Branimir Karadžić fd9eb3a021 VK: Fixing validation errors. 7 lat temu
..
amalgamated.cpp 480620751b Separating DXGI functionality from D3D11 renderer. 7 lat temu
amalgamated.mm f44c8e2b14 Happy New Year! 8 lat temu
bgfx.cpp b75f49d3fb Cleanup. 7 lat temu
bgfx_compute.sh 1042daa0c9 Added compute fetch and ** atomic operations. 7 lat temu
bgfx_p.h c18a21ca3d Fixed dynamic * buffer compute size. 7 lat temu
bgfx_shader.sh cd4b132259 Added textureSize and mtxFromRows/Cols. 7 lat temu
charset.h f44c8e2b14 Happy New Year! 8 lat temu
config.h 05fa433681 Cleanup. 8 lat temu
debug_renderdoc.cpp 9ee64bce99 Updated RenderDoc header. 7 lat temu
debug_renderdoc.h f44c8e2b14 Happy New Year! 8 lat temu
dxgi.cpp fc133a2f7a Fixed CheckFeatureSupport with DXGI_FEATURE_PRESENT_ALLOW_TEARING crash on Windows 7. Issue #1356. 7 lat temu
dxgi.h 45c1554d56 D3D12: DXGI usage cleanup. 7 lat temu
fs_clear0.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
fs_clear0.sc f44c8e2b14 Happy New Year! 8 lat temu
fs_clear1.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
fs_clear1.sc f44c8e2b14 Happy New Year! 8 lat temu
fs_clear2.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
fs_clear2.sc f44c8e2b14 Happy New Year! 8 lat temu
fs_clear3.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
fs_clear3.sc f44c8e2b14 Happy New Year! 8 lat temu
fs_clear4.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
fs_clear4.sc f44c8e2b14 Happy New Year! 8 lat temu
fs_clear5.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
fs_clear5.sc f44c8e2b14 Happy New Year! 8 lat temu
fs_clear6.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
fs_clear6.sc f44c8e2b14 Happy New Year! 8 lat temu
fs_clear7.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
fs_clear7.sc f44c8e2b14 Happy New Year! 8 lat temu
fs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
fs_debugfont.sc f44c8e2b14 Happy New Year! 8 lat temu
glcontext_eagl.h f44c8e2b14 Happy New Year! 8 lat temu
glcontext_eagl.mm 53af38bb83 fix ios11 black screen when using postprocess (#1333) 7 lat temu
glcontext_egl.cpp 82dd183d24 Android supports creating swap chains (#1332) 7 lat temu
glcontext_egl.h f44c8e2b14 Happy New Year! 8 lat temu
glcontext_glx.cpp 14e861747e Fixed issue #1326. 8 lat temu
glcontext_glx.h f44c8e2b14 Happy New Year! 8 lat temu
glcontext_nsgl.h f44c8e2b14 Happy New Year! 8 lat temu
glcontext_nsgl.mm f44c8e2b14 Happy New Year! 8 lat temu
glcontext_wgl.cpp f44c8e2b14 Happy New Year! 8 lat temu
glcontext_wgl.h f44c8e2b14 Happy New Year! 8 lat temu
glimports.h 2a3435e377 Fixed Android build. 7 lat temu
hmd.cpp f44c8e2b14 Happy New Year! 8 lat temu
hmd.h f44c8e2b14 Happy New Year! 8 lat temu
hmd_openvr.cpp f44c8e2b14 Happy New Year! 8 lat temu
hmd_openvr.h f44c8e2b14 Happy New Year! 8 lat temu
hmd_ovr.cpp f44c8e2b14 Happy New Year! 8 lat temu
hmd_ovr.h f44c8e2b14 Happy New Year! 8 lat temu
makefile f44c8e2b14 Happy New Year! 8 lat temu
nvapi.cpp a5d9d33264 Cleanup. 7 lat temu
nvapi.h 4f64a4792b NVAPI: Adding support for NV Aftermath. 7 lat temu
renderer.h 480620751b Separating DXGI functionality from D3D11 renderer. 7 lat temu
renderer_d3d.h b544293958 Cleanup. 7 lat temu
renderer_d3d11.cpp 1a94d2eb1c Fix blit to 2D texture layer on D3D11 (#1371) 7 lat temu
renderer_d3d11.h 45c1554d56 D3D12: DXGI usage cleanup. 7 lat temu
renderer_d3d12.cpp 69764d7bb5 DXBC: Automatically calculate instruction size. 7 lat temu
renderer_d3d12.h 4f64a4792b NVAPI: Adding support for NV Aftermath. 7 lat temu
renderer_d3d9.cpp a4faa82164 Fixed state tracking when scissor area is zero. 7 lat temu
renderer_d3d9.h 67ad9fbbef Allow null fragment shader for depth only programs. 7 lat temu
renderer_gl.cpp 27e8c94e0f GL: Clamp number of MRT targets. 7 lat temu
renderer_gl.h d227f9e8bf Fixed memory leak. 7 lat temu
renderer_gnm.cpp f44c8e2b14 Happy New Year! 8 lat temu
renderer_mtl.h 1f9c077236 Cleanup. 7 lat temu
renderer_mtl.mm a0d6aedc76 Cleanup. 7 lat temu
renderer_noop.cpp d227f9e8bf Fixed memory leak. 7 lat temu
renderer_vk.cpp fd9eb3a021 VK: Fixing validation errors. 7 lat temu
renderer_vk.h fd9eb3a021 VK: Fixing validation errors. 7 lat temu
shader.cpp a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 8 lat temu
shader.h f44c8e2b14 Happy New Year! 8 lat temu
shader_dx9bc.cpp f44c8e2b14 Happy New Year! 8 lat temu
shader_dx9bc.h f44c8e2b14 Happy New Year! 8 lat temu
shader_dxbc.cpp 69764d7bb5 DXBC: Automatically calculate instruction size. 7 lat temu
shader_dxbc.h a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 8 lat temu
shader_spirv.cpp f44c8e2b14 Happy New Year! 8 lat temu
shader_spirv.h cefe086fa0 Cleanup. 7 lat temu
topology.cpp 49a75f2fb1 bx math API cleanup. 8 lat temu
topology.h f44c8e2b14 Happy New Year! 8 lat temu
varying.def.sc 8e0e21f40d Normalized line endings. 13 lat temu
vertexdecl.cpp f44c8e2b14 Happy New Year! 8 lat temu
vertexdecl.h f44c8e2b14 Happy New Year! 8 lat temu
vs_clear.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
vs_clear.sc f44c8e2b14 Happy New Year! 8 lat temu
vs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 lat temu
vs_debugfont.sc f44c8e2b14 Happy New Year! 8 lat temu