressed_texture_s3tc", false, true },
  736. { "MOZ_WEBGL_depth_texture", false, true },
  737. { "NV_conservative_raster", false, true },
  738. { "NV_copy_image", false, true },
  739. { "NV_draw_buffers", false, true }, // GLES2 extension.
  740. { "NV_occlusion_query", false, true },
  741. { "NV_texture_border_clamp", false, true }, // GLES2 extension.
  742. { "NVX_gpu_memory_info", false, true },
  743. { "OES_copy_image", false, true },
  744. { "OES_compressed_ETC1_RGB8_texture", false, true },
  745. { "OES_depth24", false, true },
  746. { "OES_depth32", false, true },
  747. { "OES_depth_texture", false, true },
  748. { "OES_element_index_uint", false, true },
  749. { "OES_fragment_precision_high", false, true },
  750. { "OES_get_program_binary", false, true },
  751. { "OES_required_internalformat", false, true },
  752. { "OES_packed_depth_stencil", false, true },
  753. { "OES_read_format", false, true },
  754. { "OES_rgb8_rgba8", false, true },
  755. { "OES_standard_derivatives", false, true },
  756. { "OES_texture_3D", false, true },
  757. { "OES_texture_float", false, true },
  758. { "OES_texture_float_linear", false, true },
  759. { "OES_texture_npot", false, true },
  760. { "OES_texture_half_float", false, true },
  761. { "OES_texture_half_float_linear", false, true },
  762. { "OES_texture_stencil8", false, true },
  763. { "OES_texture_storage_multisample_2d_array", false, true },
  764. { "OES_vertex_array_object", false, !BX_PLATFORM_IOS },
  765. { "OES_vertex_half_float", false, true },
  766. { "OES_vertex_type_10_10_10_2", false, true },
  767. { "WEBGL_color_buffer_float", false, true },
  768. { "WEBGL_compressed_texture_etc1", false, true },
  769. { "WEBGL_compressed_texture_s3tc", false, true },
  770. { "WEBGL_compressed_texture_pvrtc", false, true },
  771. { "WEBGL_depth_texture", false, true },
  772. { "WEBGL_draw_buffers", false, true },
  773. { "WEBKIT_EXT_texture_filter_anisotropic", false, true },
  774. { "WEBKIT_WEBGL_compressed_texture_s3tc", false, true },
  775. { "WEBKIT_WEBGL_depth_texture", false, true },
  776. };
  777. BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
  778. static const char* s_ARB_shader_texture_lod[] =
  779. {
  780. "texture2DLod",
  781. "texture2DArrayLod", // BK - interacts with ARB_texture_array.
  782. "texture2DProjLod",
  783. "texture2DGrad",
  784. "texture2DProjGrad",
  785. "texture3DLod",
  786. "texture3DProjLod",
  787. "texture3DGrad",
  788. "texture3DProjGrad",
  789. "textureCubeLod",
  790. "textureCubeGrad",
  791. "shadow2DLod",
  792. "shadow2DProjLod",
  793. NULL
  794. // "texture1DLod",
  795. // "texture1DProjLod",
  796. // "shadow1DLod",
  797. // "shadow1DProjLod",
  798. };
  799. static const char* s_EXT_shader_texture_lod[] =
  800. {
  801. "texture2DLod",
  802. "texture2DProjLod",
  803. "textureCubeLod",
  804. "texture2DGrad",
  805. "texture2DProjGrad",
  806. "textureCubeGrad",
  807. NULL
  808. };
  809. static const char* s_EXT_shadow_samplers[] =
  810. {
  811. "shadow2D",
  812. "shadow2DProj",
  813. NULL
  814. };
  815. static const char* s_OES_standard_derivatives[] =
  816. {
  817. "dFdx",
  818. "dFdy",
  819. "fwidth",
  820. NULL
  821. };
  822. static const char* s_uisamplers[] =
  823. {
  824. "isampler2D",
  825. "usampler2D",
  826. "isampler3D",
  827. "usampler3D",
  828. "isamplerCube",
  829. "usamplerCube",
  830. NULL
  831. };
  832. static const char* s_texelFetch[] =
  833. {
  834. "texture",
  835. "textureLod",
  836. "textureGrad",
  837. "textureProj",
  838. "textureProjLod",
  839. "texelFetch",
  840. "texelFetchOffset",
  841. NULL
  842. };
  843. static const char* s_texture3D[] =
  844. {
  845. "sampler3D",
  846. "sampler3DArray",
  847. NULL
  848. };
  849. static const char* s_textureArray[] =
  850. {
  851. "sampler2DArray",
  852. "sampler2DMSArray",
  853. "samplerCubeArray",
  854. "sampler2DArrayShadow",
  855. NULL
  856. };
  857. static const char* s_ARB_texture_multisample[] =
  858. {
  859. "sampler2DMS",
  860. "isampler2DMS",
  861. "usampler2DMS",
  862. NULL
  863. };
  864. static const char* s_EXT_gpu_shader4[] =
  865. {
  866. "gl_VertexID",
  867. "gl_InstanceID",
  868. NULL
  869. };
  870. static const char* s_ARB_gpu_shader5[] =
  871. {
  872. "bitfieldReverse",
  873. "floatBitsToInt",
  874. "floatBitsToUint",
  875. "intBitsToFloat",
  876. "uintBitsToFloat",
  877. NULL
  878. };
  879. static const char* s_ARB_shading_language_packing[] =
  880. {
  881. "packHalf2x16",
  882. "unpackHalf2x16",
  883. NULL
  884. };
  885. static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
  886. {
  887. }
  888. static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
  889. {
  890. GL_CHECK(glDrawArrays(_mode, _first, _count) );
  891. }
  892. static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
  893. {
  894. GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
  895. }
  896. static void GL_APIENTRY stubFrameTerminatorGREMEDY()
  897. {
  898. }
  899. static void GL_APIENTRY stubInsertEventMarker(GLsizei /*_length*/, const char* /*_marker*/)
  900. {
  901. }
  902. static void GL_APIENTRY stubInsertEventMarkerGREMEDY(GLsizei _length, const char* _marker)
  903. {
  904. // If <marker> is a null-terminated string then <length> should not
  905. // include the terminator.
  906. //
  907. // If <length> is 0 then <marker> is assumed to be null-terminated.
  908. uint32_t size = (0 == _length ? (uint32_t)bx::strLen(_marker) : _length) + 1;
  909. size *= sizeof(wchar_t);
  910. wchar_t* name = (wchar_t*)alloca(size);
  911. mbstowcs(name, _marker, size-2);
  912. GL_CHECK(glStringMarkerGREMEDY(_length, _marker) );
  913. }
  914. static void GL_APIENTRY stubObjectLabel(GLenum /*_identifier*/, GLuint /*_name*/, GLsizei /*_length*/, const char* /*_label*/)
  915. {
  916. }
  917. static void GL_APIENTRY stubInvalidateFramebuffer(GLenum /*_target*/, GLsizei /*_numAttachments*/, const GLenum* /*_attachments*/)
  918. {
  919. }
  920. static void GL_APIENTRY stubMultiDrawArraysIndirect(GLenum _mode, const void* _indirect, GLsizei _drawcount, GLsizei _stride)
  921. {
  922. const uint8_t* args = (const uint8_t*)_indirect;
  923. for (GLsizei ii = 0; ii < _drawcount; ++ii)
  924. {
  925. GL_CHECK(glDrawArraysIndirect(_mode, (void*)args) );
  926. args += _stride;
  927. }
  928. }
  929. static void GL_APIENTRY stubMultiDrawElementsIndirect(GLenum _mode, GLenum _type, const void* _indirect, GLsizei _drawcount, GLsizei _stride)
  930. {
  931. const uint8_t* args = (const uint8_t*)_indirect;
  932. for (GLsizei ii = 0; ii < _drawcount; ++ii)
  933. {
  934. GL_CHECK(glDrawElementsIndirect(_mode, _type, (void*)args) );
  935. args += _stride;
  936. }
  937. }
  938. static void GL_APIENTRY stubPolygonMode(GLenum /*_face*/, GLenum /*_mode*/)
  939. {
  940. }
  941. typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
  942. static const char* getGLString(GLenum _name)
  943. {
  944. const char* str = (const char*)glGetString(_name);
  945. glGetError(); // ignore error if glGetString returns NULL.
  946. if (NULL != str)
  947. {
  948. return str;
  949. }
  950. return "<unknown>";
  951. }
  952. static uint32_t getGLStringHash(GLenum _name)
  953. {
  954. const char* str = (const char*)glGetString(_name);
  955. glGetError(); // ignore error if glGetString returns NULL.
  956. if (NULL != str)
  957. {
  958. return bx::hash<bx::HashMurmur2A>(str, (uint32_t)bx::strLen(str) );
  959. }
  960. return 0;
  961. }
  962. void dumpExtensions(const char* _extensions)
  963. {
  964. if (NULL != _extensions)
  965. {
  966. char name[1024];
  967. const char* pos = _extensions;
  968. const char* end = _extensions + bx::strLen(_extensions);
  969. while (pos < end)
  970. {
  971. uint32_t len;
  972. const char* space = bx::strFind(pos, ' ');
  973. if (NULL != space)
  974. {
  975. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  976. }
  977. else
  978. {
  979. len = bx::uint32_min(sizeof(name), (uint32_t)bx::strLen(pos) );
  980. }
  981. bx::strCopy(name, BX_COUNTOF(name), pos, len);
  982. name[len] = '\0';
  983. BX_TRACE("\t%s", name);
  984. pos += len+1;
  985. }
  986. }
  987. }
  988. const char* toString(GLenum _enum)
  989. {
  990. switch (_enum)
  991. {
  992. case GL_DEBUG_SOURCE_API: return "API";
  993. case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "WinSys";
  994. case GL_DEBUG_SOURCE_SHADER_COMPILER: return "Shader";
  995. case GL_DEBUG_SOURCE_THIRD_PARTY: return "3rdparty";
  996. case GL_DEBUG_SOURCE_APPLICATION: return "Application";
  997. case GL_DEBUG_SOURCE_OTHER: return "Other";
  998. case GL_DEBUG_TYPE_ERROR: return "Error";
  999. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "Deprecated behavior";
  1000. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "Undefined behavior";
  1001. case GL_DEBUG_TYPE_PORTABILITY: return "Portability";
  1002. case GL_DEBUG_TYPE_PERFORMANCE: return "Performance";
  1003. case GL_DEBUG_TYPE_OTHER: return "Other";
  1004. case GL_DEBUG_SEVERITY_HIGH: return "High";
  1005. case GL_DEBUG_SEVERITY_MEDIUM: return "Medium";
  1006. case GL_DEBUG_SEVERITY_LOW: return "Low";
  1007. case GL_DEBUG_SEVERITY_NOTIFICATION: return "SPAM";
  1008. default:
  1009. break;
  1010. }
  1011. return "<unknown>";
  1012. }
  1013. void GL_APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, const void* /*_userParam*/)
  1014. {
  1015. if (GL_DEBUG_SEVERITY_NOTIFICATION != _severity)
  1016. {
  1017. BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
  1018. , toString(_source)
  1019. , toString(_type)
  1020. , _id
  1021. , toString(_severity)
  1022. , _message
  1023. );
  1024. BX_UNUSED(_source, _type, _id, _severity, _message);
  1025. }
  1026. }
  1027. GLint glGet(GLenum _pname)
  1028. {
  1029. GLint result = 0;
  1030. glGetIntegerv(_pname, &result);
  1031. GLenum err = glGetError();
  1032. BX_WARN(0 == err, "glGetIntegerv(0x%04x, ...) failed with GL error: 0x%04x.", _pname, err);
  1033. return 0 == err ? result : 0;
  1034. }
  1035. void setTextureFormat(TextureFormat::Enum _format, GLenum _internalFmt, GLenum _fmt, GLenum _type = GL_ZERO)
  1036. {
  1037. TextureFormatInfo& tfi = s_textureFormat[_format];
  1038. tfi.m_internalFmt = _internalFmt;
  1039. tfi.m_fmt = _fmt;
  1040. tfi.m_type = _type;
  1041. }
  1042. void flushGlError()
  1043. {
  1044. for (GLenum err = glGetError(); err != 0; err = glGetError() );
  1045. }
  1046. static void texSubImage(
  1047. GLenum _target
  1048. , GLint _level
  1049. , GLint _xoffset
  1050. , GLint _yoffset
  1051. , GLint _zoffset
  1052. , GLsizei _width
  1053. , GLsizei _height
  1054. , GLsizei _depth
  1055. , GLenum _format
  1056. , GLenum _type
  1057. , const GLvoid* _data
  1058. )
  1059. {
  1060. if (NULL == _data)
  1061. {
  1062. return;
  1063. }
  1064. if (_target == GL_TEXTURE_3D
  1065. || _target == GL_TEXTURE_2D_ARRAY
  1066. || _target == GL_TEXTURE_CUBE_MAP_ARRAY)
  1067. {
  1068. glTexSubImage3D(
  1069. _target
  1070. , _level
  1071. , _xoffset
  1072. , _yoffset
  1073. , _zoffset
  1074. , _width
  1075. , _height
  1076. , _depth
  1077. , _format
  1078. , _type
  1079. , _data
  1080. );
  1081. }
  1082. else if (_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
  1083. {
  1084. }
  1085. else
  1086. {
  1087. BX_UNUSED(_zoffset, _depth);
  1088. glTexSubImage2D(
  1089. _target
  1090. , _level
  1091. , _xoffset
  1092. , _yoffset
  1093. , _width
  1094. , _height
  1095. , _format
  1096. , _type
  1097. , _data
  1098. );
  1099. }
  1100. }
  1101. static void texImage(
  1102. GLenum _target
  1103. , uint32_t _msaaQuality
  1104. , GLint _level
  1105. , GLint _internalFormat
  1106. , GLsizei _width
  1107. , GLsizei _height
  1108. , GLsizei _depth
  1109. , GLint _border
  1110. , GLenum _format
  1111. , GLenum _type
  1112. , const GLvoid* _data
  1113. )
  1114. {
  1115. if (_target == GL_TEXTURE_3D)
  1116. {
  1117. glTexImage3D(
  1118. _target
  1119. , _level
  1120. , _internalFormat
  1121. , _width
  1122. , _height
  1123. , _depth
  1124. , _border
  1125. , _format
  1126. , _type
  1127. , _data
  1128. );
  1129. }
  1130. else if (_target == GL_TEXTURE_2D_ARRAY
  1131. || _target == GL_TEXTURE_CUBE_MAP_ARRAY)
  1132. {
  1133. texSubImage(
  1134. _target
  1135. , _level
  1136. , 0
  1137. , 0
  1138. , _depth
  1139. , _width
  1140. , _height
  1141. , 1
  1142. , _format
  1143. , _type
  1144. , _data
  1145. );
  1146. }
  1147. else if (_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
  1148. {
  1149. }
  1150. else if (_target == GL_TEXTURE_2D_MULTISAMPLE)
  1151. {
  1152. glTexImage2DMultisample(
  1153. _target
  1154. , _msaaQuality
  1155. , _internalFormat
  1156. , _width
  1157. , _height
  1158. , false
  1159. );
  1160. }
  1161. else
  1162. {
  1163. glTexImage2D(
  1164. _target
  1165. , _level
  1166. , _internalFormat
  1167. , _width
  1168. , _height
  1169. , _border
  1170. , _format
  1171. , _type
  1172. , _data
  1173. );
  1174. }
  1175. BX_UNUSED(_msaaQuality, _depth, _border, _data);
  1176. }
  1177. static void compressedTexSubImage(
  1178. GLenum _target
  1179. , GLint _level
  1180. , GLint _xoffset
  1181. , GLint _yoffset
  1182. , GLint _zoffset
  1183. , GLsizei _width
  1184. , GLsizei _height
  1185. , GLsizei _depth
  1186. , GLenum _format
  1187. , GLsizei _imageSize
  1188. , const GLvoid* _data
  1189. )
  1190. {
  1191. if (_target == GL_TEXTURE_3D
  1192. || _target == GL_TEXTURE_2D_ARRAY)
  1193. {
  1194. glCompressedTexSubImage3D(
  1195. _target
  1196. , _level
  1197. , _xoffset
  1198. , _yoffset
  1199. , _zoffset
  1200. , _width
  1201. , _height
  1202. , _depth
  1203. , _format
  1204. , _imageSize
  1205. , _data
  1206. );
  1207. }
  1208. else
  1209. {
  1210. BX_UNUSED(_zoffset, _depth);
  1211. glCompressedTexSubImage2D(
  1212. _target
  1213. , _level
  1214. , _xoffset
  1215. , _yoffset
  1216. , _width
  1217. , _height
  1218. , _format
  1219. , _imageSize
  1220. , _data
  1221. );
  1222. }
  1223. }
  1224. static void compressedTexImage(
  1225. GLenum _target
  1226. , GLint _level
  1227. , GLenum _internalformat
  1228. , GLsizei _width
  1229. , GLsizei _height
  1230. , GLsizei _depth
  1231. , GLint _border
  1232. , GLsizei _imageSize
  1233. , const GLvoid* _data
  1234. )
  1235. {
  1236. if (_target == GL_TEXTURE_3D)
  1237. {
  1238. glCompressedTexImage3D(
  1239. _target
  1240. , _level
  1241. , _internalformat
  1242. , _width
  1243. , _height
  1244. , _depth
  1245. , _border
  1246. , _imageSize
  1247. , _data
  1248. );
  1249. }
  1250. else if (_target == GL_TEXTURE_2D_ARRAY
  1251. || _target == GL_TEXTURE_CUBE_MAP_ARRAY)
  1252. {
  1253. compressedTexSubImage(
  1254. _target
  1255. , _level
  1256. , 0
  1257. , 0
  1258. , _depth
  1259. , _width
  1260. , _height
  1261. , 1
  1262. , _internalformat
  1263. , _imageSize
  1264. , _data
  1265. );
  1266. }
  1267. else if (_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
  1268. {
  1269. }
  1270. else
  1271. {
  1272. BX_UNUSED(_depth);
  1273. glCompressedTexImage2D(
  1274. _target
  1275. , _level
  1276. , _internalformat
  1277. , _width
  1278. , _height
  1279. , _border
  1280. , _imageSize
  1281. , _data
  1282. );
  1283. }
  1284. }
  1285. GLenum initTestTexture(TextureFormat::Enum _format, bool _srgb, bool _mipmaps, bool _array, GLsizei _dim)
  1286. {
  1287. const TextureFormatInfo& tfi = s_textureFormat[_format];
  1288. GLenum internalFmt = _srgb
  1289. ? tfi.m_internalFmtSrgb
  1290. : tfi.m_internalFmt
  1291. ;
  1292. GLsizei bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(_format) );
  1293. GLsizei size = (_dim*_dim*bpp)/8;
  1294. void* data = NULL;
  1295. if (bimg::isDepth(bimg::TextureFormat::Enum(_format) ) )
  1296. {
  1297. _srgb = false;
  1298. _mipmaps = false;
  1299. _array = false;
  1300. }
  1301. else
  1302. {
  1303. data = bx::alignPtr(alloca(size+16), 0, 16);
  1304. }
  1305. flushGlError();
  1306. GLenum err = 0;
  1307. const GLenum target = _array
  1308. ? GL_TEXTURE_2D_ARRAY
  1309. : GL_TEXTURE_2D
  1310. ;
  1311. if (bimg::isCompressed(bimg::TextureFormat::Enum(_format) ) )
  1312. {
  1313. for (uint32_t ii = 0, dim = _dim; ii < (_mipmaps ? 5u : 1u) && 0 == err; ++ii, dim >>= 1)
  1314. {
  1315. dim = bx::uint32_max(1, dim);
  1316. uint32_t block = bx::uint32_max(4, dim);
  1317. size = (block*block*bpp)/8;
  1318. compressedTexImage(target, ii, internalFmt, dim, dim, 0, 0, size, data);
  1319. err |= glGetError();
  1320. }
  1321. }
  1322. else
  1323. {
  1324. for (uint32_t ii = 0, dim = _dim; ii < (_mipmaps ? 5u : 1u) && 0 == err; ++ii, dim >>= 1)
  1325. {
  1326. dim = bx::uint32_max(1, dim);
  1327. size = (dim*dim*bpp)/8;
  1328. texImage(target, 0, ii, internalFmt, dim, dim, 0, 0, tfi.m_fmt, tfi.m_type, data);
  1329. err |= glGetError();
  1330. }
  1331. }
  1332. return err;
  1333. }
  1334. static bool isTextureFormatValid(TextureFormat::Enum _format, bool _srgb = false, bool _mipAutogen = false, bool _array = false, GLsizei _dim = 16)
  1335. {
  1336. const TextureFormatInfo& tfi = s_textureFormat[_format];
  1337. GLenum internalFmt = _srgb
  1338. ? tfi.m_internalFmtSrgb
  1339. : tfi.m_internalFmt
  1340. ;
  1341. if (GL_ZERO == internalFmt)
  1342. {
  1343. return false;
  1344. }
  1345. const GLenum target = _array
  1346. ? GL_TEXTURE_2D_ARRAY
  1347. : GL_TEXTURE_2D
  1348. ;
  1349. GLuint id;
  1350. GL_CHECK(glGenTextures(1, &id) );
  1351. GL_CHECK(glBindTexture(target, id) );
  1352. GLenum err = 0;
  1353. if (_array)
  1354. {
  1355. glTexStorage3D(target
  1356. , 1 + GLsizei(bx::flog2(float(_dim) ) )
  1357. , internalFmt
  1358. , _dim
  1359. , _dim
  1360. , _dim
  1361. );
  1362. err = glGetError();
  1363. }
  1364. if (0 == err)
  1365. {
  1366. err = initTestTexture(_format, _srgb, _mipAutogen, _array, _dim);
  1367. BX_WARN(0 == err, "TextureFormat::%s %s%s%sis not supported (%x: %s)."
  1368. , getName(_format)
  1369. , _srgb ? "+sRGB " : ""
  1370. , _mipAutogen ? "+mipAutoGen " : ""
  1371. , _array ? "+array " : ""
  1372. , err
  1373. , glEnumName(err)
  1374. );
  1375. if (0 == err
  1376. && _mipAutogen)
  1377. {
  1378. glGenerateMipmap(target);
  1379. err = glGetError();
  1380. }
  1381. }
  1382. GL_CHECK(glDeleteTextures(1, &id) );
  1383. return 0 == err;
  1384. }
  1385. static bool isImageFormatValid(TextureFormat::Enum _format, GLsizei _dim = 16)
  1386. {
  1387. if (GL_ZERO == s_imageFormat[_format])
  1388. {
  1389. return false;
  1390. }
  1391. GLuint id;
  1392. GL_CHECK(glGenTextures(1, &id) );
  1393. GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
  1394. flushGlError();
  1395. GLenum err = 0;
  1396. glTexStorage2D(GL_TEXTURE_2D, 1, s_imageFormat[_format], _dim, _dim);
  1397. err |= glGetError();
  1398. if (0 == err)
  1399. {
  1400. glBindImageTexture(0
  1401. , id
  1402. , 0
  1403. , GL_FALSE
  1404. , 0
  1405. , GL_READ_WRITE
  1406. , s_imageFormat[_format]
  1407. );
  1408. err |= glGetError();
  1409. }
  1410. GL_CHECK(glDeleteTextures(1, &id) );
  1411. return 0 == err;
  1412. }
  1413. static bool isFramebufferFormatValid(
  1414. TextureFormat::Enum _format
  1415. , bool _srgb = false
  1416. , bool _writeOnly = false
  1417. , GLsizei _dim = 16
  1418. )
  1419. {
  1420. const TextureFormatInfo& tfi = s_textureFormat[_format];
  1421. GLenum internalFmt = _srgb
  1422. ? tfi.m_internalFmtSrgb
  1423. : tfi.m_internalFmt
  1424. ;
  1425. if (GL_ZERO == internalFmt
  1426. || !tfi.m_supported)
  1427. {
  1428. return false;
  1429. }
  1430. if (_writeOnly)
  1431. {
  1432. GLuint rbo;
  1433. glGenRenderbuffers(1, &rbo);
  1434. glBindRenderbuffer(GL_RENDERBUFFER, rbo);
  1435. glRenderbufferStorage(GL_RENDERBUFFER
  1436. , s_rboFormat[_format]
  1437. , _dim
  1438. , _dim
  1439. );
  1440. glBindRenderbuffer(GL_RENDERBUFFER, 0);
  1441. glDeleteRenderbuffers(1, &rbo);
  1442. GLenum err = glGetError();
  1443. return 0 == err;
  1444. }
  1445. GLuint fbo;
  1446. GL_CHECK(glGenFramebuffers(1, &fbo) );
  1447. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, fbo) );
  1448. GLuint id;
  1449. GL_CHECK(glGenTextures(1, &id) );
  1450. GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
  1451. GLenum err = initTestTexture(_format, _srgb, false, false, _dim);
  1452. GLenum attachment;
  1453. if (bimg::isDepth(bimg::TextureFormat::Enum(_format) ) )
  1454. {
  1455. const bimg::ImageBlockInfo& info = bimg::getBlockInfo(bimg::TextureFormat::Enum(_format) );
  1456. if (0 == info.depthBits)
  1457. {
  1458. attachment = GL_STENCIL_ATTACHMENT;
  1459. }
  1460. else if (0 == info.stencilBits)
  1461. {
  1462. attachment = GL_DEPTH_ATTACHMENT;
  1463. }
  1464. else
  1465. {
  1466. attachment = GL_DEPTH_STENCIL_ATTACHMENT;
  1467. }
  1468. }
  1469. else
  1470. {
  1471. attachment = GL_COLOR_ATTACHMENT0;
  1472. }
  1473. glFramebufferTexture2D(GL_FRAMEBUFFER
  1474. , attachment
  1475. , GL_TEXTURE_2D
  1476. , id
  1477. , 0
  1478. );
  1479. err = glGetError();
  1480. if (0 == err)
  1481. {
  1482. err = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  1483. }
  1484. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  1485. GL_CHECK(glDeleteFramebuffers(1, &fbo) );
  1486. GL_CHECK(glDeleteTextures(1, &id) );
  1487. return GL_FRAMEBUFFER_COMPLETE == err;
  1488. }
  1489. static void getFilters(uint32_t _flags, bool _hasMips, GLenum& _magFilter, GLenum& _minFilter)
  1490. {
  1491. const uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  1492. const uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  1493. const uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  1494. _magFilter = s_textureFilterMag[mag];
  1495. _minFilter = s_textureFilterMin[min][_hasMips ? mip+1 : 0];
  1496. }
  1497. void updateExtension(const char* _name)
  1498. {
  1499. bool supported = false;
  1500. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1501. {
  1502. Extension& extension = s_extension[ii];
  1503. if (!extension.m_supported
  1504. && extension.m_initialize)
  1505. {
  1506. const char* ext = _name;
  1507. if (0 == bx::strCmp(ext, "GL_", 3) ) // skip GL_
  1508. {
  1509. ext += 3;
  1510. }
  1511. if (0 == bx::strCmp(ext, extension.m_name) )
  1512. {
  1513. extension.m_supported = true;
  1514. supported = true;
  1515. break;
  1516. }
  1517. }
  1518. }
  1519. BX_TRACE("GL_EXTENSION %s: %s", supported ? " (supported)" : "", _name);
  1520. BX_UNUSED(supported);
  1521. }
  1522. #if BGFX_CONFIG_USE_OVR
  1523. class VRImplOVRGL : public VRImplOVR
  1524. {
  1525. public:
  1526. VRImplOVRGL();
  1527. virtual bool createSwapChain(const VRDesc& _desc, int _msaaSamples, int _mirrorWidth, int _mirrorHeight) override;
  1528. virtual void destroySwapChain() override;
  1529. virtual void destroyMirror() override;
  1530. virtual void makeRenderTargetActive(const VRDesc& _desc) override;
  1531. virtual bool submitSwapChain(const VRDesc& _desc) override;
  1532. private:
  1533. GLuint m_eyeTarget[4];
  1534. GLuint m_depthRbo;
  1535. GLuint m_msaaTexture;
  1536. GLuint m_msaaTarget;
  1537. GLuint m_mirrorFbo;
  1538. GLint m_mirrorWidth;
  1539. GLint m_mirrorHeight;
  1540. ovrTextureSwapChain m_textureSwapChain;
  1541. ovrMirrorTexture m_mirrorTexture;
  1542. };
  1543. #endif // BGFX_CONFIG_USE_OVR
  1544. struct VendorId
  1545. {
  1546. const char* name;
  1547. uint16_t id;
  1548. };
  1549. static const VendorId s_vendorIds[] =
  1550. {
  1551. { "NVIDIA Corporation", BGFX_PCI_ID_NVIDIA },
  1552. { "Advanced Micro Devices, Inc.", BGFX_PCI_ID_AMD },
  1553. { "Intel", BGFX_PCI_ID_INTEL },
  1554. };
  1555. struct Workaround
  1556. {
  1557. void reset()
  1558. {
  1559. m_detachShader = true;
  1560. }
  1561. bool m_detachShader;
  1562. };
  1563. struct RendererContextGL : public RendererContextI
  1564. {
  1565. RendererContextGL()
  1566. : m_numWindows(1)
  1567. , m_rtMsaa(false)
  1568. , m_fbDiscard(BGFX_CLEAR_NONE)
  1569. , m_capture(NULL)
  1570. , m_captureSize(0)
  1571. , m_maxAnisotropy(0.0f)
  1572. , m_maxAnisotropyDefault(0.0f)
  1573. , m_maxMsaa(0)
  1574. , m_vao(0)
  1575. , m_blitSupported(false)
  1576. , m_readBackSupported(BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1577. , m_vaoSupport(false)
  1578. , m_samplerObjectSupport(false)
  1579. , m_shadowSamplersSupport(false)
  1580. , m_srgbWriteControlSupport(BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1581. , m_borderColorSupport(BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1582. , m_programBinarySupport(false)
  1583. , m_textureSwizzleSupport(false)
  1584. , m_depthTextureSupport(false)
  1585. , m_timerQuerySupport(false)
  1586. , m_occlusionQuerySupport(false)
  1587. , m_atocSupport(false)
  1588. , m_conservativeRasterSupport(false)
  1589. , m_flip(false)
  1590. , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  1591. , m_backBufferFbo(0)
  1592. , m_msaaBackBufferFbo(0)
  1593. {
  1594. bx::memSet(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) );
  1595. }
  1596. ~RendererContextGL()
  1597. {
  1598. }
  1599. bool init(const Init& _init)
  1600. {
  1601. struct ErrorState
  1602. {
  1603. enum Enum
  1604. {
  1605. Default,
  1606. };
  1607. };
  1608. ErrorState::Enum errorState = ErrorState::Default;
  1609. m_renderdocdll = loadRenderDoc();
  1610. m_fbh.idx = kInvalidHandle;
  1611. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  1612. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  1613. setRenderContextSize(_init.resolution.m_width, _init.resolution.m_height);
  1614. // Must be after context is initialized?!
  1615. VRImplI* vrImpl = NULL;
  1616. #if BGFX_CONFIG_USE_OVR
  1617. vrImpl = &m_ovrRender;
  1618. #endif
  1619. m_ovr.init(vrImpl);
  1620. m_vendor = getGLString(GL_VENDOR);
  1621. m_renderer = getGLString(GL_RENDERER);
  1622. m_version = getGLString(GL_VERSION);
  1623. m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
  1624. for (uint32_t ii = 0; ii < BX_COUNTOF(s_vendorIds); ++ii)
  1625. {
  1626. const VendorId& vendorId = s_vendorIds[ii];
  1627. if (0 == bx::strCmp(vendorId.name, m_vendor, bx::strLen(vendorId.name) ) )
  1628. {
  1629. g_caps.vendorId = vendorId.id;
  1630. break;
  1631. }
  1632. }
  1633. m_workaround.reset();
  1634. GLint numCmpFormats = 0;
  1635. GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
  1636. BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
  1637. GLint* cmpFormat = NULL;
  1638. if (0 < numCmpFormats)
  1639. {
  1640. numCmpFormats = numCmpFormats > 256 ? 256 : numCmpFormats;
  1641. cmpFormat = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
  1642. GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, cmpFormat) );
  1643. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  1644. {
  1645. GLint internalFmt = cmpFormat[ii];
  1646. uint32_t fmt = uint32_t(TextureFormat::Unknown);
  1647. for (uint32_t jj = 0; jj < fmt; ++jj)
  1648. {
  1649. if (s_textureFormat[jj].m_internalFmt == (GLenum)internalFmt)
  1650. {
  1651. s_textureFormat[jj].m_supported = true;
  1652. fmt = jj;
  1653. }
  1654. }
  1655. BX_TRACE(" %3d: %8x %s", ii, internalFmt, getName( (TextureFormat::Enum)fmt) );
  1656. }
  1657. }
  1658. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1659. {
  1660. #define GL_GET(_pname, _min) BX_TRACE(" " #_pname " %d (min: %d)", glGet(_pname), _min)
  1661. BX_TRACE("Defaults:");
  1662. #if BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  1663. GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
  1664. GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
  1665. GL_GET(GL_MAX_VARYING_VECTORS, 8);
  1666. #else
  1667. GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
  1668. GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
  1669. GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
  1670. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  1671. GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
  1672. GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
  1673. GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
  1674. GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
  1675. GL_GET(GL_MAX_TEXTURE_SIZE, 64);
  1676. GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
  1677. GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
  1678. GL_GET(GL_MAX_COLOR_ATTACHMENTS, 1);
  1679. GL_GET(GL_MAX_DRAW_BUFFERS, 1);
  1680. #undef GL_GET
  1681. BX_TRACE(" Vendor: %s", m_vendor);
  1682. BX_TRACE(" Renderer: %s", m_renderer);
  1683. BX_TRACE(" Version: %s", m_version);
  1684. BX_TRACE("GLSL version: %s", m_glslVersion);
  1685. }
  1686. // Initial binary shader hash depends on driver version.
  1687. m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  1688. ^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
  1689. ^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
  1690. ^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
  1691. ;
  1692. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  1693. && 0 == bx::strCmp(m_vendor, "Imagination Technologies")
  1694. && NULL != bx::strFind(m_version, "(SDK 3.5@3510720)") )
  1695. {
  1696. // Skip initializing extensions that are broken in emulator.
  1697. s_extension[Extension::ARB_program_interface_query ].m_initialize =
  1698. s_extension[Extension::ARB_shader_storage_buffer_object].m_initialize = false;
  1699. }
  1700. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  1701. && 0 == bx::strCmp(m_vendor, "Imagination Technologies")
  1702. && NULL != bx::strFind(m_version, "1.8@905891") )
  1703. {
  1704. m_workaround.m_detachShader = false;
  1705. }
  1706. if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
  1707. {
  1708. const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
  1709. glGetError(); // ignore error if glGetString returns NULL.
  1710. if (NULL != extensions)
  1711. {
  1712. char name[1024];
  1713. const char* pos = extensions;
  1714. const char* end = extensions + bx::strLen(extensions);
  1715. uint32_t index = 0;
  1716. while (pos < end)
  1717. {
  1718. uint32_t len;
  1719. const char* space = bx::strFind(pos, ' ');
  1720. if (NULL != space)
  1721. {
  1722. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  1723. }
  1724. else
  1725. {
  1726. len = bx::uint32_min(sizeof(name), (uint32_t)bx::strLen(pos) );
  1727. }
  1728. bx::strCopy(name, BX_COUNTOF(name), pos, len);
  1729. name[len] = '\0';
  1730. updateExtension(name);
  1731. pos += len+1;
  1732. ++index;
  1733. }
  1734. }
  1735. else if (NULL != glGetStringi)
  1736. {
  1737. GLint numExtensions = 0;
  1738. glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
  1739. glGetError(); // ignore error if glGetIntegerv returns NULL.
  1740. for (GLint index = 0; index < numExtensions; ++index)
  1741. {
  1742. const char* name = (const char*)glGetStringi(GL_EXTENSIONS, index);
  1743. updateExtension(name);
  1744. }
  1745. }
  1746. BX_TRACE("Supported extensions:");
  1747. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1748. {
  1749. if (s_extension[ii].m_supported)
  1750. {
  1751. BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
  1752. }
  1753. }
  1754. }
  1755. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1756. && !s_extension[Extension::ARB_framebuffer_object].m_supported)
  1757. {
  1758. BX_TRACE("Init error: ARB_framebuffer_object not supported.");
  1759. goto error;
  1760. }
  1761. {
  1762. // Allow all texture filters.
  1763. bx::memSet(s_textureFilter, true, BX_COUNTOF(s_textureFilter) );
  1764. bool bc123Supported = 0
  1765. || s_extension[Extension::EXT_texture_compression_s3tc ].m_supported
  1766. || s_extension[Extension::MOZ_WEBGL_compressed_texture_s3tc ].m_supported
  1767. || s_extension[Extension::WEBGL_compressed_texture_s3tc ].m_supported
  1768. || s_extension[Extension::WEBKIT_WEBGL_compressed_texture_s3tc].m_supported
  1769. ;
  1770. s_textureFormat[TextureFormat::BC1].m_supported |= bc123Supported
  1771. || s_extension[Extension::ANGLE_texture_compression_dxt1].m_supported
  1772. || s_extension[Extension::EXT_texture_compression_dxt1 ].m_supported
  1773. ;
  1774. if (!s_textureFormat[TextureFormat::BC1].m_supported
  1775. && ( s_textureFormat[TextureFormat::BC2].m_supported || s_textureFormat[TextureFormat::BC3].m_supported) )
  1776. {
  1777. // If RGBA_S3TC_DXT1 is not supported, maybe RGB_S3TC_DXT1 is?
  1778. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  1779. {
  1780. if (GL_COMPRESSED_RGB_S3TC_DXT1_EXT == cmpFormat[ii])
  1781. {
  1782. setTextureFormat(TextureFormat::BC1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
  1783. s_textureFormat[TextureFormat::BC1].m_supported = true;
  1784. break;
  1785. }
  1786. }
  1787. }
  1788. s_textureFormat[TextureFormat::BC2].m_supported |= bc123Supported
  1789. || s_extension[Extension::ANGLE_texture_compression_dxt3 ].m_supported
  1790. || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
  1791. ;
  1792. s_textureFormat[TextureFormat::BC3].m_supported |= bc123Supported
  1793. || s_extension[Extension::ANGLE_texture_compression_dxt5 ].m_supported
  1794. || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
  1795. ;
  1796. if (s_extension[Extension::EXT_texture_compression_latc].m_supported)
  1797. {
  1798. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT);
  1799. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT);
  1800. }
  1801. if (s_extension[Extension::ARB_texture_compression_rgtc].m_supported
  1802. || s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
  1803. {
  1804. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1);
  1805. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2);
  1806. }
  1807. bool etc1Supported = 0
  1808. || s_extension[Extension::OES_compressed_ETC1_RGB8_texture].m_supported
  1809. || s_extension[Extension::WEBGL_compressed_texture_etc1 ].m_supported
  1810. ;
  1811. s_textureFormat[TextureFormat::ETC1].m_supported |= etc1Supported;
  1812. bool etc2Supported = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1813. || s_extension[Extension::ARB_ES3_compatibility].m_supported
  1814. ;
  1815. s_textureFormat[TextureFormat::ETC2 ].m_supported |= etc2Supported;
  1816. s_textureFormat[TextureFormat::ETC2A ].m_supported |= etc2Supported;
  1817. s_textureFormat[TextureFormat::ETC2A1].m_supported |= etc2Supported;
  1818. if (!s_textureFormat[TextureFormat::ETC1].m_supported
  1819. && s_textureFormat[TextureFormat::ETC2].m_supported)
  1820. {
  1821. // When ETC2 is supported override ETC1 texture format settings.
  1822. s_textureFormat[TextureFormat::ETC1].m_internalFmt = GL_COMPRESSED_RGB8_ETC2;
  1823. s_textureFormat[TextureFormat::ETC1].m_fmt = GL_COMPRESSED_RGB8_ETC2;
  1824. s_textureFormat[TextureFormat::ETC1].m_supported = true;
  1825. }
  1826. bool ptc1Supported = 0
  1827. || s_extension[Extension::IMG_texture_compression_pvrtc ].m_supported
  1828. || s_extension[Extension::WEBGL_compressed_texture_pvrtc].m_supported
  1829. ;
  1830. s_textureFormat[TextureFormat::PTC12 ].m_supported |= ptc1Supported;
  1831. s_textureFormat[TextureFormat::PTC14 ].m_supported |= ptc1Supported;
  1832. s_textureFormat[TextureFormat::PTC12A].m_supported |= ptc1Supported;
  1833. s_textureFormat[TextureFormat::PTC14A].m_supported |= ptc1Supported;
  1834. bool ptc2Supported = s_extension[Extension::IMG_texture_compression_pvrtc2].m_supported;
  1835. s_textureFormat[TextureFormat::PTC22].m_supported |= ptc2Supported;
  1836. s_textureFormat[TextureFormat::PTC24].m_supported |= ptc2Supported;
  1837. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) )
  1838. {
  1839. setTextureFormat(TextureFormat::D32, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
  1840. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  1841. {
  1842. setTextureFormat(TextureFormat::RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT);
  1843. setTextureFormat(TextureFormat::RGBA32F, GL_RGBA, GL_RGBA, GL_FLOAT);
  1844. // internalFormat and format must match:
  1845. // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
  1846. setTextureFormat(TextureFormat::RGBA8, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
  1847. setTextureFormat(TextureFormat::R5G6B5, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV);
  1848. setTextureFormat(TextureFormat::RGBA4, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV);
  1849. setTextureFormat(TextureFormat::RGB5A1, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
  1850. if (s_extension[Extension::OES_texture_half_float].m_supported
  1851. || s_extension[Extension::OES_texture_float ].m_supported)
  1852. {
  1853. // https://www.khronos.org/registry/gles/extensions/OES/OES_texture_float.txt
  1854. // When half/float is available via extensions texture will be marked as
  1855. // incomplete if it uses anything other than nearest filter.
  1856. const bool linear16F = s_extension[Extension::OES_texture_half_float_linear].m_supported;
  1857. const bool linear32F = s_extension[Extension::OES_texture_float_linear ].m_supported;
  1858. s_textureFilter[TextureFormat::R16F] = linear16F;
  1859. s_textureFilter[TextureFormat::RG16F] = linear16F;
  1860. s_textureFilter[TextureFormat::RGBA16F] = linear16F;
  1861. s_textureFilter[TextureFormat::R32F] = linear32F;
  1862. s_textureFilter[TextureFormat::RG32F] = linear32F;
  1863. s_textureFilter[TextureFormat::RGBA32F] = linear32F;
  1864. }
  1865. if (BX_ENABLED(BX_PLATFORM_IOS) || BX_ENABLED(BX_PLATFORM_EMSCRIPTEN))
  1866. {
  1867. setTextureFormat(TextureFormat::D16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
  1868. setTextureFormat(TextureFormat::D24S8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
  1869. }
  1870. }
  1871. }
  1872. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1873. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1874. {
  1875. setTextureFormat(TextureFormat::R8I, GL_R8I, GL_RED_INTEGER, GL_BYTE);
  1876. setTextureFormat(TextureFormat::R8U, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
  1877. setTextureFormat(TextureFormat::R16I, GL_R16I, GL_RED_INTEGER, GL_SHORT);
  1878. setTextureFormat(TextureFormat::R16U, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
  1879. // setTextureFormat(TextureFormat::RG16, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);
  1880. // setTextureFormat(TextureFormat::RGBA16, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);
  1881. setTextureFormat(TextureFormat::R32U, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
  1882. setTextureFormat(TextureFormat::RG32U, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT);
  1883. setTextureFormat(TextureFormat::RGBA32U, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);
  1884. }
  1885. if (s_extension[Extension::EXT_texture_format_BGRA8888 ].m_supported
  1886. || s_extension[Extension::EXT_bgra ].m_supported
  1887. || s_extension[Extension::IMG_texture_format_BGRA8888 ].m_supported
  1888. || s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  1889. {
  1890. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1891. {
  1892. m_readPixelsFmt = GL_BGRA;
  1893. }
  1894. // Mixing GLES and GL extensions here. OpenGL EXT_bgra and
  1895. // APPLE_texture_format_BGRA8888 wants
  1896. // format to be BGRA but internal format to stay RGBA, but
  1897. // EXT_texture_format_BGRA8888 wants both format and internal
  1898. // format to be BGRA.
  1899. //
  1900. // Reference:
  1901. // https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
  1902. // https://www.opengl.org/registry/specs/EXT/bgra.txt
  1903. // https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_format_BGRA8888.txt
  1904. if (!s_extension[Extension::EXT_bgra ].m_supported
  1905. && !s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  1906. {
  1907. s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA;
  1908. }
  1909. if (!isTextureFormatValid(TextureFormat::BGRA8) )
  1910. {
  1911. // Revert back to RGBA if texture can't be created.
  1912. setTextureFormat(TextureFormat::BGRA8, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE);
  1913. }
  1914. }
  1915. if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  1916. || !isTextureFormatValid(TextureFormat::R8) )
  1917. {
  1918. // GL core has to use GL_R8 Issue#208, GLES2 has to use GL_LUMINANCE issue#226
  1919. s_textureFormat[TextureFormat::R8].m_internalFmt = GL_LUMINANCE;
  1920. s_textureFormat[TextureFormat::R8].m_fmt = GL_LUMINANCE;
  1921. }
  1922. for (uint32_t ii = BX_ENABLED(BX_PLATFORM_IOS) ? TextureFormat::Unknown : 0 // skip test on iOS!
  1923. ; ii < TextureFormat::Count
  1924. ; ++ii
  1925. )
  1926. {
  1927. if (TextureFormat::Unknown != ii
  1928. && TextureFormat::UnknownDepth != ii)
  1929. {
  1930. s_textureFormat[ii].m_supported = isTextureFormatValid(TextureFormat::Enum(ii) );
  1931. }
  1932. }
  1933. if (BX_ENABLED(0) )
  1934. {
  1935. // Disable all compressed texture formats. For testing only.
  1936. for (uint32_t ii = 0; ii < TextureFormat::Unknown; ++ii)
  1937. {
  1938. s_textureFormat[ii].m_supported = false;
  1939. }
  1940. }
  1941. const bool computeSupport = false
  1942. || !!(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  1943. || s_extension[Extension::ARB_compute_shader].m_supported
  1944. ;
  1945. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1946. {
  1947. uint16_t supported = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1948. supported |= s_textureFormat[ii].m_supported
  1949. ? BGFX_CAPS_FORMAT_TEXTURE_2D
  1950. | BGFX_CAPS_FORMAT_TEXTURE_3D
  1951. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  1952. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1953. ;
  1954. supported |= isTextureFormatValid(TextureFormat::Enum(ii), true)
  1955. ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  1956. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  1957. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  1958. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1959. ;
  1960. supported |= isTextureFormatValid(TextureFormat::Enum(ii), false, true)
  1961. ? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
  1962. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1963. ;
  1964. supported |= computeSupport
  1965. && isImageFormatValid(TextureFormat::Enum(ii) )
  1966. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1967. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1968. ;
  1969. supported |= isFramebufferFormatValid(TextureFormat::Enum(ii) )
  1970. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1971. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1972. ;
  1973. supported |= isFramebufferFormatValid(TextureFormat::Enum(ii), false, true)
  1974. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1975. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1976. ;
  1977. if (NULL != glGetInternalformativ)
  1978. {
  1979. GLint maxSamples;
  1980. glGetInternalformativ(GL_RENDERBUFFER
  1981. , s_textureFormat[ii].m_internalFmt
  1982. , GL_SAMPLES
  1983. , 1
  1984. , &maxSamples
  1985. );
  1986. GLenum err = glGetError();
  1987. supported |= 0 == err && maxSamples > 0
  1988. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  1989. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1990. ;
  1991. glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE
  1992. , s_textureFormat[ii].m_internalFmt
  1993. , GL_SAMPLES
  1994. , 1
  1995. , &maxSamples
  1996. );
  1997. err = glGetError();
  1998. supported |= 0 == err && maxSamples > 0
  1999. ? BGFX_CAPS_FORMAT_TEXTURE_MSAA
  2000. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  2001. ;
  2002. }
  2003. g_caps.formats[ii] = supported;
  2004. }
  2005. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2006. || s_extension[Extension::OES_texture_3D].m_supported
  2007. ? BGFX_CAPS_TEXTURE_3D
  2008. : 0
  2009. ;
  2010. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2011. || s_extension[Extension::EXT_shadow_samplers].m_supported
  2012. ? BGFX_CAPS_TEXTURE_COMPARE_ALL
  2013. : 0
  2014. ;
  2015. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2016. || s_extension[Extension::OES_vertex_half_float].m_supported
  2017. ? BGFX_CAPS_VERTEX_ATTRIB_HALF
  2018. : 0
  2019. ;
  2020. g_caps.supported |= false
  2021. || s_extension[Extension::ARB_vertex_type_2_10_10_10_rev].m_supported
  2022. || s_extension[Extension::OES_vertex_type_10_10_10_2].m_supported
  2023. ? BGFX_CAPS_VERTEX_ATTRIB_UINT10
  2024. : 0
  2025. ;
  2026. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2027. || s_extension[Extension::EXT_frag_depth].m_supported
  2028. ? BGFX_CAPS_FRAGMENT_DEPTH
  2029. : 0
  2030. ;
  2031. g_caps.supported |= s_extension[Extension::ARB_draw_buffers_blend].m_supported
  2032. ? BGFX_CAPS_BLEND_INDEPENDENT
  2033. : 0
  2034. ;
  2035. g_caps.supported |= s_extension[Extension::INTEL_fragment_shader_ordering].m_supported
  2036. ? BGFX_CAPS_FRAGMENT_ORDERING
  2037. : 0
  2038. ;
  2039. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2040. || s_extension[Extension::OES_element_index_uint].m_supported
  2041. ? BGFX_CAPS_INDEX32
  2042. : 0
  2043. ;
  2044. const bool drawIndirectSupported = false
  2045. || s_extension[Extension::AMD_multi_draw_indirect].m_supported
  2046. || s_extension[Extension::ARB_draw_indirect ].m_supported
  2047. || s_extension[Extension::ARB_multi_draw_indirect].m_supported
  2048. || s_extension[Extension::EXT_multi_draw_indirect].m_supported
  2049. ;
  2050. if (drawIndirectSupported)
  2051. {
  2052. if (NULL == glMultiDrawArraysIndirect
  2053. || NULL == glMultiDrawElementsIndirect)
  2054. {
  2055. glMultiDrawArraysIndirect = stubMultiDrawArraysIndirect;
  2056. glMultiDrawElementsIndirect = stubMultiDrawElementsIndirect;
  2057. }
  2058. }
  2059. g_caps.supported |= drawIndirectSupported
  2060. ? BGFX_CAPS_DRAW_INDIRECT
  2061. : 0
  2062. ;
  2063. if (NULL == glPolygonMode)
  2064. {
  2065. glPolygonMode = stubPolygonMode;
  2066. }
  2067. if (s_extension[Extension::ARB_copy_image].m_supported
  2068. || s_extension[Extension::EXT_copy_image].m_supported
  2069. || s_extension[Extension:: NV_copy_image].m_supported
  2070. || s_extension[Extension::OES_copy_image].m_supported)
  2071. {
  2072. m_blitSupported = NULL != glCopyImageSubData;
  2073. g_caps.supported |= m_blitSupported
  2074. ? BGFX_CAPS_TEXTURE_BLIT
  2075. : 0
  2076. ;
  2077. }
  2078. g_caps.supported |= m_readBackSupported
  2079. ? BGFX_CAPS_TEXTURE_READ_BACK
  2080. : 0
  2081. ;
  2082. g_caps.supported |= false
  2083. || s_extension[Extension::EXT_texture_array].m_supported
  2084. || s_extension[Extension::EXT_gpu_shader4].m_supported
  2085. || !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2086. ? BGFX_CAPS_TEXTURE_2D_ARRAY
  2087. : 0
  2088. ;
  2089. g_caps.supported |= false
  2090. || s_extension[Extension::ARB_texture_cube_map_array].m_supported
  2091. || s_extension[Extension::EXT_texture_cube_map_array].m_supported
  2092. ? BGFX_CAPS_TEXTURE_CUBE_ARRAY
  2093. : 0
  2094. ;
  2095. g_caps.limits.maxTextureSize = uint16_t(glGet(GL_MAX_TEXTURE_SIZE) );
  2096. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  2097. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2098. || s_extension[Extension::EXT_draw_buffers ].m_supported
  2099. || s_extension[Extension::WEBGL_draw_buffers].m_supported)
  2100. {
  2101. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(glGet(GL_MAX_DRAW_BUFFERS)
  2102. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS)
  2103. );
  2104. }
  2105. // if (s_extension[Extension::ARB_clip_control].m_supported)
  2106. // {
  2107. // GL_CHECK(glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE) );
  2108. // g_caps.originBottomLeft = true;
  2109. // }
  2110. // else
  2111. {
  2112. g_caps.homogeneousDepth = true;
  2113. g_caps.originBottomLeft = true;
  2114. }
  2115. m_vaoSupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2116. || s_extension[Extension::ARB_vertex_array_object].m_supported
  2117. || s_extension[Extension::OES_vertex_array_object].m_supported
  2118. ;
  2119. if (m_vaoSupport)
  2120. {
  2121. GL_CHECK(glGenVertexArrays(1, &m_vao) );
  2122. }
  2123. m_samplerObjectSupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2124. || s_extension[Extension::ARB_sampler_objects].m_supported
  2125. ;
  2126. m_shadowSamplersSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2127. || s_extension[Extension::EXT_shadow_samplers].m_supported
  2128. ;
  2129. m_programBinarySupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2130. || s_extension[Extension::ARB_get_program_binary].m_supported
  2131. || s_extension[Extension::OES_get_program_binary].m_supported
  2132. || s_extension[Extension::IMG_shader_binary ].m_supported
  2133. ;
  2134. m_textureSwizzleSupport = false
  2135. || s_extension[Extension::ARB_texture_swizzle].m_supported
  2136. || s_extension[Extension::EXT_texture_swizzle].m_supported
  2137. ;
  2138. m_depthTextureSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2139. || s_extension[Extension::ANGLE_depth_texture ].m_supported
  2140. || s_extension[Extension::CHROMIUM_depth_texture ].m_supported
  2141. || s_extension[Extension::GOOGLE_depth_texture ].m_supported
  2142. || s_extension[Extension::OES_depth_texture ].m_supported
  2143. || s_extension[Extension::MOZ_WEBGL_depth_texture ].m_supported
  2144. || s_extension[Extension::WEBGL_depth_texture ].m_supported
  2145. || s_extension[Extension::WEBKIT_WEBGL_depth_texture].m_supported
  2146. ;
  2147. m_timerQuerySupport = false
  2148. || s_extension[Extension::ANGLE_timer_query ].m_supported
  2149. || s_extension[Extension::ARB_timer_query ].m_supported
  2150. || s_extension[Extension::EXT_disjoint_timer_query].m_supported
  2151. || s_extension[Extension::EXT_timer_query ].m_supported
  2152. ;
  2153. m_timerQuerySupport &= true
  2154. && NULL != glQueryCounter
  2155. && NULL != glGetQueryObjectiv
  2156. && NULL != glGetQueryObjectui64v
  2157. ;
  2158. m_occlusionQuerySupport = false
  2159. || s_extension[Extension::ARB_occlusion_query ].m_supported
  2160. || s_extension[Extension::ARB_occlusion_query2 ].m_supported
  2161. || s_extension[Extension::EXT_occlusion_query_boolean].m_supported
  2162. || s_extension[Extension::NV_occlusion_query ].m_supported
  2163. ;
  2164. m_occlusionQuerySupport &= true
  2165. && NULL != glGenQueries
  2166. && NULL != glDeleteQueries
  2167. && NULL != glBeginQuery
  2168. && NULL != glEndQuery
  2169. ;
  2170. m_atocSupport = s_extension[Extension::ARB_multisample].m_supported;
  2171. m_conservativeRasterSupport = s_extension[Extension::NV_conservative_raster].m_supported;
  2172. g_caps.supported |= 0
  2173. | (m_atocSupport ? BGFX_CAPS_ALPHA_TO_COVERAGE : 0)
  2174. | (m_conservativeRasterSupport ? BGFX_CAPS_CONSERVATIVE_RASTER : 0)
  2175. | (m_occlusionQuerySupport ? BGFX_CAPS_OCCLUSION_QUERY : 0)
  2176. | (m_depthTextureSupport ? BGFX_CAPS_TEXTURE_COMPARE_LEQUAL : 0)
  2177. | (computeSupport ? BGFX_CAPS_COMPUTE : 0)
  2178. ;
  2179. g_caps.supported |= m_glctx.getCaps();
  2180. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) )
  2181. {
  2182. m_srgbWriteControlSupport = s_extension[Extension::EXT_sRGB_write_control].m_supported;
  2183. m_borderColorSupport = s_extension[Extension::NV_texture_border_clamp].m_supported;
  2184. s_textureAddress[BGFX_TEXTURE_U_BORDER>>BGFX_TEXTURE_U_SHIFT] = s_extension[Extension::NV_texture_border_clamp].m_supported
  2185. ? GL_CLAMP_TO_BORDER
  2186. : GL_CLAMP_TO_EDGE
  2187. ;
  2188. }
  2189. if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
  2190. {
  2191. GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropyDefault) );
  2192. }
  2193. if (s_extension[Extension::ARB_texture_multisample].m_supported
  2194. || s_extension[Extension::ANGLE_framebuffer_multisample].m_supported)
  2195. {
  2196. GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &m_maxMsaa) );
  2197. }
  2198. if (s_extension[Extension::OES_read_format].m_supported
  2199. && (s_extension[Extension::IMG_read_format].m_supported || s_extension[Extension::EXT_read_format_bgra].m_supported) )
  2200. {
  2201. m_readPixelsFmt = GL_BGRA;
  2202. }
  2203. else
  2204. {
  2205. m_readPixelsFmt = GL_RGBA;
  2206. }
  2207. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  2208. {
  2209. g_caps.supported |= BGFX_CAPS_INSTANCING;
  2210. }
  2211. else
  2212. {
  2213. if (s_extension[Extension::ANGLE_instanced_arrays].m_supported
  2214. || s_extension[Extension::ARB_instanced_arrays].m_supported
  2215. || s_extension[Extension::EXT_instanced_arrays].m_supported)
  2216. {
  2217. if (NULL != glVertexAttribDivisor
  2218. && NULL != glDrawArraysInstanced
  2219. && NULL != glDrawElementsInstanced)
  2220. {
  2221. g_caps.supported |= BGFX_CAPS_INSTANCING;
  2222. }
  2223. }
  2224. if (0 == (g_caps.supported & BGFX_CAPS_INSTANCING) )
  2225. {
  2226. glVertexAttribDivisor = stubVertexAttribDivisor;
  2227. glDrawArraysInstanced = stubDrawArraysInstanced;
  2228. glDrawElementsInstanced = stubDrawElementsInstanced;
  2229. }
  2230. }
  2231. if (s_extension[Extension::ARB_debug_output].m_supported
  2232. || s_extension[Extension::KHR_debug].m_supported)
  2233. {
  2234. if (NULL != glDebugMessageControl
  2235. && NULL != glDebugMessageInsert
  2236. && NULL != glDebugMessageCallback
  2237. && NULL != glGetDebugMessageLog)
  2238. {
  2239. GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) );
  2240. GL_CHECK(glDebugMessageControl(GL_DONT_CARE
  2241. , GL_DONT_CARE
  2242. , GL_DEBUG_SEVERITY_MEDIUM
  2243. , 0
  2244. , NULL
  2245. , GL_TRUE
  2246. ) );
  2247. }
  2248. }
  2249. if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
  2250. {
  2251. GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
  2252. }
  2253. if (NULL == glFrameTerminatorGREMEDY
  2254. || !s_extension[Extension::GREMEDY_frame_terminator].m_supported)
  2255. {
  2256. glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
  2257. }
  2258. if (NULL == glInsertEventMarker
  2259. || !s_extension[Extension::EXT_debug_marker].m_supported)
  2260. {
  2261. glInsertEventMarker = (NULL != glStringMarkerGREMEDY && s_extension[Extension::GREMEDY_string_marker].m_supported)
  2262. ? stubInsertEventMarkerGREMEDY
  2263. : stubInsertEventMarker
  2264. ;
  2265. }
  2266. setGraphicsDebuggerPresent(s_extension[Extension::EXT_debug_tool].m_supported);
  2267. if (NULL == glObjectLabel)
  2268. {
  2269. glObjectLabel = stubObjectLabel;
  2270. }
  2271. if (NULL == glInvalidateFramebuffer)
  2272. {
  2273. glInvalidateFramebuffer = stubInvalidateFramebuffer;
  2274. }
  2275. if (m_timerQuerySupport)
  2276. {
  2277. m_gpuTimer.create();
  2278. }
  2279. if (m_occlusionQuerySupport)
  2280. {
  2281. m_occlusionQuery.create();
  2282. }
  2283. // Init reserved part of view name.
  2284. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  2285. {
  2286. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  2287. }
  2288. ovrPostReset();
  2289. m_needPresent = false;
  2290. }
  2291. return true;
  2292. error:
  2293. switch (errorState)
  2294. {
  2295. case ErrorState::Default:
  2296. break;
  2297. }
  2298. ovrPreReset();
  2299. m_ovr.shutdown();
  2300. m_glctx.destroy();
  2301. unloadRenderDoc(m_renderdocdll);
  2302. return false;
  2303. }
  2304. void shutdown()
  2305. {
  2306. ovrPreReset();
  2307. m_ovr.shutdown();
  2308. if (m_vaoSupport)
  2309. {
  2310. GL_CHECK(glBindVertexArray(0) );
  2311. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  2312. m_vao = 0;
  2313. }
  2314. captureFinish();
  2315. invalidateCache();
  2316. if (m_timerQuerySupport)
  2317. {
  2318. m_gpuTimer.destroy();
  2319. }
  2320. if (m_occlusionQuerySupport)
  2321. {
  2322. m_occlusionQuery.destroy();
  2323. }
  2324. destroyMsaaFbo();
  2325. m_glctx.destroy();
  2326. m_flip = false;
  2327. unloadRenderDoc(m_renderdocdll);
  2328. }
  2329. RendererType::Enum getRendererType() const override
  2330. {
  2331. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  2332. {
  2333. return RendererType::OpenGL;
  2334. }
  2335. return RendererType::OpenGLES;
  2336. }
  2337. const char* getRendererName() const override
  2338. {
  2339. return BGFX_RENDERER_OPENGL_NAME;
  2340. }
  2341. bool isDeviceRemoved() override
  2342. {
  2343. return false;
  2344. }
  2345. void flip(HMD& _hmd) override
  2346. {
  2347. if (m_flip)
  2348. {
  2349. for (uint32_t ii = 1, num = m_numWindows; ii < num; ++ii)
  2350. {
  2351. FrameBufferGL& frameBuffer = m_frameBuffers[m_windows[ii].idx];
  2352. if (frameBuffer.m_needPresent)
  2353. {
  2354. m_glctx.swap(frameBuffer.m_swapChain);
  2355. frameBuffer.m_needPresent = false;
  2356. }
  2357. }
  2358. if (m_needPresent)
  2359. {
  2360. m_ovr.flip();
  2361. m_ovr.swap(_hmd);
  2362. // Ensure the back buffer is bound as the source of the flip
  2363. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo));
  2364. // need to swap GL render context even if OVR is enabled to get
  2365. // the mirror texture in the output
  2366. m_glctx.swap();
  2367. m_needPresent = false;
  2368. }
  2369. }
  2370. }
  2371. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
  2372. {
  2373. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
  2374. }
  2375. void destroyIndexBuffer(IndexBufferHandle _handle) override
  2376. {
  2377. m_indexBuffers[_handle.idx].destroy();
  2378. }
  2379. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
  2380. {
  2381. VertexDecl& decl = m_vertexDecls[_handle.idx];
  2382. bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
  2383. dump(decl);
  2384. }
  2385. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  2386. {
  2387. }
  2388. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
  2389. {
  2390. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  2391. }
  2392. void destroyVertexBuffer(VertexBufferHandle _handle) override
  2393. {
  2394. m_vertexBuffers[_handle.idx].destroy();
  2395. }
  2396. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2397. {
  2398. m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
  2399. }
  2400. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
  2401. {
  2402. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  2403. }
  2404. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  2405. {
  2406. m_indexBuffers[_handle.idx].destroy();
  2407. }
  2408. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2409. {
  2410. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  2411. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  2412. }
  2413. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
  2414. {
  2415. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  2416. }
  2417. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  2418. {
  2419. m_vertexBuffers[_handle.idx].destroy();
  2420. }
  2421. void createShader(ShaderHandle _handle, Memory* _mem) override
  2422. {
  2423. m_shaders[_handle.idx].create(_mem);
  2424. }
  2425. void destroyShader(ShaderHandle _handle) override
  2426. {
  2427. m_shaders[_handle.idx].destroy();
  2428. }
  2429. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  2430. {
  2431. ShaderGL dummyFragmentShader;
  2432. m_program[_handle.idx].create(m_shaders[_vsh.idx], isValid(_fsh) ? m_shaders[_fsh.idx] : dummyFragmentShader);
  2433. }
  2434. void destroyProgram(ProgramHandle _handle) override
  2435. {
  2436. m_program[_handle.idx].destroy();
  2437. }
  2438. void* createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) override
  2439. {
  2440. m_textures[_handle.idx].create(_mem, _flags, _skip);
  2441. return NULL;
  2442. }
  2443. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  2444. {
  2445. }
  2446. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
  2447. {
  2448. m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  2449. }
  2450. void updateTextureEnd() override
  2451. {
  2452. }
  2453. void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
  2454. {
  2455. if (m_readBackSupported)
  2456. {
  2457. const TextureGL& texture = m_textures[_handle.idx];
  2458. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  2459. GL_CHECK(glBindTexture(texture.m_target, texture.m_id) );
  2460. if (compressed)
  2461. {
  2462. GL_CHECK(glGetCompressedTexImage(texture.m_target
  2463. , _mip
  2464. , _data
  2465. ) );
  2466. }
  2467. else
  2468. {
  2469. GL_CHECK(glGetTexImage(texture.m_target
  2470. , _mip
  2471. , texture.m_fmt
  2472. , texture.m_type
  2473. , _data
  2474. ) );
  2475. }
  2476. GL_CHECK(glBindTexture(texture.m_target, 0) );
  2477. }
  2478. else
  2479. {
  2480. const TextureGL& texture = m_textures[_handle.idx];
  2481. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  2482. if(!compressed)
  2483. {
  2484. Attachment attachment[1];
  2485. attachment[0].handle = _handle;
  2486. attachment[0].mip = 0;
  2487. attachment[0].layer = 0;
  2488. FrameBufferGL frameBuffer;
  2489. frameBuffer.create(1, attachment);
  2490. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
  2491. GL_CHECK(glFramebufferTexture2D(
  2492. GL_FRAMEBUFFER
  2493. , GL_COLOR_ATTACHMENT0
  2494. , GL_TEXTURE_2D
  2495. , texture.m_id
  2496. , attachment[0].mip
  2497. ) );
  2498. if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  2499. && !BX_ENABLED(BX_PLATFORM_IOS))
  2500. {
  2501. GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0) );
  2502. }
  2503. if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) )
  2504. {
  2505. GL_CHECK(glReadPixels(
  2506. 0
  2507. , 0
  2508. , texture.m_width
  2509. , texture.m_height
  2510. , m_readPixelsFmt
  2511. , GL_UNSIGNED_BYTE
  2512. , _data
  2513. ) );
  2514. }
  2515. frameBuffer.destroy();
  2516. }
  2517. }
  2518. }
  2519. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips) override
  2520. {
  2521. TextureGL& texture = m_textures[_handle.idx];
  2522. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  2523. const Memory* mem = alloc(size);
  2524. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2525. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2526. bx::write(&writer, magic);
  2527. TextureCreate tc;
  2528. tc.m_width = _width;
  2529. tc.m_height = _height;
  2530. tc.m_depth = 0;
  2531. tc.m_numLayers = 1;
  2532. tc.m_numMips = _numMips;
  2533. tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
  2534. tc.m_cubeMap = false;
  2535. tc.m_mem = NULL;
  2536. bx::write(&writer, tc);
  2537. texture.destroy();
  2538. texture.create(mem, texture.m_flags, 0);
  2539. release(mem);
  2540. }
  2541. void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
  2542. {
  2543. m_textures[_handle.idx].overrideInternal(_ptr);
  2544. }
  2545. uintptr_t getInternal(TextureHandle _handle) override
  2546. {
  2547. return uintptr_t(m_textures[_handle.idx].m_id);
  2548. }
  2549. void destroyTexture(TextureHandle _handle) override
  2550. {
  2551. m_textures[_handle.idx].destroy();
  2552. }
  2553. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
  2554. {
  2555. m_frameBuffers[_handle.idx].create(_num, _attachment);
  2556. }
  2557. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) override
  2558. {
  2559. uint16_t denseIdx = m_numWindows++;
  2560. m_windows[denseIdx] = _handle;
  2561. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
  2562. }
  2563. void destroyFrameBuffer(FrameBufferHandle _handle) override
  2564. {
  2565. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  2566. if (UINT16_MAX != denseIdx)
  2567. {
  2568. --m_numWindows;
  2569. if (m_numWindows > 1)
  2570. {
  2571. FrameBufferHandle handle = m_windows[m_numWindows];
  2572. m_windows[denseIdx] = handle;
  2573. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  2574. }
  2575. }
  2576. }
  2577. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  2578. {
  2579. if (NULL != m_uniforms[_handle.idx])
  2580. {
  2581. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2582. }
  2583. uint32_t size = g_uniformTypeSize[_type]*_num;
  2584. void* data = BX_ALLOC(g_allocator, size);
  2585. bx::memSet(data, 0, size);
  2586. m_uniforms[_handle.idx] = data;
  2587. m_uniformReg.add(_handle, _name, m_uniforms[_handle.idx]);
  2588. }
  2589. void destroyUniform(UniformHandle _handle) override
  2590. {
  2591. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2592. m_uniforms[_handle.idx] = NULL;
  2593. m_uniformReg.remove(_handle);
  2594. }
  2595. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
  2596. {
  2597. SwapChainGL* swapChain = NULL;
  2598. uint32_t width = m_resolution.m_width;
  2599. uint32_t height = m_resolution.m_height;
  2600. if (isValid(_handle) )
  2601. {
  2602. const FrameBufferGL& frameBuffer = m_frameBuffers[_handle.idx];
  2603. swapChain = frameBuffer.m_swapChain;
  2604. width = frameBuffer.m_width;
  2605. height = frameBuffer.m_height;
  2606. }
  2607. m_glctx.makeCurrent(swapChain);
  2608. uint32_t length = width*height*4;
  2609. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  2610. GL_CHECK(glReadPixels(0
  2611. , 0
  2612. , width
  2613. , height
  2614. , m_readPixelsFmt
  2615. , GL_UNSIGNED_BYTE
  2616. , data
  2617. ) );
  2618. if (GL_RGBA == m_readPixelsFmt)
  2619. {
  2620. bimg::imageSwizzleBgra8(data, width*4, width, height, data, width*4);
  2621. }
  2622. g_callback->screenShot(_filePath
  2623. , width
  2624. , height
  2625. , width*4
  2626. , data
  2627. , length
  2628. , true
  2629. );
  2630. BX_FREE(g_allocator, data);
  2631. }
  2632. void updateViewName(ViewId _id, const char* _name) override
  2633. {
  2634. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  2635. , BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  2636. , _name
  2637. );
  2638. }
  2639. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  2640. {
  2641. bx::memCopy(m_uniforms[_loc], _data, _size);
  2642. }
  2643. void setMarker(const char* _marker, uint32_t _size) override
  2644. {
  2645. GL_CHECK(glInsertEventMarker(_size, _marker) );
  2646. }
  2647. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  2648. {
  2649. m_occlusionQuery.invalidate(_handle);
  2650. }
  2651. virtual void setName(Handle _handle, const char* _name) override
  2652. {
  2653. switch (_handle.type)
  2654. {
  2655. case Handle::Shader:
  2656. GL_CHECK(glObjectLabel(GL_SHADER, m_shaders[_handle.idx].m_id, -1, _name) );
  2657. break;
  2658. case Handle::Texture:
  2659. GL_CHECK(glObjectLabel(GL_TEXTURE, m_textures[_handle.idx].m_id, -1, _name) );
  2660. break;
  2661. default:
  2662. BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
  2663. break;
  2664. }
  2665. }
  2666. void submitBlit(BlitState& _bs, uint16_t _view);
  2667. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  2668. void blitSetup(TextVideoMemBlitter& _blitter) override
  2669. {
  2670. if (0 != m_vao)
  2671. {
  2672. GL_CHECK(glBindVertexArray(m_vao) );
  2673. }
  2674. uint32_t width = m_resolution.m_width;
  2675. uint32_t height = m_resolution.m_height;
  2676. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  2677. GL_CHECK(glViewport(0, 0, width, height) );
  2678. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2679. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2680. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2681. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  2682. GL_CHECK(glDisable(GL_CULL_FACE) );
  2683. GL_CHECK(glDisable(GL_BLEND) );
  2684. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  2685. ProgramGL& program = m_program[_blitter.m_program.idx];
  2686. GL_CHECK(glUseProgram(program.m_id) );
  2687. GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
  2688. float proj[16];
  2689. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, true);
  2690. GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
  2691. , 1
  2692. , GL_FALSE
  2693. , proj
  2694. ) );
  2695. GL_CHECK(glActiveTexture(GL_TEXTURE0) );
  2696. GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_textures[_blitter.m_texture.idx].m_id) );
  2697. if (!BX_ENABLED(BX_PLATFORM_OSX) )
  2698. {
  2699. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  2700. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  2701. {
  2702. if (m_samplerObjectSupport)
  2703. {
  2704. GL_CHECK(glBindSampler(0, 0) );
  2705. }
  2706. }
  2707. }
  2708. }
  2709. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
  2710. {
  2711. const uint32_t numVertices = _numIndices*4/6;
  2712. if (0 < numVertices)
  2713. {
  2714. m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
  2715. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data);
  2716. VertexBufferGL& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  2717. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2718. IndexBufferGL& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  2719. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  2720. ProgramGL& program = m_program[_blitter.m_program.idx];
  2721. program.bindAttributesBegin();
  2722. program.bindAttributes(_blitter.m_decl, 0);
  2723. program.bindAttributesEnd();
  2724. GL_CHECK(glDrawElements(GL_TRIANGLES
  2725. , _numIndices
  2726. , GL_UNSIGNED_SHORT
  2727. , (void*)0
  2728. ) );
  2729. }
  2730. }
  2731. void updateResolution(const Resolution& _resolution)
  2732. {
  2733. bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
  2734. m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
  2735. ? m_maxAnisotropyDefault
  2736. : 0.0f
  2737. ;
  2738. if (s_extension[Extension::ARB_depth_clamp].m_supported)
  2739. {
  2740. if (!!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP) )
  2741. {
  2742. GL_CHECK(glEnable(GL_DEPTH_CLAMP) );
  2743. }
  2744. else
  2745. {
  2746. GL_CHECK(glDisable(GL_DEPTH_CLAMP) );
  2747. }
  2748. }
  2749. const uint32_t maskFlags = ~(0
  2750. | BGFX_RESET_HMD_RECENTER
  2751. | BGFX_RESET_MAXANISOTROPY
  2752. | BGFX_RESET_DEPTH_CLAMP
  2753. | BGFX_RESET_SUSPEND
  2754. );
  2755. if (m_resolution.m_width != _resolution.m_width
  2756. || m_resolution.m_height != _resolution.m_height
  2757. || (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
  2758. {
  2759. uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
  2760. m_resolution = _resolution;
  2761. m_resolution.m_flags = flags;
  2762. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  2763. m_textVideoMem.clear();
  2764. if ( (flags & BGFX_RESET_HMD)
  2765. && m_ovr.isInitialized() )
  2766. {
  2767. flags &= ~BGFX_RESET_MSAA_MASK;
  2768. }
  2769. setRenderContextSize(m_resolution.m_width
  2770. , m_resolution.m_height
  2771. , flags
  2772. );
  2773. updateCapture();
  2774. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  2775. {
  2776. m_frameBuffers[ii].postReset();
  2777. }
  2778. ovrPreReset();
  2779. ovrPostReset();
  2780. if (m_ovr.isEnabled() )
  2781. {
  2782. m_ovr.makeRenderTargetActive();
  2783. }
  2784. else
  2785. {
  2786. m_currentFbo = 0;
  2787. }
  2788. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_currentFbo) );
  2789. }
  2790. if (recenter)
  2791. {
  2792. m_ovr.recenter();
  2793. }
  2794. }
  2795. void setShaderUniform4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2796. {
  2797. GL_CHECK(glUniform4fv(_regIndex
  2798. , _numRegs
  2799. , (const GLfloat*)_val
  2800. ) );
  2801. }
  2802. void setShaderUniform4x4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2803. {
  2804. GL_CHECK(glUniformMatrix4fv(_regIndex
  2805. , _numRegs
  2806. , GL_FALSE
  2807. , (const GLfloat*)_val
  2808. ) );
  2809. }
  2810. uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, uint16_t _discard = BGFX_CLEAR_NONE, bool _msaa = true)
  2811. {
  2812. if (isValid(m_fbh)
  2813. && m_fbh.idx != _fbh.idx)
  2814. {
  2815. FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  2816. frameBuffer.resolve();
  2817. if (BGFX_CLEAR_NONE != m_fbDiscard)
  2818. {
  2819. frameBuffer.discard(m_fbDiscard);
  2820. m_fbDiscard = BGFX_CLEAR_NONE;
  2821. }
  2822. }
  2823. m_glctx.makeCurrent(NULL);
  2824. if (!isValid(_fbh) )
  2825. {
  2826. m_needPresent |= true;
  2827. if (m_ovr.isEnabled() )
  2828. {
  2829. m_ovr.makeRenderTargetActive();
  2830. }
  2831. else
  2832. {
  2833. m_currentFbo = m_msaaBackBufferFbo;
  2834. }
  2835. if (m_srgbWriteControlSupport)
  2836. {
  2837. if (0 != (m_resolution.m_flags & BGFX_RESET_SRGB_BACKBUFFER) )
  2838. {
  2839. GL_CHECK(glEnable(GL_FRAMEBUFFER_SRGB) );
  2840. }
  2841. else
  2842. {
  2843. GL_CHECK(glDisable(GL_FRAMEBUFFER_SRGB) );
  2844. }
  2845. }
  2846. }
  2847. else
  2848. {
  2849. FrameBufferGL& frameBuffer = m_frameBuffers[_fbh.idx];
  2850. _height = frameBuffer.m_height;
  2851. if (UINT16_MAX != frameBuffer.m_denseIdx)
  2852. {
  2853. m_glctx.makeCurrent(frameBuffer.m_swapChain);
  2854. frameBuffer.m_needPresent = true;
  2855. m_currentFbo = 0;
  2856. }
  2857. else
  2858. {
  2859. m_glctx.makeCurrent(NULL);
  2860. m_currentFbo = frameBuffer.m_fbo[0];
  2861. }
  2862. }
  2863. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_currentFbo) );
  2864. m_fbh = _fbh;
  2865. m_fbDiscard = _discard;
  2866. m_rtMsaa = _msaa;
  2867. return _height;
  2868. }
  2869. uint32_t getNumRt() const
  2870. {
  2871. if (isValid(m_fbh) )
  2872. {
  2873. const FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  2874. return frameBuffer.m_num;
  2875. }
  2876. return 1;
  2877. }
  2878. void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
  2879. {
  2880. if (0 == m_msaaBackBufferFbo // iOS
  2881. && 1 < _msaa)
  2882. {
  2883. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  2884. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  2885. GL_CHECK(glGenRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  2886. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  2887. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
  2888. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  2889. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
  2890. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  2891. GLenum attachment = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2892. ? GL_DEPTH_STENCIL_ATTACHMENT
  2893. : GL_DEPTH_ATTACHMENT
  2894. ;
  2895. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  2896. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  2897. , "glCheckFramebufferStatus failed 0x%08x"
  2898. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  2899. );
  2900. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  2901. }
  2902. }
  2903. void destroyMsaaFbo()
  2904. {
  2905. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  2906. && 0 != m_msaaBackBufferFbo)
  2907. {
  2908. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  2909. m_msaaBackBufferFbo = 0;
  2910. if (0 != m_msaaBackBufferRbos[0])
  2911. {
  2912. GL_CHECK(glDeleteRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  2913. m_msaaBackBufferRbos[0] = 0;
  2914. m_msaaBackBufferRbos[1] = 0;
  2915. }
  2916. }
  2917. }
  2918. void blitMsaaFbo()
  2919. {
  2920. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  2921. && 0 != m_msaaBackBufferFbo)
  2922. {
  2923. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2924. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  2925. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_msaaBackBufferFbo) );
  2926. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  2927. uint32_t width = m_resolution.m_width;
  2928. uint32_t height = m_resolution.m_height;
  2929. GLenum filter = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
  2930. ? GL_NEAREST
  2931. : GL_LINEAR
  2932. ;
  2933. GL_CHECK(glBlitFramebuffer(0
  2934. , 0
  2935. , width
  2936. , height
  2937. , 0
  2938. , 0
  2939. , width
  2940. , height
  2941. , GL_COLOR_BUFFER_BIT
  2942. , filter
  2943. ) );
  2944. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  2945. }
  2946. }
  2947. void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _flags = 0)
  2948. {
  2949. if (_width != 0
  2950. || _height != 0)
  2951. {
  2952. if (!m_glctx.isValid() )
  2953. {
  2954. m_glctx.create(_width, _height);
  2955. #if BX_PLATFORM_IOS
  2956. // iOS: need to figure out how to deal with FBO created by context.
  2957. m_backBufferFbo = m_msaaBackBufferFbo = m_glctx.getFbo();
  2958. #endif // BX_PLATFORM_IOS
  2959. }
  2960. else
  2961. {
  2962. destroyMsaaFbo();
  2963. m_glctx.resize(_width, _height, _flags);
  2964. uint32_t msaa = (_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  2965. msaa = bx::uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  2966. createMsaaFbo(_width, _height, msaa);
  2967. }
  2968. }
  2969. m_flip = true;
  2970. }
  2971. void invalidateCache()
  2972. {
  2973. if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  2974. && m_samplerObjectSupport)
  2975. {
  2976. m_samplerStateCache.invalidate();
  2977. }
  2978. }
  2979. void setSamplerState(uint32_t _stage, uint32_t _numMips, uint32_t _flags, const float _rgba[4])
  2980. {
  2981. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  2982. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  2983. {
  2984. if (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags) )
  2985. {
  2986. const uint32_t index = (_flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
  2987. _flags &= ~BGFX_TEXTURE_RESERVED_MASK;
  2988. _flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
  2989. _flags |= _numMips<<BGFX_TEXTURE_RESERVED_SHIFT;
  2990. GLuint sampler;
  2991. bool hasBorderColor = false;
  2992. bx::HashMurmur2A murmur;
  2993. uint32_t hash;
  2994. murmur.begin();
  2995. murmur.add(_flags);
  2996. if (!needBorderColor(_flags) )
  2997. {
  2998. murmur.add(-1);
  2999. hash = murmur.end();
  3000. sampler = m_samplerStateCache.find(hash);
  3001. }
  3002. else
  3003. {
  3004. murmur.add(index);
  3005. hash = murmur.end();
  3006. if (NULL != _rgba)
  3007. {
  3008. hasBorderColor = true;
  3009. sampler = UINT32_MAX;
  3010. }
  3011. else
  3012. {
  3013. sampler = m_samplerStateCache.find(hash);
  3014. }
  3015. }
  3016. if (UINT32_MAX == sampler)
  3017. {
  3018. sampler = m_samplerStateCache.add(hash);
  3019. GL_CHECK(glSamplerParameteri(sampler
  3020. , GL_TEXTURE_WRAP_S
  3021. , s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]
  3022. ) );
  3023. GL_CHECK(glSamplerParameteri(sampler
  3024. , GL_TEXTURE_WRAP_T
  3025. , s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]
  3026. ) );
  3027. GL_CHECK(glSamplerParameteri(sampler
  3028. , GL_TEXTURE_WRAP_R
  3029. , s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]
  3030. ) );
  3031. GLenum minFilter;
  3032. GLenum magFilter;
  3033. getFilters(_flags, 1 < _numMips, magFilter, minFilter);
  3034. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, magFilter) );
  3035. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, minFilter) );
  3036. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  3037. {
  3038. GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_LOD_BIAS, float(BGFX_CONFIG_MIP_LOD_BIAS) ) );
  3039. }
  3040. if (m_borderColorSupport
  3041. && hasBorderColor)
  3042. {
  3043. GL_CHECK(glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, _rgba) );
  3044. }
  3045. if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  3046. && 0.0f < m_maxAnisotropy)
  3047. {
  3048. GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
  3049. }
  3050. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  3051. || m_shadowSamplersSupport)
  3052. {
  3053. const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  3054. if (0 == cmpFunc)
  3055. {
  3056. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  3057. }
  3058. else
  3059. {
  3060. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  3061. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  3062. }
  3063. }
  3064. }
  3065. GL_CHECK(glBindSampler(_stage, sampler) );
  3066. }
  3067. else
  3068. {
  3069. GL_CHECK(glBindSampler(_stage, 0) );
  3070. }
  3071. }
  3072. }
  3073. bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
  3074. {
  3075. m_occlusionQuery.resolve(_render);
  3076. return _visible == (0 != _render->m_occlusion[_handle.idx]);
  3077. }
  3078. void ovrPostReset()
  3079. {
  3080. #if BGFX_CONFIG_USE_OVR
  3081. if (m_resolution.m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
  3082. {
  3083. const uint32_t msaaSamples = 1 << ( (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) >> BGFX_RESET_MSAA_SHIFT);
  3084. m_ovr.postReset(msaaSamples, m_resolution.m_width, m_resolution.m_height);
  3085. }
  3086. #endif // BGFX_CONFIG_USE_OVR
  3087. }
  3088. void ovrPreReset()
  3089. {
  3090. #if BGFX_CONFIG_USE_OVR
  3091. m_ovr.preReset();
  3092. #endif // BGFX_CONFIG_USE_OVR
  3093. }
  3094. void updateCapture()
  3095. {
  3096. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  3097. {
  3098. m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
  3099. m_capture = BX_REALLOC(g_allocator, m_capture, m_captureSize);
  3100. g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
  3101. }
  3102. else
  3103. {
  3104. captureFinish();
  3105. }
  3106. }
  3107. void capture()
  3108. {
  3109. if (NULL != m_capture)
  3110. {
  3111. GL_CHECK(glReadPixels(0
  3112. , 0
  3113. , m_resolution.m_width
  3114. , m_resolution.m_height
  3115. , m_readPixelsFmt
  3116. , GL_UNSIGNED_BYTE
  3117. , m_capture
  3118. ) );
  3119. if (GL_RGBA == m_readPixelsFmt)
  3120. {
  3121. bimg::imageSwizzleBgra8(
  3122. m_capture
  3123. , m_resolution.m_width*4
  3124. , m_resolution.m_width
  3125. , m_resolution.m_height
  3126. , m_capture
  3127. , m_resolution.m_width*4
  3128. );
  3129. }
  3130. g_callback->captureFrame(m_capture, m_captureSize);
  3131. }
  3132. }
  3133. void captureFinish()
  3134. {
  3135. if (NULL != m_capture)
  3136. {
  3137. g_callback->captureEnd();
  3138. BX_FREE(g_allocator, m_capture);
  3139. m_capture = NULL;
  3140. m_captureSize = 0;
  3141. }
  3142. }
  3143. bool programFetchFromCache(GLuint programId, uint64_t _id)
  3144. {
  3145. _id ^= m_hash;
  3146. bool cached = false;
  3147. if (m_programBinarySupport)
  3148. {
  3149. uint32_t length = g_callback->cacheReadSize(_id);
  3150. cached = length > 0;
  3151. if (cached)
  3152. {
  3153. void* data = BX_ALLOC(g_allocator, length);
  3154. if (g_callback->cacheRead(_id, data, length) )
  3155. {
  3156. bx::MemoryReader reader(data, length);
  3157. GLenum format;
  3158. bx::read(&reader, format);
  3159. GL_CHECK(glProgramBinary(programId, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
  3160. }
  3161. BX_FREE(g_allocator, data);
  3162. }
  3163. #if BGFX_CONFIG_RENDERER_OPENGL
  3164. GL_CHECK(glProgramParameteri(programId, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
  3165. #endif // BGFX_CONFIG_RENDERER_OPENGL
  3166. }
  3167. return cached;
  3168. }
  3169. void programCache(GLuint programId, uint64_t _id)
  3170. {
  3171. _id ^= m_hash;
  3172. if (m_programBinarySupport)
  3173. {
  3174. GLint programLength;
  3175. GLenum format;
  3176. GL_CHECK(glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &programLength) );
  3177. if (0 < programLength)
  3178. {
  3179. uint32_t length = programLength + 4;
  3180. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  3181. GL_CHECK(glGetProgramBinary(programId, programLength, NULL, &format, &data[4]) );
  3182. *(uint32_t*)data = format;
  3183. g_callback->cacheWrite(_id, data, length);
  3184. BX_FREE(g_allocator, data);
  3185. }
  3186. }
  3187. }
  3188. void commit(UniformBuffer& _uniformBuffer)
  3189. {
  3190. _uniformBuffer.reset();
  3191. for (;;)
  3192. {
  3193. uint32_t opcode = _uniformBuffer.read();
  3194. if (UniformType::End == opcode)
  3195. {
  3196. break;
  3197. }
  3198. UniformType::Enum type;
  3199. uint16_t ignore;
  3200. uint16_t num;
  3201. uint16_t copy;
  3202. UniformBuffer::decodeOpcode(opcode, type, ignore, num, copy);
  3203. const char* data;
  3204. if (copy)
  3205. {
  3206. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  3207. }
  3208. else
  3209. {
  3210. UniformHandle handle;
  3211. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  3212. data = (const char*)m_uniforms[handle.idx];
  3213. }
  3214. uint32_t loc = _uniformBuffer.read();
  3215. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  3216. case UniformType::_uniform: \
  3217. { \
  3218. _type* value = (_type*)data; \
  3219. GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
  3220. } \
  3221. break;
  3222. #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
  3223. case UniformType::_uniform: \
  3224. { \
  3225. _type* value = (_type*)data; \
  3226. GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
  3227. } \
  3228. break;
  3229. switch (type)
  3230. {
  3231. // case ConstantType::Int1:
  3232. // {
  3233. // int* value = (int*)data;
  3234. // BX_TRACE("Int1 sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
  3235. // GL_CHECK(glUniform1iv(loc, num, value) );
  3236. // }
  3237. // break;
  3238. CASE_IMPLEMENT_UNIFORM(Int1, 1iv, I, int);
  3239. CASE_IMPLEMENT_UNIFORM(Vec4, 4fv, F, float);
  3240. CASE_IMPLEMENT_UNIFORM_T(Mat3, Matrix3fv, F, float);
  3241. CASE_IMPLEMENT_UNIFORM_T(Mat4, Matrix4fv, F, float);
  3242. case UniformType::End:
  3243. break;
  3244. default:
  3245. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  3246. break;
  3247. }
  3248. #undef CASE_IMPLEMENT_UNIFORM
  3249. #undef CASE_IMPLEMENT_UNIFORM_T
  3250. }
  3251. }
  3252. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, uint32_t _height, const float _palette[][4])
  3253. {
  3254. uint32_t numMrt = 1;
  3255. FrameBufferHandle fbh = m_fbh;
  3256. if (isValid(fbh) )
  3257. {
  3258. const FrameBufferGL& fb = m_frameBuffers[fbh.idx];
  3259. numMrt = bx::uint32_max(1, fb.m_num);
  3260. }
  3261. if (1 == numMrt)
  3262. {
  3263. GLuint flags = 0;
  3264. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  3265. {
  3266. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  3267. {
  3268. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[0]);
  3269. const float* rgba = _palette[index];
  3270. const float rr = rgba[0];
  3271. const float gg = rgba[1];
  3272. const float bb = rgba[2];
  3273. const float aa = rgba[3];
  3274. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  3275. }
  3276. else
  3277. {
  3278. float rr = _clear.m_index[0]*1.0f/255.0f;
  3279. float gg = _clear.m_index[1]*1.0f/255.0f;
  3280. float bb = _clear.m_index[2]*1.0f/255.0f;
  3281. float aa = _clear.m_index[3]*1.0f/255.0f;
  3282. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  3283. }
  3284. flags |= GL_COLOR_BUFFER_BIT;
  3285. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  3286. }
  3287. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  3288. {
  3289. flags |= GL_DEPTH_BUFFER_BIT;
  3290. GL_CHECK(glClearDepth(_clear.m_depth) );
  3291. GL_CHECK(glDepthMask(GL_TRUE) );
  3292. }
  3293. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  3294. {
  3295. flags |= GL_STENCIL_BUFFER_BIT;
  3296. GL_CHECK(glClearStencil(_clear.m_stencil) );
  3297. }
  3298. if (0 != flags)
  3299. {
  3300. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  3301. GL_CHECK(glScissor(_rect.m_x, _height-_rect.m_height-_rect.m_y, _rect.m_width, _rect.m_height) );
  3302. GL_CHECK(glClear(flags) );
  3303. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  3304. }
  3305. }
  3306. else
  3307. {
  3308. const GLuint defaultVao = m_vao;
  3309. if (0 != defaultVao)
  3310. {
  3311. GL_CHECK(glBindVertexArray(defaultVao) );
  3312. }
  3313. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  3314. GL_CHECK(glDisable(GL_CULL_FACE) );
  3315. GL_CHECK(glDisable(GL_BLEND) );
  3316. GLboolean colorMask = !!(BGFX_CLEAR_COLOR & _clear.m_flags);
  3317. GL_CHECK(glColorMask(colorMask, colorMask, colorMask, colorMask) );
  3318. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  3319. {
  3320. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  3321. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  3322. GL_CHECK(glDepthMask(GL_TRUE) );
  3323. }
  3324. else
  3325. {
  3326. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  3327. }
  3328. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  3329. {
  3330. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  3331. GL_CHECK(glStencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, _clear.m_stencil, 0xff) );
  3332. GL_CHECK(glStencilOpSeparate(GL_FRONT_AND_BACK, GL_REPLACE, GL_REPLACE, GL_REPLACE) );
  3333. }
  3334. else
  3335. {
  3336. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  3337. }
  3338. VertexBufferGL& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
  3339. VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
  3340. {
  3341. struct Vertex
  3342. {
  3343. float m_x;
  3344. float m_y;
  3345. float m_z;
  3346. };
  3347. Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
  3348. BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
  3349. const float depth = _clear.m_depth * 2.0f - 1.0f;
  3350. vertex->m_x = -1.0f;
  3351. vertex->m_y = -1.0f;
  3352. vertex->m_z = depth;
  3353. vertex++;
  3354. vertex->m_x = 1.0f;
  3355. vertex->m_y = -1.0f;
  3356. vertex->m_z = depth;
  3357. vertex++;
  3358. vertex->m_x = -1.0f;
  3359. vertex->m_y = 1.0f;
  3360. vertex->m_z = depth;
  3361. vertex++;
  3362. vertex->m_x = 1.0f;
  3363. vertex->m_y = 1.0f;
  3364. vertex->m_z = depth;
  3365. }
  3366. vb.update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
  3367. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  3368. ProgramGL& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  3369. GL_CHECK(glUseProgram(program.m_id) );
  3370. program.bindAttributesBegin();
  3371. program.bindAttributes(vertexDecl, 0);
  3372. program.bindAttributesEnd();
  3373. float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  3374. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  3375. {
  3376. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3377. {
  3378. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  3379. bx::memCopy(mrtClear[ii], _palette[index], 16);
  3380. }
  3381. }
  3382. else
  3383. {
  3384. float rgba[4] =
  3385. {
  3386. _clear.m_index[0] * 1.0f / 255.0f,
  3387. _clear.m_index[1] * 1.0f / 255.0f,
  3388. _clear.m_index[2] * 1.0f / 255.0f,
  3389. _clear.m_index[3] * 1.0f / 255.0f,
  3390. };
  3391. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3392. {
  3393. bx::memCopy(mrtClear[ii], rgba, 16);
  3394. }
  3395. }
  3396. GL_CHECK(glUniform4fv(0, numMrt, mrtClear[0]) );
  3397. GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP
  3398. , 0
  3399. , 4
  3400. ) );
  3401. }
  3402. }
  3403. void* m_renderdocdll;
  3404. uint16_t m_numWindows;
  3405. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3406. IndexBufferGL m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  3407. VertexBufferGL m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  3408. ShaderGL m_shaders[BGFX_CONFIG_MAX_SHADERS];
  3409. ProgramGL m_program[BGFX_CONFIG_MAX_PROGRAMS];
  3410. TextureGL m_textures[BGFX_CONFIG_MAX_TEXTURES];
  3411. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  3412. FrameBufferGL m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3413. UniformRegistry m_uniformReg;
  3414. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  3415. TimerQueryGL m_gpuTimer;
  3416. OcclusionQueryGL m_occlusionQuery;
  3417. SamplerStateCache m_samplerStateCache;
  3418. TextVideoMem m_textVideoMem;
  3419. bool m_rtMsaa;
  3420. FrameBufferHandle m_fbh;
  3421. uint16_t m_fbDiscard;
  3422. Resolution m_resolution;
  3423. void* m_capture;
  3424. uint32_t m_captureSize;
  3425. float m_maxAnisotropy;
  3426. float m_maxAnisotropyDefault;
  3427. int32_t m_maxMsaa;
  3428. GLuint m_vao;
  3429. bool m_blitSupported;
  3430. bool m_readBackSupported;
  3431. bool m_vaoSupport;
  3432. bool m_samplerObjectSupport;
  3433. bool m_shadowSamplersSupport;
  3434. bool m_srgbWriteControlSupport;
  3435. bool m_borderColorSupport;
  3436. bool m_programBinarySupport;
  3437. bool m_textureSwizzleSupport;
  3438. bool m_depthTextureSupport;
  3439. bool m_timerQuerySupport;
  3440. bool m_occlusionQuerySupport;
  3441. bool m_atocSupport;
  3442. bool m_conservativeRasterSupport;
  3443. bool m_flip;
  3444. uint64_t m_hash;
  3445. GLenum m_readPixelsFmt;
  3446. GLuint m_backBufferFbo;
  3447. GLuint m_msaaBackBufferFbo;
  3448. GLuint m_msaaBackBufferRbos[2];
  3449. GlContext m_glctx;
  3450. bool m_needPresent;
  3451. const char* m_vendor;
  3452. const char* m_renderer;
  3453. const char* m_version;
  3454. const char* m_glslVersion;
  3455. Workaround m_workaround;
  3456. GLuint m_currentFbo;
  3457. VR m_ovr;
  3458. #if BGFX_CONFIG_USE_OVR
  3459. VRImplOVRGL m_ovrRender;
  3460. #endif // BGFX_CONFIG_USE_OVR
  3461. };
  3462. RendererContextGL* s_renderGL;
  3463. RendererContextI* rendererCreate(const Init& _init)
  3464. {
  3465. s_renderGL = BX_NEW(g_allocator, RendererContextGL);
  3466. if (!s_renderGL->init(_init) )
  3467. {
  3468. BX_DELETE(g_allocator, s_renderGL);
  3469. s_renderGL = NULL;
  3470. }
  3471. return s_renderGL;
  3472. }
  3473. void rendererDestroy()
  3474. {
  3475. s_renderGL->shutdown();
  3476. BX_DELETE(g_allocator, s_renderGL);
  3477. s_renderGL = NULL;
  3478. }
  3479. static void frameBufferValidate()
  3480. {
  3481. GLenum complete = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3482. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == complete
  3483. , "glCheckFramebufferStatus failed 0x%08x: %s"
  3484. , complete
  3485. , glEnumName(complete)
  3486. );
  3487. BX_UNUSED(complete);
  3488. }
  3489. #if BGFX_CONFIG_USE_OVR
  3490. VRImplOVRGL::VRImplOVRGL()
  3491. : m_depthRbo(0)
  3492. , m_msaaTexture(0)
  3493. , m_msaaTarget(0)
  3494. , m_textureSwapChain(NULL)
  3495. , m_mirrorTexture(NULL)
  3496. {
  3497. bx::memSet(&m_eyeTarget, 0, sizeof(m_eyeTarget) );
  3498. }
  3499. static void setDefaultSamplerState()
  3500. {
  3501. GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
  3502. GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
  3503. GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
  3504. GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
  3505. }
  3506. bool VRImplOVRGL::createSwapChain(const VRDesc& _desc, int _msaaSamples, int _mirrorWidth, int _mirrorHeight)
  3507. {
  3508. if (!m_session)
  3509. {
  3510. return false;
  3511. }
  3512. if (NULL == m_textureSwapChain)
  3513. {
  3514. const GLsizei width = _desc.m_eyeSize[0].m_w + _desc.m_eyeSize[1].m_w;
  3515. const GLsizei height = bx::uint16_max(_desc.m_eyeSize[0].m_h, _desc.m_eyeSize[1].m_h);
  3516. ovrTextureSwapChainDesc swapchainDesc = {};
  3517. swapchainDesc.Type = ovrTexture_2D;
  3518. swapchainDesc.Width = width;
  3519. swapchainDesc.Height = height;
  3520. swapchainDesc.MipLevels = 1;
  3521. swapchainDesc.ArraySize = 1;
  3522. swapchainDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
  3523. swapchainDesc.SampleCount = 1;
  3524. swapchainDesc.StaticImage = ovrFalse;
  3525. ovrResult result = ovr_CreateTextureSwapChainGL(m_session, &swapchainDesc, &m_textureSwapChain);
  3526. if (!OVR_SUCCESS(result) )
  3527. {
  3528. destroySwapChain();
  3529. return false;
  3530. }
  3531. m_renderLayer.Header.Flags |= ovrLayerFlag_TextureOriginAtBottomLeft;
  3532. for (int eye = 0; eye < 2; ++eye)
  3533. {
  3534. m_renderLayer.ColorTexture[eye] = m_textureSwapChain;
  3535. }
  3536. // create depth buffer
  3537. GL_CHECK(glGenRenderbuffers(1, &m_depthRbo));
  3538. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo));
  3539. if (_msaaSamples > 1)
  3540. {
  3541. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaaSamples, GL_DEPTH_COMPONENT32F, width, height));
  3542. }
  3543. else
  3544. {
  3545. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32F, width, height));
  3546. }
  3547. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0));
  3548. int count;
  3549. result = ovr_GetTextureSwapChainLength(m_session, m_textureSwapChain, &count);
  3550. if (!OVR_SUCCESS(result) )
  3551. {
  3552. destroySwapChain();
  3553. return false;
  3554. }
  3555. BX_CHECK(count <= BX_COUNTOF(m_eyeTarget), "Too many OVR swap chain textures. %d", count);
  3556. for (int ii = 0; ii < count; ++ii)
  3557. {
  3558. GLuint texture;
  3559. ovr_GetTextureSwapChainBufferGL(m_session, m_textureSwapChain, ii, &texture);
  3560. // create eye target
  3561. GL_CHECK(glGenFramebuffers(1, &m_eyeTarget[ii]) );
  3562. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_eyeTarget[ii]) );
  3563. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0) );
  3564. if (2 > _msaaSamples && 0 != m_depthRbo)
  3565. {
  3566. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthRbo) );
  3567. }
  3568. frameBufferValidate();
  3569. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  3570. }
  3571. // create MSAA target
  3572. if (1 < _msaaSamples)
  3573. {
  3574. GL_CHECK(glGenTextures(1, &m_msaaTexture) );
  3575. GL_CHECK(glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_msaaTexture) );
  3576. GL_CHECK(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, _msaaSamples, GL_RGBA, width, height, GL_TRUE) );
  3577. setDefaultSamplerState();
  3578. GL_CHECK(glGenFramebuffers(1, &m_msaaTarget) );
  3579. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaTarget) );
  3580. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_msaaTexture, 0) );
  3581. if (0 != m_depthRbo)
  3582. {
  3583. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthRbo) );
  3584. }
  3585. frameBufferValidate();
  3586. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  3587. }
  3588. }
  3589. if (NULL == m_mirrorTexture)
  3590. {
  3591. m_mirrorFbo = 0;
  3592. ovrMirrorTextureDesc mirrorDesc = {};
  3593. mirrorDesc.Width = _mirrorWidth;
  3594. mirrorDesc.Height = _mirrorHeight;
  3595. mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
  3596. // Fallback to doing nothing if mirror was not created. This is to prevent errors with fast window resizes
  3597. ovr_CreateMirrorTextureGL(m_session, &mirrorDesc, &m_mirrorTexture);
  3598. if (m_mirrorTexture)
  3599. {
  3600. m_mirrorWidth = _mirrorWidth;
  3601. m_mirrorHeight = _mirrorHeight;
  3602. // Configure the mirror read buffer
  3603. GLuint texId;
  3604. ovr_GetMirrorTextureBufferGL(m_session, m_mirrorTexture, &texId);
  3605. GL_CHECK(glGenFramebuffers(1, &m_mirrorFbo) );
  3606. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_mirrorFbo) );
  3607. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texId, 0) );
  3608. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0) );
  3609. frameBufferValidate();
  3610. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  3611. }
  3612. }
  3613. return true;
  3614. }
  3615. void VRImplOVRGL::destroySwapChain()
  3616. {
  3617. destroyMirror();
  3618. if (0 != m_msaaTarget)
  3619. {
  3620. GL_CHECK(glDeleteFramebuffers(1, &m_msaaTarget) );
  3621. m_msaaTarget = 0;
  3622. }
  3623. if (0 != m_msaaTexture)
  3624. {
  3625. GL_CHECK(glDeleteTextures(1, &m_msaaTexture) );
  3626. m_msaaTexture = 0;
  3627. }
  3628. if (0 != m_depthRbo)
  3629. {
  3630. GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
  3631. m_depthRbo = 0;
  3632. }
  3633. for (int ii = 0, nn = BX_COUNTOF(m_eyeTarget); ii < nn; ++ii)
  3634. {
  3635. if (0 != m_eyeTarget[ii])
  3636. {
  3637. GL_CHECK(glDeleteFramebuffers(1, &m_eyeTarget[ii]) );
  3638. m_eyeTarget[ii] = 0;
  3639. }
  3640. }
  3641. if (NULL != m_textureSwapChain)
  3642. {
  3643. ovr_DestroyTextureSwapChain(m_session, m_textureSwapChain);
  3644. m_textureSwapChain = NULL;
  3645. }
  3646. }
  3647. void VRImplOVRGL::destroyMirror()
  3648. {
  3649. if (NULL != m_mirrorTexture)
  3650. {
  3651. GL_CHECK(glDeleteFramebuffers(1, &m_mirrorFbo) );
  3652. ovr_DestroyMirrorTexture(m_session, m_mirrorTexture);
  3653. m_mirrorTexture = NULL;
  3654. }
  3655. }
  3656. void VRImplOVRGL::makeRenderTargetActive(const VRDesc& /*_desc*/)
  3657. {
  3658. if (0 != m_msaaTarget)
  3659. {
  3660. s_renderGL->m_currentFbo = m_msaaTarget;
  3661. }
  3662. else
  3663. {
  3664. int index;
  3665. ovr_GetTextureSwapChainCurrentIndex(m_session, m_textureSwapChain, &index);
  3666. s_renderGL->m_currentFbo = m_eyeTarget[index];
  3667. }
  3668. }
  3669. bool VRImplOVRGL::submitSwapChain(const VRDesc& _desc)
  3670. {
  3671. BX_CHECK(NULL != m_textureSwapChain, "VRImplOVRGL submitted without a valid swap chain");
  3672. if (0 != m_msaaTarget)
  3673. {
  3674. const uint32_t width = _desc.m_eyeSize[0].m_w+_desc.m_eyeSize[1].m_w;
  3675. const uint32_t height = _desc.m_eyeSize[0].m_h;
  3676. int index;
  3677. ovr_GetTextureSwapChainCurrentIndex(m_session, m_textureSwapChain, &index);
  3678. // resolve MSAA
  3679. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_msaaTarget) );
  3680. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_eyeTarget[index]) );
  3681. GL_CHECK(glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST) );
  3682. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0) );
  3683. }
  3684. ovrResult result = ovr_CommitTextureSwapChain(m_session, m_textureSwapChain);
  3685. if (!OVR_SUCCESS(result) )
  3686. {
  3687. return false;
  3688. }
  3689. ovrLayerHeader* layerList = &m_renderLayer.Header;
  3690. result = ovr_SubmitFrame(m_session, 0, &m_viewScale, &layerList, 1);
  3691. if (!OVR_SUCCESS(result) )
  3692. {
  3693. return false;
  3694. }
  3695. if (result != ovrSuccess_NotVisible && NULL != m_mirrorTexture)
  3696. {
  3697. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_mirrorFbo) );
  3698. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  3699. GL_CHECK(glBlitFramebuffer(0, m_mirrorHeight, m_mirrorWidth, 0, 0, 0, m_mirrorWidth, m_mirrorHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST) );
  3700. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0) );
  3701. }
  3702. return true;
  3703. }
  3704. #endif // BGFX_CONFIG_USE_OVR
  3705. const char* glslTypeName(GLuint _type)
  3706. {
  3707. #define GLSL_TYPE(_ty) case _ty: return #_ty
  3708. switch (_type)
  3709. {
  3710. GLSL_TYPE(GL_INT);
  3711. GLSL_TYPE(GL_INT_VEC2);
  3712. GLSL_TYPE(GL_INT_VEC3);
  3713. GLSL_TYPE(GL_INT_VEC4);
  3714. GLSL_TYPE(GL_UNSIGNED_INT);
  3715. GLSL_TYPE(GL_UNSIGNED_INT_VEC2);
  3716. GLSL_TYPE(GL_UNSIGNED_INT_VEC3);
  3717. GLSL_TYPE(GL_UNSIGNED_INT_VEC4);
  3718. GLSL_TYPE(GL_FLOAT);
  3719. GLSL_TYPE(GL_FLOAT_VEC2);
  3720. GLSL_TYPE(GL_FLOAT_VEC3);
  3721. GLSL_TYPE(GL_FLOAT_VEC4);
  3722. GLSL_TYPE(GL_FLOAT_MAT2);
  3723. GLSL_TYPE(GL_FLOAT_MAT3);
  3724. GLSL_TYPE(GL_FLOAT_MAT4);
  3725. GLSL_TYPE(GL_SAMPLER_2D);
  3726. GLSL_TYPE(GL_SAMPLER_2D_ARRAY);
  3727. GLSL_TYPE(GL_SAMPLER_2D_MULTISAMPLE);
  3728. GLSL_TYPE(GL_INT_SAMPLER_2D);
  3729. GLSL_TYPE(GL_INT_SAMPLER_2D_ARRAY);
  3730. GLSL_TYPE(GL_INT_SAMPLER_2D_MULTISAMPLE);
  3731. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D);
  3732. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY);
  3733. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE);
  3734. GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
  3735. GLSL_TYPE(GL_SAMPLER_2D_ARRAY_SHADOW);
  3736. GLSL_TYPE(GL_SAMPLER_3D);
  3737. GLSL_TYPE(GL_INT_SAMPLER_3D);
  3738. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_3D);
  3739. GLSL_TYPE(GL_SAMPLER_CUBE);
  3740. GLSL_TYPE(GL_INT_SAMPLER_CUBE);
  3741. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_CUBE);
  3742. GLSL_TYPE(GL_IMAGE_1D);
  3743. GLSL_TYPE(GL_INT_IMAGE_1D);
  3744. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_1D);
  3745. GLSL_TYPE(GL_IMAGE_2D);
  3746. GLSL_TYPE(GL_IMAGE_2D_ARRAY);
  3747. GLSL_TYPE(GL_INT_IMAGE_2D);
  3748. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_2D);
  3749. GLSL_TYPE(GL_IMAGE_3D);
  3750. GLSL_TYPE(GL_INT_IMAGE_3D);
  3751. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_3D);
  3752. GLSL_TYPE(GL_IMAGE_CUBE);
  3753. GLSL_TYPE(GL_INT_IMAGE_CUBE);
  3754. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_CUBE);
  3755. }
  3756. #undef GLSL_TYPE
  3757. BX_CHECK(false, "Unknown GLSL type? %x", _type);
  3758. return "UNKNOWN GLSL TYPE!";
  3759. }
  3760. const char* glEnumName(GLenum _enum)
  3761. {
  3762. #define GLENUM(_ty) case _ty: return #_ty
  3763. switch (_enum)
  3764. {
  3765. GLENUM(GL_TEXTURE);
  3766. GLENUM(GL_RENDERBUFFER);
  3767. GLENUM(GL_INVALID_ENUM);
  3768. GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION);
  3769. GLENUM(GL_INVALID_VALUE);
  3770. GLENUM(GL_INVALID_OPERATION);
  3771. GLENUM(GL_OUT_OF_MEMORY);
  3772. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
  3773. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
  3774. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
  3775. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
  3776. GLENUM(GL_FRAMEBUFFER_UNSUPPORTED);
  3777. }
  3778. #undef GLENUM
  3779. BX_WARN(false, "Unknown enum? %x", _enum);
  3780. return "<GLenum?>";
  3781. }
  3782. UniformType::Enum convertGlType(GLenum _type)
  3783. {
  3784. switch (_type)
  3785. {
  3786. case GL_INT:
  3787. case GL_UNSIGNED_INT:
  3788. return UniformType::Int1;
  3789. case GL_FLOAT:
  3790. case GL_FLOAT_VEC2:
  3791. case GL_FLOAT_VEC3:
  3792. case GL_FLOAT_VEC4:
  3793. return UniformType::Vec4;
  3794. case GL_FLOAT_MAT2:
  3795. break;
  3796. case GL_FLOAT_MAT3:
  3797. return UniformType::Mat3;
  3798. case GL_FLOAT_MAT4:
  3799. return UniformType::Mat4;
  3800. case GL_SAMPLER_2D:
  3801. case GL_SAMPLER_2D_ARRAY:
  3802. case GL_SAMPLER_2D_MULTISAMPLE:
  3803. case GL_INT_SAMPLER_2D:
  3804. case GL_INT_SAMPLER_2D_ARRAY:
  3805. case GL_INT_SAMPLER_2D_MULTISAMPLE:
  3806. case GL_UNSIGNED_INT_SAMPLER_2D:
  3807. case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
  3808. case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
  3809. case GL_SAMPLER_2D_SHADOW:
  3810. case GL_SAMPLER_2D_ARRAY_SHADOW:
  3811. case GL_SAMPLER_3D:
  3812. case GL_INT_SAMPLER_3D:
  3813. case GL_UNSIGNED_INT_SAMPLER_3D:
  3814. case GL_SAMPLER_CUBE:
  3815. case GL_INT_SAMPLER_CUBE:
  3816. case GL_UNSIGNED_INT_SAMPLER_CUBE:
  3817. case GL_IMAGE_1D:
  3818. case GL_INT_IMAGE_1D:
  3819. case GL_UNSIGNED_INT_IMAGE_1D:
  3820. case GL_IMAGE_2D:
  3821. case GL_IMAGE_2D_ARRAY:
  3822. case GL_INT_IMAGE_2D:
  3823. case GL_UNSIGNED_INT_IMAGE_2D:
  3824. case GL_IMAGE_3D:
  3825. case GL_INT_IMAGE_3D:
  3826. case GL_UNSIGNED_INT_IMAGE_3D:
  3827. case GL_IMAGE_CUBE:
  3828. case GL_INT_IMAGE_CUBE:
  3829. case GL_UNSIGNED_INT_IMAGE_CUBE:
  3830. return UniformType::Int1;
  3831. };
  3832. BX_CHECK(false, "Unrecognized GL type 0x%04x.", _type);
  3833. return UniformType::End;
  3834. }
  3835. void ProgramGL::create(const ShaderGL& _vsh, const ShaderGL& _fsh)
  3836. {
  3837. m_id = glCreateProgram();
  3838. BX_TRACE("Program create: GL%d: GL%d, GL%d", m_id, _vsh.m_id, _fsh.m_id);
  3839. const uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
  3840. const bool cached = s_renderGL->programFetchFromCache(m_id, id);
  3841. if (!cached)
  3842. {
  3843. GLint linked = 0;
  3844. if (0 != _vsh.m_id)
  3845. {
  3846. GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
  3847. if (0 != _fsh.m_id)
  3848. {
  3849. GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
  3850. }
  3851. GL_CHECK(glLinkProgram(m_id) );
  3852. GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
  3853. if (0 == linked)
  3854. {
  3855. char log[1024];
  3856. GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
  3857. BX_TRACE("%d: %s", linked, log);
  3858. }
  3859. }
  3860. if (0 == linked)
  3861. {
  3862. BX_WARN(0 != _vsh.m_id, "Invalid vertex/compute shader.");
  3863. GL_CHECK(glDeleteProgram(m_id) );
  3864. m_usedCount = 0;
  3865. m_id = 0;
  3866. return;
  3867. }
  3868. s_renderGL->programCache(m_id, id);
  3869. }
  3870. init();
  3871. if (!cached
  3872. && s_renderGL->m_workaround.m_detachShader)
  3873. {
  3874. // Must be after init, otherwise init might fail to lookup shader
  3875. // info (NVIDIA Tegra 3 OpenGL ES 2.0 14.01003).
  3876. GL_CHECK(glDetachShader(m_id, _vsh.m_id) );
  3877. if (0 != _fsh.m_id)
  3878. {
  3879. GL_CHECK(glDetachShader(m_id, _fsh.m_id) );
  3880. }
  3881. }
  3882. }
  3883. void ProgramGL::destroy()
  3884. {
  3885. if (NULL != m_constantBuffer)
  3886. {
  3887. UniformBuffer::destroy(m_constantBuffer);
  3888. m_constantBuffer = NULL;
  3889. }
  3890. m_numPredefined = 0;
  3891. if (0 != m_id)
  3892. {
  3893. GL_CHECK(glUseProgram(0) );
  3894. GL_CHECK(glDeleteProgram(m_id) );
  3895. m_id = 0;
  3896. }
  3897. }
  3898. void ProgramGL::init()
  3899. {
  3900. GLint activeAttribs = 0;
  3901. GLint activeUniforms = 0;
  3902. GLint activeBuffers = 0;
  3903. #if BGFX_CONFIG_RENDERER_OPENGL >= 31
  3904. GL_CHECK(glBindFragDataLocation(m_id, 0, "bgfx_FragColor") );
  3905. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
  3906. GLint max0, max1;
  3907. bool piqSupported = true
  3908. && s_extension[Extension::ARB_program_interface_query ].m_supported
  3909. && s_extension[Extension::ARB_shader_storage_buffer_object].m_supported
  3910. ;
  3911. if (piqSupported)
  3912. {
  3913. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &activeAttribs ) );
  3914. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_UNIFORM, GL_ACTIVE_RESOURCES, &activeUniforms) );
  3915. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, &activeBuffers ) );
  3916. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, &max0 ) );
  3917. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_UNIFORM, GL_MAX_NAME_LENGTH, &max1 ) );
  3918. }
  3919. else
  3920. {
  3921. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs ) );
  3922. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
  3923. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
  3924. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
  3925. }
  3926. uint32_t maxLength = bx::uint32_max(max0, max1);
  3927. char* name = (char*)alloca(maxLength + 1);
  3928. BX_TRACE("Program %d", m_id);
  3929. BX_TRACE("Attributes (%d):", activeAttribs);
  3930. for (int32_t ii = 0; ii < activeAttribs; ++ii)
  3931. {
  3932. GLint size;
  3933. GLenum type = 0;
  3934. if (piqSupported)
  3935. {
  3936. GL_CHECK(glGetProgramResourceName(m_id, GL_PROGRAM_INPUT, ii, maxLength + 1, &size, name) );
  3937. GLenum typeProp[] = { GL_TYPE };
  3938. GL_CHECK(glGetProgramResourceiv(m_id
  3939. , GL_PROGRAM_INPUT
  3940. , ii
  3941. , BX_COUNTOF(typeProp)
  3942. , typeProp
  3943. , 1
  3944. , NULL
  3945. , (GLint *)&type)
  3946. );
  3947. }
  3948. else
  3949. {
  3950. GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
  3951. }
  3952. BX_TRACE("\t%s %s is at location %d"
  3953. , glslTypeName(type)
  3954. , name
  3955. , glGetAttribLocation(m_id, name)
  3956. );
  3957. }
  3958. m_numPredefined = 0;
  3959. m_numSamplers = 0;
  3960. BX_TRACE("Uniforms (%d):", activeUniforms);
  3961. for (int32_t ii = 0; ii < activeUniforms; ++ii)
  3962. {
  3963. struct VariableInfo
  3964. {
  3965. GLenum type;
  3966. GLint loc;
  3967. GLint num;
  3968. };
  3969. VariableInfo vi;
  3970. GLenum props[] = { GL_TYPE, GL_LOCATION, GL_ARRAY_SIZE };
  3971. GLenum gltype;
  3972. GLint num;
  3973. GLint loc;
  3974. if (piqSupported)
  3975. {
  3976. GL_CHECK(glGetProgramResourceiv(m_id
  3977. , GL_UNIFORM
  3978. , ii
  3979. , BX_COUNTOF(props)
  3980. , props
  3981. , BX_COUNTOF(props)
  3982. , NULL
  3983. , (GLint*)&vi
  3984. ) );
  3985. GL_CHECK(glGetProgramResourceName(m_id
  3986. , GL_UNIFORM
  3987. , ii
  3988. , maxLength + 1
  3989. , NULL
  3990. , name
  3991. ) );
  3992. gltype = vi.type;
  3993. loc = vi.loc;
  3994. num = vi.num;
  3995. }
  3996. else
  3997. {
  3998. GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
  3999. loc = glGetUniformLocation(m_id, name);
  4000. }
  4001. num = bx::uint32_max(num, 1);
  4002. int offset = 0;
  4003. char* array = const_cast<char*>(bx::strFind(name, '[') );
  4004. if (NULL != array)
  4005. {
  4006. BX_TRACE("--- %s", name);
  4007. *array = '\0';
  4008. array++;
  4009. char* end = const_cast<char*>(bx::strFind(array, ']') );
  4010. if (NULL != end)
  4011. { // Some devices (Amazon Fire) might not return terminating brace.
  4012. *end = '\0';
  4013. offset = atoi(array);
  4014. }
  4015. }
  4016. switch (gltype)
  4017. {
  4018. case GL_SAMPLER_2D:
  4019. case GL_SAMPLER_2D_ARRAY:
  4020. case GL_SAMPLER_2D_MULTISAMPLE:
  4021. case GL_INT_SAMPLER_2D:
  4022. case GL_INT_SAMPLER_2D_ARRAY:
  4023. case GL_INT_SAMPLER_2D_MULTISAMPLE:
  4024. case GL_UNSIGNED_INT_SAMPLER_2D:
  4025. case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
  4026. case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
  4027. case GL_SAMPLER_2D_SHADOW:
  4028. case GL_SAMPLER_2D_ARRAY_SHADOW:
  4029. case GL_SAMPLER_3D:
  4030. case GL_INT_SAMPLER_3D:
  4031. case GL_UNSIGNED_INT_SAMPLER_3D:
  4032. case GL_SAMPLER_CUBE:
  4033. case GL_INT_SAMPLER_CUBE:
  4034. case GL_UNSIGNED_INT_SAMPLER_CUBE:
  4035. case GL_IMAGE_1D:
  4036. case GL_INT_IMAGE_1D:
  4037. case GL_UNSIGNED_INT_IMAGE_1D:
  4038. case GL_IMAGE_2D:
  4039. case GL_INT_IMAGE_2D:
  4040. case GL_UNSIGNED_INT_IMAGE_2D:
  4041. case GL_IMAGE_3D:
  4042. case GL_INT_IMAGE_3D:
  4043. case GL_UNSIGNED_INT_IMAGE_3D:
  4044. case GL_IMAGE_CUBE:
  4045. case GL_INT_IMAGE_CUBE:
  4046. case GL_UNSIGNED_INT_IMAGE_CUBE:
  4047. if (m_numSamplers < BX_COUNTOF(m_sampler) )
  4048. {
  4049. BX_TRACE("Sampler #%d at location %d.", m_numSamplers, loc);
  4050. m_sampler[m_numSamplers] = loc;
  4051. m_numSamplers++;
  4052. }
  4053. else
  4054. {
  4055. BX_TRACE("Too many samplers (max: %d)! Sampler at location %d."
  4056. , BX_COUNTOF(m_sampler)
  4057. , loc
  4058. );
  4059. }
  4060. break;
  4061. default:
  4062. break;
  4063. }
  4064. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  4065. if (PredefinedUniform::Count != predefined)
  4066. {
  4067. m_predefined[m_numPredefined].m_loc = loc;
  4068. m_predefined[m_numPredefined].m_count = uint16_t(num);
  4069. m_predefined[m_numPredefined].m_type = uint8_t(predefined);
  4070. m_numPredefined++;
  4071. }
  4072. else
  4073. {
  4074. const UniformRegInfo* info = s_renderGL->m_uniformReg.find(name);
  4075. BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  4076. if (NULL != info)
  4077. {
  4078. if (NULL == m_constantBuffer)
  4079. {
  4080. m_constantBuffer = UniformBuffer::create(1024);
  4081. }
  4082. UniformType::Enum type = convertGlType(gltype);
  4083. m_constantBuffer->writeUniformHandle(type, 0, info->m_handle, uint16_t(num) );
  4084. m_constantBuffer->write(loc);
  4085. BX_TRACE("store %s %d", name, info->m_handle);
  4086. }
  4087. }
  4088. BX_TRACE("\tuniform %s %s%s is at location %d, size %d, offset %d"
  4089. , glslTypeName(gltype)
  4090. , name
  4091. , PredefinedUniform::Count != predefined ? "*" : ""
  4092. , loc
  4093. , num
  4094. , offset
  4095. );
  4096. BX_UNUSED(offset);
  4097. }
  4098. if (NULL != m_constantBuffer)
  4099. {
  4100. m_constantBuffer->finish();
  4101. }
  4102. if (piqSupported)
  4103. {
  4104. struct VariableInfo
  4105. {
  4106. GLenum type;
  4107. };
  4108. VariableInfo vi;
  4109. GLenum props[] = { GL_TYPE };
  4110. BX_TRACE("Buffers (%d):", activeBuffers);
  4111. for (int32_t ii = 0; ii < activeBuffers; ++ii)
  4112. {
  4113. GL_CHECK(glGetProgramResourceiv(m_id
  4114. , GL_BUFFER_VARIABLE
  4115. , ii
  4116. , BX_COUNTOF(props)
  4117. , props
  4118. , BX_COUNTOF(props)
  4119. , NULL
  4120. , (GLint*)&vi
  4121. ) );
  4122. GL_CHECK(glGetProgramResourceName(m_id
  4123. , GL_BUFFER_VARIABLE
  4124. , ii
  4125. , maxLength + 1
  4126. , NULL
  4127. , name
  4128. ) );
  4129. BX_TRACE("\t%s %s at %d"
  4130. , glslTypeName(vi.type)
  4131. , name
  4132. , 0 //vi.loc
  4133. );
  4134. }
  4135. }
  4136. bx::memSet(m_attributes, 0xff, sizeof(m_attributes) );
  4137. uint32_t used = 0;
  4138. for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
  4139. {
  4140. GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
  4141. if (-1 != loc)
  4142. {
  4143. BX_TRACE("attr %s: %d", s_attribName[ii], loc);
  4144. m_attributes[ii] = loc;
  4145. m_used[used++] = ii;
  4146. }
  4147. }
  4148. BX_CHECK(used < BX_COUNTOF(m_used), "Out of bounds %d > array size %d.", used, Attrib::Count);
  4149. m_usedCount = (uint8_t)used;
  4150. used = 0;
  4151. for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
  4152. {
  4153. GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
  4154. if (GLuint(-1) != loc )
  4155. {
  4156. BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
  4157. m_instanceData[used++] = loc;
  4158. }
  4159. }
  4160. BX_CHECK(used < BX_COUNTOF(m_instanceData), "Out of bounds %d > array size %d."
  4161. , used
  4162. , BX_COUNTOF(m_instanceData)
  4163. );
  4164. m_instanceData[used] = 0xffff;
  4165. }
  4166. void ProgramGL::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex)
  4167. {
  4168. for (uint32_t ii = 0, iiEnd = m_usedCount; ii < iiEnd; ++ii)
  4169. {
  4170. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  4171. GLint loc = m_attributes[attr];
  4172. uint8_t num;
  4173. AttribType::Enum type;
  4174. bool normalized;
  4175. bool asInt;
  4176. _vertexDecl.decode(attr, num, type, normalized, asInt);
  4177. if (-1 != loc)
  4178. {
  4179. if (UINT16_MAX != _vertexDecl.m_attributes[attr])
  4180. {
  4181. GL_CHECK(glEnableVertexAttribArray(loc) );
  4182. GL_CHECK(glVertexAttribDivisor(loc, 0) );
  4183. uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
  4184. if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 30) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  4185. && (AttribType::Uint8 == type || AttribType::Int16 == type)
  4186. && !normalized)
  4187. {
  4188. GL_CHECK(glVertexAttribIPointer(loc
  4189. , num
  4190. , s_attribType[type]
  4191. , _vertexDecl.m_stride
  4192. , (void*)(uintptr_t)baseVertex)
  4193. );
  4194. }
  4195. else
  4196. {
  4197. GL_CHECK(glVertexAttribPointer(loc
  4198. , num
  4199. , s_attribType[type]
  4200. , normalized
  4201. , _vertexDecl.m_stride
  4202. , (void*)(uintptr_t)baseVertex)
  4203. );
  4204. }
  4205. m_unboundUsedAttrib[ii] = Attrib::Count;
  4206. }
  4207. }
  4208. }
  4209. }
  4210. void ProgramGL::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
  4211. {
  4212. uint32_t baseVertex = _baseVertex;
  4213. for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  4214. {
  4215. GLint loc = m_instanceData[ii];
  4216. GL_CHECK(glEnableVertexAttribArray(loc) );
  4217. GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
  4218. GL_CHECK(glVertexAttribDivisor(loc, 1) );
  4219. baseVertex += 16;
  4220. }
  4221. }
  4222. void IndexBufferGL::destroy()
  4223. {
  4224. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  4225. GL_CHECK(glDeleteBuffers(1, &m_id) );
  4226. }
  4227. void VertexBufferGL::destroy()
  4228. {
  4229. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  4230. GL_CHECK(glDeleteBuffers(1, &m_id) );
  4231. }
  4232. bool TextureGL::init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips, uint32_t _flags)
  4233. {
  4234. m_target = _target;
  4235. m_numMips = _numMips;
  4236. m_flags = _flags;
  4237. m_width = _width;
  4238. m_height = _height;
  4239. m_depth = _depth;
  4240. m_currentSamplerHash = UINT32_MAX;
  4241. const bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  4242. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE );
  4243. const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB);
  4244. const bool textureArray = false
  4245. || _target == GL_TEXTURE_2D_ARRAY
  4246. || _target == GL_TEXTURE_CUBE_MAP_ARRAY
  4247. ;
  4248. if (!writeOnly)
  4249. {
  4250. GL_CHECK(glGenTextures(1, &m_id) );
  4251. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  4252. GL_CHECK(glBindTexture(_target, m_id) );
  4253. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  4254. const TextureFormatInfo& tfi = s_textureFormat[m_textureFormat];
  4255. m_fmt = tfi.m_fmt;
  4256. m_type = tfi.m_type;
  4257. const bool swizzle = true
  4258. && TextureFormat::BGRA8 == m_requestedFormat
  4259. && !s_textureFormat[m_requestedFormat].m_supported
  4260. && !s_renderGL->m_textureSwizzleSupport
  4261. ;
  4262. const bool convert = false
  4263. || m_textureFormat != m_requestedFormat
  4264. || swizzle
  4265. ;
  4266. if (convert)
  4267. {
  4268. m_textureFormat = (uint8_t)TextureFormat::RGBA8;
  4269. const TextureFormatInfo& tfiRgba8 = s_textureFormat[TextureFormat::RGBA8];
  4270. m_fmt = tfiRgba8.m_fmt;
  4271. m_type = tfiRgba8.m_type;
  4272. }
  4273. const GLenum internalFmt = srgb
  4274. ? s_textureFormat[m_textureFormat].m_internalFmtSrgb
  4275. : s_textureFormat[m_textureFormat].m_internalFmt
  4276. ;
  4277. if (textureArray)
  4278. {
  4279. GL_CHECK(glTexStorage3D(_target
  4280. , _numMips
  4281. , internalFmt
  4282. , m_width
  4283. , m_height
  4284. , _depth
  4285. ) );
  4286. }
  4287. if (computeWrite)
  4288. {
  4289. if (_target == GL_TEXTURE_3D)
  4290. {
  4291. GL_CHECK(glTexStorage3D(_target
  4292. , _numMips
  4293. , internalFmt
  4294. , m_width
  4295. , m_height
  4296. , _depth
  4297. ) );
  4298. }
  4299. else
  4300. {
  4301. GL_CHECK(glTexStorage2D(_target
  4302. , _numMips
  4303. , internalFmt
  4304. , m_width
  4305. , m_height
  4306. ) );
  4307. }
  4308. }
  4309. setSamplerState(_flags, NULL);
  4310. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  4311. && TextureFormat::BGRA8 == m_requestedFormat
  4312. && !s_textureFormat[m_requestedFormat].m_supported
  4313. && s_renderGL->m_textureSwizzleSupport)
  4314. {
  4315. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  4316. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  4317. }
  4318. }
  4319. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  4320. if (renderTarget)
  4321. {
  4322. uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  4323. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  4324. msaaQuality = bx::uint32_min(s_renderGL->m_maxMsaa, msaaQuality == 0 ? 0 : 1<<msaaQuality);
  4325. const bool msaaSample = 0 != (m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
  4326. if (!msaaSample
  4327. && (0 != msaaQuality || writeOnly) )
  4328. {
  4329. GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
  4330. BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
  4331. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
  4332. if (0 == msaaQuality)
  4333. {
  4334. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER
  4335. , s_rboFormat[m_textureFormat]
  4336. , _width
  4337. , _height
  4338. ) );
  4339. }
  4340. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  4341. {
  4342. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER
  4343. , msaaQuality
  4344. , s_rboFormat[m_textureFormat]
  4345. , _width
  4346. , _height
  4347. ) );
  4348. }
  4349. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  4350. if (writeOnly)
  4351. {
  4352. // This is render buffer, there is no sampling, no need
  4353. // to create texture.
  4354. return false;
  4355. }
  4356. }
  4357. }
  4358. return true;
  4359. }
  4360. void TextureGL::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  4361. {
  4362. bimg::ImageContainer imageContainer;
  4363. if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
  4364. {
  4365. uint8_t numMips = imageContainer.m_numMips;
  4366. const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
  4367. numMips -= startLod;
  4368. const uint16_t numLayers = imageContainer.m_numLayers;
  4369. uint32_t textureWidth;
  4370. uint32_t textureHeight;
  4371. uint32_t textureDepth;
  4372. {
  4373. const bimg::ImageBlockInfo& ibi = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
  4374. textureWidth = bx::uint32_max(ibi.blockWidth, imageContainer.m_width >>startLod);
  4375. textureHeight = bx::uint32_max(ibi.blockHeight, imageContainer.m_height>>startLod);
  4376. textureDepth = 1 < imageContainer.m_depth
  4377. ? imageContainer.m_depth
  4378. : imageContainer.m_numLayers
  4379. ;
  4380. }
  4381. m_requestedFormat = uint8_t(imageContainer.m_format);
  4382. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
  4383. const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  4384. const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB);
  4385. const bool msaaSample = 0 != (_flags&BGFX_TEXTURE_MSAA_SAMPLE);
  4386. uint32_t msaaQuality = ( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  4387. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  4388. msaaQuality = bx::uint32_min(s_renderGL->m_maxMsaa, msaaQuality == 0 ? 0 : 1<<msaaQuality);
  4389. GLenum target = msaaSample ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
  4390. if (imageContainer.m_cubeMap)
  4391. {
  4392. target = GL_TEXTURE_CUBE_MAP;
  4393. }
  4394. else if (imageContainer.m_depth > 1)
  4395. {
  4396. target = GL_TEXTURE_3D;
  4397. }
  4398. const bool textureArray = 1 < numLayers;
  4399. if (textureArray)
  4400. {
  4401. switch (target)
  4402. {
  4403. case GL_TEXTURE_CUBE_MAP: target = GL_TEXTURE_CUBE_MAP_ARRAY; break;
  4404. case GL_TEXTURE_2D_MULTISAMPLE: target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY; break;
  4405. default: target = GL_TEXTURE_2D_ARRAY; break;
  4406. }
  4407. }
  4408. if (!init(target
  4409. , textureWidth
  4410. , textureHeight
  4411. , textureDepth
  4412. , numMips
  4413. , _flags
  4414. ) )
  4415. {
  4416. return;
  4417. }
  4418. target = isCubeMap()
  4419. ? GL_TEXTURE_CUBE_MAP_POSITIVE_X
  4420. : m_target
  4421. ;
  4422. const GLenum internalFmt = srgb
  4423. ? s_textureFormat[m_textureFormat].m_internalFmtSrgb
  4424. : s_textureFormat[m_textureFormat].m_internalFmt
  4425. ;
  4426. const bool swizzle = true
  4427. && TextureFormat::BGRA8 == m_requestedFormat
  4428. && !s_textureFormat[m_requestedFormat].m_supported
  4429. && !s_renderGL->m_textureSwizzleSupport
  4430. ;
  4431. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
  4432. const bool convert = false
  4433. || m_textureFormat != m_requestedFormat
  4434. || swizzle
  4435. ;
  4436. BX_TRACE("Texture%-4s %3d: %s %s(requested: %s), layers %d, %dx%dx%d%s."
  4437. , imageContainer.m_cubeMap ? "Cube" : (1 < imageContainer.m_depth ? "3D" : "2D")
  4438. , this - s_renderGL->m_textures
  4439. , getName( (TextureFormat::Enum)m_textureFormat)
  4440. , srgb ? "+sRGB " : ""
  4441. , getName( (TextureFormat::Enum)m_requestedFormat)
  4442. , numLayers
  4443. , textureWidth
  4444. , textureHeight
  4445. , imageContainer.m_cubeMap ? 6 : (1 < imageContainer.m_depth ? imageContainer.m_depth : 0)
  4446. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  4447. );
  4448. BX_WARN(!convert, "Texture %s%s%s from %s to %s."
  4449. , swizzle ? "swizzle" : ""
  4450. , swizzle&&convert ? " and " : ""
  4451. , convert ? "convert" : ""
  4452. , getName( (TextureFormat::Enum)m_requestedFormat)
  4453. , getName( (TextureFormat::Enum)m_textureFormat)
  4454. );
  4455. uint8_t* temp = NULL;
  4456. if (convert)
  4457. {
  4458. temp = (uint8_t*)BX_ALLOC(g_allocator, textureWidth*textureHeight*4);
  4459. }
  4460. const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  4461. for (uint16_t side = 0; side < numSides; ++side)
  4462. {
  4463. uint32_t width = textureWidth;
  4464. uint32_t height = textureHeight;
  4465. uint32_t depth = imageContainer.m_depth;
  4466. GLenum imageTarget = imageContainer.m_cubeMap && !textureArray
  4467. ? target+side
  4468. : target
  4469. ;
  4470. for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
  4471. {
  4472. width = bx::uint32_max(1, width);
  4473. height = bx::uint32_max(1, height);
  4474. depth = 1 < imageContainer.m_depth
  4475. ? bx::uint32_max(1, depth)
  4476. : side
  4477. ;
  4478. bimg::ImageMip mip;
  4479. if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  4480. {
  4481. if (compressed
  4482. && !convert)
  4483. {
  4484. GL_CHECK(compressedTexImage(imageTarget
  4485. , lod
  4486. , internalFmt
  4487. , width
  4488. , height
  4489. , depth
  4490. , 0
  4491. , mip.m_size
  4492. , mip.m_data
  4493. ) );
  4494. }
  4495. else
  4496. {
  4497. const uint8_t* data = mip.m_data;
  4498. if (convert)
  4499. {
  4500. imageDecodeToRgba8(temp
  4501. , mip.m_data
  4502. , mip.m_width
  4503. , mip.m_height
  4504. , mip.m_width*4
  4505. , mip.m_format
  4506. );
  4507. data = temp;
  4508. }
  4509. GL_CHECK(texImage(imageTarget
  4510. , msaaQuality
  4511. , lod
  4512. , internalFmt
  4513. , width
  4514. , height
  4515. , depth
  4516. , 0
  4517. , m_fmt
  4518. , m_type
  4519. , data
  4520. ) );
  4521. }
  4522. }
  4523. else if (!computeWrite)
  4524. {
  4525. if (compressed)
  4526. {
  4527. uint32_t size = bx::uint32_max(1, (width + 3)>>2)
  4528. * bx::uint32_max(1, (height + 3)>>2)
  4529. * 4*4* bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) )/8
  4530. ;
  4531. GL_CHECK(compressedTexImage(imageTarget
  4532. , lod
  4533. , internalFmt
  4534. , width
  4535. , height
  4536. , depth
  4537. , 0
  4538. , size
  4539. , NULL
  4540. ) );
  4541. }
  4542. else
  4543. {
  4544. GL_CHECK(texImage(imageTarget
  4545. , msaaQuality
  4546. , lod
  4547. , internalFmt
  4548. , width
  4549. , height
  4550. , depth
  4551. , 0
  4552. , m_fmt
  4553. , m_type
  4554. , NULL
  4555. ) );
  4556. }
  4557. }
  4558. width >>= 1;
  4559. height >>= 1;
  4560. depth >>= 1;
  4561. }
  4562. }
  4563. if (NULL != temp)
  4564. {
  4565. BX_FREE(g_allocator, temp);
  4566. }
  4567. }
  4568. GL_CHECK(glBindTexture(m_target, 0) );
  4569. }
  4570. void TextureGL::destroy()
  4571. {
  4572. if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED)
  4573. && 0 != m_id)
  4574. {
  4575. GL_CHECK(glBindTexture(m_target, 0) );
  4576. GL_CHECK(glDeleteTextures(1, &m_id) );
  4577. m_id = 0;
  4578. }
  4579. if (0 != m_rbo)
  4580. {
  4581. GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
  4582. m_rbo = 0;
  4583. }
  4584. }
  4585. void TextureGL::overrideInternal(uintptr_t _ptr)
  4586. {
  4587. destroy();
  4588. m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;
  4589. m_id = (GLuint)_ptr;
  4590. }
  4591. void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  4592. {
  4593. const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  4594. const uint32_t rectpitch = _rect.m_width*bpp/8;
  4595. uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  4596. GL_CHECK(glBindTexture(m_target, m_id) );
  4597. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  4598. GLenum target = isCubeMap()
  4599. ? GL_TEXTURE_CUBE_MAP_POSITIVE_X
  4600. : m_target
  4601. ;
  4602. const bool swizzle = true
  4603. && TextureFormat::BGRA8 == m_requestedFormat
  4604. && !s_textureFormat[m_requestedFormat].m_supported
  4605. && !s_renderGL->m_textureSwizzleSupport
  4606. ;
  4607. const bool unpackRowLength = BX_IGNORE_C4127(!!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported);
  4608. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
  4609. const bool convert = false
  4610. || (compressed && m_textureFormat != m_requestedFormat)
  4611. || swizzle
  4612. ;
  4613. const uint32_t width = _rect.m_width;
  4614. const uint32_t height = _rect.m_height;
  4615. uint8_t* temp = NULL;
  4616. if (convert
  4617. || !unpackRowLength)
  4618. {
  4619. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*height);
  4620. }
  4621. else if (unpackRowLength)
  4622. {
  4623. GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, srcpitch*8/bpp) );
  4624. }
  4625. if (compressed)
  4626. {
  4627. const uint8_t* data = _mem->data;
  4628. if (!unpackRowLength)
  4629. {
  4630. bimg::imageCopy(temp, width, height, bpp, srcpitch, data);
  4631. data = temp;
  4632. }
  4633. GL_CHECK(compressedTexSubImage(target+_side
  4634. , _mip
  4635. , _rect.m_x
  4636. , _rect.m_y
  4637. , _z
  4638. , _rect.m_width
  4639. , _rect.m_height
  4640. , _depth
  4641. , m_fmt
  4642. , _mem->size
  4643. , data
  4644. ) );
  4645. }
  4646. else
  4647. {
  4648. const uint8_t* data = _mem->data;
  4649. if (convert)
  4650. {
  4651. bimg::imageDecodeToRgba8(temp, data, width, height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat) );
  4652. data = temp;
  4653. srcpitch = rectpitch;
  4654. }
  4655. if (!unpackRowLength
  4656. && !convert)
  4657. {
  4658. bimg::imageCopy(temp, width, height, bpp, srcpitch, data);
  4659. data = temp;
  4660. }
  4661. GL_CHECK(texSubImage(target+_side
  4662. , _mip
  4663. , _rect.m_x
  4664. , _rect.m_y
  4665. , _z
  4666. , _rect.m_width
  4667. , _rect.m_height
  4668. , _depth
  4669. , m_fmt
  4670. , m_type
  4671. , data
  4672. ) );
  4673. }
  4674. if (!convert
  4675. && unpackRowLength)
  4676. {
  4677. GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) );
  4678. }
  4679. if (NULL != temp)
  4680. {
  4681. BX_FREE(g_allocator, temp);
  4682. }
  4683. }
  4684. void TextureGL::setSamplerState(uint32_t _flags, const float _rgba[4])
  4685. {
  4686. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
  4687. && !s_textureFilter[m_textureFormat])
  4688. {
  4689. // Force point sampling when texture format doesn't support linear sampling.
  4690. _flags &= ~(0
  4691. | BGFX_TEXTURE_MIN_MASK
  4692. | BGFX_TEXTURE_MAG_MASK
  4693. | BGFX_TEXTURE_MIP_MASK
  4694. );
  4695. _flags |= 0
  4696. | BGFX_TEXTURE_MIN_POINT
  4697. | BGFX_TEXTURE_MAG_POINT
  4698. | BGFX_TEXTURE_MIP_POINT
  4699. ;
  4700. }
  4701. const uint32_t flags = (0 != (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags) ? m_flags : _flags) & BGFX_TEXTURE_SAMPLER_BITS_MASK;
  4702. bool hasBorderColor = false;
  4703. bx::HashMurmur2A murmur;
  4704. murmur.begin();
  4705. murmur.add(flags);
  4706. if (NULL != _rgba)
  4707. {
  4708. if (BGFX_TEXTURE_U_BORDER == (flags & BGFX_TEXTURE_U_BORDER)
  4709. || BGFX_TEXTURE_V_BORDER == (flags & BGFX_TEXTURE_V_BORDER)
  4710. || BGFX_TEXTURE_W_BORDER == (flags & BGFX_TEXTURE_W_BORDER) )
  4711. {
  4712. murmur.add(_rgba, 16);
  4713. hasBorderColor = true;
  4714. }
  4715. }
  4716. uint32_t hash = murmur.end();
  4717. if (hash != m_currentSamplerHash)
  4718. {
  4719. const GLenum target = m_target == GL_TEXTURE_2D_MULTISAMPLE ? GL_TEXTURE_2D : m_target;
  4720. const GLenum targetMsaa = m_target;
  4721. const uint8_t numMips = m_numMips;
  4722. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  4723. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  4724. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  4725. || s_extension[Extension::APPLE_texture_max_level].m_supported)
  4726. {
  4727. GL_CHECK(glTexParameteri(targetMsaa, GL_TEXTURE_MAX_LEVEL, numMips-1) );
  4728. }
  4729. if (target == GL_TEXTURE_3D)
  4730. {
  4731. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  4732. }
  4733. GLenum magFilter;
  4734. GLenum minFilter;
  4735. getFilters(flags, 1 < numMips, magFilter, minFilter);
  4736. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter) );
  4737. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter) );
  4738. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  4739. {
  4740. GL_CHECK(glTexParameterf(target, GL_TEXTURE_LOD_BIAS, float(BGFX_CONFIG_MIP_LOD_BIAS) ) );
  4741. }
  4742. if (s_renderGL->m_borderColorSupport
  4743. && hasBorderColor)
  4744. {
  4745. GL_CHECK(glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _rgba) );
  4746. }
  4747. if (0 != (flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  4748. && 0.0f < s_renderGL->m_maxAnisotropy)
  4749. {
  4750. GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderGL->m_maxAnisotropy) );
  4751. }
  4752. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  4753. || s_renderGL->m_shadowSamplersSupport)
  4754. {
  4755. const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  4756. if (0 == cmpFunc)
  4757. {
  4758. GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  4759. }
  4760. else
  4761. {
  4762. GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  4763. GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  4764. }
  4765. }
  4766. m_currentSamplerHash = hash;
  4767. }
  4768. }
  4769. void TextureGL::commit(uint32_t _stage, uint32_t _flags, const float _palette[][4])
  4770. {
  4771. const uint32_t flags = 0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
  4772. ? _flags
  4773. : m_flags
  4774. ;
  4775. const uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
  4776. GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
  4777. GL_CHECK(glBindTexture(m_target, m_id) );
  4778. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  4779. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  4780. {
  4781. // GLES2 doesn't have support for sampler object.
  4782. setSamplerState(flags, _palette[index]);
  4783. }
  4784. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  4785. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL < 31) )
  4786. {
  4787. // In case that GL 2.1 sampler object is supported via extension.
  4788. if (s_renderGL->m_samplerObjectSupport)
  4789. {
  4790. s_renderGL->setSamplerState(_stage, m_numMips, flags, _palette[index]);
  4791. }
  4792. else
  4793. {
  4794. setSamplerState(flags, _palette[index]);
  4795. }
  4796. }
  4797. else
  4798. {
  4799. // Everything else has sampler object.
  4800. s_renderGL->setSamplerState(_stage, m_numMips, flags, _palette[index]);
  4801. }
  4802. }
  4803. void TextureGL::resolve() const
  4804. {
  4805. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  4806. if (renderTarget
  4807. && 1 < m_numMips)
  4808. {
  4809. GL_CHECK(glBindTexture(m_target, m_id) );
  4810. GL_CHECK(glGenerateMipmap(m_target) );
  4811. GL_CHECK(glBindTexture(m_target, 0) );
  4812. }
  4813. }
  4814. void writeString(bx::WriterI* _writer, const char* _str)
  4815. {
  4816. bx::write(_writer, _str, (int32_t)bx::strLen(_str) );
  4817. }
  4818. void writeStringf(bx::WriterI* _writer, const char* _format, ...)
  4819. {
  4820. char temp[512];
  4821. va_list argList;
  4822. va_start(argList, _format);
  4823. int len = bx::vsnprintf(temp, BX_COUNTOF(temp), _format, argList);
  4824. va_end(argList);
  4825. bx::write(_writer, temp, len);
  4826. }
  4827. void strins(char* _str, const char* _insert)
  4828. {
  4829. size_t len = bx::strLen(_insert);
  4830. bx::memMove(&_str[len], _str, bx::strLen(_str)+1);
  4831. bx::memCopy(_str, _insert, len);
  4832. }
  4833. void ShaderGL::create(Memory* _mem)
  4834. {
  4835. bx::MemoryReader reader(_mem->data, _mem->size);
  4836. m_hash = bx::hash<bx::HashMurmur2A>(_mem->data, _mem->size);
  4837. uint32_t magic;
  4838. bx::read(&reader, magic);
  4839. switch (magic)
  4840. {
  4841. case BGFX_CHUNK_MAGIC_CSH: m_type = GL_COMPUTE_SHADER; break;
  4842. case BGFX_CHUNK_MAGIC_FSH: m_type = GL_FRAGMENT_SHADER; break;
  4843. case BGFX_CHUNK_MAGIC_VSH: m_type = GL_VERTEX_SHADER; break;
  4844. default:
  4845. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  4846. break;
  4847. }
  4848. uint32_t iohash;
  4849. bx::read(&reader, iohash);
  4850. uint16_t count;
  4851. bx::read(&reader, count);
  4852. BX_TRACE("%s Shader consts %d"
  4853. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  4854. , count
  4855. );
  4856. for (uint32_t ii = 0; ii < count; ++ii)
  4857. {
  4858. uint8_t nameSize = 0;
  4859. bx::read(&reader, nameSize);
  4860. char name[256];
  4861. bx::read(&reader, &name, nameSize);
  4862. name[nameSize] = '\0';
  4863. uint8_t type;
  4864. bx::read(&reader, type);
  4865. uint8_t num;
  4866. bx::read(&reader, num);
  4867. uint16_t regIndex;
  4868. bx::read(&reader, regIndex);
  4869. uint16_t regCount;
  4870. bx::read(&reader, regCount);
  4871. }
  4872. uint32_t shaderSize;
  4873. bx::read(&reader, shaderSize);
  4874. m_id = glCreateShader(m_type);
  4875. BX_WARN(0 != m_id, "Failed to create %s shader."
  4876. , BGFX_CHUNK_MAGIC_FSH == magic ? "fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "vertex" : "compute"
  4877. );
  4878. const char* code = (const char*)reader.getDataPtr();
  4879. if (0 != m_id)
  4880. {
  4881. if (GL_COMPUTE_SHADER != m_type
  4882. && 0 != bx::strCmp(code, "#version 430", 12) )
  4883. {
  4884. int32_t codeLen = (int32_t)bx::strLen(code);
  4885. int32_t tempLen = codeLen + (4<<10);
  4886. char* temp = (char*)alloca(tempLen);
  4887. bx::StaticMemoryBlockWriter writer(temp, tempLen);
  4888. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  4889. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  4890. {
  4891. writeString(&writer,
  4892. "#define centroid\n"
  4893. "#define flat\n"
  4894. "#define noperspective\n"
  4895. "#define smooth\n"
  4896. );
  4897. bool usesDerivatives = s_extension[Extension::OES_standard_derivatives].m_supported
  4898. && bx::findIdentifierMatch(code, s_OES_standard_derivatives)
  4899. ;
  4900. bool usesFragData = !!bx::findIdentifierMatch(code, "gl_FragData");
  4901. bool usesFragDepth = !!bx::findIdentifierMatch(code, "gl_FragDepth");
  4902. bool usesShadowSamplers = !!bx::findIdentifierMatch(code, s_EXT_shadow_samplers);
  4903. bool usesTexture3D = s_extension[Extension::OES_texture_3D].m_supported
  4904. && bx::findIdentifierMatch(code, s_texture3D)
  4905. ;
  4906. bool usesTextureLod = !!bx::findIdentifierMatch(code, s_EXT_shader_texture_lod);
  4907. bool usesFragmentOrdering = !!bx::findIdentifierMatch(code, "beginFragmentShaderOrdering");
  4908. if (usesDerivatives)
  4909. {
  4910. writeString(&writer, "#extension GL_OES_standard_derivatives : enable\n");
  4911. }
  4912. if (usesFragData)
  4913. {
  4914. BX_WARN(s_extension[Extension::EXT_draw_buffers ].m_supported
  4915. || s_extension[Extension::WEBGL_draw_buffers].m_supported
  4916. , "EXT_draw_buffers is used but not supported by GLES2 driver."
  4917. );
  4918. writeString(&writer
  4919. , "#extension GL_EXT_draw_buffers : enable\n"
  4920. );
  4921. }
  4922. bool insertFragDepth = false;
  4923. if (usesFragDepth)
  4924. {
  4925. BX_WARN(s_extension[Extension::EXT_frag_depth].m_supported, "EXT_frag_depth is used but not supported by GLES2 driver.");
  4926. if (s_extension[Extension::EXT_frag_depth].m_supported)
  4927. {
  4928. writeString(&writer
  4929. , "#extension GL_EXT_frag_depth : enable\n"
  4930. "#define bgfx_FragDepth gl_FragDepthEXT\n"
  4931. );
  4932. char str[128];
  4933. bx::snprintf(str, BX_COUNTOF(str), "%s float gl_FragDepthEXT;\n"
  4934. , s_extension[Extension::OES_fragment_precision_high].m_supported ? "highp" : "mediump"
  4935. );
  4936. writeString(&writer, str);
  4937. }
  4938. else
  4939. {
  4940. insertFragDepth = true;
  4941. }
  4942. }
  4943. if (usesShadowSamplers)
  4944. {
  4945. if (s_renderGL->m_shadowSamplersSupport)
  4946. {
  4947. writeString(&writer
  4948. , "#extension GL_EXT_shadow_samplers : enable\n"
  4949. "#define shadow2D shadow2DEXT\n"
  4950. "#define shadow2DProj shadow2DProjEXT\n"
  4951. );
  4952. }
  4953. else
  4954. {
  4955. writeString(&writer
  4956. , "#define sampler2DShadow sampler2D\n"
  4957. "#define shadow2D(_sampler, _coord) step(_coord.z, texture2D(_sampler, _coord.xy).x)\n"
  4958. "#define shadow2DProj(_sampler, _coord) step(_coord.z/_coord.w, texture2DProj(_sampler, _coord).x)\n"
  4959. );
  4960. }
  4961. }
  4962. if (usesTexture3D)
  4963. {
  4964. writeString(&writer, "#extension GL_OES_texture_3D : enable\n");
  4965. }
  4966. if (usesTextureLod)
  4967. {
  4968. BX_WARN(s_extension[Extension::ARB_shader_texture_lod].m_supported
  4969. || s_extension[Extension::EXT_shader_texture_lod].m_supported
  4970. , "(ARB|EXT)_shader_texture_lod is used but not supported by GLES2 driver."
  4971. );
  4972. if (s_extension[Extension::ARB_shader_texture_lod].m_supported)
  4973. {
  4974. writeString(&writer
  4975. , "#extension GL_ARB_shader_texture_lod : enable\n"
  4976. "#define texture2DLod texture2DLodARB\n"
  4977. "#define texture2DProjLod texture2DProjLodARB\n"
  4978. "#define textureCubeLod textureCubeLodARB\n"
  4979. "#define texture2DGrad texture2DGradARB\n"
  4980. "#define texture2DProjGrad texture2DProjGradARB\n"
  4981. "#define textureCubeGrad textureCubeGradARB\n"
  4982. );
  4983. }
  4984. else
  4985. {
  4986. if(s_extension[Extension::EXT_shader_texture_lod].m_supported)
  4987. {
  4988. writeString(&writer
  4989. , "#extension GL_EXT_shader_texture_lod : enable\n"
  4990. "#define texture2DLod texture2DLodEXT\n"
  4991. "#define texture2DProjLod texture2DProjLodEXT\n"
  4992. "#define textureCubeLod textureCubeLodEXT\n"
  4993. );
  4994. }
  4995. else
  4996. {
  4997. writeString(&writer
  4998. , "#define texture2DLod(_sampler, _coord, _level) texture2D(_sampler, _coord)\n"
  4999. "#define texture2DProjLod(_sampler, _coord, _level) texture2DProj(_sampler, _coord)\n"
  5000. "#define textureCubeLod(_sampler, _coord, _level) textureCube(_sampler, _coord)\n"
  5001. );
  5002. }
  5003. }
  5004. }
  5005. if (usesFragmentOrdering)
  5006. {
  5007. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  5008. {
  5009. writeString(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  5010. }
  5011. else
  5012. {
  5013. writeString(&writer, "#define beginFragmentShaderOrdering()\n");
  5014. }
  5015. }
  5016. writeStringf(&writer, "precision %s float;\n"
  5017. , m_type == GL_FRAGMENT_SHADER ? "mediump" : "highp"
  5018. );
  5019. bx::write(&writer, code, codeLen);
  5020. bx::write(&writer, '\0');
  5021. if (insertFragDepth)
  5022. {
  5023. const char* entry = bx::strFind(temp, "void main ()");
  5024. if (NULL != entry)
  5025. {
  5026. char* brace = const_cast<char*>(bx::strFind(entry, "{") );
  5027. if (NULL != brace)
  5028. {
  5029. const char* end = bx::strmb(brace, '{', '}');
  5030. if (NULL != end)
  5031. {
  5032. strins(brace+1, "\n float bgfx_FragDepth = 0.0;\n");
  5033. }
  5034. }
  5035. }
  5036. }
  5037. // Replace all instances of gl_FragDepth with bgfx_FragDepth.
  5038. for (const char* fragDepth = bx::findIdentifierMatch(temp, "gl_FragDepth"); NULL != fragDepth; fragDepth = bx::findIdentifierMatch(fragDepth, "gl_FragDepth") )
  5039. {
  5040. char* insert = const_cast<char*>(fragDepth);
  5041. strins(insert, "bg");
  5042. bx::memCopy(insert + 2, "fx", 2);
  5043. }
  5044. }
  5045. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  5046. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL <= 21) )
  5047. {
  5048. const bool usesTextureLod = true
  5049. && s_extension[Extension::ARB_shader_texture_lod].m_supported
  5050. && bx::findIdentifierMatch(code, s_ARB_shader_texture_lod)
  5051. ;
  5052. const bool usesGpuShader4 = !!bx::findIdentifierMatch(code, s_EXT_gpu_shader4);
  5053. const bool usesGpuShader5 = !!bx::findIdentifierMatch(code, s_ARB_gpu_shader5);
  5054. const bool usesIUsamplers = !!bx::findIdentifierMatch(code, s_uisamplers);
  5055. const bool usesTexelFetch = !!bx::findIdentifierMatch(code, s_texelFetch);
  5056. const bool usesTextureArray = !!bx::findIdentifierMatch(code, s_textureArray);
  5057. const bool usesTexture3D = !!bx::findIdentifierMatch(code, s_texture3D);
  5058. const bool usesTextureMS = !!bx::findIdentifierMatch(code, s_ARB_texture_multisample);
  5059. const bool usesPacking = !!bx::findIdentifierMatch(code, s_ARB_shading_language_packing);
  5060. uint32_t version = BX_ENABLED(BX_PLATFORM_OSX) ? 120
  5061. : usesTextureArray || usesTexture3D || usesIUsamplers|| usesTexelFetch || usesGpuShader5 ? 130
  5062. : usesTextureLod ? 120
  5063. : 120
  5064. ;
  5065. if (0 != version)
  5066. {
  5067. writeStringf(&writer, "#version %d\n", version);
  5068. }
  5069. if (usesTextureLod)
  5070. {
  5071. if (m_type == GL_FRAGMENT_SHADER)
  5072. {
  5073. writeString(&writer
  5074. , "#extension GL_ARB_shader_texture_lod : enable\n"
  5075. "#define texture2DGrad texture2DGradARB\n"
  5076. "#define texture2DProjGrad texture2DProjGradARB\n"
  5077. "#define textureCubeGrad textureCubeGradARB\n"
  5078. );
  5079. }
  5080. }
  5081. if (usesGpuShader4)
  5082. {
  5083. writeString(&writer, "#extension GL_EXT_gpu_shader4 : enable\n");
  5084. }
  5085. if (usesGpuShader5)
  5086. {
  5087. writeString(&writer, "#extension GL_ARB_gpu_shader5 : enable\n");
  5088. }
  5089. if (usesPacking)
  5090. {
  5091. writeString(&writer, "#extension GL_ARB_shading_language_packing : enable\n");
  5092. }
  5093. if (usesTextureMS)
  5094. {
  5095. writeString(&writer, "#extension GL_ARB_texture_multisample : enable\n");
  5096. }
  5097. if (usesTextureArray)
  5098. {
  5099. writeString(&writer, "#extension GL_EXT_texture_array : enable\n");
  5100. if (BX_ENABLED(BX_PLATFORM_OSX) )
  5101. {
  5102. writeString(&writer, "#define texture2DArrayLodEXT texture2DArray\n");
  5103. }
  5104. else
  5105. {
  5106. writeString(&writer, "#define texture2DArrayLodEXT texture2DArrayLod\n");
  5107. }
  5108. }
  5109. if (usesTexture3D)
  5110. {
  5111. writeString(&writer, "#define texture3DEXT texture3D\n");
  5112. if (BX_ENABLED(BX_PLATFORM_OSX) )
  5113. {
  5114. writeString(&writer, "#define texture3DLodEXT texture3D\n");
  5115. }
  5116. else
  5117. {
  5118. writeString(&writer, "#define texture3DLodEXT texture3DLod\n");
  5119. }
  5120. }
  5121. if (130 <= version)
  5122. {
  5123. if (m_type == GL_FRAGMENT_SHADER)
  5124. {
  5125. writeString(&writer, "#define varying in\n");
  5126. }
  5127. else
  5128. {
  5129. writeString(&writer, "#define attribute in\n");
  5130. writeString(&writer, "#define varying out\n");
  5131. }
  5132. uint32_t fragData = 0;
  5133. if (!!bx::findIdentifierMatch(code, "gl_FragData") )
  5134. {
  5135. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  5136. {
  5137. char tmpFragData[16];
  5138. bx::snprintf(tmpFragData, BX_COUNTOF(tmpFragData), "gl_FragData[%d]", ii);
  5139. fragData = bx::uint32_max(fragData, NULL == bx::strFind(code, tmpFragData) ? 0 : ii+1);
  5140. }
  5141. BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
  5142. }
  5143. if (0 != fragData)
  5144. {
  5145. writeStringf(&writer, "out vec4 bgfx_FragData[%d];\n", fragData);
  5146. writeString(&writer, "#define gl_FragData bgfx_FragData\n");
  5147. }
  5148. else
  5149. {
  5150. writeString(&writer, "out vec4 bgfx_FragColor;\n");
  5151. writeString(&writer, "#define gl_FragColor bgfx_FragColor\n");
  5152. }
  5153. }
  5154. else
  5155. {
  5156. if (m_type == GL_FRAGMENT_SHADER)
  5157. {
  5158. writeString(&writer, "#define in varying\n");
  5159. }
  5160. else
  5161. {
  5162. writeString(&writer, "#define in attribute\n");
  5163. writeString(&writer, "#define out varying\n");
  5164. }
  5165. }
  5166. writeString(&writer,
  5167. "#define lowp\n"
  5168. "#define mediump\n"
  5169. "#define highp\n"
  5170. "#define centroid\n"
  5171. "#define flat\n"
  5172. "#define noperspective\n"
  5173. "#define smooth\n"
  5174. );
  5175. bx::write(&writer, code, codeLen);
  5176. bx::write(&writer, '\0');
  5177. }
  5178. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 31)
  5179. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  5180. {
  5181. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  5182. {
  5183. writeString(&writer
  5184. , "#version 300 es\n"
  5185. "precision mediump float;\n"
  5186. );
  5187. }
  5188. else
  5189. {
  5190. writeString(&writer, "#version 140\n");
  5191. }
  5192. writeString(&writer, "#define texture2DLod textureLod\n");
  5193. writeString(&writer, "#define texture3DLod textureLod\n");
  5194. writeString(&writer, "#define textureCubeLod textureLod\n");
  5195. writeString(&writer, "#define texture2DGrad textureGrad\n");
  5196. writeString(&writer, "#define texture3DGrad textureGrad\n");
  5197. writeString(&writer, "#define textureCubeGrad textureGrad\n");
  5198. if (m_type == GL_FRAGMENT_SHADER)
  5199. {
  5200. writeString(&writer, "#define varying in\n");
  5201. writeString(&writer, "#define texture2D texture\n");
  5202. writeString(&writer, "#define texture2DProj textureProj\n");
  5203. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  5204. {
  5205. writeString(&writer, "#define shadow2D(_sampler, _coord) vec2(textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  5206. writeString(&writer, "#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) ) )\n");
  5207. }
  5208. else
  5209. {
  5210. writeString(&writer, "#define shadow2D(_sampler, _coord) (textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  5211. writeString(&writer, "#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) ) )\n");
  5212. }
  5213. writeString(&writer, "#define texture3D texture\n");
  5214. writeString(&writer, "#define textureCube texture\n");
  5215. uint32_t fragData = 0;
  5216. if (!!bx::findIdentifierMatch(code, "gl_FragData") )
  5217. {
  5218. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  5219. {
  5220. char tmpFragData[16];
  5221. bx::snprintf(tmpFragData, BX_COUNTOF(tmpFragData), "gl_FragData[%d]", ii);
  5222. fragData = bx::uint32_max(fragData, NULL == bx::strFind(code, tmpFragData) ? 0 : ii+1);
  5223. }
  5224. BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
  5225. }
  5226. if (!!bx::findIdentifierMatch(code, "beginFragmentShaderOrdering") )
  5227. {
  5228. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  5229. {
  5230. writeString(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  5231. }
  5232. else
  5233. {
  5234. writeString(&writer, "#define beginFragmentShaderOrdering()\n");
  5235. }
  5236. }
  5237. if (!!bx::findIdentifierMatch(code, s_ARB_texture_multisample) )
  5238. {
  5239. writeString(&writer, "#extension GL_ARB_texture_multisample : enable\n");
  5240. }
  5241. if (0 != fragData)
  5242. {
  5243. writeStringf(&writer, "out vec4 bgfx_FragData[%d];\n", fragData);
  5244. writeString(&writer, "#define gl_FragData bgfx_FragData\n");
  5245. }
  5246. else
  5247. {
  5248. writeString(&writer, "out vec4 bgfx_FragColor;\n");
  5249. writeString(&writer, "#define gl_FragColor bgfx_FragColor\n");
  5250. }
  5251. }
  5252. else
  5253. {
  5254. writeString(&writer, "#define attribute in\n");
  5255. writeString(&writer, "#define varying out\n");
  5256. }
  5257. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  5258. {
  5259. writeString(&writer
  5260. , "#define lowp\n"
  5261. "#define mediump\n"
  5262. "#define highp\n"
  5263. );
  5264. }
  5265. bx::write(&writer, code, codeLen);
  5266. bx::write(&writer, '\0');
  5267. }
  5268. code = temp;
  5269. }
  5270. else if (GL_COMPUTE_SHADER == m_type)
  5271. {
  5272. int32_t codeLen = (int32_t)bx::strLen(code);
  5273. int32_t tempLen = codeLen + (4<<10);
  5274. char* temp = (char*)alloca(tempLen);
  5275. bx::StaticMemoryBlockWriter writer(temp, tempLen);
  5276. writeString(&writer, "#version 430\n");
  5277. writeString(&writer, "#define texture2DLod textureLod\n");
  5278. writeString(&writer, "#define texture3DLod textureLod\n");
  5279. writeString(&writer, "#define textureCubeLod textureLod\n");
  5280. writeString(&writer, "#define texture2DGrad textureGrad\n");
  5281. writeString(&writer, "#define texture3DGrad textureGrad\n");
  5282. writeString(&writer, "#define textureCubeGrad textureGrad\n");
  5283. bx::write(&writer, code+bx::strLen("#version 430"), codeLen);
  5284. bx::write(&writer, '\0');
  5285. code = temp;
  5286. }
  5287. GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&code, NULL) );
  5288. GL_CHECK(glCompileShader(m_id) );
  5289. GLint compiled = 0;
  5290. GL_CHECK(glGetShaderiv(m_id, GL_COMPILE_STATUS, &compiled) );
  5291. if (0 == compiled)
  5292. {
  5293. LineReader lineReader(code);
  5294. bx::Error err;
  5295. for (int32_t line = 1; err.isOk(); ++line)
  5296. {
  5297. char str[4096];
  5298. int32_t len = bx::read(&lineReader, str, BX_COUNTOF(str)-1, &err);
  5299. if (err.isOk() )
  5300. {
  5301. str[len] = '\0';
  5302. const char* eol = bx::streol(str);
  5303. if (eol != str)
  5304. {
  5305. *const_cast<char*>(eol) = '\0';
  5306. }
  5307. BX_TRACE("%3d %s", line, str);
  5308. }
  5309. }
  5310. GLsizei len;
  5311. char log[1024];
  5312. GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), &len, log) );
  5313. BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
  5314. GL_CHECK(glDeleteShader(m_id) );
  5315. m_id = 0;
  5316. BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
  5317. }
  5318. else if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  5319. && s_extension[Extension::ANGLE_translated_shader_source].m_supported
  5320. && NULL != glGetTranslatedShaderSourceANGLE)
  5321. {
  5322. GLsizei len;
  5323. GL_CHECK(glGetShaderiv(m_id, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &len) );
  5324. char* source = (char*)alloca(len);
  5325. GL_CHECK(glGetTranslatedShaderSourceANGLE(m_id, len, &len, source) );
  5326. BX_TRACE("ANGLE source (len: %d):\n%s\n####", len, source);
  5327. }
  5328. }
  5329. }
  5330. void ShaderGL::destroy()
  5331. {
  5332. if (0 != m_id)
  5333. {
  5334. GL_CHECK(glDeleteShader(m_id) );
  5335. m_id = 0;
  5336. }
  5337. }
  5338. void FrameBufferGL::create(uint8_t _num, const Attachment* _attachment)
  5339. {
  5340. GL_CHECK(glGenFramebuffers(1, &m_fbo[0]) );
  5341. m_denseIdx = UINT16_MAX;
  5342. m_numTh = _num;
  5343. bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
  5344. m_needPresent = false;
  5345. postReset();
  5346. }
  5347. void FrameBufferGL::postReset()
  5348. {
  5349. if (0 != m_fbo[0])
  5350. {
  5351. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  5352. bool needResolve = false;
  5353. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  5354. uint32_t colorIdx = 0;
  5355. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  5356. {
  5357. TextureHandle handle = m_attachment[ii].handle;
  5358. if (isValid(handle) )
  5359. {
  5360. const TextureGL& texture = s_renderGL->m_textures[handle.idx];
  5361. if (0 == colorIdx)
  5362. {
  5363. m_width = bx::uint32_max(texture.m_width >> m_attachment[ii].mip, 1);
  5364. m_height = bx::uint32_max(texture.m_height >> m_attachment[ii].mip, 1);
  5365. }
  5366. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  5367. bimg::TextureFormat::Enum format = bimg::TextureFormat::Enum(texture.m_textureFormat);
  5368. if (bimg::isDepth(format) )
  5369. {
  5370. const bimg::ImageBlockInfo& info = bimg::getBlockInfo(format);
  5371. if (0 < info.stencilBits)
  5372. {
  5373. attachment = GL_DEPTH_STENCIL_ATTACHMENT;
  5374. }
  5375. else if (0 == info.depthBits)
  5376. {
  5377. attachment = GL_STENCIL_ATTACHMENT;
  5378. }
  5379. else
  5380. {
  5381. attachment = GL_DEPTH_ATTACHMENT;
  5382. }
  5383. }
  5384. else
  5385. {
  5386. buffers[colorIdx] = attachment;
  5387. ++colorIdx;
  5388. }
  5389. if (0 != texture.m_rbo)
  5390. {
  5391. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  5392. , attachment
  5393. , GL_RENDERBUFFER
  5394. , texture.m_rbo
  5395. ) );
  5396. }
  5397. else
  5398. {
  5399. GLenum target = texture.isCubeMap()
  5400. ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + m_attachment[ii].layer
  5401. : texture.m_target
  5402. ;
  5403. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  5404. , attachment
  5405. , target
  5406. , texture.m_id
  5407. , m_attachment[ii].mip
  5408. ) );
  5409. }
  5410. needResolve |= (0 != texture.m_rbo) && (0 != texture.m_id);
  5411. }
  5412. }
  5413. m_num = uint8_t(colorIdx);
  5414. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  5415. {
  5416. if (0 == colorIdx)
  5417. {
  5418. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  5419. {
  5420. // When only depth is attached disable draw buffer to avoid
  5421. // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.
  5422. GL_CHECK(glDrawBuffer(GL_NONE) );
  5423. }
  5424. }
  5425. else
  5426. {
  5427. GL_CHECK(glDrawBuffers(colorIdx, buffers) );
  5428. }
  5429. // Disable read buffer to avoid GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.
  5430. GL_CHECK(glReadBuffer(GL_NONE) );
  5431. }
  5432. frameBufferValidate();
  5433. if (needResolve)
  5434. {
  5435. GL_CHECK(glGenFramebuffers(1, &m_fbo[1]) );
  5436. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
  5437. colorIdx = 0;
  5438. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  5439. {
  5440. TextureHandle handle = m_attachment[ii].handle;
  5441. if (isValid(handle) )
  5442. {
  5443. const TextureGL& texture = s_renderGL->m_textures[handle.idx];
  5444. if (0 != texture.m_id)
  5445. {
  5446. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  5447. if (!bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
  5448. {
  5449. ++colorIdx;
  5450. GLenum target = texture.isCubeMap()
  5451. ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + m_attachment[ii].layer
  5452. : texture.m_target
  5453. ;
  5454. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  5455. , attachment
  5456. , target
  5457. , texture.m_id
  5458. , m_attachment[ii].mip
  5459. ) );
  5460. }
  5461. }
  5462. }
  5463. }
  5464. frameBufferValidate();
  5465. }
  5466. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  5467. }
  5468. }
  5469. void FrameBufferGL::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
  5470. {
  5471. BX_UNUSED(_depthFormat);
  5472. m_swapChain = s_renderGL->m_glctx.createSwapChain(_nwh);
  5473. m_width = _width;
  5474. m_height = _height;
  5475. m_numTh = 0;
  5476. m_denseIdx = _denseIdx;
  5477. m_needPresent = false;
  5478. }
  5479. uint16_t FrameBufferGL::destroy()
  5480. {
  5481. if (0 != m_num)
  5482. {
  5483. GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
  5484. m_num = 0;
  5485. }
  5486. if (NULL != m_swapChain)
  5487. {
  5488. s_renderGL->m_glctx.destroySwapChain(m_swapChain);
  5489. m_swapChain = NULL;
  5490. }
  5491. bx::memSet(m_fbo, 0, sizeof(m_fbo) );
  5492. uint16_t denseIdx = m_denseIdx;
  5493. m_denseIdx = UINT16_MAX;
  5494. m_needPresent = false;
  5495. m_numTh = 0;
  5496. return denseIdx;
  5497. }
  5498. void FrameBufferGL::resolve()
  5499. {
  5500. if (0 != m_fbo[1])
  5501. {
  5502. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  5503. GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0) );
  5504. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
  5505. GL_CHECK(glBlitFramebuffer(0
  5506. , 0
  5507. , m_width
  5508. , m_height
  5509. , 0
  5510. , 0
  5511. , m_width
  5512. , m_height
  5513. , GL_COLOR_BUFFER_BIT
  5514. , GL_LINEAR
  5515. ) );
  5516. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  5517. GL_CHECK(glReadBuffer(GL_NONE) );
  5518. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  5519. }
  5520. if (0 < m_numTh)
  5521. {
  5522. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  5523. {
  5524. TextureHandle handle = m_attachment[ii].handle;
  5525. if (isValid(handle) )
  5526. {
  5527. const TextureGL& texture = s_renderGL->m_textures[handle.idx];
  5528. texture.resolve();
  5529. }
  5530. }
  5531. }
  5532. }
  5533. void FrameBufferGL::discard(uint16_t _flags)
  5534. {
  5535. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS+2];
  5536. uint32_t idx = 0;
  5537. if (BGFX_CLEAR_NONE != (_flags & BGFX_CLEAR_DISCARD_COLOR_MASK) )
  5538. {
  5539. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  5540. {
  5541. if (BGFX_CLEAR_NONE != (_flags & (BGFX_CLEAR_DISCARD_COLOR_0<<ii) ) )
  5542. {
  5543. buffers[idx++] = GL_COLOR_ATTACHMENT0 + ii;
  5544. }
  5545. }
  5546. }
  5547. uint32_t dsFlags = _flags & (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL);
  5548. if (BGFX_CLEAR_NONE != dsFlags)
  5549. {
  5550. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  5551. && (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL) == dsFlags)
  5552. {
  5553. buffers[idx++] = GL_DEPTH_STENCIL_ATTACHMENT;
  5554. }
  5555. else if (BGFX_CLEAR_DISCARD_DEPTH == dsFlags)
  5556. {
  5557. buffers[idx++] = GL_DEPTH_ATTACHMENT;
  5558. }
  5559. else if (BGFX_CLEAR_DISCARD_STENCIL == dsFlags)
  5560. {
  5561. buffers[idx++] = GL_STENCIL_ATTACHMENT;
  5562. }
  5563. }
  5564. GL_CHECK(glInvalidateFramebuffer(GL_FRAMEBUFFER, idx, buffers) );
  5565. }
  5566. void OcclusionQueryGL::create()
  5567. {
  5568. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  5569. {
  5570. Query& query = m_query[ii];
  5571. GL_CHECK(glGenQueries(1, &query.m_id) );
  5572. }
  5573. }
  5574. void OcclusionQueryGL::destroy()
  5575. {
  5576. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  5577. {
  5578. Query& query = m_query[ii];
  5579. GL_CHECK(glDeleteQueries(1, &query.m_id) );
  5580. }
  5581. }
  5582. void OcclusionQueryGL::begin(Frame* _render, OcclusionQueryHandle _handle)
  5583. {
  5584. while (0 == m_control.reserve(1) )
  5585. {
  5586. resolve(_render, true);
  5587. }
  5588. Query& query = m_query[m_control.m_current];
  5589. GL_CHECK(glBeginQuery(GL_SAMPLES_PASSED, query.m_id) );
  5590. query.m_handle = _handle;
  5591. }
  5592. void OcclusionQueryGL::end()
  5593. {
  5594. GL_CHECK(glEndQuery(GL_SAMPLES_PASSED) );
  5595. m_control.commit(1);
  5596. }
  5597. void OcclusionQueryGL::resolve(Frame* _render, bool _wait)
  5598. {
  5599. while (0 != m_control.available() )
  5600. {
  5601. Query& query = m_query[m_control.m_read];
  5602. if (isValid(query.m_handle) )
  5603. {
  5604. int32_t result;
  5605. if (!_wait)
  5606. {
  5607. GL_CHECK(glGetQueryObjectiv(query.m_id, GL_QUERY_RESULT_AVAILABLE, &result) );
  5608. if (!result)
  5609. {
  5610. break;
  5611. }
  5612. }
  5613. GL_CHECK(glGetQueryObjectiv(query.m_id, GL_QUERY_RESULT, &result) );
  5614. _render->m_occlusion[query.m_handle.idx] = int32_t(result);
  5615. }
  5616. m_control.consume(1);
  5617. }
  5618. }
  5619. void OcclusionQueryGL::invalidate(OcclusionQueryHandle _handle)
  5620. {
  5621. const uint32_t size = m_control.m_size;
  5622. for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
  5623. {
  5624. Query& query = m_query[(m_control.m_read + ii) % size];
  5625. if (query.m_handle.idx == _handle.idx)
  5626. {
  5627. query.m_handle.idx = bgfx::kInvalidHandle;
  5628. }
  5629. }
  5630. }
  5631. void RendererContextGL::submitBlit(BlitState& _bs, uint16_t _view)
  5632. {
  5633. if (m_blitSupported)
  5634. {
  5635. while (_bs.hasItem(_view) )
  5636. {
  5637. const BlitItem& bi = _bs.advance();
  5638. const TextureGL& src = m_textures[bi.m_src.idx];
  5639. const TextureGL& dst = m_textures[bi.m_dst.idx];
  5640. uint32_t srcWidth = bx::uint32_min(src.m_width, bi.m_srcX + bi.m_width) - bi.m_srcX;
  5641. uint32_t srcHeight = bx::uint32_min(src.m_height, bi.m_srcY + bi.m_height) - bi.m_srcY;
  5642. uint32_t srcDepth = bx::uint32_min(src.m_depth, bi.m_srcZ + bi.m_depth) - bi.m_srcZ;
  5643. uint32_t dstWidth = bx::uint32_min(dst.m_width, bi.m_dstX + bi.m_width) - bi.m_dstX;
  5644. uint32_t dstHeight = bx::uint32_min(dst.m_height, bi.m_dstY + bi.m_height) - bi.m_dstY;
  5645. uint32_t dstDepth = bx::uint32_min(dst.m_depth, bi.m_dstZ + bi.m_depth) - bi.m_dstZ;
  5646. uint32_t width = bx::uint32_min(srcWidth, dstWidth);
  5647. uint32_t height = bx::uint32_min(srcHeight, dstHeight);
  5648. uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
  5649. GL_CHECK(glCopyImageSubData(src.m_id
  5650. , src.m_target
  5651. , bi.m_srcMip
  5652. , bi.m_srcX
  5653. , bi.m_srcY
  5654. , bi.m_srcZ
  5655. , dst.m_id
  5656. , dst.m_target
  5657. , bi.m_dstMip
  5658. , bi.m_dstX
  5659. , bi.m_dstY
  5660. , bi.m_dstZ
  5661. , width
  5662. , height
  5663. , bx::uint32_imax(depth, 1)
  5664. ) );
  5665. }
  5666. }
  5667. }
  5668. void RendererContextGL::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  5669. {
  5670. if (_render->m_capture)
  5671. {
  5672. renderDocTriggerCapture();
  5673. }
  5674. if (1 < m_numWindows
  5675. && m_vaoSupport)
  5676. {
  5677. m_vaoSupport = false;
  5678. GL_CHECK(glBindVertexArray(0) );
  5679. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  5680. m_vao = 0;
  5681. }
  5682. m_glctx.makeCurrent(NULL);
  5683. const GLuint defaultVao = m_vao;
  5684. if (0 != defaultVao)
  5685. {
  5686. GL_CHECK(glBindVertexArray(defaultVao) );
  5687. }
  5688. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  5689. updateResolution(_render->m_resolution);
  5690. int64_t timeBegin = bx::getHPCounter();
  5691. int64_t captureElapsed = 0;
  5692. uint32_t frameQueryIdx = UINT32_MAX;
  5693. if (m_timerQuerySupport
  5694. && !BX_ENABLED(BX_PLATFORM_OSX) )
  5695. {
  5696. frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
  5697. }
  5698. if (0 < _render->m_iboffset)
  5699. {
  5700. TransientIndexBuffer* ib = _render->m_transientIb;
  5701. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
  5702. }
  5703. if (0 < _render->m_vboffset)
  5704. {
  5705. TransientVertexBuffer* vb = _render->m_transientVb;
  5706. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
  5707. }
  5708. _render->sort();
  5709. RenderDraw currentState;
  5710. currentState.clear();
  5711. currentState.m_stateFlags = BGFX_STATE_NONE;
  5712. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  5713. RenderBind currentBind;
  5714. currentBind.clear();
  5715. _render->m_hmdInitialized = m_ovr.isInitialized();
  5716. const bool hmdEnabled = m_ovr.isEnabled();
  5717. static ViewState viewState;
  5718. viewState.reset(_render, hmdEnabled);
  5719. uint16_t programIdx = kInvalidHandle;
  5720. SortKey key;
  5721. uint16_t view = UINT16_MAX;
  5722. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  5723. BlitState bs(_render);
  5724. int32_t resolutionHeight = hmdEnabled
  5725. ? _render->m_hmd.height
  5726. : _render->m_resolution.m_height
  5727. ;
  5728. uint32_t blendFactor = 0;
  5729. uint8_t primIndex;
  5730. {
  5731. const uint64_t pt = 0;
  5732. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5733. }
  5734. PrimInfo prim = s_primInfo[primIndex];
  5735. GL_CHECK(glPolygonMode(GL_FRONT_AND_BACK
  5736. , _render->m_debug&BGFX_DEBUG_WIREFRAME
  5737. ? GL_LINE
  5738. : GL_FILL
  5739. ) );
  5740. bool wasCompute = false;
  5741. bool viewHasScissor = false;
  5742. Rect viewScissorRect;
  5743. viewScissorRect.clear();
  5744. uint16_t discardFlags = BGFX_CLEAR_NONE;
  5745. const bool blendIndependentSupported = s_extension[Extension::ARB_draw_buffers_blend].m_supported;
  5746. const bool computeSupported = false
  5747. || (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) && s_extension[Extension::ARB_compute_shader].m_supported)
  5748. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  5749. ;
  5750. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  5751. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  5752. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  5753. uint32_t statsNumIndices = 0;
  5754. uint32_t statsKeyType[2] = {};
  5755. Profiler<TimerQueryGL> profiler(
  5756. _render
  5757. , m_gpuTimer
  5758. , s_viewName
  5759. , m_timerQuerySupport && !BX_ENABLED(BX_PLATFORM_OSX)
  5760. );
  5761. if (m_occlusionQuerySupport)
  5762. {
  5763. m_occlusionQuery.resolve(_render);
  5764. }
  5765. uint8_t eye = 0;
  5766. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  5767. {
  5768. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  5769. bool viewRestart = false;
  5770. uint8_t restartState = 0;
  5771. viewState.m_rect = _render->m_view[0].m_rect;
  5772. int32_t numItems = _render->m_numRenderItems;
  5773. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  5774. {
  5775. const uint64_t encodedKey = _render->m_sortKeys[item];
  5776. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  5777. statsKeyType[isCompute]++;
  5778. const bool viewChanged = 0
  5779. || key.m_view != view
  5780. || item == numItems
  5781. ;
  5782. const uint32_t itemIdx = _render->m_sortValues[item];
  5783. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  5784. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  5785. ++item;
  5786. if (viewChanged)
  5787. {
  5788. if (1 == restartState)
  5789. {
  5790. restartState = 2;
  5791. item = restartItem;
  5792. restartItem = numItems;
  5793. view = UINT16_MAX;
  5794. continue;
  5795. }
  5796. view = key.m_view;
  5797. programIdx = kInvalidHandle;
  5798. if (_render->m_view[view].m_fbh.idx != fbh.idx)
  5799. {
  5800. fbh = _render->m_view[view].m_fbh;
  5801. resolutionHeight = hmdEnabled
  5802. ? _render->m_hmd.height
  5803. : _render->m_resolution.m_height
  5804. ;
  5805. resolutionHeight = setFrameBuffer(fbh, resolutionHeight, discardFlags);
  5806. }
  5807. viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_view[view].m_flags & BGFX_VIEW_STEREO) ) );
  5808. viewRestart &= hmdEnabled;
  5809. if (viewRestart)
  5810. {
  5811. if (0 == restartState)
  5812. {
  5813. restartState = 1;
  5814. restartItem = item - 1;
  5815. }
  5816. eye = (restartState - 1) & 1;
  5817. restartState &= 1;
  5818. }
  5819. else
  5820. {
  5821. eye = 0;
  5822. }
  5823. if (item > 1)
  5824. {
  5825. profiler.end();
  5826. }
  5827. profiler.begin(view);
  5828. viewState.m_rect = _render->m_view[view].m_rect;
  5829. if (viewRestart)
  5830. {
  5831. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  5832. {
  5833. char* viewName = s_viewName[view];
  5834. viewName[3] = ' ';
  5835. viewName[4] = eye ? 'R' : 'L';
  5836. GL_CHECK(glInsertEventMarker(0, viewName) );
  5837. }
  5838. if (m_ovr.isEnabled() )
  5839. {
  5840. m_ovr.getViewport(eye, &viewState.m_rect);
  5841. }
  5842. else
  5843. {
  5844. viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
  5845. viewState.m_rect.m_width /= 2;
  5846. }
  5847. }
  5848. else
  5849. {
  5850. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  5851. {
  5852. char* viewName = s_viewName[view];
  5853. viewName[3] = ' ';
  5854. viewName[4] = ' ';
  5855. GL_CHECK(glInsertEventMarker(0, viewName) );
  5856. }
  5857. }
  5858. const Rect& scissorRect = _render->m_view[view].m_scissor;
  5859. viewHasScissor = !scissorRect.isZero();
  5860. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  5861. GL_CHECK(glViewport(viewState.m_rect.m_x
  5862. , resolutionHeight-viewState.m_rect.m_height-viewState.m_rect.m_y
  5863. , viewState.m_rect.m_width
  5864. , viewState.m_rect.m_height
  5865. ) );
  5866. Clear& clear = _render->m_view[view].m_clear;
  5867. discardFlags = clear.m_flags & BGFX_CLEAR_DISCARD_MASK;
  5868. if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
  5869. {
  5870. clearQuad(_clearQuad, viewState.m_rect, clear, resolutionHeight, _render->m_colorPalette);
  5871. }
  5872. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  5873. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  5874. GL_CHECK(glDepthFunc(GL_LESS) );
  5875. GL_CHECK(glEnable(GL_CULL_FACE) );
  5876. GL_CHECK(glDisable(GL_BLEND) );
  5877. submitBlit(bs, view);
  5878. }
  5879. if (isCompute)
  5880. {
  5881. if (!wasCompute)
  5882. {
  5883. wasCompute = true;
  5884. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  5885. {
  5886. char* viewName = s_viewName[view];
  5887. viewName[3] = 'C';
  5888. GL_CHECK(glInsertEventMarker(0, viewName) );
  5889. }
  5890. }
  5891. if (computeSupported)
  5892. {
  5893. const RenderCompute& compute = renderItem.compute;
  5894. ProgramGL& program = m_program[key.m_program];
  5895. GL_CHECK(glUseProgram(program.m_id) );
  5896. GLbitfield barrier = 0;
  5897. for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  5898. {
  5899. const Binding& bind = renderBind.m_bind[ii];
  5900. if (kInvalidHandle != bind.m_idx)
  5901. {
  5902. switch (bind.m_type)
  5903. {
  5904. case Binding::Texture:
  5905. {
  5906. TextureGL& texture = m_textures[bind.m_idx];
  5907. texture.commit(ii, bind.m_un.m_draw.m_textureFlags, _render->m_colorPalette);
  5908. }
  5909. break;
  5910. case Binding::Image:
  5911. {
  5912. const TextureGL& texture = m_textures[bind.m_idx];
  5913. GL_CHECK(glBindImageTexture(ii
  5914. , texture.m_id
  5915. , bind.m_un.m_compute.m_mip
  5916. , texture.isCubeMap() ? GL_TRUE : GL_FALSE
  5917. , 0
  5918. , s_access[bind.m_un.m_compute.m_access]
  5919. , s_imageFormat[bind.m_un.m_compute.m_format])
  5920. );
  5921. barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
  5922. }
  5923. break;
  5924. case Binding::IndexBuffer:
  5925. {
  5926. const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
  5927. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id) );
  5928. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  5929. }
  5930. break;
  5931. case Binding::VertexBuffer:
  5932. {
  5933. const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
  5934. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id) );
  5935. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  5936. }
  5937. break;
  5938. }
  5939. }
  5940. }
  5941. if (0 != barrier)
  5942. {
  5943. bool constantsChanged = compute.m_uniformBegin < compute.m_uniformEnd;
  5944. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  5945. if (constantsChanged
  5946. && NULL != program.m_constantBuffer)
  5947. {
  5948. commit(*program.m_constantBuffer);
  5949. }
  5950. viewState.setPredefined<1>(this, view, eye, program, _render, compute);
  5951. if (isValid(compute.m_indirectBuffer) )
  5952. {
  5953. const VertexBufferGL& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  5954. if (currentState.m_indirectBuffer.idx != compute.m_indirectBuffer.idx)
  5955. {
  5956. currentState.m_indirectBuffer = compute.m_indirectBuffer;
  5957. GL_CHECK(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, vb.m_id) );
  5958. }
  5959. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  5960. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5961. : compute.m_numIndirect
  5962. ;
  5963. uintptr_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5964. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  5965. {
  5966. GL_CHECK(glDispatchComputeIndirect( (GLintptr)args) );
  5967. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5968. }
  5969. }
  5970. else
  5971. {
  5972. if (isValid(currentState.m_indirectBuffer) )
  5973. {
  5974. currentState.m_indirectBuffer.idx = kInvalidHandle;
  5975. GL_CHECK(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0) );
  5976. }
  5977. GL_CHECK(glDispatchCompute(compute.m_numX, compute.m_numY, compute.m_numZ) );
  5978. }
  5979. GL_CHECK(glMemoryBarrier(barrier) );
  5980. }
  5981. }
  5982. continue;
  5983. }
  5984. bool resetState = viewChanged || wasCompute;
  5985. if (wasCompute)
  5986. {
  5987. wasCompute = false;
  5988. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  5989. {
  5990. char* viewName = s_viewName[view];
  5991. viewName[3] = ' ';
  5992. GL_CHECK(glInsertEventMarker(0, viewName) );
  5993. }
  5994. }
  5995. const RenderDraw& draw = renderItem.draw;
  5996. const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  5997. if (isValid(draw.m_occlusionQuery)
  5998. && !hasOcclusionQuery
  5999. && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
  6000. {
  6001. continue;
  6002. }
  6003. const uint64_t newFlags = draw.m_stateFlags;
  6004. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  6005. const uint64_t newStencil = draw.m_stencil;
  6006. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  6007. if (resetState)
  6008. {
  6009. currentState.clear();
  6010. currentState.m_scissor = !draw.m_scissor;
  6011. changedFlags = BGFX_STATE_MASK;
  6012. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  6013. currentBind.clear();
  6014. }
  6015. uint16_t scissor = draw.m_scissor;
  6016. if (currentState.m_scissor != scissor)
  6017. {
  6018. currentState.m_scissor = scissor;
  6019. if (UINT16_MAX == scissor)
  6020. {
  6021. if (viewHasScissor)
  6022. {
  6023. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  6024. GL_CHECK(glScissor(viewScissorRect.m_x
  6025. , resolutionHeight-viewScissorRect.m_height-viewScissorRect.m_y
  6026. , viewScissorRect.m_width
  6027. , viewScissorRect.m_height
  6028. ) );
  6029. }
  6030. else
  6031. {
  6032. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  6033. }
  6034. }
  6035. else
  6036. {
  6037. Rect scissorRect;
  6038. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  6039. if (scissorRect.isZeroArea() )
  6040. {
  6041. continue;
  6042. }
  6043. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  6044. GL_CHECK(glScissor(scissorRect.m_x
  6045. , resolutionHeight-scissorRect.m_height-scissorRect.m_y
  6046. , scissorRect.m_width
  6047. , scissorRect.m_height
  6048. ) );
  6049. }
  6050. }
  6051. currentState.m_stateFlags = newFlags;
  6052. currentState.m_stencil = newStencil;
  6053. if (0 != changedStencil)
  6054. {
  6055. if (0 != newStencil)
  6056. {
  6057. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  6058. uint32_t bstencil = unpackStencil(1, newStencil);
  6059. uint8_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
  6060. // uint32_t bchanged = unpackStencil(1, changedStencil);
  6061. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  6062. // {
  6063. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  6064. // GL_CHECK(glStencilMask(wmask) );
  6065. // }
  6066. for (uint8_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  6067. {
  6068. uint32_t stencil = unpackStencil(ii, newStencil);
  6069. uint32_t changed = unpackStencil(ii, changedStencil);
  6070. GLenum face = s_stencilFace[frontAndBack+ii];
  6071. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  6072. {
  6073. GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  6074. GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  6075. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  6076. GL_CHECK(glStencilFuncSeparate(face, s_cmpFunc[func], ref, mask) );
  6077. }
  6078. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  6079. {
  6080. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  6081. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  6082. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  6083. GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
  6084. }
  6085. }
  6086. }
  6087. else
  6088. {
  6089. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  6090. }
  6091. }
  6092. if ( (0
  6093. | BGFX_STATE_CULL_MASK
  6094. | BGFX_STATE_DEPTH_WRITE
  6095. | BGFX_STATE_DEPTH_TEST_MASK
  6096. | BGFX_STATE_RGB_WRITE
  6097. | BGFX_STATE_ALPHA_WRITE
  6098. | BGFX_STATE_BLEND_MASK
  6099. | BGFX_STATE_BLEND_EQUATION_MASK
  6100. | BGFX_STATE_ALPHA_REF_MASK
  6101. | BGFX_STATE_PT_MASK
  6102. | BGFX_STATE_POINT_SIZE_MASK
  6103. | BGFX_STATE_MSAA
  6104. | BGFX_STATE_LINEAA
  6105. | BGFX_STATE_CONSERVATIVE_RASTER
  6106. ) & changedFlags)
  6107. {
  6108. if (BGFX_STATE_CULL_MASK & changedFlags)
  6109. {
  6110. if (BGFX_STATE_CULL_CW & newFlags)
  6111. {
  6112. GL_CHECK(glEnable(GL_CULL_FACE) );
  6113. GL_CHECK(glCullFace(GL_BACK) );
  6114. }
  6115. else if (BGFX_STATE_CULL_CCW & newFlags)
  6116. {
  6117. GL_CHECK(glEnable(GL_CULL_FACE) );
  6118. GL_CHECK(glCullFace(GL_FRONT) );
  6119. }
  6120. else
  6121. {
  6122. GL_CHECK(glDisable(GL_CULL_FACE) );
  6123. }
  6124. }
  6125. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  6126. {
  6127. GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  6128. }
  6129. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  6130. {
  6131. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  6132. if (0 != func)
  6133. {
  6134. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  6135. GL_CHECK(glDepthFunc(s_cmpFunc[func]) );
  6136. }
  6137. else
  6138. {
  6139. if (BGFX_STATE_DEPTH_WRITE & newFlags)
  6140. {
  6141. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  6142. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  6143. }
  6144. else
  6145. {
  6146. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  6147. }
  6148. }
  6149. }
  6150. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  6151. {
  6152. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  6153. viewState.m_alphaRef = ref/255.0f;
  6154. }
  6155. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  6156. {
  6157. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  6158. {
  6159. float pointSize = (float)(bx::uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
  6160. GL_CHECK(glPointSize(pointSize) );
  6161. }
  6162. if (BGFX_STATE_MSAA & changedFlags)
  6163. {
  6164. GL_CHECK(BGFX_STATE_MSAA & newFlags
  6165. ? glEnable(GL_MULTISAMPLE)
  6166. : glDisable(GL_MULTISAMPLE)
  6167. );
  6168. }
  6169. if (BGFX_STATE_LINEAA & changedFlags)
  6170. {
  6171. GL_CHECK(BGFX_STATE_LINEAA & newFlags
  6172. ? glEnable(GL_LINE_SMOOTH)
  6173. : glDisable(GL_LINE_SMOOTH)
  6174. );
  6175. }
  6176. if (m_conservativeRasterSupport
  6177. && BGFX_STATE_CONSERVATIVE_RASTER & changedFlags)
  6178. {
  6179. GL_CHECK(BGFX_STATE_CONSERVATIVE_RASTER & newFlags
  6180. ? glEnable(GL_CONSERVATIVE_RASTERIZATION_NV)
  6181. : glDisable(GL_CONSERVATIVE_RASTERIZATION_NV)
  6182. );
  6183. }
  6184. }
  6185. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  6186. {
  6187. GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
  6188. GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
  6189. GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
  6190. }
  6191. if ( ( (0
  6192. | BGFX_STATE_BLEND_MASK
  6193. | BGFX_STATE_BLEND_EQUATION_MASK
  6194. | BGFX_STATE_BLEND_INDEPENDENT
  6195. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  6196. ) & changedFlags)
  6197. || blendFactor != draw.m_rgba)
  6198. {
  6199. if (m_atocSupport)
  6200. {
  6201. if (BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & newFlags)
  6202. {
  6203. GL_CHECK(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) );
  6204. }
  6205. else
  6206. {
  6207. GL_CHECK(glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE) );
  6208. }
  6209. }
  6210. if ( ( (0
  6211. | BGFX_STATE_BLEND_MASK
  6212. | BGFX_STATE_BLEND_EQUATION_MASK
  6213. | BGFX_STATE_BLEND_INDEPENDENT) & newFlags)
  6214. || blendFactor != draw.m_rgba)
  6215. {
  6216. const bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
  6217. const bool independent = !!(BGFX_STATE_BLEND_INDEPENDENT & newFlags)
  6218. && blendIndependentSupported
  6219. ;
  6220. const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
  6221. const uint32_t srcRGB = (blend )&0xf;
  6222. const uint32_t dstRGB = (blend>> 4)&0xf;
  6223. const uint32_t srcA = (blend>> 8)&0xf;
  6224. const uint32_t dstA = (blend>>12)&0xf;
  6225. const uint32_t equ = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  6226. const uint32_t equRGB = (equ )&0x7;
  6227. const uint32_t equA = (equ>>3)&0x7;
  6228. const uint32_t numRt = getNumRt();
  6229. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  6230. || 1 >= numRt
  6231. || !independent)
  6232. {
  6233. if (enabled)
  6234. {
  6235. GL_CHECK(glEnable(GL_BLEND) );
  6236. GL_CHECK(glBlendFuncSeparate(s_blendFactor[srcRGB].m_src
  6237. , s_blendFactor[dstRGB].m_dst
  6238. , s_blendFactor[srcA].m_src
  6239. , s_blendFactor[dstA].m_dst
  6240. ) );
  6241. GL_CHECK(glBlendEquationSeparate(s_blendEquation[equRGB], s_blendEquation[equA]) );
  6242. if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
  6243. && blendFactor != draw.m_rgba)
  6244. {
  6245. const uint32_t rgba = draw.m_rgba;
  6246. GLclampf rr = ( (rgba>>24) )/255.0f;
  6247. GLclampf gg = ( (rgba>>16)&0xff)/255.0f;
  6248. GLclampf bb = ( (rgba>> 8)&0xff)/255.0f;
  6249. GLclampf aa = ( (rgba )&0xff)/255.0f;
  6250. GL_CHECK(glBlendColor(rr, gg, bb, aa) );
  6251. }
  6252. }
  6253. else
  6254. {
  6255. GL_CHECK(glDisable(GL_BLEND) );
  6256. }
  6257. }
  6258. else
  6259. {
  6260. if (enabled)
  6261. {
  6262. GL_CHECK(glEnablei(GL_BLEND, 0) );
  6263. GL_CHECK(glBlendFuncSeparatei(0
  6264. , s_blendFactor[srcRGB].m_src
  6265. , s_blendFactor[dstRGB].m_dst
  6266. , s_blendFactor[srcA].m_src
  6267. , s_blendFactor[dstA].m_dst
  6268. ) );
  6269. GL_CHECK(glBlendEquationSeparatei(0
  6270. , s_blendEquation[equRGB]
  6271. , s_blendEquation[equA]
  6272. ) );
  6273. }
  6274. else
  6275. {
  6276. GL_CHECK(glDisablei(GL_BLEND, 0) );
  6277. }
  6278. for (uint32_t ii = 1, rgba = draw.m_rgba; ii < numRt; ++ii, rgba >>= 11)
  6279. {
  6280. if (0 != (rgba&0x7ff) )
  6281. {
  6282. const uint32_t src = (rgba )&0xf;
  6283. const uint32_t dst = (rgba>>4)&0xf;
  6284. const uint32_t equation = (rgba>>8)&0x7;
  6285. GL_CHECK(glEnablei(GL_BLEND, ii) );
  6286. GL_CHECK(glBlendFunci(ii, s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
  6287. GL_CHECK(glBlendEquationi(ii, s_blendEquation[equation]) );
  6288. }
  6289. else
  6290. {
  6291. GL_CHECK(glDisablei(GL_BLEND, ii) );
  6292. }
  6293. }
  6294. }
  6295. }
  6296. else
  6297. {
  6298. GL_CHECK(glDisable(GL_BLEND) );
  6299. }
  6300. blendFactor = draw.m_rgba;
  6301. }
  6302. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  6303. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  6304. prim = s_primInfo[primIndex];
  6305. }
  6306. bool programChanged = false;
  6307. bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
  6308. bool bindAttribs = false;
  6309. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  6310. if (key.m_program != programIdx)
  6311. {
  6312. programIdx = key.m_program;
  6313. GLuint id = kInvalidHandle == programIdx ? 0 : m_program[programIdx].m_id;
  6314. // Skip rendering if program index is valid, but program is invalid.
  6315. programIdx = 0 == id ? kInvalidHandle : programIdx;
  6316. GL_CHECK(glUseProgram(id) );
  6317. programChanged =
  6318. constantsChanged =
  6319. bindAttribs = true;
  6320. }
  6321. if (kInvalidHandle != programIdx)
  6322. {
  6323. ProgramGL& program = m_program[programIdx];
  6324. if (constantsChanged
  6325. && NULL != program.m_constantBuffer)
  6326. {
  6327. commit(*program.m_constantBuffer);
  6328. }
  6329. viewState.setPredefined<1>(this, view, eye, program, _render, draw);
  6330. {
  6331. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  6332. {
  6333. const Binding& bind = renderBind.m_bind[stage];
  6334. Binding& current = currentBind.m_bind[stage];
  6335. if (current.m_idx != bind.m_idx
  6336. || current.m_type != bind.m_type
  6337. || current.m_un.m_draw.m_textureFlags != bind.m_un.m_draw.m_textureFlags
  6338. || programChanged)
  6339. {
  6340. if (kInvalidHandle != bind.m_idx)
  6341. {
  6342. switch (bind.m_type)
  6343. {
  6344. case Binding::Texture:
  6345. {
  6346. TextureGL& texture = m_textures[bind.m_idx];
  6347. texture.commit(stage, bind.m_un.m_draw.m_textureFlags, _render->m_colorPalette);
  6348. }
  6349. break;
  6350. case Binding::IndexBuffer:
  6351. {
  6352. const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
  6353. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, stage, buffer.m_id) );
  6354. }
  6355. break;
  6356. case Binding::VertexBuffer:
  6357. {
  6358. const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
  6359. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, stage, buffer.m_id) );
  6360. }
  6361. break;
  6362. }
  6363. }
  6364. }
  6365. current = bind;
  6366. }
  6367. }
  6368. {
  6369. bool diffStreamHandles = false;
  6370. for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  6371. ; 0 != streamMask
  6372. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  6373. )
  6374. {
  6375. streamMask >>= ntz;
  6376. idx += ntz;
  6377. if (currentState.m_stream[idx].m_handle.idx != draw.m_stream[idx].m_handle.idx)
  6378. {
  6379. diffStreamHandles = true;
  6380. break;
  6381. }
  6382. }
  6383. if (programChanged
  6384. || currentState.m_streamMask != draw.m_streamMask
  6385. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
  6386. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  6387. || currentState.m_instanceDataStride != draw.m_instanceDataStride
  6388. || diffStreamHandles)
  6389. {
  6390. currentState.m_streamMask = draw.m_streamMask;
  6391. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  6392. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  6393. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  6394. for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  6395. ; 0 != streamMask
  6396. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  6397. )
  6398. {
  6399. streamMask >>= ntz;
  6400. idx += ntz;
  6401. currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
  6402. }
  6403. bindAttribs = true;
  6404. }
  6405. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
  6406. {
  6407. currentState.m_indexBuffer = draw.m_indexBuffer;
  6408. uint16_t handle = draw.m_indexBuffer.idx;
  6409. if (kInvalidHandle != handle)
  6410. {
  6411. IndexBufferGL& ib = m_indexBuffers[handle];
  6412. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  6413. }
  6414. else
  6415. {
  6416. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  6417. }
  6418. }
  6419. if (0 != currentState.m_streamMask)
  6420. {
  6421. bool diffStartVertex = false;
  6422. for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  6423. ; 0 != streamMask
  6424. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  6425. )
  6426. {
  6427. streamMask >>= ntz;
  6428. idx += ntz;
  6429. if (currentState.m_stream[idx].m_startVertex != draw.m_stream[idx].m_startVertex)
  6430. {
  6431. diffStartVertex = true;
  6432. break;
  6433. }
  6434. }
  6435. if (bindAttribs || diffStartVertex)
  6436. {
  6437. program.bindAttributesBegin();
  6438. for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  6439. ; 0 != streamMask
  6440. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  6441. )
  6442. {
  6443. streamMask >>= ntz;
  6444. idx += ntz;
  6445. currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
  6446. const VertexBufferGL& vb = m_vertexBuffers[draw.m_stream[idx].m_handle.idx];
  6447. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[idx].m_decl.idx : vb.m_decl.idx;
  6448. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  6449. program.bindAttributes(m_vertexDecls[decl], draw.m_stream[idx].m_startVertex);
  6450. }
  6451. program.bindAttributesEnd();
  6452. if (isValid(draw.m_instanceDataBuffer) )
  6453. {
  6454. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffers[draw.m_instanceDataBuffer.idx].m_id) );
  6455. program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
  6456. }
  6457. }
  6458. }
  6459. }
  6460. if (0 != currentState.m_streamMask)
  6461. {
  6462. uint32_t numVertices = draw.m_numVertices;
  6463. if (UINT32_MAX == numVertices)
  6464. {
  6465. for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  6466. ; 0 != streamMask
  6467. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  6468. )
  6469. {
  6470. streamMask >>= ntz;
  6471. idx += ntz;
  6472. const VertexBufferGL& vb = m_vertexBuffers[draw.m_stream[idx].m_handle.idx];
  6473. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[idx].m_decl.idx : vb.m_decl.idx;
  6474. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  6475. numVertices = bx::uint32_min(numVertices, vb.m_size/vertexDecl.m_stride);
  6476. }
  6477. }
  6478. uint32_t numIndices = 0;
  6479. uint32_t numPrimsSubmitted = 0;
  6480. uint32_t numInstances = 0;
  6481. uint32_t numPrimsRendered = 0;
  6482. uint32_t numDrawIndirect = 0;
  6483. if (hasOcclusionQuery)
  6484. {
  6485. m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
  6486. }
  6487. if (isValid(draw.m_indirectBuffer) )
  6488. {
  6489. const VertexBufferGL& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
  6490. if (currentState.m_indirectBuffer.idx != draw.m_indirectBuffer.idx)
  6491. {
  6492. currentState.m_indirectBuffer = draw.m_indirectBuffer;
  6493. GL_CHECK(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, vb.m_id) );
  6494. }
  6495. if (isValid(draw.m_indexBuffer) )
  6496. {
  6497. const IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  6498. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  6499. const GLenum indexFormat = hasIndex16
  6500. ? GL_UNSIGNED_SHORT
  6501. : GL_UNSIGNED_INT
  6502. ;
  6503. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  6504. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  6505. : draw.m_numIndirect
  6506. ;
  6507. uintptr_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  6508. GL_CHECK(glMultiDrawElementsIndirect(prim.m_type, indexFormat
  6509. , (void*)args
  6510. , numDrawIndirect
  6511. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  6512. ) );
  6513. }
  6514. else
  6515. {
  6516. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  6517. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  6518. : draw.m_numIndirect
  6519. ;
  6520. uintptr_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  6521. GL_CHECK(glMultiDrawArraysIndirect(prim.m_type
  6522. , (void*)args
  6523. , numDrawIndirect
  6524. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  6525. ) );
  6526. }
  6527. }
  6528. else
  6529. {
  6530. if (isValid(currentState.m_indirectBuffer) )
  6531. {
  6532. currentState.m_indirectBuffer.idx = kInvalidHandle;
  6533. GL_CHECK(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0) );
  6534. }
  6535. if (isValid(draw.m_indexBuffer) )
  6536. {
  6537. const IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  6538. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  6539. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  6540. const GLenum indexFormat = hasIndex16
  6541. ? GL_UNSIGNED_SHORT
  6542. : GL_UNSIGNED_INT
  6543. ;
  6544. if (UINT32_MAX == draw.m_numIndices)
  6545. {
  6546. numIndices = ib.m_size/indexSize;
  6547. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  6548. numInstances = draw.m_numInstances;
  6549. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  6550. GL_CHECK(glDrawElementsInstanced(prim.m_type
  6551. , numIndices
  6552. , indexFormat
  6553. , (void*)0
  6554. , draw.m_numInstances
  6555. ) );
  6556. }
  6557. else if (prim.m_min <= draw.m_numIndices)
  6558. {
  6559. numIndices = draw.m_numIndices;
  6560. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  6561. numInstances = draw.m_numInstances;
  6562. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  6563. GL_CHECK(glDrawElementsInstanced(prim.m_type
  6564. , numIndices
  6565. , indexFormat
  6566. , (void*)(uintptr_t)(draw.m_startIndex*indexSize)
  6567. , draw.m_numInstances
  6568. ) );
  6569. }
  6570. }
  6571. else
  6572. {
  6573. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  6574. numInstances = draw.m_numInstances;
  6575. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  6576. GL_CHECK(glDrawArraysInstanced(prim.m_type
  6577. , 0
  6578. , numVertices
  6579. , draw.m_numInstances
  6580. ) );
  6581. }
  6582. }
  6583. if (hasOcclusionQuery)
  6584. {
  6585. m_occlusionQuery.end();
  6586. }
  6587. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  6588. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  6589. statsNumInstances[primIndex] += numInstances;
  6590. statsNumIndices += numIndices;
  6591. }
  6592. }
  6593. }
  6594. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  6595. blitMsaaFbo();
  6596. if (m_vaoSupport)
  6597. {
  6598. GL_CHECK(glBindVertexArray(m_vao) );
  6599. }
  6600. if (0 < _render->m_numRenderItems)
  6601. {
  6602. if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
  6603. {
  6604. GL_CHECK(glFlush() );
  6605. }
  6606. captureElapsed = -bx::getHPCounter();
  6607. capture();
  6608. captureElapsed += bx::getHPCounter();
  6609. profiler.end();
  6610. }
  6611. }
  6612. m_glctx.makeCurrent(NULL);
  6613. int64_t timeEnd = bx::getHPCounter();
  6614. int64_t frameTime = timeEnd - timeBegin;
  6615. static int64_t min = frameTime;
  6616. static int64_t max = frameTime;
  6617. min = min > frameTime ? frameTime : min;
  6618. max = max < frameTime ? frameTime : max;
  6619. static uint32_t maxGpuLatency = 0;
  6620. static double maxGpuElapsed = 0.0f;
  6621. double elapsedGpuMs = 0.0;
  6622. if (UINT32_MAX != frameQueryIdx)
  6623. {
  6624. m_gpuTimer.end(frameQueryIdx);
  6625. const TimerQueryGL::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  6626. double toGpuMs = 1000.0 / 1e9;
  6627. elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
  6628. maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  6629. maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
  6630. }
  6631. const int64_t timerFreq = bx::getHPFrequency();
  6632. Stats& perfStats = _render->m_perfStats;
  6633. perfStats.cpuTimeBegin = timeBegin;
  6634. perfStats.cpuTimeEnd = timeEnd;
  6635. perfStats.cpuTimerFreq = timerFreq;
  6636. const TimerQueryGL::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  6637. perfStats.gpuTimeBegin = result.m_begin;
  6638. perfStats.gpuTimeEnd = result.m_end;
  6639. perfStats.gpuTimerFreq = 1000000000;
  6640. perfStats.numDraw = statsKeyType[0];
  6641. perfStats.numCompute = statsKeyType[1];
  6642. perfStats.maxGpuLatency = maxGpuLatency;
  6643. perfStats.gpuMemoryMax = -INT64_MAX;
  6644. perfStats.gpuMemoryUsed = -INT64_MAX;
  6645. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  6646. {
  6647. m_needPresent = true;
  6648. TextVideoMem& tvm = m_textVideoMem;
  6649. static int64_t next = timeEnd;
  6650. if (timeEnd >= next)
  6651. {
  6652. next = timeEnd + timerFreq;
  6653. double freq = double(timerFreq);
  6654. double toMs = 1000.0/freq;
  6655. tvm.clear();
  6656. uint16_t pos = 0;
  6657. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  6658. , getRendererName()
  6659. );
  6660. tvm.printf(0, pos++, 0x8f, " Vendor: %s ", m_vendor);
  6661. tvm.printf(0, pos++, 0x8f, " Renderer: %s ", m_renderer);
  6662. tvm.printf(0, pos++, 0x8f, " Version: %s ", m_version);
  6663. tvm.printf(0, pos++, 0x8f, " GLSL version: %s ", m_glslVersion);
  6664. char processMemoryUsed[16];
  6665. bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  6666. tvm.printf(0, pos++, 0x8f, " Memory: %s (process) ", processMemoryUsed);
  6667. pos = 10;
  6668. tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  6669. , double(frameTime)*toMs
  6670. , double(min)*toMs
  6671. , double(max)*toMs
  6672. , freq/frameTime
  6673. );
  6674. char hmd[16];
  6675. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  6676. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  6677. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  6678. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  6679. , 0 != msaa ? '\xfe' : ' '
  6680. , 1<<msaa
  6681. , m_ovr.isInitialized() ? hmd : ", no-HMD "
  6682. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  6683. );
  6684. double elapsedCpuMs = double(frameTime)*toMs;
  6685. tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
  6686. , _render->m_numRenderItems
  6687. , statsKeyType[0]
  6688. , statsKeyType[1]
  6689. , elapsedCpuMs
  6690. , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
  6691. , maxGpuElapsed
  6692. , maxGpuLatency
  6693. );
  6694. maxGpuLatency = 0;
  6695. maxGpuElapsed = 0.0;
  6696. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
  6697. {
  6698. tvm.printf(10, pos++, 0x8e, " %10s: %7d (#inst: %5d), submitted: %7d "
  6699. , s_primName[ii]
  6700. , statsNumPrimsRendered[ii]
  6701. , statsNumInstances[ii]
  6702. , statsNumPrimsSubmitted[ii]
  6703. );
  6704. }
  6705. if (NULL != m_renderdocdll)
  6706. {
  6707. tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
  6708. }
  6709. tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
  6710. // tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  6711. tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
  6712. tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
  6713. pos++;
  6714. tvm.printf(10, pos++, 0x8e, " State cache: ");
  6715. tvm.printf(10, pos++, 0x8e, " Sampler ");
  6716. tvm.printf(10, pos++, 0x8e, " %6d "
  6717. , m_samplerStateCache.getCount()
  6718. );
  6719. #if BGFX_CONFIG_RENDERER_OPENGL
  6720. if (s_extension[Extension::ATI_meminfo].m_supported)
  6721. {
  6722. GLint vboFree[4];
  6723. GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
  6724. GLint texFree[4];
  6725. GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
  6726. GLint rbfFree[4];
  6727. GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
  6728. pos++;
  6729. tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb ");
  6730. char tmp0[16];
  6731. char tmp1[16];
  6732. char tmp2[16];
  6733. char tmp3[16];
  6734. bx::prettify(tmp0, BX_COUNTOF(tmp0), vboFree[0]);
  6735. bx::prettify(tmp1, BX_COUNTOF(tmp1), vboFree[1]);
  6736. bx::prettify(tmp2, BX_COUNTOF(tmp2), vboFree[2]);
  6737. bx::prettify(tmp3, BX_COUNTOF(tmp3), vboFree[3]);
  6738. tvm.printf(10, pos++, 0x8e, " VBO: %10s, %10s, %10s, %10s ", tmp0, tmp1, tmp2, tmp3);
  6739. bx::prettify(tmp0, BX_COUNTOF(tmp0), texFree[0]);
  6740. bx::prettify(tmp1, BX_COUNTOF(tmp1), texFree[1]);
  6741. bx::prettify(tmp2, BX_COUNTOF(tmp2), texFree[2]);
  6742. bx::prettify(tmp3, BX_COUNTOF(tmp3), texFree[3]);
  6743. tvm.printf(10, pos++, 0x8e, " Texture: %10s, %10s, %10s, %10s ", tmp0, tmp1, tmp2, tmp3);
  6744. bx::prettify(tmp0, BX_COUNTOF(tmp0), rbfFree[0]);
  6745. bx::prettify(tmp1, BX_COUNTOF(tmp1), rbfFree[1]);
  6746. bx::prettify(tmp2, BX_COUNTOF(tmp2), rbfFree[2]);
  6747. bx::prettify(tmp3, BX_COUNTOF(tmp3), rbfFree[3]);
  6748. tvm.printf(10, pos++, 0x8e, " Render Buffer: %10s, %10s, %10s, %10s ", tmp0, tmp1, tmp2, tmp3);
  6749. }
  6750. else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
  6751. {
  6752. GLint dedicated;
  6753. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
  6754. GLint totalAvail;
  6755. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
  6756. GLint currAvail;
  6757. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
  6758. GLint evictedCount;
  6759. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
  6760. GLint evictedMemory;
  6761. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
  6762. pos++;
  6763. char tmp0[16];
  6764. char tmp1[16];
  6765. bx::prettify(tmp0, BX_COUNTOF(tmp0), dedicated);
  6766. tvm.printf(10, pos++, 0x8e, " Dedicated: %10s ", tmp0);
  6767. bx::prettify(tmp0, BX_COUNTOF(tmp0), currAvail);
  6768. bx::prettify(tmp1, BX_COUNTOF(tmp1), totalAvail);
  6769. tvm.printf(10, pos++, 0x8e, " Available: %10s / %10s ", tmp0, tmp1);
  6770. bx::prettify(tmp0, BX_COUNTOF(tmp0), evictedCount);
  6771. bx::prettify(tmp1, BX_COUNTOF(tmp1), evictedMemory);
  6772. tvm.printf(10, pos++, 0x8e, " Eviction: %10s / %10s ", tmp0, tmp1);
  6773. }
  6774. #endif // BGFX_CONFIG_RENDERER_OPENGL
  6775. pos++;
  6776. double captureMs = double(captureElapsed)*toMs;
  6777. tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms] ", captureMs);
  6778. uint8_t attr[2] = { 0x89, 0x8a };
  6779. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  6780. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", double(_render->m_waitSubmit)*toMs);
  6781. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", double(_render->m_waitRender)*toMs);
  6782. min = frameTime;
  6783. max = frameTime;
  6784. }
  6785. blit(this, _textVideoMemBlitter, tvm);
  6786. }
  6787. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  6788. {
  6789. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  6790. }
  6791. GL_CHECK(glFrameTerminatorGREMEDY() );
  6792. }
  6793. } } // namespace bgfx
  6794. #else
  6795. namespace bgfx { namespace gl
  6796. {
  6797. RendererContextI* rendererCreate(const Init& _init)
  6798. {
  6799. BX_UNUSED(_init);
  6800. return NULL;
  6801. }
  6802. void rendererDestroy()
  6803. {
  6804. }
  6805. } /* namespace gl */ } // namespace bgfx
  6806. #endif // (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)