| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253 |
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <entry/entry.h>
- #include <bgfx_utils.h>
- #include <bx/timer.h>
- #include <bx/file.h>
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- };
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorVertex::ms_layout;
- static PosColorVertex s_cubeVertices[] =
- {
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- };
- static const uint16_t s_cubeTriList[] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- int _main_(int _argc, char** _argv)
- {
- bx::printf(
- "\n"
- "\n"
- "\tThis example demonstrates headless initialization.\n"
- "\n"
- );
- Args args(_argc, _argv);
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.resolution.width = 0;
- init.resolution.height = 0;
- if (!bgfx::init(init) )
- {
- bx::printf(
- "\t - Failed to initialize headless mode!\n"
- "\n"
- );
- return bx::kExitFailure;
- }
- bx::printf(
- "\t - Headless mode initialized successfuly!\n"
- "\n"
- );
- constexpr uint32_t kWidth = 1280;
- constexpr uint32_t kHeight = 720;
- // Create vertex stream declaration.
- PosColorVertex::init();
- // Create static vertex buffer.
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
- // Static data can be passed with bgfx::makeRef
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosColorVertex::ms_layout
- );
- // Create static index buffer for triangle list rendering.
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
- // Static data can be passed with bgfx::makeRef
- bgfx::makeRef(s_cubeTriList, sizeof(s_cubeTriList) )
- );
- bgfx::ProgramHandle program = loadProgram("vs_cubes", "fs_cubes");
- bgfx::FrameBufferHandle fbh = bgfx::createFrameBuffer(
- kWidth
- , kHeight
- , bgfx::TextureFormat::BGRA8
- );
- bgfx::TextureHandle rb = bgfx::createTexture2D(
- kWidth
- , kHeight
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_BLIT_DST|BGFX_TEXTURE_READ_BACK
- );
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- constexpr uint64_t state = 0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_MSAA
- ;
- const uint64_t timeOffset = bx::getHPCounter();
- uint32_t currentFrame = 0;
- bx::printf(
- "\t - Rendering into offscreen framebuffer.\n"
- "\n"
- );
- for (uint32_t ii = 0; ii < 5; ++ii)
- {
- const float time = (float)( (bx::getHPCounter()-timeOffset)/double(bx::getHPFrequency() ) );
- const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
- const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
- // Set view and projection matrix for view 0.
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(kWidth)/float(kHeight), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(kWidth), uint16_t(kHeight) );
- bgfx::setViewFrameBuffer(0, fbh);
- }
- // Submit 11x11 cubes.
- for (uint32_t yy = 0; yy < 11; ++yy)
- {
- for (uint32_t xx = 0; xx < 11; ++xx)
- {
- float mtx[16];
- bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
- mtx[12] = -15.0f + float(xx)*3.0f;
- mtx[13] = -15.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, vbh);
- bgfx::setIndexBuffer(ibh);
- // Set render states.
- bgfx::setState(state);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, program);
- }
- }
- bgfx::blit(1, rb, 0, 0, bgfx::getTexture(fbh) );
- currentFrame = bgfx::frame();
- }
- bx::FilePath filePath(bx::Dir::Current);
- filePath.join("temp/headless.tga");
- bx::FileWriter writer;
- bx::Error err;
- if (bx::open(&writer, filePath, false, &err) )
- {
- bx::DefaultAllocator allocator;
- uint8_t* data = (uint8_t*)bx::alloc(&allocator, kWidth*kHeight*4);
- uint32_t expectedFrame = bgfx::readTexture(rb, data);
- while (currentFrame < expectedFrame) // Make sure read texture is complete.
- {
- currentFrame = bgfx::frame();
- }
- bimg::imageWriteTga(&writer, kWidth, kHeight, kWidth*4, data, false, false, &err);
- bx::close(&writer);
- bx::free(&allocator, data);
- }
- bx::printf(
- "\t - Screenshot written into:\n"
- "\t %s\n"
- "\n"
- "\t - Shuting it down!\n"
- "\n"
- , filePath.getCPtr()
- );
- bgfx::destroy(rb);
- bgfx::destroy(fbh);
- bgfx::destroy(program);
- bgfx::destroy(ibh);
- bgfx::destroy(vbh);
- bgfx::shutdown();
- bx::printf(
- "\t - Exiting.\n"
- "\n"
- "\n"
- );
- return bx::kExitSuccess;
- }
|