bgfx.cpp 148 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. #if BX_PLATFORM_OSX
  12. # include <objc/message.h>
  13. #endif // BX_PLATFORM_OSX
  14. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  15. namespace bgfx
  16. {
  17. #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  18. #if BGFX_CONFIG_MULTITHREADED
  19. # define BGFX_CHECK_API_THREAD() \
  20. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  21. BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  22. # define BGFX_CHECK_RENDER_THREAD() \
  23. BX_CHECK( (NULL != s_ctx && s_ctx->m_singleThreaded) \
  24. || ~BGFX_API_THREAD_MAGIC == s_threadIndex \
  25. , "Must be called from render thread." \
  26. )
  27. #else
  28. # define BGFX_CHECK_API_THREAD()
  29. # define BGFX_CHECK_RENDER_THREAD()
  30. #endif // BGFX_CONFIG_MULTITHREADED
  31. #define BGFX_CHECK_CAPS(_caps, _msg) \
  32. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  33. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  34. );
  35. #if BGFX_CONFIG_USE_TINYSTL
  36. void* TinyStlAllocator::static_allocate(size_t _bytes)
  37. {
  38. return BX_ALLOC(g_allocator, _bytes);
  39. }
  40. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  41. {
  42. if (NULL != _ptr)
  43. {
  44. BX_FREE(g_allocator, _ptr);
  45. }
  46. }
  47. #endif // BGFX_CONFIG_USE_TINYSTL
  48. struct CallbackStub : public CallbackI
  49. {
  50. virtual ~CallbackStub()
  51. {
  52. }
  53. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  54. {
  55. if (Fatal::DebugCheck == _code)
  56. {
  57. bx::debugBreak();
  58. }
  59. else
  60. {
  61. bgfx::trace(_filePath, _line, "BGFX 0x%08x: %s\n", _code, _str);
  62. BX_UNUSED(_code, _str);
  63. abort();
  64. }
  65. }
  66. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  67. {
  68. char temp[2048];
  69. char* out = temp;
  70. va_list argListCopy;
  71. va_copy(argListCopy, _argList);
  72. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  73. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  74. va_end(argListCopy);
  75. if ( (int32_t)sizeof(temp) < total)
  76. {
  77. out = (char*)alloca(total+1);
  78. bx::memCopy(out, temp, len);
  79. bx::vsnprintf(out + len, total-len, _format, _argList);
  80. }
  81. out[total] = '\0';
  82. bx::debugOutput(out);
  83. }
  84. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  85. {
  86. }
  87. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  88. {
  89. }
  90. virtual void profilerEnd() override
  91. {
  92. }
  93. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  94. {
  95. return 0;
  96. }
  97. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  98. {
  99. return false;
  100. }
  101. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  102. {
  103. }
  104. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  105. {
  106. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  107. const int32_t len = bx::strLen(_filePath)+5;
  108. char* filePath = (char*)alloca(len);
  109. bx::strCopy(filePath, len, _filePath);
  110. bx::strCat(filePath, len, ".tga");
  111. bx::FileWriter writer;
  112. if (bx::open(&writer, filePath) )
  113. {
  114. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  115. bx::close(&writer);
  116. }
  117. }
  118. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  119. {
  120. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  121. }
  122. virtual void captureEnd() override
  123. {
  124. }
  125. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  126. {
  127. }
  128. };
  129. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  130. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  131. #endif // BGFX_CONFIG_MEMORY_TRACKING
  132. const size_t kNaturalAlignment = 8;
  133. class AllocatorStub : public bx::AllocatorI
  134. {
  135. public:
  136. AllocatorStub()
  137. #if BGFX_CONFIG_MEMORY_TRACKING
  138. : m_numBlocks(0)
  139. , m_maxBlocks(0)
  140. #endif // BGFX_CONFIG_MEMORY_TRACKING
  141. {
  142. }
  143. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  144. {
  145. if (0 == _size)
  146. {
  147. if (NULL != _ptr)
  148. {
  149. if (kNaturalAlignment >= _align)
  150. {
  151. #if BGFX_CONFIG_MEMORY_TRACKING
  152. {
  153. bx::MutexScope scope(m_mutex);
  154. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  155. --m_numBlocks;
  156. }
  157. #endif // BGFX_CONFIG_MEMORY_TRACKING
  158. ::free(_ptr);
  159. }
  160. else
  161. {
  162. bx::alignedFree(this, _ptr, _align, _file, _line);
  163. }
  164. }
  165. return NULL;
  166. }
  167. else if (NULL == _ptr)
  168. {
  169. if (kNaturalAlignment >= _align)
  170. {
  171. #if BGFX_CONFIG_MEMORY_TRACKING
  172. {
  173. bx::MutexScope scope(m_mutex);
  174. ++m_numBlocks;
  175. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  176. }
  177. #endif // BGFX_CONFIG_MEMORY_TRACKING
  178. return ::malloc(_size);
  179. }
  180. return bx::alignedAlloc(this, _size, _align, _file, _line);
  181. }
  182. if (kNaturalAlignment >= _align)
  183. {
  184. #if BGFX_CONFIG_MEMORY_TRACKING
  185. if (NULL == _ptr)
  186. {
  187. bx::MutexScope scope(m_mutex);
  188. ++m_numBlocks;
  189. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  190. }
  191. #endif // BGFX_CONFIG_MEMORY_TRACKING
  192. return ::realloc(_ptr, _size);
  193. }
  194. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  195. }
  196. void checkLeaks();
  197. protected:
  198. #if BGFX_CONFIG_MEMORY_TRACKING
  199. bx::Mutex m_mutex;
  200. uint32_t m_numBlocks;
  201. uint32_t m_maxBlocks;
  202. #endif // BGFX_CONFIG_MEMORY_TRACKING
  203. };
  204. static CallbackStub* s_callbackStub = NULL;
  205. static AllocatorStub* s_allocatorStub = NULL;
  206. static bool s_graphicsDebuggerPresent = false;
  207. CallbackI* g_callback = NULL;
  208. bx::AllocatorI* g_allocator = NULL;
  209. Caps g_caps;
  210. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  211. class ThreadData
  212. {
  213. BX_CLASS(ThreadData
  214. , NO_COPY
  215. , NO_ASSIGNMENT
  216. );
  217. public:
  218. ThreadData(uintptr_t _rhs)
  219. {
  220. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  221. m_tls.set(cast.ptr);
  222. }
  223. operator uintptr_t() const
  224. {
  225. union { uintptr_t ui; void* ptr; } cast;
  226. cast.ptr = m_tls.get();
  227. return cast.ui;
  228. }
  229. uintptr_t operator=(uintptr_t _rhs)
  230. {
  231. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  232. m_tls.set(cast.ptr);
  233. return _rhs;
  234. }
  235. bool operator==(uintptr_t _rhs) const
  236. {
  237. uintptr_t lhs = *this;
  238. return lhs == _rhs;
  239. }
  240. private:
  241. bx::TlsData m_tls;
  242. };
  243. static ThreadData s_threadIndex(0);
  244. #elif !BGFX_CONFIG_MULTITHREADED
  245. static uint32_t s_threadIndex(0);
  246. #else
  247. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  248. #endif
  249. static Context* s_ctx = NULL;
  250. static bool s_renderFrameCalled = false;
  251. InternalData g_internalData;
  252. PlatformData g_platformData;
  253. bool g_platformDataChangedSinceReset = false;
  254. const char* getTypeName(Handle _handle)
  255. {
  256. switch (_handle.type)
  257. {
  258. case Handle::IndexBuffer: return "IB";
  259. case Handle::Shader: return "S";
  260. case Handle::Texture: return "T";
  261. case Handle::VertexBuffer: return "VB";
  262. default: break;
  263. }
  264. BX_CHECK(false, "You should not be here.");
  265. return "?";
  266. }
  267. void AllocatorStub::checkLeaks()
  268. {
  269. #if BGFX_CONFIG_MEMORY_TRACKING
  270. // BK - CallbackStub will be deleted after printing this info, so there is always one
  271. // leak if CallbackStub is used.
  272. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  273. , "MEMORY LEAK: %d (max: %d)"
  274. , m_numBlocks
  275. , m_maxBlocks
  276. );
  277. #endif // BGFX_CONFIG_MEMORY_TRACKING
  278. }
  279. void setPlatformData(const PlatformData& _data)
  280. {
  281. if (NULL != s_ctx)
  282. {
  283. BGFX_FATAL(true
  284. && g_platformData.ndt == _data.ndt
  285. && g_platformData.context == _data.context
  286. , Fatal::UnableToInitialize
  287. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  288. );
  289. }
  290. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  291. g_platformDataChangedSinceReset = true;
  292. }
  293. const InternalData* getInternalData()
  294. {
  295. BGFX_CHECK_RENDER_THREAD();
  296. return &g_internalData;
  297. }
  298. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  299. {
  300. BGFX_CHECK_RENDER_THREAD();
  301. RendererContextI* rci = s_ctx->m_renderCtx;
  302. if (0 == rci->getInternal(_handle) )
  303. {
  304. return 0;
  305. }
  306. rci->overrideInternal(_handle, _ptr);
  307. return rci->getInternal(_handle);
  308. }
  309. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint64_t _flags)
  310. {
  311. BGFX_CHECK_RENDER_THREAD();
  312. RendererContextI* rci = s_ctx->m_renderCtx;
  313. if (0 == rci->getInternal(_handle) )
  314. {
  315. return 0;
  316. }
  317. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  318. Memory* mem = const_cast<Memory*>(alloc(size) );
  319. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  320. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  321. bx::write(&writer, magic);
  322. TextureCreate tc;
  323. tc.m_width = _width;
  324. tc.m_height = _height;
  325. tc.m_depth = 0;
  326. tc.m_numLayers = 1;
  327. tc.m_numMips = bx::max<uint8_t>(1, _numMips);
  328. tc.m_format = _format;
  329. tc.m_cubeMap = false;
  330. tc.m_mem = NULL;
  331. bx::write(&writer, tc);
  332. rci->destroyTexture(_handle);
  333. rci->createTexture(_handle, mem, _flags, 0);
  334. release(mem);
  335. return rci->getInternal(_handle);
  336. }
  337. void setGraphicsDebuggerPresent(bool _present)
  338. {
  339. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  340. s_graphicsDebuggerPresent = _present;
  341. }
  342. bool isGraphicsDebuggerPresent()
  343. {
  344. return s_graphicsDebuggerPresent;
  345. }
  346. void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
  347. {
  348. va_list argList;
  349. va_start(argList, _format);
  350. char temp[8192];
  351. char* out = temp;
  352. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  353. if ( (int32_t)sizeof(temp) < len)
  354. {
  355. out = (char*)alloca(len+1);
  356. len = bx::vsnprintf(out, len, _format, argList);
  357. }
  358. out[len] = '\0';
  359. if (BX_UNLIKELY(NULL == g_callback) )
  360. {
  361. bx::debugPrintf("%s(%d): BGFX 0x%08x: %s", _filePath, _line, _code, out);
  362. abort();
  363. }
  364. else
  365. {
  366. g_callback->fatal(_filePath, _line, _code, out);
  367. }
  368. va_end(argList);
  369. }
  370. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  371. {
  372. va_list argList;
  373. va_start(argList, _format);
  374. if (BX_UNLIKELY(NULL == g_callback) )
  375. {
  376. bx::debugPrintfVargs(_format, argList);
  377. }
  378. else
  379. {
  380. g_callback->traceVargs(_filePath, _line, _format, argList);
  381. }
  382. va_end(argList);
  383. }
  384. #include "vs_debugfont.bin.h"
  385. #include "fs_debugfont.bin.h"
  386. #include "vs_clear.bin.h"
  387. #include "fs_clear0.bin.h"
  388. #include "fs_clear1.bin.h"
  389. #include "fs_clear2.bin.h"
  390. #include "fs_clear3.bin.h"
  391. #include "fs_clear4.bin.h"
  392. #include "fs_clear5.bin.h"
  393. #include "fs_clear6.bin.h"
  394. #include "fs_clear7.bin.h"
  395. static const EmbeddedShader s_embeddedShaders[] =
  396. {
  397. BGFX_EMBEDDED_SHADER(vs_debugfont),
  398. BGFX_EMBEDDED_SHADER(fs_debugfont),
  399. BGFX_EMBEDDED_SHADER(vs_clear),
  400. BGFX_EMBEDDED_SHADER(fs_clear0),
  401. BGFX_EMBEDDED_SHADER(fs_clear1),
  402. BGFX_EMBEDDED_SHADER(fs_clear2),
  403. BGFX_EMBEDDED_SHADER(fs_clear3),
  404. BGFX_EMBEDDED_SHADER(fs_clear4),
  405. BGFX_EMBEDDED_SHADER(fs_clear5),
  406. BGFX_EMBEDDED_SHADER(fs_clear6),
  407. BGFX_EMBEDDED_SHADER(fs_clear7),
  408. BGFX_EMBEDDED_SHADER_END()
  409. };
  410. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  411. {
  412. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  413. {
  414. if (0 == bx::strCmp(_name, es->name) )
  415. {
  416. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  417. {
  418. if (_type == esd->type
  419. && 1 < esd->size)
  420. {
  421. ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  422. if (isValid(handle) )
  423. {
  424. setName(handle, _name);
  425. }
  426. return handle;
  427. }
  428. }
  429. }
  430. }
  431. ShaderHandle handle = BGFX_INVALID_HANDLE;
  432. return handle;
  433. }
  434. void dump(const VertexDecl& _decl)
  435. {
  436. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  437. {
  438. BX_TRACE("vertexdecl %08x (%08x), stride %d"
  439. , _decl.m_hash
  440. , bx::hash<bx::HashMurmur2A>(_decl.m_attributes)
  441. , _decl.m_stride
  442. );
  443. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  444. {
  445. if (UINT16_MAX != _decl.m_attributes[attr])
  446. {
  447. uint8_t num;
  448. AttribType::Enum type;
  449. bool normalized;
  450. bool asInt;
  451. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  452. BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d"
  453. , attr
  454. , getAttribName(Attrib::Enum(attr) )
  455. , num
  456. , type
  457. , normalized
  458. , asInt
  459. , _decl.m_offset[attr]
  460. );
  461. }
  462. }
  463. }
  464. }
  465. #include "charset.h"
  466. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  467. {
  468. for (uint32_t ii = 0; ii < 256; ++ii)
  469. {
  470. uint8_t* pix = &_rgba[ii*8*_bpp];
  471. for (uint32_t yy = 0; yy < _height; ++yy)
  472. {
  473. for (uint32_t xx = 0; xx < 8; ++xx)
  474. {
  475. uint8_t bit = 1<<(7-xx);
  476. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  477. }
  478. pix += _pitch;
  479. }
  480. }
  481. }
  482. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  483. {
  484. const bx::StringView str = bx::strFind(_ptr, _to);
  485. if (!str.isEmpty()
  486. && 3 > str.getPtr()-_ptr)
  487. {
  488. char tmp[4];
  489. int32_t len = int32_t(str.getPtr()-_ptr);
  490. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  491. uint32_t attr;
  492. bx::fromString(&attr, tmp);
  493. _ptr += len+1;
  494. return uint8_t(attr);
  495. }
  496. return _default;
  497. }
  498. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  499. {
  500. char* ptr = _ptr;
  501. if (*ptr++ != '[')
  502. {
  503. return _default;
  504. }
  505. if (0 == bx::strCmp(ptr, "0m", 2) )
  506. {
  507. _ptr = ptr + 2;
  508. return _default;
  509. }
  510. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  511. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  512. uint8_t attr = (bg<<4) | fg;
  513. _ptr = ptr;
  514. return attr;
  515. }
  516. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  517. {
  518. if (_x < m_width && _y < m_height)
  519. {
  520. va_list argListCopy;
  521. va_copy(argListCopy, _argList);
  522. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  523. char* temp = (char*)alloca(num);
  524. va_copy(argListCopy, _argList);
  525. num = bx::vsnprintf(temp, num, _format, argListCopy);
  526. uint8_t attr = _attr;
  527. MemSlot* mem = &m_mem[_y*m_width+_x];
  528. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  529. {
  530. char ch = temp[ii];
  531. if (BX_UNLIKELY(ch == '\x1b') )
  532. {
  533. char* ptr = &temp[ii+1];
  534. attr = parseAttr(ptr, _attr);
  535. ii += uint32_t(ptr - &temp[ii+1]);
  536. }
  537. else
  538. {
  539. mem->character = ch;
  540. mem->attribute = attr;
  541. ++mem;
  542. ++xx;
  543. }
  544. }
  545. }
  546. }
  547. static const uint32_t numCharsPerBatch = 1024;
  548. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  549. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  550. void TextVideoMemBlitter::init()
  551. {
  552. BGFX_CHECK_API_THREAD();
  553. m_decl
  554. .begin()
  555. .add(Attrib::Position, 3, AttribType::Float)
  556. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  557. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  558. .add(Attrib::TexCoord0, 2, AttribType::Float)
  559. .end();
  560. uint16_t width = 2048;
  561. uint16_t height = 24;
  562. uint8_t bpp = 1;
  563. uint32_t pitch = width*bpp;
  564. const Memory* mem;
  565. mem = alloc(pitch*height);
  566. uint8_t* rgba = mem->data;
  567. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  568. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  569. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  570. , BGFX_SAMPLER_MIN_POINT
  571. | BGFX_SAMPLER_MAG_POINT
  572. | BGFX_SAMPLER_MIP_POINT
  573. | BGFX_SAMPLER_U_CLAMP
  574. | BGFX_SAMPLER_V_CLAMP
  575. , mem
  576. );
  577. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  578. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  579. m_program = createProgram(vsh, fsh, true);
  580. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  581. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  582. }
  583. void TextVideoMemBlitter::shutdown()
  584. {
  585. BGFX_CHECK_API_THREAD();
  586. if (isValid(m_program) )
  587. {
  588. destroy(m_program);
  589. }
  590. destroy(m_texture);
  591. s_ctx->destroyTransientVertexBuffer(m_vb);
  592. s_ctx->destroyTransientIndexBuffer(m_ib);
  593. }
  594. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  595. {
  596. struct Vertex
  597. {
  598. float m_x;
  599. float m_y;
  600. float m_z;
  601. uint32_t m_fg;
  602. uint32_t m_bg;
  603. float m_u;
  604. float m_v;
  605. };
  606. static uint32_t palette[] =
  607. {
  608. 0x0, // Black
  609. 0xffa46534, // Blue
  610. 0xff069a4e, // Green
  611. 0xff9a9806, // Cyan
  612. 0xff0000cc, // Red
  613. 0xff7b5075, // Magenta
  614. 0xff00a0c4, // Brown
  615. 0xffcfd7d3, // Light Gray
  616. 0xff535755, // Dark Gray
  617. 0xffcf9f72, // Light Blue
  618. 0xff34e28a, // Light Green
  619. 0xffe2e234, // Light Cyan
  620. 0xff2929ef, // Light Red
  621. 0xffa87fad, // Light Magenta
  622. 0xff4fe9fc, // Yellow
  623. 0xffeceeee, // White
  624. };
  625. BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
  626. uint32_t yy = 0;
  627. uint32_t xx = 0;
  628. const float texelWidth = 1.0f/2048.0f;
  629. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  630. const float texelHeight = 1.0f/24.0f;
  631. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  632. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  633. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  634. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  635. _renderCtx->blitSetup(_blitter);
  636. for (;yy < _mem.m_height;)
  637. {
  638. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  639. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  640. uint32_t startVertex = 0;
  641. uint32_t numIndices = 0;
  642. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  643. {
  644. xx = xx < _mem.m_width ? xx : 0;
  645. const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  646. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  647. {
  648. uint32_t ch = line->character;
  649. uint8_t attr = line->attribute;
  650. if (ch > 0xff)
  651. ch = 0; // todo: render unicode code point , ch > 255)
  652. if (0 != (ch|attr)
  653. && (' ' != ch || 0 != (attr&0xf0) ) )
  654. {
  655. uint32_t fg = palette[attr&0xf];
  656. uint32_t bg = palette[(attr>>4)&0xf];
  657. Vertex vert[4] =
  658. {
  659. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  660. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  661. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  662. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  663. };
  664. bx::memCopy(vertex, vert, sizeof(vert) );
  665. vertex += 4;
  666. indices[0] = uint16_t(startVertex+0);
  667. indices[1] = uint16_t(startVertex+1);
  668. indices[2] = uint16_t(startVertex+2);
  669. indices[3] = uint16_t(startVertex+2);
  670. indices[4] = uint16_t(startVertex+3);
  671. indices[5] = uint16_t(startVertex+0);
  672. startVertex += 4;
  673. indices += 6;
  674. numIndices += 6;
  675. }
  676. line ++;
  677. }
  678. if (numIndices >= numBatchIndices)
  679. {
  680. break;
  681. }
  682. }
  683. _renderCtx->blitRender(_blitter, numIndices);
  684. }
  685. }
  686. void ClearQuad::init()
  687. {
  688. BGFX_CHECK_API_THREAD();
  689. if (RendererType::Noop != g_caps.rendererType)
  690. {
  691. m_decl
  692. .begin()
  693. .add(Attrib::Position, 2, AttribType::Float)
  694. .end();
  695. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  696. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  697. {
  698. char name[32];
  699. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  700. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  701. m_program[ii] = createProgram(vsh, fsh);
  702. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  703. destroy(fsh);
  704. }
  705. destroy(vsh);
  706. struct Vertex
  707. {
  708. float m_x;
  709. float m_y;
  710. };
  711. const uint16_t stride = m_decl.m_stride;
  712. const bgfx::Memory* mem = bgfx::alloc(4 * stride);
  713. Vertex* vertex = (Vertex*)mem->data;
  714. BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex));
  715. vertex->m_x = -1.0f;
  716. vertex->m_y = -1.0f;
  717. vertex++;
  718. vertex->m_x = 1.0f;
  719. vertex->m_y = -1.0f;
  720. vertex++;
  721. vertex->m_x = -1.0f;
  722. vertex->m_y = 1.0f;
  723. vertex++;
  724. vertex->m_x = 1.0f;
  725. vertex->m_y = 1.0f;
  726. m_vb = s_ctx->createVertexBuffer(mem, m_decl, 0);
  727. }
  728. }
  729. void ClearQuad::shutdown()
  730. {
  731. BGFX_CHECK_API_THREAD();
  732. if (RendererType::Noop != g_caps.rendererType)
  733. {
  734. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  735. {
  736. if (isValid(m_program[ii]) )
  737. {
  738. destroy(m_program[ii]);
  739. m_program[ii].idx = kInvalidHandle;
  740. }
  741. }
  742. s_ctx->destroyVertexBuffer(m_vb);
  743. }
  744. }
  745. const char* s_uniformTypeName[] =
  746. {
  747. "int1",
  748. NULL,
  749. "vec4",
  750. "mat3",
  751. "mat4",
  752. };
  753. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  754. const char* getUniformTypeName(UniformType::Enum _enum)
  755. {
  756. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  757. return s_uniformTypeName[_enum];
  758. }
  759. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  760. {
  761. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  762. {
  763. if (NULL != s_uniformTypeName[ii]
  764. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  765. {
  766. return UniformType::Enum(ii);
  767. }
  768. }
  769. return UniformType::Count;
  770. }
  771. static const char* s_predefinedName[PredefinedUniform::Count] =
  772. {
  773. "u_viewRect",
  774. "u_viewTexel",
  775. "u_view",
  776. "u_invView",
  777. "u_proj",
  778. "u_invProj",
  779. "u_viewProj",
  780. "u_invViewProj",
  781. "u_model",
  782. "u_modelView",
  783. "u_modelViewProj",
  784. "u_alphaRef4",
  785. };
  786. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  787. {
  788. return s_predefinedName[_enum];
  789. }
  790. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  791. {
  792. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  793. {
  794. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  795. {
  796. return PredefinedUniform::Enum(ii);
  797. }
  798. }
  799. return PredefinedUniform::Count;
  800. }
  801. void srtToMatrix4_x1(void* _dst, const void* _src)
  802. {
  803. Matrix4* mtx = reinterpret_cast< Matrix4*>(_dst);
  804. const Srt* srt = reinterpret_cast<const Srt*>(_src);
  805. const float rx = srt->rotate[0];
  806. const float ry = srt->rotate[1];
  807. const float rz = srt->rotate[2];
  808. const float rw = srt->rotate[3];
  809. const float xx2 = 2.0f * rx * rx;
  810. const float yy2 = 2.0f * ry * ry;
  811. const float zz2 = 2.0f * rz * rz;
  812. const float yx2 = 2.0f * ry * rx;
  813. const float yz2 = 2.0f * ry * rz;
  814. const float yw2 = 2.0f * ry * rw;
  815. const float wz2 = 2.0f * rw * rz;
  816. const float wx2 = 2.0f * rw * rx;
  817. const float xz2 = 2.0f * rx * rz;
  818. const float sx = srt->scale[0];
  819. const float sy = srt->scale[1];
  820. const float sz = srt->scale[2];
  821. mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
  822. mtx->un.val[ 1] = ( yx2 + wz2)*sx;
  823. mtx->un.val[ 2] = ( xz2 - yw2)*sx;
  824. mtx->un.val[ 3] = 0.0f;
  825. mtx->un.val[ 4] = ( yx2 - wz2)*sy;
  826. mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
  827. mtx->un.val[ 6] = ( yz2 + wx2)*sy;
  828. mtx->un.val[ 7] = 0.0f;
  829. mtx->un.val[ 8] = ( xz2 + yw2)*sz;
  830. mtx->un.val[ 9] = ( yz2 - wx2)*sz;
  831. mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
  832. mtx->un.val[11] = 0.0f;
  833. const float tx = srt->translate[0];
  834. const float ty = srt->translate[1];
  835. const float tz = srt->translate[2];
  836. mtx->un.val[12] = tx;
  837. mtx->un.val[13] = ty;
  838. mtx->un.val[14] = tz;
  839. mtx->un.val[15] = 1.0f;
  840. }
  841. void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
  842. {
  843. uint8_t* dst = reinterpret_cast< uint8_t *>(_dst);
  844. const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
  845. using namespace bx;
  846. const simd128_t r0 = simd_ld<simd128_t>(src);
  847. src += _srcStride;
  848. const simd128_t r1 = simd_ld<simd128_t>(src);
  849. src += _srcStride;
  850. const simd128_t r2 = simd_ld<simd128_t>(src);
  851. src += _srcStride;
  852. const simd128_t r3 = simd_ld<simd128_t>(src);
  853. const simd128_t aibj = simd_shuf_xAyB(r0, r2); // aibj
  854. const simd128_t emfn = simd_shuf_xAyB(r1, r3); // emfn
  855. const simd128_t ckdl = simd_shuf_zCwD(r0, r2); // ckdl
  856. const simd128_t gohp = simd_shuf_zCwD(r1, r3); // gohp
  857. const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
  858. const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
  859. const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
  860. const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
  861. simd_st(dst, aeim);
  862. dst += _dstStride;
  863. simd_st(dst, bfjn);
  864. dst += _dstStride;
  865. simd_st(dst, cgko);
  866. dst += _dstStride;
  867. simd_st(dst, dhlp);
  868. }
  869. void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
  870. {
  871. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  872. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  873. srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
  874. srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
  875. srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
  876. srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
  877. }
  878. void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
  879. {
  880. using namespace bx;
  881. simd128_t* dst = reinterpret_cast< simd128_t*>(_dst);
  882. const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
  883. simd128_t rotate[4];
  884. simd128_t translate[4];
  885. simd128_t scale[4];
  886. transpose(rotate, sizeof(simd128_t), src + 0, sizeof(Srt) );
  887. transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
  888. transpose(scale, sizeof(simd128_t), src + 2, sizeof(Srt) );
  889. const simd128_t rx = simd_ld<simd128_t>(rotate + 0);
  890. const simd128_t ry = simd_ld<simd128_t>(rotate + 1);
  891. const simd128_t rz = simd_ld<simd128_t>(rotate + 2);
  892. const simd128_t rw = simd_ld<simd128_t>(rotate + 3);
  893. const simd128_t tx = simd_ld<simd128_t>(translate + 0);
  894. const simd128_t ty = simd_ld<simd128_t>(translate + 1);
  895. const simd128_t tz = simd_ld<simd128_t>(translate + 2);
  896. const simd128_t sx = simd_ld<simd128_t>(scale + 0);
  897. const simd128_t sy = simd_ld<simd128_t>(scale + 1);
  898. const simd128_t sz = simd_ld<simd128_t>(scale + 2);
  899. const simd128_t zero = simd_splat(0.0f);
  900. const simd128_t one = simd_splat(1.0f);
  901. const simd128_t two = simd_splat(2.0f);
  902. const simd128_t xx = simd_mul(rx, rx);
  903. const simd128_t xx2 = simd_mul(two, xx);
  904. const simd128_t yy = simd_mul(ry, ry);
  905. const simd128_t yy2 = simd_mul(two, yy);
  906. const simd128_t zz = simd_mul(rz, rz);
  907. const simd128_t zz2 = simd_mul(two, zz);
  908. const simd128_t yx = simd_mul(ry, rx);
  909. const simd128_t yx2 = simd_mul(two, yx);
  910. const simd128_t yz = simd_mul(ry, rz);
  911. const simd128_t yz2 = simd_mul(two, yz);
  912. const simd128_t yw = simd_mul(ry, rw);
  913. const simd128_t yw2 = simd_mul(two, yw);
  914. const simd128_t wz = simd_mul(rw, rz);
  915. const simd128_t wz2 = simd_mul(two, wz);
  916. const simd128_t wx = simd_mul(rw, rx);
  917. const simd128_t wx2 = simd_mul(two, wx);
  918. const simd128_t xz = simd_mul(rx, rz);
  919. const simd128_t xz2 = simd_mul(two, xz);
  920. const simd128_t t0x = simd_sub(one, yy2);
  921. const simd128_t r0x = simd_sub(t0x, zz2);
  922. const simd128_t r0y = simd_add(yx2, wz2);
  923. const simd128_t r0z = simd_sub(xz2, yw2);
  924. const simd128_t r1x = simd_sub(yx2, wz2);
  925. const simd128_t omxx2 = simd_sub(one, xx2);
  926. const simd128_t r1y = simd_sub(omxx2, zz2);
  927. const simd128_t r1z = simd_add(yz2, wx2);
  928. const simd128_t r2x = simd_add(xz2, yw2);
  929. const simd128_t r2y = simd_sub(yz2, wx2);
  930. const simd128_t r2z = simd_sub(omxx2, yy2);
  931. simd128_t tmp[4];
  932. tmp[0] = simd_mul(r0x, sx);
  933. tmp[1] = simd_mul(r0y, sx);
  934. tmp[2] = simd_mul(r0z, sx);
  935. tmp[3] = zero;
  936. transpose(dst + 0, sizeof(Matrix4), tmp);
  937. tmp[0] = simd_mul(r1x, sy);
  938. tmp[1] = simd_mul(r1y, sy);
  939. tmp[2] = simd_mul(r1z, sy);
  940. tmp[3] = zero;
  941. transpose(dst + 1, sizeof(Matrix4), tmp);
  942. tmp[0] = simd_mul(r2x, sz);
  943. tmp[1] = simd_mul(r2y, sz);
  944. tmp[2] = simd_mul(r2z, sz);
  945. tmp[3] = zero;
  946. transpose(dst + 2, sizeof(Matrix4), tmp);
  947. tmp[0] = tx;
  948. tmp[1] = ty;
  949. tmp[2] = tz;
  950. tmp[3] = one;
  951. transpose(dst + 3, sizeof(Matrix4), tmp);
  952. }
  953. void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
  954. {
  955. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  956. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  957. if (!bx::isAligned(src, 16) )
  958. {
  959. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  960. {
  961. srtToMatrix4_x4_Ref(dst, src);
  962. src += 4*sizeof(Srt);
  963. dst += 4*sizeof(Matrix4);
  964. }
  965. }
  966. else
  967. {
  968. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  969. {
  970. srtToMatrix4_x4_Simd(dst, src);
  971. src += 4*sizeof(Srt);
  972. dst += 4*sizeof(Matrix4);
  973. }
  974. }
  975. for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
  976. {
  977. srtToMatrix4_x1(dst, src);
  978. src += sizeof(Srt);
  979. dst += sizeof(Matrix4);
  980. }
  981. }
  982. void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  983. {
  984. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  985. && !_preserveState)
  986. {
  987. m_uniformSet.clear();
  988. }
  989. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  990. && isValid(_occlusionQuery) )
  991. {
  992. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  993. , "OcclusionQuery %d was already used for this frame."
  994. , _occlusionQuery.idx
  995. );
  996. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  997. }
  998. if (m_discard)
  999. {
  1000. discard();
  1001. return;
  1002. }
  1003. if (0 == m_draw.m_numVertices
  1004. && 0 == m_draw.m_numIndices)
  1005. {
  1006. discard();
  1007. ++m_numDropped;
  1008. return;
  1009. }
  1010. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1011. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1012. {
  1013. discard();
  1014. ++m_numDropped;
  1015. return;
  1016. }
  1017. ++m_numSubmitted;
  1018. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1019. m_uniformEnd = uniformBuffer->getPos();
  1020. m_key.m_program = isValid(_program)
  1021. ? _program
  1022. : ProgramHandle{0}
  1023. ;
  1024. m_key.m_view = _id;
  1025. SortKey::Enum type = SortKey::SortProgram;
  1026. switch (s_ctx->m_view[_id].m_mode)
  1027. {
  1028. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  1029. case ViewMode::DepthAscending: m_key.m_depth = _depth; type = SortKey::SortDepth; break;
  1030. case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth; type = SortKey::SortDepth; break;
  1031. default: break;
  1032. }
  1033. uint64_t key = m_key.encodeDraw(type);
  1034. m_frame->m_sortKeys[renderItemIdx] = key;
  1035. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1036. m_draw.m_uniformIdx = m_uniformIdx;
  1037. m_draw.m_uniformBegin = m_uniformBegin;
  1038. m_draw.m_uniformEnd = m_uniformEnd;
  1039. if (UINT8_MAX != m_draw.m_streamMask)
  1040. {
  1041. uint32_t numVertices = UINT32_MAX;
  1042. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask
  1043. ; 0 != streamMask
  1044. ; streamMask >>= 1, idx += 1
  1045. )
  1046. {
  1047. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  1048. streamMask >>= ntz;
  1049. idx += ntz;
  1050. numVertices = bx::min(numVertices, m_numVertices[idx]);
  1051. }
  1052. m_draw.m_numVertices = numVertices;
  1053. }
  1054. else
  1055. {
  1056. m_draw.m_numVertices = m_numVertices[0];
  1057. }
  1058. if (isValid(_occlusionQuery) )
  1059. {
  1060. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  1061. m_draw.m_occlusionQuery = _occlusionQuery;
  1062. }
  1063. m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  1064. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1065. if (!_preserveState)
  1066. {
  1067. m_draw.clear();
  1068. m_bind.clear();
  1069. m_uniformBegin = m_uniformEnd;
  1070. }
  1071. }
  1072. void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  1073. {
  1074. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1075. {
  1076. m_uniformSet.clear();
  1077. }
  1078. if (m_discard)
  1079. {
  1080. discard();
  1081. return;
  1082. }
  1083. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1084. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1085. {
  1086. discard();
  1087. ++m_numDropped;
  1088. return;
  1089. }
  1090. ++m_numSubmitted;
  1091. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1092. m_uniformEnd = uniformBuffer->getPos();
  1093. m_compute.m_startMatrix = m_draw.m_startMatrix;
  1094. m_compute.m_numMatrices = m_draw.m_numMatrices;
  1095. m_compute.m_numX = bx::max(_numX, 1u);
  1096. m_compute.m_numY = bx::max(_numY, 1u);
  1097. m_compute.m_numZ = bx::max(_numZ, 1u);
  1098. m_key.m_program = _handle;
  1099. m_key.m_depth = 0;
  1100. m_key.m_view = _id;
  1101. m_key.m_seq = s_ctx->getSeqIncr(_id);
  1102. uint64_t key = m_key.encodeCompute();
  1103. m_frame->m_sortKeys[renderItemIdx] = key;
  1104. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1105. m_compute.m_uniformIdx = m_uniformIdx;
  1106. m_compute.m_uniformBegin = m_uniformBegin;
  1107. m_compute.m_uniformEnd = m_uniformEnd;
  1108. m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  1109. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1110. m_compute.clear();
  1111. m_bind.clear();
  1112. m_uniformBegin = m_uniformEnd;
  1113. }
  1114. void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  1115. {
  1116. BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  1117. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  1118. , BGFX_CONFIG_MAX_BLIT_ITEMS
  1119. );
  1120. if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  1121. {
  1122. uint16_t item = m_frame->m_numBlitItems++;
  1123. BlitItem& bi = m_frame->m_blitItem[item];
  1124. bi.m_srcX = _srcX;
  1125. bi.m_srcY = _srcY;
  1126. bi.m_srcZ = _srcZ;
  1127. bi.m_dstX = _dstX;
  1128. bi.m_dstY = _dstY;
  1129. bi.m_dstZ = _dstZ;
  1130. bi.m_width = _width;
  1131. bi.m_height = _height;
  1132. bi.m_depth = _depth;
  1133. bi.m_srcMip = _srcMip;
  1134. bi.m_dstMip = _dstMip;
  1135. bi.m_src = _src;
  1136. bi.m_dst = _dst;
  1137. BlitKey key;
  1138. key.m_view = _id;
  1139. key.m_item = item;
  1140. m_frame->m_blitKeys[item] = key.encode();
  1141. }
  1142. }
  1143. void Frame::sort()
  1144. {
  1145. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  1146. ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  1147. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1148. {
  1149. viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  1150. }
  1151. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  1152. {
  1153. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  1154. }
  1155. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  1156. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  1157. {
  1158. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  1159. }
  1160. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  1161. }
  1162. RenderFrame::Enum renderFrame(int32_t _msecs)
  1163. {
  1164. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1165. {
  1166. if (s_renderFrameCalled)
  1167. {
  1168. BGFX_CHECK_RENDER_THREAD();
  1169. }
  1170. if (NULL == s_ctx)
  1171. {
  1172. s_renderFrameCalled = true;
  1173. s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  1174. return RenderFrame::NoContext;
  1175. }
  1176. int32_t msecs = -1 == _msecs
  1177. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  1178. : _msecs
  1179. ;
  1180. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  1181. if (RenderFrame::Exiting == result)
  1182. {
  1183. Context* ctx = s_ctx;
  1184. ctx->apiSemWait();
  1185. s_ctx = NULL;
  1186. ctx->renderSemPost();
  1187. }
  1188. return result;
  1189. }
  1190. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  1191. return RenderFrame::NoContext;
  1192. }
  1193. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  1194. {
  1195. sizeof(int32_t),
  1196. 0,
  1197. 4*sizeof(float),
  1198. 3*3*sizeof(float),
  1199. 4*4*sizeof(float),
  1200. 1,
  1201. };
  1202. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  1203. {
  1204. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  1205. write(opcode);
  1206. write(_value, g_uniformTypeSize[_type]*_num);
  1207. }
  1208. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  1209. {
  1210. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  1211. write(opcode);
  1212. write(&_handle, sizeof(UniformHandle) );
  1213. }
  1214. void UniformBuffer::writeMarker(const char* _marker)
  1215. {
  1216. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  1217. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  1218. write(opcode);
  1219. write(_marker, num);
  1220. }
  1221. struct CapsFlags
  1222. {
  1223. uint64_t m_flag;
  1224. const char* m_str;
  1225. };
  1226. static const CapsFlags s_capsFlags[] =
  1227. {
  1228. #define CAPS_FLAGS(_x) { _x, #_x }
  1229. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  1230. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  1231. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  1232. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  1233. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  1234. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  1235. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  1236. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  1237. CAPS_FLAGS(BGFX_CAPS_HDR10),
  1238. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  1239. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  1240. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  1241. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  1242. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  1243. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  1244. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  1245. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  1246. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  1247. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  1248. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  1249. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  1250. CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  1251. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  1252. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  1253. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  1254. CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
  1255. #undef CAPS_FLAGS
  1256. };
  1257. static void dumpCaps()
  1258. {
  1259. BX_TRACE("");
  1260. if (0 < g_caps.numGPUs)
  1261. {
  1262. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  1263. BX_TRACE("\t +---------------- Index");
  1264. BX_TRACE("\t | +------------- Device ID");
  1265. BX_TRACE("\t | | +-------- Vendor ID");
  1266. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  1267. {
  1268. const Caps::GPU& gpu = g_caps.gpu[ii];
  1269. BX_UNUSED(gpu);
  1270. BX_TRACE("\t %d: %04x %04x"
  1271. , ii
  1272. , gpu.deviceId
  1273. , gpu.vendorId
  1274. );
  1275. }
  1276. BX_TRACE("");
  1277. }
  1278. RendererType::Enum renderers[RendererType::Count];
  1279. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  1280. BX_TRACE("Supported renderer backends (%d):", num);
  1281. for (uint32_t ii = 0; ii < num; ++ii)
  1282. {
  1283. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1284. }
  1285. BX_TRACE("");
  1286. BX_TRACE("Sort key masks:");
  1287. BX_TRACE("\t View %016" PRIx64, kSortKeyViewMask);
  1288. BX_TRACE("\t Draw bit %016" PRIx64, kSortKeyDrawBit);
  1289. BX_TRACE("");
  1290. BX_TRACE("\tD Type %016" PRIx64, kSortKeyDrawTypeMask);
  1291. BX_TRACE("");
  1292. BX_TRACE("\tD0 Trans %016" PRIx64, kSortKeyDraw0TransMask);
  1293. BX_TRACE("\tD0 Program %016" PRIx64, kSortKeyDraw0ProgramMask);
  1294. BX_TRACE("\tD0 Depth %016" PRIx64, kSortKeyDraw0DepthMask);
  1295. BX_TRACE("");
  1296. BX_TRACE("\tD1 Depth %016" PRIx64, kSortKeyDraw1DepthMask);
  1297. BX_TRACE("\tD1 Trans %016" PRIx64, kSortKeyDraw1TransMask);
  1298. BX_TRACE("\tD1 Program %016" PRIx64, kSortKeyDraw1ProgramMask);
  1299. BX_TRACE("");
  1300. BX_TRACE("\tD2 Seq %016" PRIx64, kSortKeyDraw2SeqMask);
  1301. BX_TRACE("\tD2 Trans %016" PRIx64, kSortKeyDraw2TransMask);
  1302. BX_TRACE("\tD2 Program %016" PRIx64, kSortKeyDraw2ProgramMask);
  1303. BX_TRACE("");
  1304. BX_TRACE("\t C Seq %016" PRIx64, kSortKeyComputeSeqMask);
  1305. BX_TRACE("\t C Program %016" PRIx64, kSortKeyComputeProgramMask);
  1306. BX_TRACE("");
  1307. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1308. , s_ctx->m_renderCtx->getRendererName()
  1309. , g_caps.vendorId
  1310. , g_caps.deviceId
  1311. );
  1312. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1313. {
  1314. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1315. {
  1316. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1317. }
  1318. }
  1319. BX_TRACE("");
  1320. BX_TRACE("Limits:");
  1321. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1322. LIMITS(maxDrawCalls);
  1323. LIMITS(maxBlits);
  1324. LIMITS(maxTextureSize);
  1325. LIMITS(maxTextureLayers);
  1326. LIMITS(maxViews);
  1327. LIMITS(maxFrameBuffers);
  1328. LIMITS(maxFBAttachments);
  1329. LIMITS(maxPrograms);
  1330. LIMITS(maxShaders);
  1331. LIMITS(maxTextures);
  1332. LIMITS(maxTextureSamplers);
  1333. LIMITS(maxComputeBindings);
  1334. LIMITS(maxVertexDecls);
  1335. LIMITS(maxVertexStreams);
  1336. LIMITS(maxIndexBuffers);
  1337. LIMITS(maxVertexBuffers);
  1338. LIMITS(maxDynamicIndexBuffers);
  1339. LIMITS(maxDynamicVertexBuffers);
  1340. LIMITS(maxUniforms);
  1341. LIMITS(maxOcclusionQueries);
  1342. LIMITS(maxEncoders);
  1343. LIMITS(transientVbSize);
  1344. LIMITS(transientIbSize);
  1345. #undef LIMITS
  1346. BX_TRACE("");
  1347. BX_TRACE("Supported texture formats:");
  1348. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1349. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1350. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1351. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1352. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1353. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1354. BX_TRACE("\t ||||||+---------- vertex format");
  1355. BX_TRACE("\t |||||||+--------- image");
  1356. BX_TRACE("\t ||||||||+-------- framebuffer");
  1357. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1358. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1359. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1360. BX_TRACE("\t |||||||||||| +-- name");
  1361. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1362. {
  1363. if (TextureFormat::Unknown != ii
  1364. && TextureFormat::UnknownDepth != ii)
  1365. {
  1366. uint16_t flags = g_caps.formats[ii];
  1367. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1368. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1369. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1370. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1371. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1372. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1373. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1374. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1375. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1376. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1377. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1378. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1379. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1380. , getName(TextureFormat::Enum(ii) )
  1381. );
  1382. BX_UNUSED(flags);
  1383. }
  1384. }
  1385. BX_TRACE("");
  1386. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1387. , g_caps.homogeneousDepth ? -1 : 0
  1388. , g_caps.originBottomLeft ? "bottom" : "top"
  1389. );
  1390. BX_TRACE("");
  1391. }
  1392. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1393. {
  1394. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1395. bool convert = 0 == formatCaps;
  1396. if (_imageContainer.m_cubeMap)
  1397. {
  1398. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1399. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1400. ;
  1401. }
  1402. else if (_imageContainer.m_depth > 1)
  1403. {
  1404. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1405. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1406. ;
  1407. }
  1408. else
  1409. {
  1410. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1411. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1412. ;
  1413. }
  1414. if (convert)
  1415. {
  1416. return TextureFormat::BGRA8;
  1417. }
  1418. return TextureFormat::Enum(_imageContainer.m_format);
  1419. }
  1420. const char* getName(TextureFormat::Enum _fmt)
  1421. {
  1422. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1423. }
  1424. const char* getName(UniformHandle _handle)
  1425. {
  1426. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1427. }
  1428. static const char* s_topologyName[] =
  1429. {
  1430. "Triangles",
  1431. "TriStrip",
  1432. "Lines",
  1433. "LineStrip",
  1434. "Points",
  1435. };
  1436. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
  1437. const char* getName(Topology::Enum _topology)
  1438. {
  1439. return s_topologyName[bx::min(_topology, Topology::PointList)];
  1440. }
  1441. const char* getShaderTypeName(uint32_t _magic)
  1442. {
  1443. if (isShaderType(_magic, 'C') )
  1444. {
  1445. return "Compute";
  1446. }
  1447. else if (isShaderType(_magic, 'F') )
  1448. {
  1449. return "Fragment";
  1450. }
  1451. else if (isShaderType(_magic, 'V') )
  1452. {
  1453. return "Vertex";
  1454. }
  1455. BX_CHECK(false, "Invalid shader type!");
  1456. return NULL;
  1457. }
  1458. static TextureFormat::Enum s_emulatedFormats[] =
  1459. {
  1460. TextureFormat::BC1,
  1461. TextureFormat::BC2,
  1462. TextureFormat::BC3,
  1463. TextureFormat::BC4,
  1464. TextureFormat::BC5,
  1465. TextureFormat::ETC1,
  1466. TextureFormat::ETC2,
  1467. TextureFormat::ETC2A,
  1468. TextureFormat::ETC2A1,
  1469. TextureFormat::PTC12,
  1470. TextureFormat::PTC14,
  1471. TextureFormat::PTC12A,
  1472. TextureFormat::PTC14A,
  1473. TextureFormat::PTC22,
  1474. TextureFormat::PTC24,
  1475. TextureFormat::ATC,
  1476. TextureFormat::ATCE,
  1477. TextureFormat::ATCI,
  1478. TextureFormat::ASTC4x4,
  1479. TextureFormat::ASTC5x5,
  1480. TextureFormat::ASTC6x6,
  1481. TextureFormat::ASTC8x5,
  1482. TextureFormat::ASTC8x6,
  1483. TextureFormat::ASTC10x5,
  1484. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1485. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1486. };
  1487. bool Context::init(const Init& _init)
  1488. {
  1489. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1490. m_init = _init;
  1491. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1492. if (g_platformData.ndt == NULL
  1493. && g_platformData.nwh == NULL
  1494. && g_platformData.context == NULL
  1495. && g_platformData.backBuffer == NULL
  1496. && g_platformData.backBufferDS == NULL)
  1497. {
  1498. bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
  1499. }
  1500. else
  1501. {
  1502. bx::memCopy(&m_init.platformData, &g_platformData, sizeof(PlatformData) );
  1503. }
  1504. m_exit = false;
  1505. m_flipped = true;
  1506. m_frames = 0;
  1507. m_debug = BGFX_DEBUG_NONE;
  1508. m_frameTimeLast = bx::getHPCounter();
  1509. m_submit->create();
  1510. #if BGFX_CONFIG_MULTITHREADED
  1511. m_render->create();
  1512. if (s_renderFrameCalled)
  1513. {
  1514. // When bgfx::renderFrame is called before init render thread
  1515. // should not be created.
  1516. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1517. m_singleThreaded = true
  1518. && ~BGFX_API_THREAD_MAGIC == s_threadIndex
  1519. ;
  1520. }
  1521. else
  1522. {
  1523. BX_TRACE("Creating rendering thread.");
  1524. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1525. m_singleThreaded = false;
  1526. }
  1527. #else
  1528. BX_TRACE("Multithreaded renderer is disabled.");
  1529. m_singleThreaded = true;
  1530. #endif // BGFX_CONFIG_MULTITHREADED
  1531. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1532. s_threadIndex = BGFX_API_THREAD_MAGIC;
  1533. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1534. {
  1535. m_viewRemap[ii] = ViewId(ii);
  1536. }
  1537. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1538. {
  1539. resetView(ViewId(ii) );
  1540. }
  1541. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1542. {
  1543. m_clearColor[ii][0] = 0.0f;
  1544. m_clearColor[ii][1] = 0.0f;
  1545. m_clearColor[ii][2] = 0.0f;
  1546. m_clearColor[ii][3] = 1.0f;
  1547. }
  1548. m_declRef.init();
  1549. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1550. cmdbuf.write(_init);
  1551. frameNoRenderWait();
  1552. m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
  1553. m_encoder = (EncoderImpl*)BX_ALLOC(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders);
  1554. m_encoderStats = (EncoderStats*)BX_ALLOC(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
  1555. for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
  1556. {
  1557. BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
  1558. }
  1559. uint16_t idx = m_encoderHandle->alloc();
  1560. BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  1561. m_encoder[0].begin(m_submit, 0);
  1562. m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  1563. // Make sure renderer init is called from render thread.
  1564. // g_caps is initialized and available after this point.
  1565. frame();
  1566. if (!m_rendererInitialized)
  1567. {
  1568. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1569. frame();
  1570. frame();
  1571. m_declRef.shutdown(m_vertexDeclHandle);
  1572. m_submit->destroy();
  1573. #if BGFX_CONFIG_MULTITHREADED
  1574. m_render->destroy();
  1575. #endif // BGFX_CONFIG_MULTITHREADED
  1576. return false;
  1577. }
  1578. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1579. {
  1580. const uint32_t fmt = s_emulatedFormats[ii];
  1581. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1582. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1583. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1584. }
  1585. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1586. {
  1587. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1588. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1589. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1590. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1591. }
  1592. g_caps.rendererType = m_renderCtx->getRendererType();
  1593. initAttribTypeSizeTable(g_caps.rendererType);
  1594. g_caps.supported |= 0
  1595. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1596. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1597. ;
  1598. dumpCaps();
  1599. m_textVideoMemBlitter.init();
  1600. m_clearQuad.init();
  1601. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1602. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1603. frame();
  1604. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1605. {
  1606. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1607. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1608. frame();
  1609. }
  1610. g_internalData.caps = getCaps();
  1611. return true;
  1612. }
  1613. void Context::shutdown()
  1614. {
  1615. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1616. frame();
  1617. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1618. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1619. m_textVideoMemBlitter.shutdown();
  1620. m_clearQuad.shutdown();
  1621. frame();
  1622. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1623. {
  1624. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1625. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1626. frame();
  1627. }
  1628. frame(); // If any VertexDecls needs to be destroyed.
  1629. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1630. frame();
  1631. m_encoder[0].end(true);
  1632. m_encoderHandle->free(0);
  1633. bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
  1634. m_encoderHandle = NULL;
  1635. for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
  1636. {
  1637. m_encoder[ii].~EncoderImpl();
  1638. }
  1639. BX_FREE(g_allocator, m_encoder);
  1640. BX_FREE(g_allocator, m_encoderStats);
  1641. m_dynVertexBufferAllocator.compact();
  1642. m_dynIndexBufferAllocator.compact();
  1643. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1644. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1645. , m_vertexDeclHandle.getNumHandles()
  1646. , m_declRef.m_vertexDeclMap.getNumElements()
  1647. );
  1648. m_declRef.shutdown(m_vertexDeclHandle);
  1649. #if BGFX_CONFIG_MULTITHREADED
  1650. // Render thread shutdown sequence.
  1651. renderSemWait(); // Wait for previous frame.
  1652. apiSemPost(); // OK to set context to NULL.
  1653. // s_ctx is NULL here.
  1654. renderSemWait(); // In RenderFrame::Exiting state.
  1655. if (m_thread.isRunning() )
  1656. {
  1657. m_thread.shutdown();
  1658. }
  1659. m_render->destroy();
  1660. #endif // BGFX_CONFIG_MULTITHREADED
  1661. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1662. s_ctx = NULL;
  1663. m_submit->destroy();
  1664. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1665. {
  1666. #define CHECK_HANDLE_LEAK(_name, _handleAlloc) \
  1667. BX_MACRO_BLOCK_BEGIN \
  1668. if (0 != _handleAlloc.getNumHandles() ) \
  1669. { \
  1670. BX_TRACE("LEAK: %s %d (max: %d)" \
  1671. , _name \
  1672. , _handleAlloc.getNumHandles() \
  1673. , _handleAlloc.getMaxHandles() \
  1674. ); \
  1675. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1676. { \
  1677. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1678. } \
  1679. } \
  1680. BX_MACRO_BLOCK_END
  1681. #define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref) \
  1682. BX_MACRO_BLOCK_BEGIN \
  1683. if (0 != _handleAlloc.getNumHandles() ) \
  1684. { \
  1685. BX_TRACE("LEAK: %s %d (max: %d)" \
  1686. , _name \
  1687. , _handleAlloc.getNumHandles() \
  1688. , _handleAlloc.getMaxHandles() \
  1689. ); \
  1690. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1691. { \
  1692. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1693. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1694. BX_TRACE("\t%3d: %4d %s" \
  1695. , ii \
  1696. , idx \
  1697. , ref.m_name.getPtr() \
  1698. ); \
  1699. } \
  1700. } \
  1701. BX_MACRO_BLOCK_END
  1702. #define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref) \
  1703. BX_MACRO_BLOCK_BEGIN \
  1704. if (0 != _handleAlloc.getNumHandles() ) \
  1705. { \
  1706. BX_TRACE("LEAK: %s %d (max: %d)" \
  1707. , _name \
  1708. , _handleAlloc.getNumHandles() \
  1709. , _handleAlloc.getMaxHandles() \
  1710. ); \
  1711. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1712. { \
  1713. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1714. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1715. BX_TRACE("\t%3d: %4d %s (count %d)" \
  1716. , ii \
  1717. , idx \
  1718. , ref.m_name.getPtr() \
  1719. , ref.m_refCount \
  1720. ); \
  1721. } \
  1722. } \
  1723. BX_MACRO_BLOCK_END
  1724. CHECK_HANDLE_LEAK ("DynamicIndexBufferHandle", m_dynamicIndexBufferHandle );
  1725. CHECK_HANDLE_LEAK ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle );
  1726. CHECK_HANDLE_LEAK_NAME ("IndexBufferHandle", m_indexBufferHandle, IndexBuffer, m_indexBuffers );
  1727. CHECK_HANDLE_LEAK ("VertexDeclHandle", m_vertexDeclHandle );
  1728. CHECK_HANDLE_LEAK_NAME ("VertexBufferHandle", m_vertexBufferHandle, VertexBuffer, m_vertexBuffers );
  1729. CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle", m_shaderHandle, ShaderRef, m_shaderRef );
  1730. CHECK_HANDLE_LEAK ("ProgramHandle", m_programHandle );
  1731. CHECK_HANDLE_LEAK_RC_NAME("TextureHandle", m_textureHandle, TextureRef, m_textureRef );
  1732. CHECK_HANDLE_LEAK_NAME ("FrameBufferHandle", m_frameBufferHandle, FrameBufferRef, m_frameBufferRef);
  1733. CHECK_HANDLE_LEAK_RC_NAME("UniformHandle", m_uniformHandle, UniformRef, m_uniformRef );
  1734. CHECK_HANDLE_LEAK ("OcclusionQueryHandle", m_occlusionQueryHandle );
  1735. #undef CHECK_HANDLE_LEAK
  1736. #undef CHECK_HANDLE_LEAK_NAME
  1737. }
  1738. }
  1739. void Context::freeDynamicBuffers()
  1740. {
  1741. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1742. {
  1743. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1744. }
  1745. m_numFreeDynamicIndexBufferHandles = 0;
  1746. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1747. {
  1748. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1749. }
  1750. m_numFreeDynamicVertexBufferHandles = 0;
  1751. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1752. {
  1753. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1754. }
  1755. m_numFreeOcclusionQueryHandles = 0;
  1756. }
  1757. void Context::freeAllHandles(Frame* _frame)
  1758. {
  1759. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1760. {
  1761. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1762. }
  1763. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1764. {
  1765. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1766. }
  1767. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1768. {
  1769. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1770. }
  1771. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1772. {
  1773. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1774. }
  1775. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1776. {
  1777. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1778. }
  1779. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1780. {
  1781. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1782. }
  1783. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1784. {
  1785. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1786. }
  1787. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1788. {
  1789. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1790. }
  1791. }
  1792. Encoder* Context::begin(bool _forThread)
  1793. {
  1794. EncoderImpl* encoder = &m_encoder[0];
  1795. #if BGFX_CONFIG_MULTITHREADED
  1796. if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
  1797. {
  1798. bx::MutexScope scopeLock(m_encoderApiLock);
  1799. uint16_t idx = m_encoderHandle->alloc();
  1800. if (kInvalidHandle == idx)
  1801. {
  1802. return NULL;
  1803. }
  1804. encoder = &m_encoder[idx];
  1805. encoder->begin(m_submit, uint8_t(idx) );
  1806. }
  1807. #else
  1808. BX_UNUSED(_forThread);
  1809. #endif // BGFX_CONFIG_MULTITHREADED
  1810. return reinterpret_cast<Encoder*>(encoder);
  1811. }
  1812. void Context::end(Encoder* _encoder)
  1813. {
  1814. #if BGFX_CONFIG_MULTITHREADED
  1815. EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  1816. if (encoder != &m_encoder[0])
  1817. {
  1818. encoder->end(true);
  1819. m_encoderEndSem.post();
  1820. }
  1821. #else
  1822. BX_UNUSED(_encoder);
  1823. #endif // BGFX_CONFIG_MULTITHREADED
  1824. }
  1825. uint32_t Context::frame(bool _capture)
  1826. {
  1827. m_encoder[0].end(true);
  1828. #if BGFX_CONFIG_MULTITHREADED
  1829. bx::MutexScope resourceApiScope(m_resourceApiLock);
  1830. encoderApiWait();
  1831. bx::MutexScope encoderApiScope(m_encoderApiLock);
  1832. #else
  1833. encoderApiWait();
  1834. #endif // BGFX_CONFIG_MULTITHREADED
  1835. m_submit->m_capture = _capture;
  1836. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1837. // wait for render thread to finish
  1838. renderSemWait();
  1839. frameNoRenderWait();
  1840. m_encoder[0].begin(m_submit, 0);
  1841. return m_frames;
  1842. }
  1843. void Context::frameNoRenderWait()
  1844. {
  1845. swap();
  1846. // release render thread
  1847. apiSemPost();
  1848. }
  1849. void Context::swap()
  1850. {
  1851. freeDynamicBuffers();
  1852. m_submit->m_resolution = m_init.resolution;
  1853. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1854. m_submit->m_debug = m_debug;
  1855. m_submit->m_perfStats.numViews = 0;
  1856. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1857. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1858. if (m_colorPaletteDirty > 0)
  1859. {
  1860. --m_colorPaletteDirty;
  1861. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1862. }
  1863. freeAllHandles(m_submit);
  1864. m_submit->resetFreeHandles();
  1865. m_submit->finish();
  1866. bx::swap(m_render, m_submit);
  1867. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1868. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1869. || m_singleThreaded)
  1870. {
  1871. renderFrame();
  1872. }
  1873. m_frames++;
  1874. m_submit->start();
  1875. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1876. m_submit->m_textVideoMem->resize(
  1877. m_render->m_textVideoMem->m_small
  1878. , m_init.resolution.width
  1879. , m_init.resolution.height
  1880. );
  1881. int64_t now = bx::getHPCounter();
  1882. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1883. m_frameTimeLast = now;
  1884. }
  1885. ///
  1886. RendererContextI* rendererCreate(const Init& _init);
  1887. ///
  1888. void rendererDestroy(RendererContextI* _renderCtx);
  1889. void Context::flip()
  1890. {
  1891. if (m_rendererInitialized
  1892. && !m_flipped)
  1893. {
  1894. m_renderCtx->flip();
  1895. m_flipped = true;
  1896. if (m_renderCtx->isDeviceRemoved() )
  1897. {
  1898. // Something horribly went wrong, fallback to noop renderer.
  1899. rendererDestroy(m_renderCtx);
  1900. Init init;
  1901. init.type = RendererType::Noop;
  1902. m_renderCtx = rendererCreate(init);
  1903. g_caps.rendererType = RendererType::Noop;
  1904. }
  1905. }
  1906. }
  1907. #if BX_PLATFORM_OSX
  1908. struct NSAutoreleasePoolScope
  1909. {
  1910. NSAutoreleasePoolScope()
  1911. {
  1912. id obj = class_createInstance(objc_getClass("NSAutoreleasePool"), 0);
  1913. pool = objc_msgSend(obj, sel_getUid("init") );
  1914. }
  1915. ~NSAutoreleasePoolScope()
  1916. {
  1917. objc_msgSend(pool, sel_getUid("release") );
  1918. }
  1919. id pool;
  1920. };
  1921. #endif // BX_PLATFORM_OSX
  1922. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1923. {
  1924. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1925. #if BX_PLATFORM_OSX
  1926. NSAutoreleasePoolScope pool;
  1927. #endif // BX_PLATFORM_OSX
  1928. if (!m_flipAfterRender)
  1929. {
  1930. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1931. flip();
  1932. }
  1933. if (apiSemWait(_msecs) )
  1934. {
  1935. {
  1936. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1937. rendererExecCommands(m_render->m_cmdPre);
  1938. }
  1939. if (m_rendererInitialized)
  1940. {
  1941. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1942. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1943. m_flipped = false;
  1944. }
  1945. {
  1946. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1947. rendererExecCommands(m_render->m_cmdPost);
  1948. }
  1949. renderSemPost();
  1950. if (m_flipAfterRender)
  1951. {
  1952. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1953. flip();
  1954. }
  1955. }
  1956. else
  1957. {
  1958. return RenderFrame::Timeout;
  1959. }
  1960. return m_exit
  1961. ? RenderFrame::Exiting
  1962. : RenderFrame::Render
  1963. ;
  1964. }
  1965. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1966. {
  1967. _uniformBuffer->reset(_begin);
  1968. while (_uniformBuffer->getPos() < _end)
  1969. {
  1970. uint32_t opcode = _uniformBuffer->read();
  1971. if (UniformType::End == opcode)
  1972. {
  1973. break;
  1974. }
  1975. UniformType::Enum type;
  1976. uint16_t loc;
  1977. uint16_t num;
  1978. uint16_t copy;
  1979. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1980. uint32_t size = g_uniformTypeSize[type]*num;
  1981. const char* data = _uniformBuffer->read(size);
  1982. if (UniformType::Count > type)
  1983. {
  1984. if (copy)
  1985. {
  1986. _renderCtx->updateUniform(loc, data, size);
  1987. }
  1988. else
  1989. {
  1990. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1991. }
  1992. }
  1993. else
  1994. {
  1995. _renderCtx->setMarker(data, uint16_t(size)-1);
  1996. }
  1997. }
  1998. }
  1999. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  2000. {
  2001. if (m_textureUpdateBatch.sort() )
  2002. {
  2003. const uint32_t pos = _cmdbuf.m_pos;
  2004. uint32_t currentKey = UINT32_MAX;
  2005. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  2006. {
  2007. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  2008. TextureHandle handle;
  2009. _cmdbuf.read(handle);
  2010. uint8_t side;
  2011. _cmdbuf.read(side);
  2012. uint8_t mip;
  2013. _cmdbuf.read(mip);
  2014. Rect rect;
  2015. _cmdbuf.read(rect);
  2016. uint16_t zz;
  2017. _cmdbuf.read(zz);
  2018. uint16_t depth;
  2019. _cmdbuf.read(depth);
  2020. uint16_t pitch;
  2021. _cmdbuf.read(pitch);
  2022. const Memory* mem;
  2023. _cmdbuf.read(mem);
  2024. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  2025. if (key != currentKey)
  2026. {
  2027. if (currentKey != UINT32_MAX)
  2028. {
  2029. m_renderCtx->updateTextureEnd();
  2030. }
  2031. currentKey = key;
  2032. m_renderCtx->updateTextureBegin(handle, side, mip);
  2033. }
  2034. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  2035. release(mem);
  2036. }
  2037. if (currentKey != UINT32_MAX)
  2038. {
  2039. m_renderCtx->updateTextureEnd();
  2040. }
  2041. m_textureUpdateBatch.reset();
  2042. _cmdbuf.m_pos = pos;
  2043. }
  2044. }
  2045. typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  2046. typedef void (*RendererDestroyFn)();
  2047. #define BGFX_RENDERER_CONTEXT(_namespace) \
  2048. namespace _namespace \
  2049. { \
  2050. extern RendererContextI* rendererCreate(const Init& _init); \
  2051. extern void rendererDestroy(); \
  2052. }
  2053. BGFX_RENDERER_CONTEXT(noop);
  2054. BGFX_RENDERER_CONTEXT(d3d9);
  2055. BGFX_RENDERER_CONTEXT(d3d11);
  2056. BGFX_RENDERER_CONTEXT(d3d12);
  2057. BGFX_RENDERER_CONTEXT(gnm);
  2058. BGFX_RENDERER_CONTEXT(mtl);
  2059. BGFX_RENDERER_CONTEXT(nvn);
  2060. BGFX_RENDERER_CONTEXT(gl);
  2061. BGFX_RENDERER_CONTEXT(vk);
  2062. #undef BGFX_RENDERER_CONTEXT
  2063. struct RendererCreator
  2064. {
  2065. RendererCreateFn createFn;
  2066. RendererDestroyFn destroyFn;
  2067. const char* name;
  2068. bool supported;
  2069. };
  2070. static RendererCreator s_rendererCreator[] =
  2071. {
  2072. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  2073. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  2074. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  2075. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  2076. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  2077. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2078. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  2079. #else
  2080. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  2081. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2082. { nvn::rendererCreate, nvn::rendererDestroy, BGFX_RENDERER_NVN_NAME, !!BGFX_CONFIG_RENDERER_NVN }, // NVN
  2083. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  2084. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  2085. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  2086. };
  2087. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  2088. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  2089. {
  2090. #if BX_PLATFORM_WINDOWS
  2091. static const uint8_t s_condition[] =
  2092. {
  2093. VER_LESS_EQUAL,
  2094. VER_GREATER_EQUAL,
  2095. };
  2096. OSVERSIONINFOEXA ovi;
  2097. bx::memSet(&ovi, 0, sizeof(ovi) );
  2098. ovi.dwOSVersionInfoSize = sizeof(ovi);
  2099. // _WIN32_WINNT_WINBLUE 0x0603
  2100. // _WIN32_WINNT_WIN8 0x0602
  2101. // _WIN32_WINNT_WIN7 0x0601
  2102. // _WIN32_WINNT_VISTA 0x0600
  2103. ovi.dwMajorVersion = HIBYTE(_version);
  2104. ovi.dwMinorVersion = LOBYTE(_version);
  2105. DWORDLONG cond = 0;
  2106. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  2107. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  2108. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  2109. #else
  2110. BX_UNUSED(_op, _version);
  2111. return false;
  2112. #endif // BX_PLATFORM_WINDOWS
  2113. }
  2114. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  2115. {
  2116. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  2117. }
  2118. RendererContextI* rendererCreate(const Init& _init)
  2119. {
  2120. int32_t scores[RendererType::Count];
  2121. uint32_t numScores = 0;
  2122. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  2123. {
  2124. RendererType::Enum renderer = RendererType::Enum(ii);
  2125. if (s_rendererCreator[ii].supported)
  2126. {
  2127. int32_t score = 0;
  2128. if (_init.type == renderer)
  2129. {
  2130. score += 1000;
  2131. }
  2132. score += RendererType::Noop != renderer ? 1 : 0;
  2133. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  2134. {
  2135. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  2136. {
  2137. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2138. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  2139. }
  2140. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  2141. {
  2142. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2143. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  2144. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2145. }
  2146. else
  2147. {
  2148. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2149. }
  2150. }
  2151. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  2152. {
  2153. score += RendererType::OpenGL == renderer ? 20 : 0;
  2154. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2155. }
  2156. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  2157. {
  2158. score += RendererType::Metal == renderer ? 20 : 0;
  2159. score += RendererType::OpenGL == renderer ? 10 : 0;
  2160. }
  2161. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  2162. {
  2163. score += RendererType::Metal == renderer ? 20 : 0;
  2164. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2165. }
  2166. else if (BX_ENABLED(0
  2167. || BX_PLATFORM_ANDROID
  2168. || BX_PLATFORM_EMSCRIPTEN
  2169. || BX_PLATFORM_RPI
  2170. ) )
  2171. {
  2172. score += RendererType::OpenGLES == renderer ? 20 : 0;
  2173. }
  2174. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  2175. {
  2176. score += RendererType::Gnm == renderer ? 20 : 0;
  2177. }
  2178. else if (BX_ENABLED(0
  2179. || BX_PLATFORM_XBOXONE
  2180. || BX_PLATFORM_WINRT
  2181. ) )
  2182. {
  2183. score += RendererType::Direct3D12 == renderer ? 20 : 0;
  2184. score += RendererType::Direct3D11 == renderer ? 10 : 0;
  2185. }
  2186. scores[numScores++] = (score<<8) | uint8_t(renderer);
  2187. }
  2188. }
  2189. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  2190. RendererContextI* renderCtx = NULL;
  2191. for (uint32_t ii = 0; ii < numScores; ++ii)
  2192. {
  2193. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  2194. renderCtx = s_rendererCreator[renderer].createFn(_init);
  2195. if (NULL != renderCtx)
  2196. {
  2197. break;
  2198. }
  2199. s_rendererCreator[renderer].supported = false;
  2200. }
  2201. return renderCtx;
  2202. }
  2203. void rendererDestroy(RendererContextI* _renderCtx)
  2204. {
  2205. if (NULL != _renderCtx)
  2206. {
  2207. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  2208. }
  2209. }
  2210. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  2211. {
  2212. _cmdbuf.reset();
  2213. bool end = false;
  2214. if (NULL == m_renderCtx)
  2215. {
  2216. uint8_t command;
  2217. _cmdbuf.read(command);
  2218. switch (command)
  2219. {
  2220. case CommandBuffer::RendererShutdownEnd:
  2221. m_exit = true;
  2222. return;
  2223. case CommandBuffer::End:
  2224. return;
  2225. default:
  2226. {
  2227. BX_CHECK(CommandBuffer::RendererInit == command
  2228. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  2229. , command
  2230. );
  2231. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2232. Init init;
  2233. _cmdbuf.read(init);
  2234. m_renderCtx = rendererCreate(init);
  2235. m_rendererInitialized = NULL != m_renderCtx;
  2236. if (!m_rendererInitialized)
  2237. {
  2238. _cmdbuf.read(command);
  2239. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  2240. , command
  2241. );
  2242. return;
  2243. }
  2244. }
  2245. break;
  2246. }
  2247. }
  2248. do
  2249. {
  2250. uint8_t command;
  2251. _cmdbuf.read(command);
  2252. switch (command)
  2253. {
  2254. case CommandBuffer::RendererShutdownBegin:
  2255. {
  2256. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2257. m_rendererInitialized = false;
  2258. }
  2259. break;
  2260. case CommandBuffer::RendererShutdownEnd:
  2261. {
  2262. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  2263. rendererDestroy(m_renderCtx);
  2264. m_renderCtx = NULL;
  2265. m_exit = true;
  2266. }
  2267. BX_FALLTHROUGH;
  2268. case CommandBuffer::End:
  2269. end = true;
  2270. break;
  2271. case CommandBuffer::CreateIndexBuffer:
  2272. {
  2273. BGFX_PROFILER_SCOPE("CreateIndexBuffer", 0xff2040ff);
  2274. IndexBufferHandle handle;
  2275. _cmdbuf.read(handle);
  2276. const Memory* mem;
  2277. _cmdbuf.read(mem);
  2278. uint16_t flags;
  2279. _cmdbuf.read(flags);
  2280. m_renderCtx->createIndexBuffer(handle, mem, flags);
  2281. release(mem);
  2282. }
  2283. break;
  2284. case CommandBuffer::DestroyIndexBuffer:
  2285. {
  2286. BGFX_PROFILER_SCOPE("DestroyIndexBuffer", 0xff2040ff);
  2287. IndexBufferHandle handle;
  2288. _cmdbuf.read(handle);
  2289. m_renderCtx->destroyIndexBuffer(handle);
  2290. }
  2291. break;
  2292. case CommandBuffer::CreateVertexDecl:
  2293. {
  2294. BGFX_PROFILER_SCOPE("CreateVertexDecl", 0xff2040ff);
  2295. VertexDeclHandle handle;
  2296. _cmdbuf.read(handle);
  2297. VertexDecl decl;
  2298. _cmdbuf.read(decl);
  2299. m_renderCtx->createVertexDecl(handle, decl);
  2300. }
  2301. break;
  2302. case CommandBuffer::DestroyVertexDecl:
  2303. {
  2304. BGFX_PROFILER_SCOPE("DestroyVertexDecl", 0xff2040ff);
  2305. VertexDeclHandle handle;
  2306. _cmdbuf.read(handle);
  2307. m_renderCtx->destroyVertexDecl(handle);
  2308. }
  2309. break;
  2310. case CommandBuffer::CreateVertexBuffer:
  2311. {
  2312. BGFX_PROFILER_SCOPE("CreateVertexBuffer", 0xff2040ff);
  2313. VertexBufferHandle handle;
  2314. _cmdbuf.read(handle);
  2315. const Memory* mem;
  2316. _cmdbuf.read(mem);
  2317. VertexDeclHandle declHandle;
  2318. _cmdbuf.read(declHandle);
  2319. uint16_t flags;
  2320. _cmdbuf.read(flags);
  2321. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  2322. release(mem);
  2323. }
  2324. break;
  2325. case CommandBuffer::DestroyVertexBuffer:
  2326. {
  2327. BGFX_PROFILER_SCOPE("DestroyVertexBuffer", 0xff2040ff);
  2328. VertexBufferHandle handle;
  2329. _cmdbuf.read(handle);
  2330. m_renderCtx->destroyVertexBuffer(handle);
  2331. }
  2332. break;
  2333. case CommandBuffer::CreateDynamicIndexBuffer:
  2334. {
  2335. BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", 0xff2040ff);
  2336. IndexBufferHandle handle;
  2337. _cmdbuf.read(handle);
  2338. uint32_t size;
  2339. _cmdbuf.read(size);
  2340. uint16_t flags;
  2341. _cmdbuf.read(flags);
  2342. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  2343. }
  2344. break;
  2345. case CommandBuffer::UpdateDynamicIndexBuffer:
  2346. {
  2347. BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", 0xff2040ff);
  2348. IndexBufferHandle handle;
  2349. _cmdbuf.read(handle);
  2350. uint32_t offset;
  2351. _cmdbuf.read(offset);
  2352. uint32_t size;
  2353. _cmdbuf.read(size);
  2354. const Memory* mem;
  2355. _cmdbuf.read(mem);
  2356. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  2357. release(mem);
  2358. }
  2359. break;
  2360. case CommandBuffer::DestroyDynamicIndexBuffer:
  2361. {
  2362. BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", 0xff2040ff);
  2363. IndexBufferHandle handle;
  2364. _cmdbuf.read(handle);
  2365. m_renderCtx->destroyDynamicIndexBuffer(handle);
  2366. }
  2367. break;
  2368. case CommandBuffer::CreateDynamicVertexBuffer:
  2369. {
  2370. BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", 0xff2040ff);
  2371. VertexBufferHandle handle;
  2372. _cmdbuf.read(handle);
  2373. uint32_t size;
  2374. _cmdbuf.read(size);
  2375. uint16_t flags;
  2376. _cmdbuf.read(flags);
  2377. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  2378. }
  2379. break;
  2380. case CommandBuffer::UpdateDynamicVertexBuffer:
  2381. {
  2382. BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", 0xff2040ff);
  2383. VertexBufferHandle handle;
  2384. _cmdbuf.read(handle);
  2385. uint32_t offset;
  2386. _cmdbuf.read(offset);
  2387. uint32_t size;
  2388. _cmdbuf.read(size);
  2389. const Memory* mem;
  2390. _cmdbuf.read(mem);
  2391. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  2392. release(mem);
  2393. }
  2394. break;
  2395. case CommandBuffer::DestroyDynamicVertexBuffer:
  2396. {
  2397. BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", 0xff2040ff);
  2398. VertexBufferHandle handle;
  2399. _cmdbuf.read(handle);
  2400. m_renderCtx->destroyDynamicVertexBuffer(handle);
  2401. }
  2402. break;
  2403. case CommandBuffer::CreateShader:
  2404. {
  2405. BGFX_PROFILER_SCOPE("CreateShader", 0xff2040ff);
  2406. ShaderHandle handle;
  2407. _cmdbuf.read(handle);
  2408. const Memory* mem;
  2409. _cmdbuf.read(mem);
  2410. m_renderCtx->createShader(handle, mem);
  2411. release(mem);
  2412. }
  2413. break;
  2414. case CommandBuffer::DestroyShader:
  2415. {
  2416. BGFX_PROFILER_SCOPE("DestroyShader", 0xff2040ff);
  2417. ShaderHandle handle;
  2418. _cmdbuf.read(handle);
  2419. m_renderCtx->destroyShader(handle);
  2420. }
  2421. break;
  2422. case CommandBuffer::CreateProgram:
  2423. {
  2424. BGFX_PROFILER_SCOPE("CreateProgram", 0xff2040ff);
  2425. ProgramHandle handle;
  2426. _cmdbuf.read(handle);
  2427. ShaderHandle vsh;
  2428. _cmdbuf.read(vsh);
  2429. ShaderHandle fsh;
  2430. _cmdbuf.read(fsh);
  2431. m_renderCtx->createProgram(handle, vsh, fsh);
  2432. }
  2433. break;
  2434. case CommandBuffer::DestroyProgram:
  2435. {
  2436. BGFX_PROFILER_SCOPE("DestroyProgram", 0xff2040ff);
  2437. ProgramHandle handle;
  2438. _cmdbuf.read(handle);
  2439. m_renderCtx->destroyProgram(handle);
  2440. }
  2441. break;
  2442. case CommandBuffer::CreateTexture:
  2443. {
  2444. BGFX_PROFILER_SCOPE("CreateTexture", 0xff2040ff);
  2445. TextureHandle handle;
  2446. _cmdbuf.read(handle);
  2447. const Memory* mem;
  2448. _cmdbuf.read(mem);
  2449. uint64_t flags;
  2450. _cmdbuf.read(flags);
  2451. uint8_t skip;
  2452. _cmdbuf.read(skip);
  2453. void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  2454. if (NULL != ptr)
  2455. {
  2456. setDirectAccessPtr(handle, ptr);
  2457. }
  2458. bx::MemoryReader reader(mem->data, mem->size);
  2459. uint32_t magic;
  2460. bx::read(&reader, magic);
  2461. if (BGFX_CHUNK_MAGIC_TEX == magic)
  2462. {
  2463. TextureCreate tc;
  2464. bx::read(&reader, tc);
  2465. if (NULL != tc.m_mem)
  2466. {
  2467. release(tc.m_mem);
  2468. }
  2469. }
  2470. release(mem);
  2471. }
  2472. break;
  2473. case CommandBuffer::UpdateTexture:
  2474. {
  2475. BGFX_PROFILER_SCOPE("UpdateTexture", 0xff2040ff);
  2476. if (m_textureUpdateBatch.isFull() )
  2477. {
  2478. flushTextureUpdateBatch(_cmdbuf);
  2479. }
  2480. uint32_t value = _cmdbuf.m_pos;
  2481. TextureHandle handle;
  2482. _cmdbuf.read(handle);
  2483. uint8_t side;
  2484. _cmdbuf.read(side);
  2485. uint8_t mip;
  2486. _cmdbuf.read(mip);
  2487. _cmdbuf.skip<Rect>();
  2488. _cmdbuf.skip<uint16_t>();
  2489. _cmdbuf.skip<uint16_t>();
  2490. _cmdbuf.skip<uint16_t>();
  2491. _cmdbuf.skip<Memory*>();
  2492. uint32_t key = (handle.idx<<16)
  2493. | (side<<8)
  2494. | mip
  2495. ;
  2496. m_textureUpdateBatch.add(key, value);
  2497. }
  2498. break;
  2499. case CommandBuffer::ReadTexture:
  2500. {
  2501. BGFX_PROFILER_SCOPE("ReadTexture", 0xff2040ff);
  2502. TextureHandle handle;
  2503. _cmdbuf.read(handle);
  2504. void* data;
  2505. _cmdbuf.read(data);
  2506. uint8_t mip;
  2507. _cmdbuf.read(mip);
  2508. m_renderCtx->readTexture(handle, data, mip);
  2509. }
  2510. break;
  2511. case CommandBuffer::ResizeTexture:
  2512. {
  2513. BGFX_PROFILER_SCOPE("ResizeTexture", 0xff2040ff);
  2514. TextureHandle handle;
  2515. _cmdbuf.read(handle);
  2516. uint16_t width;
  2517. _cmdbuf.read(width);
  2518. uint16_t height;
  2519. _cmdbuf.read(height);
  2520. uint8_t numMips;
  2521. _cmdbuf.read(numMips);
  2522. uint16_t numLayers;
  2523. _cmdbuf.read(numLayers);
  2524. m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
  2525. }
  2526. break;
  2527. case CommandBuffer::DestroyTexture:
  2528. {
  2529. BGFX_PROFILER_SCOPE("DestroyTexture", 0xff2040ff);
  2530. TextureHandle handle;
  2531. _cmdbuf.read(handle);
  2532. m_renderCtx->destroyTexture(handle);
  2533. }
  2534. break;
  2535. case CommandBuffer::CreateFrameBuffer:
  2536. {
  2537. BGFX_PROFILER_SCOPE("CreateFrameBuffer", 0xff2040ff);
  2538. FrameBufferHandle handle;
  2539. _cmdbuf.read(handle);
  2540. bool window;
  2541. _cmdbuf.read(window);
  2542. if (window)
  2543. {
  2544. void* nwh;
  2545. _cmdbuf.read(nwh);
  2546. uint16_t width;
  2547. _cmdbuf.read(width);
  2548. uint16_t height;
  2549. _cmdbuf.read(height);
  2550. TextureFormat::Enum format;
  2551. _cmdbuf.read(format);
  2552. TextureFormat::Enum depthFormat;
  2553. _cmdbuf.read(depthFormat);
  2554. m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
  2555. }
  2556. else
  2557. {
  2558. uint8_t num;
  2559. _cmdbuf.read(num);
  2560. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2561. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2562. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2563. }
  2564. }
  2565. break;
  2566. case CommandBuffer::DestroyFrameBuffer:
  2567. {
  2568. BGFX_PROFILER_SCOPE("DestroyFrameBuffer", 0xff2040ff);
  2569. FrameBufferHandle handle;
  2570. _cmdbuf.read(handle);
  2571. m_renderCtx->destroyFrameBuffer(handle);
  2572. }
  2573. break;
  2574. case CommandBuffer::CreateUniform:
  2575. {
  2576. BGFX_PROFILER_SCOPE("CreateUniform", 0xff2040ff);
  2577. UniformHandle handle;
  2578. _cmdbuf.read(handle);
  2579. UniformType::Enum type;
  2580. _cmdbuf.read(type);
  2581. uint16_t num;
  2582. _cmdbuf.read(num);
  2583. uint8_t len;
  2584. _cmdbuf.read(len);
  2585. const char* name = (const char*)_cmdbuf.skip(len);
  2586. m_renderCtx->createUniform(handle, type, num, name);
  2587. }
  2588. break;
  2589. case CommandBuffer::DestroyUniform:
  2590. {
  2591. BGFX_PROFILER_SCOPE("DestroyUniform", 0xff2040ff);
  2592. UniformHandle handle;
  2593. _cmdbuf.read(handle);
  2594. m_renderCtx->destroyUniform(handle);
  2595. }
  2596. break;
  2597. case CommandBuffer::RequestScreenShot:
  2598. {
  2599. BGFX_PROFILER_SCOPE("RequestScreenShot", 0xff2040ff);
  2600. FrameBufferHandle handle;
  2601. _cmdbuf.read(handle);
  2602. uint16_t len;
  2603. _cmdbuf.read(len);
  2604. const char* filePath = (const char*)_cmdbuf.skip(len);
  2605. m_renderCtx->requestScreenShot(handle, filePath);
  2606. }
  2607. break;
  2608. case CommandBuffer::UpdateViewName:
  2609. {
  2610. BGFX_PROFILER_SCOPE("UpdateViewName", 0xff2040ff);
  2611. ViewId id;
  2612. _cmdbuf.read(id);
  2613. uint16_t len;
  2614. _cmdbuf.read(len);
  2615. const char* name = (const char*)_cmdbuf.skip(len);
  2616. m_renderCtx->updateViewName(id, name);
  2617. }
  2618. break;
  2619. case CommandBuffer::InvalidateOcclusionQuery:
  2620. {
  2621. BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", 0xff2040ff);
  2622. OcclusionQueryHandle handle;
  2623. _cmdbuf.read(handle);
  2624. m_renderCtx->invalidateOcclusionQuery(handle);
  2625. }
  2626. break;
  2627. case CommandBuffer::SetName:
  2628. {
  2629. BGFX_PROFILER_SCOPE("SetName", 0xff2040ff);
  2630. Handle handle;
  2631. _cmdbuf.read(handle);
  2632. uint16_t len;
  2633. _cmdbuf.read(len);
  2634. const char* name = (const char*)_cmdbuf.skip(len);
  2635. m_renderCtx->setName(handle, name, len-1);
  2636. }
  2637. break;
  2638. default:
  2639. BX_CHECK(false, "Invalid command: %d", command);
  2640. break;
  2641. }
  2642. } while (!end);
  2643. flushTextureUpdateBatch(_cmdbuf);
  2644. }
  2645. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2646. {
  2647. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2648. }
  2649. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2650. {
  2651. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2652. }
  2653. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2654. {
  2655. _enum = _max == 0 ? NULL : _enum;
  2656. uint8_t num = 0;
  2657. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2658. {
  2659. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2660. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2661. {
  2662. continue;
  2663. }
  2664. if (NULL == _enum)
  2665. {
  2666. num++;
  2667. }
  2668. else
  2669. {
  2670. if (num < _max
  2671. && s_rendererCreator[ii].supported)
  2672. {
  2673. _enum[num++] = RendererType::Enum(ii);
  2674. }
  2675. }
  2676. }
  2677. return num;
  2678. }
  2679. const char* getRendererName(RendererType::Enum _type)
  2680. {
  2681. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2682. return s_rendererCreator[_type].name;
  2683. }
  2684. PlatformData::PlatformData()
  2685. : ndt(NULL)
  2686. , nwh(NULL)
  2687. , context(NULL)
  2688. , backBuffer(NULL)
  2689. , backBufferDS(NULL)
  2690. {
  2691. }
  2692. Resolution::Resolution()
  2693. : format(TextureFormat::RGBA8)
  2694. , width(1280)
  2695. , height(720)
  2696. , reset(BGFX_RESET_NONE)
  2697. , numBackBuffers(2)
  2698. , maxFrameLatency(0)
  2699. {
  2700. }
  2701. Init::Init()
  2702. : type(RendererType::Count)
  2703. , vendorId(BGFX_PCI_ID_NONE)
  2704. , deviceId(0)
  2705. , debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
  2706. , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  2707. , callback(NULL)
  2708. , allocator(NULL)
  2709. {
  2710. limits.maxEncoders = BGFX_CONFIG_DEFAULT_MAX_ENCODERS;
  2711. limits.transientVbSize = BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE;
  2712. limits.transientIbSize = BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE;
  2713. }
  2714. void Attachment::init(TextureHandle _handle, Access::Enum _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve)
  2715. {
  2716. access = _access;
  2717. handle = _handle;
  2718. mip = _mip;
  2719. layer = _layer;
  2720. resolve = _resolve;
  2721. }
  2722. bool init(const Init& _init)
  2723. {
  2724. if (NULL != s_ctx)
  2725. {
  2726. BX_TRACE("bgfx is already initialized.");
  2727. return false;
  2728. }
  2729. if (1 > _init.limits.maxEncoders
  2730. || 128 < _init.limits.maxEncoders)
  2731. {
  2732. BX_TRACE("init.limits.maxEncoders must be between 1 and 128.");
  2733. return false;
  2734. }
  2735. struct ErrorState
  2736. {
  2737. enum Enum
  2738. {
  2739. Default,
  2740. ContextAllocated,
  2741. };
  2742. };
  2743. ErrorState::Enum errorState = ErrorState::Default;
  2744. if (NULL != _init.allocator)
  2745. {
  2746. g_allocator = _init.allocator;
  2747. }
  2748. else
  2749. {
  2750. bx::DefaultAllocator allocator;
  2751. g_allocator =
  2752. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2753. }
  2754. if (NULL != _init.callback)
  2755. {
  2756. g_callback = _init.callback;
  2757. }
  2758. else
  2759. {
  2760. g_callback =
  2761. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2762. }
  2763. if (true
  2764. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2765. && RendererType::Noop != _init.type
  2766. && NULL == _init.platformData.ndt
  2767. && NULL == _init.platformData.nwh
  2768. && NULL == _init.platformData.context
  2769. && NULL == _init.platformData.backBuffer
  2770. && NULL == _init.platformData.backBufferDS
  2771. )
  2772. {
  2773. BX_TRACE("bgfx platform data like window handle or backbuffer is not set, creating headless device.");
  2774. }
  2775. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2776. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2777. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2778. g_caps.limits.maxTextureSize = 0;
  2779. g_caps.limits.maxTextureLayers = 1;
  2780. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2781. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2782. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2783. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2784. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2785. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2786. g_caps.limits.maxComputeBindings = 0;
  2787. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2788. g_caps.limits.maxVertexStreams = 1;
  2789. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2790. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2791. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2792. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2793. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2794. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2795. g_caps.limits.maxFBAttachments = 1;
  2796. g_caps.limits.maxEncoders = (0 != BGFX_CONFIG_MULTITHREADED) ? _init.limits.maxEncoders : 1;
  2797. g_caps.limits.transientVbSize = _init.limits.transientVbSize;
  2798. g_caps.limits.transientIbSize = _init.limits.transientIbSize;
  2799. g_caps.vendorId = _init.vendorId;
  2800. g_caps.deviceId = _init.deviceId;
  2801. BX_TRACE("Init...");
  2802. errorState = ErrorState::ContextAllocated;
  2803. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2804. if (s_ctx->init(_init) )
  2805. {
  2806. BX_TRACE("Init complete.");
  2807. return true;
  2808. }
  2809. //error:
  2810. BX_TRACE("Init failed.");
  2811. switch (errorState)
  2812. {
  2813. case ErrorState::ContextAllocated:
  2814. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2815. s_ctx = NULL;
  2816. BX_FALLTHROUGH;
  2817. case ErrorState::Default:
  2818. if (NULL != s_callbackStub)
  2819. {
  2820. BX_DELETE(g_allocator, s_callbackStub);
  2821. s_callbackStub = NULL;
  2822. }
  2823. if (NULL != s_allocatorStub)
  2824. {
  2825. bx::DefaultAllocator allocator;
  2826. BX_DELETE(&allocator, s_allocatorStub);
  2827. s_allocatorStub = NULL;
  2828. }
  2829. s_threadIndex = 0;
  2830. g_callback = NULL;
  2831. g_allocator = NULL;
  2832. break;
  2833. }
  2834. return false;
  2835. }
  2836. void shutdown()
  2837. {
  2838. BX_TRACE("Shutdown...");
  2839. BGFX_CHECK_API_THREAD();
  2840. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2841. ctx->shutdown();
  2842. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2843. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2844. BX_TRACE("Shutdown complete.");
  2845. if (NULL != s_allocatorStub)
  2846. {
  2847. s_allocatorStub->checkLeaks();
  2848. }
  2849. if (NULL != s_callbackStub)
  2850. {
  2851. BX_DELETE(g_allocator, s_callbackStub);
  2852. s_callbackStub = NULL;
  2853. }
  2854. if (NULL != s_allocatorStub)
  2855. {
  2856. bx::DefaultAllocator allocator;
  2857. BX_DELETE(&allocator, s_allocatorStub);
  2858. s_allocatorStub = NULL;
  2859. }
  2860. s_threadIndex = 0;
  2861. g_callback = NULL;
  2862. g_allocator = NULL;
  2863. }
  2864. void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
  2865. {
  2866. BGFX_CHECK_API_THREAD();
  2867. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2868. s_ctx->reset(_width, _height, _flags, _format);
  2869. }
  2870. Encoder* begin(bool _forThread)
  2871. {
  2872. return s_ctx->begin(_forThread);
  2873. }
  2874. #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  2875. void Encoder::setMarker(const char* _marker)
  2876. {
  2877. BGFX_ENCODER(setMarker(_marker) );
  2878. }
  2879. void Encoder::setState(uint64_t _state, uint32_t _rgba)
  2880. {
  2881. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2882. BGFX_ENCODER(setState(_state, _rgba) );
  2883. }
  2884. void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  2885. {
  2886. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2887. BGFX_ENCODER(setCondition(_handle, _visible) );
  2888. }
  2889. void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2890. {
  2891. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  2892. }
  2893. uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2894. {
  2895. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  2896. }
  2897. void Encoder::setScissor(uint16_t _cache)
  2898. {
  2899. BGFX_ENCODER(setScissor(_cache) );
  2900. }
  2901. uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  2902. {
  2903. return BGFX_ENCODER(setTransform(_mtx, _num) );
  2904. }
  2905. uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  2906. {
  2907. return BGFX_ENCODER(allocTransform(_transform, _num) );
  2908. }
  2909. void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  2910. {
  2911. BGFX_ENCODER(setTransform(_cache, _num) );
  2912. }
  2913. void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2914. {
  2915. BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  2916. const UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  2917. BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  2918. BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  2919. BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  2920. }
  2921. void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  2922. {
  2923. setIndexBuffer(_handle, 0, UINT32_MAX);
  2924. }
  2925. void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2926. {
  2927. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  2928. BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  2929. }
  2930. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  2931. {
  2932. setIndexBuffer(_handle, 0, UINT32_MAX);
  2933. }
  2934. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2935. {
  2936. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2937. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2938. BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  2939. }
  2940. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  2941. {
  2942. setIndexBuffer(_tib, 0, UINT32_MAX);
  2943. }
  2944. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2945. {
  2946. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2947. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  2948. BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  2949. }
  2950. void Encoder::setVertexBuffer(
  2951. uint8_t _stream
  2952. , VertexBufferHandle _handle
  2953. , uint32_t _startVertex
  2954. , uint32_t _numVertices
  2955. , VertexDeclHandle _declHandle
  2956. )
  2957. {
  2958. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2959. BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_vertexDeclHandle, _declHandle);
  2960. BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _declHandle) );
  2961. }
  2962. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  2963. {
  2964. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2965. }
  2966. void Encoder::setVertexBuffer(
  2967. uint8_t _stream
  2968. , DynamicVertexBufferHandle _handle
  2969. , uint32_t _startVertex
  2970. , uint32_t _numVertices
  2971. , VertexDeclHandle _declHandle
  2972. )
  2973. {
  2974. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2975. BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_vertexDeclHandle, _declHandle);
  2976. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2977. BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices, _declHandle) );
  2978. }
  2979. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  2980. {
  2981. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2982. }
  2983. void Encoder::setVertexBuffer(
  2984. uint8_t _stream
  2985. , const TransientVertexBuffer* _tvb
  2986. , uint32_t _startVertex
  2987. , uint32_t _numVertices
  2988. , VertexDeclHandle _declHandle
  2989. )
  2990. {
  2991. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2992. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  2993. BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_vertexDeclHandle, _declHandle);
  2994. BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _declHandle) );
  2995. }
  2996. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  2997. {
  2998. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  2999. }
  3000. void Encoder::setVertexCount(uint32_t _numVertices)
  3001. {
  3002. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
  3003. BGFX_ENCODER(setVertexCount(_numVertices) );
  3004. }
  3005. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  3006. {
  3007. setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  3008. }
  3009. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  3010. {
  3011. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  3012. BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  3013. }
  3014. void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3015. {
  3016. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3017. const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  3018. BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  3019. }
  3020. void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3021. {
  3022. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3023. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3024. BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  3025. , dvb.m_startVertex + _startVertex
  3026. , _num
  3027. , dvb.m_stride
  3028. ) );
  3029. }
  3030. void Encoder::setInstanceCount(uint32_t _numInstances)
  3031. {
  3032. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
  3033. BGFX_ENCODER(setInstanceCount(_numInstances) );
  3034. }
  3035. void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3036. {
  3037. BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  3038. BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  3039. BX_CHECK(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
  3040. BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  3041. }
  3042. void Encoder::touch(ViewId _id)
  3043. {
  3044. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3045. submit(_id, handle);
  3046. }
  3047. void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  3048. {
  3049. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3050. submit(_id, _program, handle, _depth, _preserveState);
  3051. }
  3052. void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  3053. {
  3054. BX_CHECK(false
  3055. || !isValid(_occlusionQuery)
  3056. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  3057. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  3058. );
  3059. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3060. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  3061. BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _preserveState) );
  3062. }
  3063. void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  3064. {
  3065. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3066. BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3067. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  3068. BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState) );
  3069. }
  3070. void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3071. {
  3072. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3073. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  3074. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3075. }
  3076. void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3077. {
  3078. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3079. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3080. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3081. }
  3082. void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3083. {
  3084. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3085. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  3086. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  3087. BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  3088. }
  3089. void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3090. {
  3091. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3092. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3093. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3094. BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  3095. }
  3096. void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3097. {
  3098. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3099. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3100. VertexBufferHandle handle = { _handle.idx };
  3101. BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  3102. }
  3103. void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3104. {
  3105. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3106. BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  3107. _format = TextureFormat::Count == _format
  3108. ? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  3109. : _format
  3110. ;
  3111. BX_CHECK(_format != TextureFormat::BGRA8
  3112. , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  3113. );
  3114. BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  3115. }
  3116. void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  3117. {
  3118. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3119. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3120. BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ) );
  3121. }
  3122. void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  3123. {
  3124. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  3125. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3126. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3127. BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3128. BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
  3129. }
  3130. void Encoder::discard()
  3131. {
  3132. BGFX_ENCODER(discard() );
  3133. }
  3134. void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3135. {
  3136. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3137. }
  3138. void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3139. {
  3140. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3141. BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
  3142. BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
  3143. const TextureRef& src = s_ctx->m_textureRef[_src.idx];
  3144. const TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  3145. BX_CHECK(src.m_format == dst.m_format
  3146. , "Texture format must match (src %s, dst %s)."
  3147. , bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  3148. , bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  3149. );
  3150. BX_UNUSED(src, dst);
  3151. BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  3152. }
  3153. #undef BGFX_ENCODER
  3154. void end(Encoder* _encoder)
  3155. {
  3156. s_ctx->end(_encoder);
  3157. }
  3158. uint32_t frame(bool _capture)
  3159. {
  3160. BGFX_CHECK_API_THREAD();
  3161. return s_ctx->frame(_capture);
  3162. }
  3163. const Caps* getCaps()
  3164. {
  3165. return &g_caps;
  3166. }
  3167. const Stats* getStats()
  3168. {
  3169. return s_ctx->getPerfStats();
  3170. }
  3171. RendererType::Enum getRendererType()
  3172. {
  3173. return g_caps.rendererType;
  3174. }
  3175. const Memory* alloc(uint32_t _size)
  3176. {
  3177. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3178. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  3179. mem->size = _size;
  3180. mem->data = (uint8_t*)mem + sizeof(Memory);
  3181. return mem;
  3182. }
  3183. const Memory* copy(const void* _data, uint32_t _size)
  3184. {
  3185. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3186. const Memory* mem = alloc(_size);
  3187. bx::memCopy(mem->data, _data, _size);
  3188. return mem;
  3189. }
  3190. struct MemoryRef
  3191. {
  3192. Memory mem;
  3193. ReleaseFn releaseFn;
  3194. void* userData;
  3195. };
  3196. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  3197. {
  3198. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  3199. memRef->mem.size = _size;
  3200. memRef->mem.data = (uint8_t*)_data;
  3201. memRef->releaseFn = _releaseFn;
  3202. memRef->userData = _userData;
  3203. return &memRef->mem;
  3204. }
  3205. bool isMemoryRef(const Memory* _mem)
  3206. {
  3207. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  3208. }
  3209. void release(const Memory* _mem)
  3210. {
  3211. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3212. Memory* mem = const_cast<Memory*>(_mem);
  3213. if (isMemoryRef(mem) )
  3214. {
  3215. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  3216. if (NULL != memRef->releaseFn)
  3217. {
  3218. memRef->releaseFn(mem->data, memRef->userData);
  3219. }
  3220. }
  3221. BX_FREE(g_allocator, mem);
  3222. }
  3223. void setDebug(uint32_t _debug)
  3224. {
  3225. BGFX_CHECK_API_THREAD();
  3226. s_ctx->setDebug(_debug);
  3227. }
  3228. void dbgTextClear(uint8_t _attr, bool _small)
  3229. {
  3230. BGFX_CHECK_API_THREAD();
  3231. s_ctx->dbgTextClear(_attr, _small);
  3232. }
  3233. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3234. {
  3235. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3236. }
  3237. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3238. {
  3239. BGFX_CHECK_API_THREAD();
  3240. va_list argList;
  3241. va_start(argList, _format);
  3242. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3243. va_end(argList);
  3244. }
  3245. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3246. {
  3247. BGFX_CHECK_API_THREAD();
  3248. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3249. }
  3250. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  3251. {
  3252. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3253. return s_ctx->createIndexBuffer(_mem, _flags);
  3254. }
  3255. void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
  3256. {
  3257. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3258. }
  3259. void destroy(IndexBufferHandle _handle)
  3260. {
  3261. s_ctx->destroyIndexBuffer(_handle);
  3262. }
  3263. VertexDeclHandle createVertexDecl(const VertexDecl& _decl)
  3264. {
  3265. return s_ctx->createVertexDecl(_decl);
  3266. }
  3267. void destroy(VertexDeclHandle _handle)
  3268. {
  3269. s_ctx->destroyVertexDecl(_handle);
  3270. }
  3271. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3272. {
  3273. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3274. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3275. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  3276. }
  3277. void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
  3278. {
  3279. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3280. }
  3281. void destroy(VertexBufferHandle _handle)
  3282. {
  3283. s_ctx->destroyVertexBuffer(_handle);
  3284. }
  3285. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  3286. {
  3287. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  3288. }
  3289. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  3290. {
  3291. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3292. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  3293. }
  3294. void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  3295. {
  3296. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3297. s_ctx->update(_handle, _startIndex, _mem);
  3298. }
  3299. void destroy(DynamicIndexBufferHandle _handle)
  3300. {
  3301. s_ctx->destroyDynamicIndexBuffer(_handle);
  3302. }
  3303. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  3304. {
  3305. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3306. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  3307. }
  3308. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3309. {
  3310. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3311. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3312. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  3313. }
  3314. void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  3315. {
  3316. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3317. s_ctx->update(_handle, _startVertex, _mem);
  3318. }
  3319. void destroy(DynamicVertexBufferHandle _handle)
  3320. {
  3321. s_ctx->destroyDynamicVertexBuffer(_handle);
  3322. }
  3323. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  3324. {
  3325. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3326. return s_ctx->getAvailTransientIndexBuffer(_num);
  3327. }
  3328. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  3329. {
  3330. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3331. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3332. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  3333. }
  3334. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  3335. {
  3336. BX_CHECK(0 < _num, "Requesting 0 instances.");
  3337. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  3338. }
  3339. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  3340. {
  3341. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3342. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3343. s_ctx->allocTransientIndexBuffer(_tib, _num);
  3344. BX_CHECK(_num == _tib->size/2
  3345. , "Failed to allocate transient index buffer (requested %d, available %d). "
  3346. "Use bgfx::getAvailTransient* functions to ensure availability."
  3347. , _num
  3348. , _tib->size/2
  3349. );
  3350. }
  3351. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  3352. {
  3353. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3354. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3355. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3356. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  3357. BX_CHECK(_num == _tvb->size / _decl.m_stride
  3358. , "Failed to allocate transient vertex buffer (requested %d, available %d). "
  3359. "Use bgfx::getAvailTransient* functions to ensure availability."
  3360. , _num
  3361. , _tvb->size / _decl.m_stride
  3362. );
  3363. }
  3364. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  3365. {
  3366. BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  3367. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  3368. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  3369. {
  3370. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  3371. allocTransientIndexBuffer(_tib, _numIndices);
  3372. return true;
  3373. }
  3374. return false;
  3375. }
  3376. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  3377. {
  3378. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  3379. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  3380. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  3381. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  3382. BX_CHECK(_num == _idb->size / _stride
  3383. , "Failed to allocate instance data buffer (requested %d, available %d). "
  3384. "Use bgfx::getAvailTransient* functions to ensure availability."
  3385. , _num
  3386. , _idb->size / _stride
  3387. );
  3388. }
  3389. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  3390. {
  3391. return s_ctx->createIndirectBuffer(_num);
  3392. }
  3393. void destroy(IndirectBufferHandle _handle)
  3394. {
  3395. s_ctx->destroyIndirectBuffer(_handle);
  3396. }
  3397. ShaderHandle createShader(const Memory* _mem)
  3398. {
  3399. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3400. return s_ctx->createShader(_mem);
  3401. }
  3402. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  3403. {
  3404. BX_WARN(NULL == _uniforms || 0 != _max
  3405. , "Passing uniforms array pointer, but array maximum capacity is set to 0."
  3406. );
  3407. uint16_t num = s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  3408. BX_WARN(0 == _max || num <= _max
  3409. , "Shader has more uniforms that capacity of output array. Output is truncated (num %d, max %d)."
  3410. , num
  3411. , _max
  3412. );
  3413. return num;
  3414. }
  3415. void setName(ShaderHandle _handle, const char* _name, int32_t _len)
  3416. {
  3417. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3418. }
  3419. void destroy(ShaderHandle _handle)
  3420. {
  3421. s_ctx->destroyShader(_handle);
  3422. }
  3423. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  3424. {
  3425. if (!isValid(_fsh) )
  3426. {
  3427. return createProgram(_vsh, _destroyShaders);
  3428. }
  3429. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  3430. }
  3431. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  3432. {
  3433. return s_ctx->createProgram(_csh, _destroyShader);
  3434. }
  3435. void destroy(ProgramHandle _handle)
  3436. {
  3437. s_ctx->destroyProgram(_handle);
  3438. }
  3439. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
  3440. {
  3441. BX_ERROR_SCOPE(_err);
  3442. const bool is3DTexture = 1 < _depth;
  3443. if (_cubeMap && is3DTexture)
  3444. {
  3445. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3446. , "Texture can't be depth and cube map at the same time."
  3447. );
  3448. return;
  3449. }
  3450. if (is3DTexture
  3451. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  3452. {
  3453. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3454. , "Texture3D is not supported! "
  3455. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  3456. );
  3457. return;
  3458. }
  3459. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  3460. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  3461. {
  3462. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3463. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  3464. );
  3465. return;
  3466. }
  3467. if (1 < _numLayers
  3468. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  3469. {
  3470. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3471. , "Texture array is not supported! "
  3472. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  3473. );
  3474. return;
  3475. }
  3476. bool formatSupported;
  3477. if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
  3478. {
  3479. formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
  3480. }
  3481. else
  3482. {
  3483. formatSupported = 0 != (g_caps.formats[_format] & (0
  3484. | BGFX_CAPS_FORMAT_TEXTURE_2D
  3485. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  3486. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3487. ) );
  3488. }
  3489. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  3490. if (_cubeMap)
  3491. {
  3492. formatSupported = 0 != (g_caps.formats[_format] & (0
  3493. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  3494. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  3495. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3496. ) );
  3497. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  3498. }
  3499. else if (is3DTexture)
  3500. {
  3501. formatSupported = 0 != (g_caps.formats[_format] & (0
  3502. | BGFX_CAPS_FORMAT_TEXTURE_3D
  3503. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  3504. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3505. ) );
  3506. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  3507. }
  3508. if (formatSupported
  3509. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  3510. {
  3511. formatSupported = 0 != (g_caps.formats[_format] & (0
  3512. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  3513. ) );
  3514. }
  3515. if (!formatSupported)
  3516. {
  3517. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3518. , "Texture format is not supported! "
  3519. "Use bgfx::isTextureValid to check support for texture format before creating it."
  3520. );
  3521. return;
  3522. }
  3523. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  3524. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  3525. {
  3526. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3527. , "MSAA sampling for this texture format is not supported."
  3528. );
  3529. return;
  3530. }
  3531. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  3532. && 0 == (g_caps.formats[_format] & srgbCaps & (0
  3533. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3534. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3535. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3536. ) ) )
  3537. {
  3538. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3539. , "sRGB sampling for this texture format is not supported."
  3540. );
  3541. return;
  3542. }
  3543. }
  3544. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3545. {
  3546. bx::Error err;
  3547. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  3548. return err.isOk();
  3549. }
  3550. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  3551. {
  3552. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  3553. }
  3554. TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
  3555. {
  3556. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3557. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  3558. }
  3559. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  3560. {
  3561. switch (_ratio)
  3562. {
  3563. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  3564. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  3565. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  3566. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  3567. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  3568. default:
  3569. break;
  3570. }
  3571. _width = bx::max<uint16_t>(1, _width);
  3572. _height = bx::max<uint16_t>(1, _height);
  3573. }
  3574. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3575. {
  3576. bx::Error err;
  3577. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  3578. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  3579. , err.getMessage().getPtr()
  3580. , _numLayers
  3581. , getName(_format)
  3582. );
  3583. if (BackbufferRatio::Count != _ratio)
  3584. {
  3585. _width = uint16_t(s_ctx->m_init.resolution.width);
  3586. _height = uint16_t(s_ctx->m_init.resolution.height);
  3587. getTextureSizeFromRatio(_ratio, _width, _height);
  3588. }
  3589. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  3590. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3591. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3592. && NULL != _mem)
  3593. {
  3594. TextureInfo ti;
  3595. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  3596. BX_CHECK(ti.storageSize == _mem->size
  3597. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3598. , ti.storageSize
  3599. , _mem->size
  3600. );
  3601. }
  3602. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3603. const Memory* mem = alloc(size);
  3604. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3605. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3606. bx::write(&writer, magic);
  3607. TextureCreate tc;
  3608. tc.m_width = _width;
  3609. tc.m_height = _height;
  3610. tc.m_depth = 0;
  3611. tc.m_numLayers = _numLayers;
  3612. tc.m_numMips = numMips;
  3613. tc.m_format = _format;
  3614. tc.m_cubeMap = false;
  3615. tc.m_mem = _mem;
  3616. bx::write(&writer, tc);
  3617. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  3618. }
  3619. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3620. {
  3621. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  3622. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  3623. }
  3624. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3625. {
  3626. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3627. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  3628. }
  3629. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3630. {
  3631. bx::Error err;
  3632. isTextureValid(_depth, false, 1, _format, _flags, &err);
  3633. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3634. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  3635. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3636. && NULL != _mem)
  3637. {
  3638. TextureInfo ti;
  3639. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  3640. BX_CHECK(ti.storageSize == _mem->size
  3641. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3642. , ti.storageSize
  3643. , _mem->size
  3644. );
  3645. }
  3646. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3647. const Memory* mem = alloc(size);
  3648. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3649. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3650. bx::write(&writer, magic);
  3651. TextureCreate tc;
  3652. tc.m_width = _width;
  3653. tc.m_height = _height;
  3654. tc.m_depth = _depth;
  3655. tc.m_numLayers = 1;
  3656. tc.m_numMips = numMips;
  3657. tc.m_format = _format;
  3658. tc.m_cubeMap = false;
  3659. tc.m_mem = _mem;
  3660. bx::write(&writer, tc);
  3661. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3662. }
  3663. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3664. {
  3665. bx::Error err;
  3666. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  3667. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3668. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  3669. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3670. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3671. && NULL != _mem)
  3672. {
  3673. TextureInfo ti;
  3674. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  3675. BX_CHECK(ti.storageSize == _mem->size
  3676. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3677. , ti.storageSize
  3678. , _mem->size
  3679. );
  3680. }
  3681. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3682. const Memory* mem = alloc(size);
  3683. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3684. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3685. bx::write(&writer, magic);
  3686. TextureCreate tc;
  3687. tc.m_width = _size;
  3688. tc.m_height = _size;
  3689. tc.m_depth = 0;
  3690. tc.m_numLayers = _numLayers;
  3691. tc.m_numMips = numMips;
  3692. tc.m_format = _format;
  3693. tc.m_cubeMap = true;
  3694. tc.m_mem = _mem;
  3695. bx::write(&writer, tc);
  3696. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3697. }
  3698. void setName(TextureHandle _handle, const char* _name, int32_t _len)
  3699. {
  3700. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3701. }
  3702. void* getDirectAccessPtr(TextureHandle _handle)
  3703. {
  3704. return s_ctx->getDirectAccessPtr(_handle);
  3705. }
  3706. void destroy(TextureHandle _handle)
  3707. {
  3708. s_ctx->destroyTexture(_handle);
  3709. }
  3710. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3711. {
  3712. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3713. if (_width == 0
  3714. || _height == 0)
  3715. {
  3716. release(_mem);
  3717. }
  3718. else
  3719. {
  3720. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3721. }
  3722. }
  3723. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  3724. {
  3725. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3726. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  3727. if (0 == _width
  3728. || 0 == _height
  3729. || 0 == _depth)
  3730. {
  3731. release(_mem);
  3732. }
  3733. else
  3734. {
  3735. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  3736. }
  3737. }
  3738. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3739. {
  3740. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3741. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  3742. if (0 == _width
  3743. || 0 == _height)
  3744. {
  3745. release(_mem);
  3746. }
  3747. else
  3748. {
  3749. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3750. }
  3751. }
  3752. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  3753. {
  3754. BX_CHECK(NULL != _data, "_data can't be NULL");
  3755. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  3756. return s_ctx->readTexture(_handle, _data, _mip);
  3757. }
  3758. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
  3759. {
  3760. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3761. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  3762. return createFrameBuffer(1, &th, true);
  3763. }
  3764. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
  3765. {
  3766. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3767. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3768. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  3769. return createFrameBuffer(1, &th, true);
  3770. }
  3771. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  3772. {
  3773. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3774. for (uint8_t ii = 0; ii < _num; ++ii)
  3775. {
  3776. Attachment& at = attachment[ii];
  3777. at.init(_handles[ii], Access::Write, 0, 0, BGFX_RESOLVE_AUTO_GEN_MIPS);
  3778. }
  3779. return createFrameBuffer(_num, attachment, _destroyTextures);
  3780. }
  3781. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  3782. {
  3783. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  3784. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3785. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  3786. , _num
  3787. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3788. );
  3789. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  3790. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  3791. }
  3792. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  3793. {
  3794. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  3795. BX_WARN(_width > 0 && _height > 0
  3796. , "Invalid frame buffer dimensions (width %d, height %d)."
  3797. , _width
  3798. , _height
  3799. );
  3800. BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
  3801. , "Invalid texture format for color (%s)."
  3802. , bimg::getName(bimg::TextureFormat::Enum(_format) )
  3803. );
  3804. BX_CHECK(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  3805. , "Invalid texture format for depth (%s)."
  3806. , bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
  3807. );
  3808. return s_ctx->createFrameBuffer(
  3809. _nwh
  3810. , bx::max<uint16_t>(_width, 1)
  3811. , bx::max<uint16_t>(_height, 1)
  3812. , _format
  3813. , _depthFormat
  3814. );
  3815. }
  3816. void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
  3817. {
  3818. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3819. }
  3820. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  3821. {
  3822. return s_ctx->getTexture(_handle, _attachment);
  3823. }
  3824. void destroy(FrameBufferHandle _handle)
  3825. {
  3826. s_ctx->destroyFrameBuffer(_handle);
  3827. }
  3828. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  3829. {
  3830. return s_ctx->createUniform(_name, _type, _num);
  3831. }
  3832. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3833. {
  3834. s_ctx->getUniformInfo(_handle, _info);
  3835. }
  3836. void destroy(UniformHandle _handle)
  3837. {
  3838. s_ctx->destroyUniform(_handle);
  3839. }
  3840. OcclusionQueryHandle createOcclusionQuery()
  3841. {
  3842. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3843. return s_ctx->createOcclusionQuery();
  3844. }
  3845. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3846. {
  3847. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3848. return s_ctx->getResult(_handle, _result);
  3849. }
  3850. void destroy(OcclusionQueryHandle _handle)
  3851. {
  3852. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3853. s_ctx->destroyOcclusionQuery(_handle);
  3854. }
  3855. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3856. {
  3857. const uint8_t rr = uint8_t(_rgba>>24);
  3858. const uint8_t gg = uint8_t(_rgba>>16);
  3859. const uint8_t bb = uint8_t(_rgba>> 8);
  3860. const uint8_t aa = uint8_t(_rgba>> 0);
  3861. const float rgba[4] =
  3862. {
  3863. rr * 1.0f/255.0f,
  3864. gg * 1.0f/255.0f,
  3865. bb * 1.0f/255.0f,
  3866. aa * 1.0f/255.0f,
  3867. };
  3868. s_ctx->setPaletteColor(_index, rgba);
  3869. }
  3870. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3871. {
  3872. float rgba[4] = { _r, _g, _b, _a };
  3873. s_ctx->setPaletteColor(_index, rgba);
  3874. }
  3875. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3876. {
  3877. s_ctx->setPaletteColor(_index, _rgba);
  3878. }
  3879. bool checkView(ViewId _id)
  3880. {
  3881. // workaround GCC 4.9 type-limit check.
  3882. const uint32_t id = _id;
  3883. return id < BGFX_CONFIG_MAX_VIEWS;
  3884. }
  3885. void setViewName(ViewId _id, const char* _name)
  3886. {
  3887. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3888. s_ctx->setViewName(_id, _name);
  3889. }
  3890. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3891. {
  3892. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3893. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3894. }
  3895. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3896. {
  3897. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3898. uint16_t width = uint16_t(s_ctx->m_init.resolution.width);
  3899. uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
  3900. getTextureSizeFromRatio(_ratio, width, height);
  3901. setViewRect(_id, _x, _y, width, height);
  3902. }
  3903. void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3904. {
  3905. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3906. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3907. }
  3908. void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3909. {
  3910. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3911. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3912. }
  3913. void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3914. {
  3915. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3916. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3917. }
  3918. void setViewMode(ViewId _id, ViewMode::Enum _mode)
  3919. {
  3920. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3921. s_ctx->setViewMode(_id, _mode);
  3922. }
  3923. void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  3924. {
  3925. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3926. s_ctx->setViewFrameBuffer(_id, _handle);
  3927. }
  3928. void setViewTransform(ViewId _id, const void* _view, const void* _proj)
  3929. {
  3930. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3931. s_ctx->setViewTransform(_id, _view, _proj);
  3932. }
  3933. void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  3934. {
  3935. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3936. s_ctx->setViewOrder(_id, _num, _order);
  3937. }
  3938. void resetView(ViewId _id)
  3939. {
  3940. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3941. s_ctx->resetView(_id);
  3942. }
  3943. void setMarker(const char* _marker)
  3944. {
  3945. BGFX_CHECK_API_THREAD();
  3946. s_ctx->m_encoder0->setMarker(_marker);
  3947. }
  3948. void setState(uint64_t _state, uint32_t _rgba)
  3949. {
  3950. BGFX_CHECK_API_THREAD();
  3951. s_ctx->m_encoder0->setState(_state, _rgba);
  3952. }
  3953. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3954. {
  3955. BGFX_CHECK_API_THREAD();
  3956. s_ctx->m_encoder0->setCondition(_handle, _visible);
  3957. }
  3958. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3959. {
  3960. BGFX_CHECK_API_THREAD();
  3961. s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  3962. }
  3963. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3964. {
  3965. BGFX_CHECK_API_THREAD();
  3966. return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  3967. }
  3968. void setScissor(uint16_t _cache)
  3969. {
  3970. BGFX_CHECK_API_THREAD();
  3971. s_ctx->m_encoder0->setScissor(_cache);
  3972. }
  3973. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3974. {
  3975. BGFX_CHECK_API_THREAD();
  3976. return s_ctx->m_encoder0->setTransform(_mtx, _num);
  3977. }
  3978. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3979. {
  3980. BGFX_CHECK_API_THREAD();
  3981. return s_ctx->m_encoder0->allocTransform(_transform, _num);
  3982. }
  3983. void setTransform(uint32_t _cache, uint16_t _num)
  3984. {
  3985. BGFX_CHECK_API_THREAD();
  3986. s_ctx->m_encoder0->setTransform(_cache, _num);
  3987. }
  3988. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3989. {
  3990. BGFX_CHECK_API_THREAD();
  3991. s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  3992. }
  3993. void setIndexBuffer(IndexBufferHandle _handle)
  3994. {
  3995. setIndexBuffer(_handle, 0, UINT32_MAX);
  3996. }
  3997. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3998. {
  3999. BGFX_CHECK_API_THREAD();
  4000. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  4001. }
  4002. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  4003. {
  4004. setIndexBuffer(_handle, 0, UINT32_MAX);
  4005. }
  4006. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4007. {
  4008. BGFX_CHECK_API_THREAD();
  4009. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  4010. }
  4011. void setIndexBuffer(const TransientIndexBuffer* _tib)
  4012. {
  4013. setIndexBuffer(_tib, 0, UINT32_MAX);
  4014. }
  4015. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4016. {
  4017. BGFX_CHECK_API_THREAD();
  4018. s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  4019. }
  4020. void setVertexBuffer(
  4021. uint8_t _stream
  4022. , VertexBufferHandle _handle
  4023. , uint32_t _startVertex
  4024. , uint32_t _numVertices
  4025. , VertexDeclHandle _declHandle
  4026. )
  4027. {
  4028. BGFX_CHECK_API_THREAD();
  4029. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _declHandle);
  4030. }
  4031. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  4032. {
  4033. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  4034. }
  4035. void setVertexBuffer(
  4036. uint8_t _stream
  4037. , DynamicVertexBufferHandle _handle
  4038. , uint32_t _startVertex
  4039. , uint32_t _numVertices
  4040. , VertexDeclHandle _declHandle
  4041. )
  4042. {
  4043. BGFX_CHECK_API_THREAD();
  4044. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _declHandle);
  4045. }
  4046. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  4047. {
  4048. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  4049. }
  4050. void setVertexBuffer(
  4051. uint8_t _stream
  4052. , const TransientVertexBuffer* _tvb
  4053. , uint32_t _startVertex
  4054. , uint32_t _numVertices
  4055. , VertexDeclHandle _declHandle
  4056. )
  4057. {
  4058. BGFX_CHECK_API_THREAD();
  4059. s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _declHandle);
  4060. }
  4061. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  4062. {
  4063. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  4064. }
  4065. void setVertexCount(uint32_t _numVertices)
  4066. {
  4067. BGFX_CHECK_API_THREAD();
  4068. s_ctx->m_encoder0->setVertexCount(_numVertices);
  4069. }
  4070. void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  4071. {
  4072. BGFX_CHECK_API_THREAD();
  4073. s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  4074. }
  4075. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  4076. {
  4077. BGFX_CHECK_API_THREAD();
  4078. s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  4079. }
  4080. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4081. {
  4082. BGFX_CHECK_API_THREAD();
  4083. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4084. }
  4085. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4086. {
  4087. BGFX_CHECK_API_THREAD();
  4088. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4089. }
  4090. void setInstanceCount(uint32_t _numInstances)
  4091. {
  4092. BGFX_CHECK_API_THREAD();
  4093. s_ctx->m_encoder0->setInstanceCount(_numInstances);
  4094. }
  4095. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  4096. {
  4097. BGFX_CHECK_API_THREAD();
  4098. s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  4099. }
  4100. void touch(ViewId _id)
  4101. {
  4102. ProgramHandle handle = BGFX_INVALID_HANDLE;
  4103. submit(_id, handle);
  4104. }
  4105. void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  4106. {
  4107. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  4108. submit(_id, _program, handle, _depth, _preserveState);
  4109. }
  4110. void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  4111. {
  4112. BGFX_CHECK_API_THREAD();
  4113. s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  4114. }
  4115. void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  4116. {
  4117. BGFX_CHECK_API_THREAD();
  4118. s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  4119. }
  4120. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  4121. {
  4122. BGFX_CHECK_API_THREAD();
  4123. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4124. }
  4125. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  4126. {
  4127. BGFX_CHECK_API_THREAD();
  4128. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4129. }
  4130. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  4131. {
  4132. BGFX_CHECK_API_THREAD();
  4133. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4134. }
  4135. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  4136. {
  4137. BGFX_CHECK_API_THREAD();
  4138. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4139. }
  4140. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  4141. {
  4142. BGFX_CHECK_API_THREAD();
  4143. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4144. }
  4145. void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  4146. {
  4147. BGFX_CHECK_API_THREAD();
  4148. s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  4149. }
  4150. void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  4151. {
  4152. BGFX_CHECK_API_THREAD();
  4153. s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ);
  4154. }
  4155. void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  4156. {
  4157. BGFX_CHECK_API_THREAD();
  4158. s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
  4159. }
  4160. void discard()
  4161. {
  4162. BGFX_CHECK_API_THREAD();
  4163. s_ctx->m_encoder0->discard();
  4164. }
  4165. void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  4166. {
  4167. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  4168. }
  4169. void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4170. {
  4171. BGFX_CHECK_API_THREAD();
  4172. s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4173. }
  4174. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  4175. {
  4176. BGFX_CHECK_API_THREAD();
  4177. s_ctx->requestScreenShot(_handle, _filePath);
  4178. }
  4179. } // namespace bgfx
  4180. #if BX_PLATFORM_WINDOWS
  4181. extern "C"
  4182. {
  4183. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  4184. // select discrete GPU:
  4185. // Reference(s):
  4186. // - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  4187. //
  4188. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  4189. // Reference(s):
  4190. // - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
  4191. //
  4192. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  4193. }
  4194. #endif // BX_PLATFORM_WINDOWS
  4195. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  4196. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  4197. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  4198. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  4199. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  4200. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  4201. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  4202. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  4203. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  4204. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  4205. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  4206. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  4207. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  4208. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  4209. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  4210. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  4211. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  4212. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  4213. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  4214. BGFX_TEXTURE_FORMAT_BIMG(ATC);
  4215. BGFX_TEXTURE_FORMAT_BIMG(ATCE);
  4216. BGFX_TEXTURE_FORMAT_BIMG(ATCI);
  4217. BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
  4218. BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
  4219. BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
  4220. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
  4221. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
  4222. BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
  4223. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  4224. BGFX_TEXTURE_FORMAT_BIMG(R1);
  4225. BGFX_TEXTURE_FORMAT_BIMG(A8);
  4226. BGFX_TEXTURE_FORMAT_BIMG(R8);
  4227. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  4228. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  4229. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  4230. BGFX_TEXTURE_FORMAT_BIMG(R16);
  4231. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  4232. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  4233. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  4234. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  4235. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  4236. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  4237. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  4238. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  4239. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  4240. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  4241. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  4242. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  4243. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  4244. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  4245. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  4246. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  4247. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  4248. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  4249. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  4250. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  4251. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  4252. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  4253. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  4254. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  4255. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  4256. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  4257. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  4258. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  4259. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  4260. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  4261. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  4262. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  4263. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  4264. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  4265. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  4266. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  4267. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  4268. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  4269. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  4270. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  4271. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  4272. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  4273. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  4274. BGFX_TEXTURE_FORMAT_BIMG(D16);
  4275. BGFX_TEXTURE_FORMAT_BIMG(D24);
  4276. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  4277. BGFX_TEXTURE_FORMAT_BIMG(D32);
  4278. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  4279. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  4280. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  4281. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  4282. BGFX_TEXTURE_FORMAT_BIMG(Count);
  4283. #undef BGFX_TEXTURE_FORMAT_BIMG
  4284. #include <bgfx/c99/bgfx.h>
  4285. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  4286. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4287. | BGFX_SAMPLER_INTERNAL_DEFAULT
  4288. | BGFX_SAMPLER_INTERNAL_SHARED
  4289. , BGFX_SAMPLER_RESERVED_MASK
  4290. ) );
  4291. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4292. | BGFX_RESET_INTERNAL_FORCE
  4293. , BGFX_RESET_RESERVED_MASK
  4294. ) );
  4295. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4296. | BGFX_STATE_INTERNAL_SCISSOR
  4297. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  4298. , BGFX_STATE_RESERVED_MASK
  4299. ) );
  4300. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4301. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  4302. , BGFX_SUBMIT_RESERVED_MASK
  4303. ) );
  4304. BX_STATIC_ASSERT( (0
  4305. | BGFX_STATE_WRITE_MASK
  4306. | BGFX_STATE_DEPTH_TEST_MASK
  4307. | BGFX_STATE_BLEND_MASK
  4308. | BGFX_STATE_BLEND_EQUATION_MASK
  4309. | BGFX_STATE_BLEND_INDEPENDENT
  4310. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4311. | BGFX_STATE_CULL_MASK
  4312. | BGFX_STATE_ALPHA_REF_MASK
  4313. | BGFX_STATE_PT_MASK
  4314. | BGFX_STATE_POINT_SIZE_MASK
  4315. | BGFX_STATE_MSAA
  4316. | BGFX_STATE_LINEAA
  4317. | BGFX_STATE_CONSERVATIVE_RASTER
  4318. | BGFX_STATE_RESERVED_MASK
  4319. ) == (0
  4320. ^ BGFX_STATE_WRITE_MASK
  4321. ^ BGFX_STATE_DEPTH_TEST_MASK
  4322. ^ BGFX_STATE_BLEND_MASK
  4323. ^ BGFX_STATE_BLEND_EQUATION_MASK
  4324. ^ BGFX_STATE_BLEND_INDEPENDENT
  4325. ^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4326. ^ BGFX_STATE_CULL_MASK
  4327. ^ BGFX_STATE_ALPHA_REF_MASK
  4328. ^ BGFX_STATE_PT_MASK
  4329. ^ BGFX_STATE_POINT_SIZE_MASK
  4330. ^ BGFX_STATE_MSAA
  4331. ^ BGFX_STATE_LINEAA
  4332. ^ BGFX_STATE_CONSERVATIVE_RASTER
  4333. ^ BGFX_STATE_RESERVED_MASK
  4334. ) );
  4335. BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
  4336. BX_STATIC_ASSERT( (0
  4337. | BGFX_CAPS_ALPHA_TO_COVERAGE
  4338. | BGFX_CAPS_BLEND_INDEPENDENT
  4339. | BGFX_CAPS_COMPUTE
  4340. | BGFX_CAPS_CONSERVATIVE_RASTER
  4341. | BGFX_CAPS_DRAW_INDIRECT
  4342. | BGFX_CAPS_FRAGMENT_DEPTH
  4343. | BGFX_CAPS_FRAGMENT_ORDERING
  4344. | BGFX_CAPS_GRAPHICS_DEBUGGER
  4345. | BGFX_CAPS_HDR10
  4346. | BGFX_CAPS_HIDPI
  4347. | BGFX_CAPS_INDEX32
  4348. | BGFX_CAPS_INSTANCING
  4349. | BGFX_CAPS_OCCLUSION_QUERY
  4350. | BGFX_CAPS_RENDERER_MULTITHREADED
  4351. | BGFX_CAPS_SWAP_CHAIN
  4352. | BGFX_CAPS_TEXTURE_2D_ARRAY
  4353. | BGFX_CAPS_TEXTURE_3D
  4354. | BGFX_CAPS_TEXTURE_BLIT
  4355. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4356. | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4357. | BGFX_CAPS_TEXTURE_READ_BACK
  4358. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  4359. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4360. | BGFX_CAPS_VERTEX_ID
  4361. ) == (0
  4362. ^ BGFX_CAPS_ALPHA_TO_COVERAGE
  4363. ^ BGFX_CAPS_BLEND_INDEPENDENT
  4364. ^ BGFX_CAPS_COMPUTE
  4365. ^ BGFX_CAPS_CONSERVATIVE_RASTER
  4366. ^ BGFX_CAPS_DRAW_INDIRECT
  4367. ^ BGFX_CAPS_FRAGMENT_DEPTH
  4368. ^ BGFX_CAPS_FRAGMENT_ORDERING
  4369. ^ BGFX_CAPS_GRAPHICS_DEBUGGER
  4370. ^ BGFX_CAPS_HDR10
  4371. ^ BGFX_CAPS_HIDPI
  4372. ^ BGFX_CAPS_INDEX32
  4373. ^ BGFX_CAPS_INSTANCING
  4374. ^ BGFX_CAPS_OCCLUSION_QUERY
  4375. ^ BGFX_CAPS_RENDERER_MULTITHREADED
  4376. ^ BGFX_CAPS_SWAP_CHAIN
  4377. ^ BGFX_CAPS_TEXTURE_2D_ARRAY
  4378. ^ BGFX_CAPS_TEXTURE_3D
  4379. ^ BGFX_CAPS_TEXTURE_BLIT
  4380. ^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4381. ^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4382. ^ BGFX_CAPS_TEXTURE_READ_BACK
  4383. ^ BGFX_CAPS_VERTEX_ATTRIB_HALF
  4384. ^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4385. ^ BGFX_CAPS_VERTEX_ID
  4386. ) );
  4387. #undef FLAGS_MASK_TEST
  4388. namespace bgfx
  4389. {
  4390. struct CallbackC99 : public CallbackI
  4391. {
  4392. virtual ~CallbackC99()
  4393. {
  4394. }
  4395. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  4396. {
  4397. m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
  4398. }
  4399. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  4400. {
  4401. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  4402. }
  4403. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4404. {
  4405. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  4406. }
  4407. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4408. {
  4409. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  4410. }
  4411. virtual void profilerEnd() override
  4412. {
  4413. m_interface->vtbl->profiler_end(m_interface);
  4414. }
  4415. virtual uint32_t cacheReadSize(uint64_t _id) override
  4416. {
  4417. return m_interface->vtbl->cache_read_size(m_interface, _id);
  4418. }
  4419. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  4420. {
  4421. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  4422. }
  4423. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  4424. {
  4425. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  4426. }
  4427. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  4428. {
  4429. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  4430. }
  4431. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  4432. {
  4433. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  4434. }
  4435. virtual void captureEnd() override
  4436. {
  4437. m_interface->vtbl->capture_end(m_interface);
  4438. }
  4439. virtual void captureFrame(const void* _data, uint32_t _size) override
  4440. {
  4441. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  4442. }
  4443. bgfx_callback_interface_t* m_interface;
  4444. };
  4445. class AllocatorC99 : public bx::AllocatorI
  4446. {
  4447. public:
  4448. virtual ~AllocatorC99()
  4449. {
  4450. }
  4451. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  4452. {
  4453. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  4454. }
  4455. bgfx_allocator_interface_t* m_interface;
  4456. };
  4457. } // namespace bgfx
  4458. #include "bgfx.idl.inl"