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amalgamated.cpp
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142470237e
html5 glcontext
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6 anni fa |
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amalgamated.mm
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3f3a9450ba
Happy New Year!
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7 anni fa |
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bgfx.cpp
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3327e398d1
Fixed #1505.
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6 anni fa |
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bgfx.idl.inl
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f4e23fa80b
Fixed IDL to match PR #1767.
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6 anni fa |
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bgfx_compute.sh
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60d22c4c8c
GL: Fixed framebuffer RW.
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6 anni fa |
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bgfx_p.h
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bbde8417e1
Fixed build.
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6 anni fa |
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bgfx_shader.sh
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5209758d61
Cleanup.
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6 anni fa |
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charset.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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config.h
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9f7c3281e1
Added NVN stub.
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6 anni fa |
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debug_renderdoc.cpp
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3f3a9450ba
Happy New Year!
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7 anni fa |
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debug_renderdoc.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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dxgi.cpp
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3f3a9450ba
Happy New Year!
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7 anni fa |
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dxgi.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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fs_clear0.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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fs_clear0.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |
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fs_clear1.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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fs_clear1.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |
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fs_clear2.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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fs_clear2.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |
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fs_clear3.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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fs_clear3.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |
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fs_clear4.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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fs_clear4.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |
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fs_clear5.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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fs_clear5.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |
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fs_clear6.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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fs_clear6.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |
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fs_clear7.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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fs_clear7.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |
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fs_debugfont.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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fs_debugfont.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |
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glcontext_eagl.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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glcontext_eagl.mm
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d8de0f82b9
Fix compile time errors for objective-c using opengles
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6 anni fa |
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glcontext_egl.cpp
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f1f2d9ff27
Return to the previous surface after swapchain create / destroy. (#1815)
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6 anni fa |
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glcontext_egl.h
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ff13e730bb
Renamed BGFX_USE_WAYLAND to ENTRY_CONFIG_USE_WAYLAND.
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6 anni fa |
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glcontext_glx.cpp
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701fc43149
GLX: Use glXCreateContextAttribsARB to create versioned context. It makes RenderDoc work without specifying GL version.
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6 anni fa |
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glcontext_glx.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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glcontext_html5.cpp
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7e51b38c3f
missing assignment to m_canvas on alloc
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6 anni fa |
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glcontext_html5.h
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6b8d0c7ba2
explicitly look up webgl1 or webgl2 functions in html5
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6 anni fa |
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glcontext_nsgl.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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glcontext_nsgl.mm
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adca982f60
NSView support warnings cleanup
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6 anni fa |
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glcontext_wgl.cpp
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cda981b8e3
Cleanup.
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6 anni fa |
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glcontext_wgl.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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glimports.h
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6d74fa1118
Fixed issue #1656.
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6 anni fa |
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makefile
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3f3a9450ba
Happy New Year!
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7 anni fa |
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nvapi.cpp
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3f3a9450ba
Happy New Year!
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7 anni fa |
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nvapi.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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renderer.h
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a1c39c7190
Cleanup.
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6 anni fa |
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renderer_d3d.h
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4c899553e3
Cleanup internal profiler.
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6 anni fa |
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renderer_d3d11.cpp
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d9110344b0
* Fixed integer overflow when allocating space for very large textures.
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6 anni fa |
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renderer_d3d11.h
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1b9dd14683
Fixed framebuffer RW.
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6 anni fa |
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renderer_d3d12.cpp
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e9ad3a6eba
Use SRGB texture format on backbuffer when MSAA is enabled
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6 anni fa |
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renderer_d3d12.h
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4c899553e3
Cleanup internal profiler.
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6 anni fa |
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renderer_d3d9.cpp
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594cc27a65
Implement aliasing vertex buffer with different vertex declaration.
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6 anni fa |
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renderer_d3d9.h
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4c899553e3
Cleanup internal profiler.
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6 anni fa |
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renderer_gl.cpp
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e14c077b32
command sync (#1823)
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6 anni fa |
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renderer_gl.h
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142470237e
html5 glcontext
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6 anni fa |
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renderer_gnm.cpp
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3f3a9450ba
Happy New Year!
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7 anni fa |
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renderer_mtl.h
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cdc1886994
Metal: Added profiler.
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6 anni fa |
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renderer_mtl.mm
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cd1d043126
Don't set layouts when the stream not used
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6 anni fa |
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renderer_noop.cpp
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17a620a609
Cleanup.
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7 anni fa |
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renderer_nvn.cpp
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9f7c3281e1
Added NVN stub.
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6 anni fa |
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renderer_vk.cpp
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4c899553e3
Cleanup internal profiler.
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6 anni fa |
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renderer_vk.h
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7a45afd5a5
VK: WIP.
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7 anni fa |
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shader.cpp
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3f3a9450ba
Happy New Year!
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7 anni fa |
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shader.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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shader_dx9bc.cpp
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3f3a9450ba
Happy New Year!
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7 anni fa |
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shader_dx9bc.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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shader_dxbc.cpp
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cda981b8e3
Cleanup.
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6 anni fa |
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shader_dxbc.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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shader_spirv.cpp
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3f3a9450ba
Happy New Year!
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7 anni fa |
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shader_spirv.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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topology.cpp
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3f3a9450ba
Happy New Year!
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7 anni fa |
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topology.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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varying.def.sc
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8e0e21f40d
Normalized line endings.
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13 anni fa |
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vertexdecl.cpp
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9f7c3281e1
Added NVN stub.
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6 anni fa |
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vertexdecl.h
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3f3a9450ba
Happy New Year!
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7 anni fa |
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vs_clear.bin.h
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8aff45398a
clearquad uses uniform update instead of vertex update
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6 anni fa |
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vs_clear.sc
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8aff45398a
clearquad uses uniform update instead of vertex update
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6 anni fa |
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vs_debugfont.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 anni fa |
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vs_debugfont.sc
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3f3a9450ba
Happy New Year!
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7 anni fa |