Branimir Karadžić 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
..
cs_assao_apply.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_generate_importance_map.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_generate_q0.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_generate_q1.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_generate_q2.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_generate_q3.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_generate_q3base.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_load_counter_clear.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_non_smart_apply.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_non_smart_blur.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_non_smart_half_apply.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_postprocess_importance_map_a.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_postprocess_importance_map_b.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_prepare_depth_mip.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_prepare_depths.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_prepare_depths_and_normals.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_prepare_depths_and_normals_half.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_prepare_depths_half.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_smart_blur.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_assao_smart_blur_wide.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_drawindirect.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_drawindirect_count.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_fsr_bilinear_16.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_fsr_bilinear_32.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_fsr_easu_16.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_fsr_easu_32.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_fsr_rcas_16.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_fsr_rcas_32.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_gdr_copy_z.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_gdr_downscale_hi_z.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_gdr_occlude_props.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_gdr_stream_compaction.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_indirect.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_init_instances.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_terrain_init.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_terrain_lod.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_terrain_update_draw.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_terrain_update_indirect.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_update.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
cs_update_instances.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
fs_albedo_output.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_assao_deferred_combine.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_assao_gbuffer.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bloom_combine.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_copy.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_copy_linear_to_gamma.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_dof_combine.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_dof_debug.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_dof_downsample.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_dof_second_pass.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_dof_single_pass.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_forward.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_forward_grid.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bokeh_linear_depth.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bump.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_bunnylod.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_callback.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_cubes.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_deferred_clear_uav.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
fs_deferred_combine.bin 1d0d9b7149 21-deferred: Rebuilt shaders. %!s(int64=4) %!d(string=hai) anos
fs_deferred_combine_ta.bin 1d0d9b7149 21-deferred: Rebuilt shaders. %!s(int64=4) %!d(string=hai) anos
fs_deferred_debug.bin 1d0d9b7149 21-deferred: Rebuilt shaders. %!s(int64=4) %!d(string=hai) anos
fs_deferred_debug_line.bin 1d0d9b7149 21-deferred: Rebuilt shaders. %!s(int64=4) %!d(string=hai) anos
fs_deferred_debug_ta.bin 1d0d9b7149 21-deferred: Rebuilt shaders. %!s(int64=4) %!d(string=hai) anos
fs_deferred_geom.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_deferred_light.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_deferred_light_ta.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_deferred_light_uav.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
fs_denoise_apply_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_denoise_copy.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_denoise_deferred_combine.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_denoise_gbuffer.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_denoise_spatial_3x3.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_denoise_spatial_5x5.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_denoise_temporal.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_denoise_txaa.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_downsample.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_fsr_copy_linear_to_gamma.bin 778dffb6ee 46-fsr: Built shaders. %!s(int64=4) %!d(string=hai) anos
fs_fsr_forward.bin 778dffb6ee 46-fsr: Built shaders. %!s(int64=4) %!d(string=hai) anos
fs_fsr_forward_grid.bin 778dffb6ee 46-fsr: Built shaders. %!s(int64=4) %!d(string=hai) anos
fs_gdr_instanced_indirect_rendering.bin 4f1b3f8a1b 37-gpudrivenrendering: Rebuilt shaders. %!s(int64=4) %!d(string=hai) anos
fs_hdr_blur.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_hdr_bright.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_hdr_lum.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_hdr_lumavg.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_hdr_mesh.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_hdr_skybox.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_hdr_tonemap.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_hextile.bin 2b11045331 Example 49 - hextile (Changes to fix regular tiling (tiling rate) to match hex tile rate) (#2924) %!s(int64=3) %!d(string=hai) anos
fs_ibl_mesh.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
fs_ibl_skybox.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_instancing.bin 3214539bad Fixing WebGL + Android instancing. %!s(int64=4) %!d(string=hai) anos
fs_mesh.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_oit.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_oit_wb.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_oit_wb_blit.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_oit_wb_separate.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_oit_wb_separate_blit.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_particle.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_picking_id.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_picking_shaded.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_pom.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_raymarching.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_rsm_combine.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_rsm_gbuffer.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_rsm_lbuffer.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_rsm_shadow.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_screen_space_shadows.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
fs_shadowmaps_color_black.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowmaps_color_lighting_esm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_esm_csm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_esm_linear.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_esm_linear_csm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_esm_linear_omni.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_esm_omni.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_hard.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_hard_csm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_hard_linear.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_hard_linear_csm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_hard_linear_omni.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_hard_omni.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_pcf.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_pcf_csm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_pcf_linear.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_pcf_linear_csm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_pcf_linear_omni.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_pcf_omni.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_vsm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_vsm_csm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_vsm_linear.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_vsm_linear_csm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_vsm_linear_omni.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_lighting_vsm_omni.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_color_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowmaps_hblur.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_hblur_vsm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_packdepth.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_packdepth_linear.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_packdepth_vsm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_packdepth_vsm_linear.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowmaps_unpackdepth.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_unpackdepth_vsm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_vblur.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowmaps_vblur_vsm.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_shadowvolume_color_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_color_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svbackblank.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svbackcolor.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svbacktex1.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svbacktex2.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svfrontblank.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svfrontcolor.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svfronttex1.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svfronttex2.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svside.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svsideblank.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svsidecolor.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_svsidetex.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_shadowvolume_texture_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_sky.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_sky_color_banding_fix.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_sky_landscape.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_sms_mesh.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_sms_mesh_pd.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_sms_shadow.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_sms_shadow_pd.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
fs_sss_deferred_combine.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_sss_gbuffer.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_sss_linear_depth.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_sss_unlit.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_stencil_color_black.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_stencil_color_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_stencil_color_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_stencil_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_stencil_texture_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_terrain.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_terrain_render.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
fs_terrain_render_normal.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
fs_tree.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_update.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_update_3d.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_update_cmp.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_upsample.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_vectordisplay_blit.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_vectordisplay_blur.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_vectordisplay_fb.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_vt_mip.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_vt_unlit.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_wf_mesh.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
fs_wf_wireframe.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_albedo_output.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
vs_assao.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_assao_gbuffer.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_bokeh_forward.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_bokeh_screenquad.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_bump.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
vs_bump_instanced.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_bunnylod.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_callback.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_cubes.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_deferred_combine.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_deferred_debug.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_deferred_debug_line.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_deferred_geom.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
vs_deferred_light.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_denoise_gbuffer.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_denoise_screenquad.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_fsr_forward.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_fsr_screenquad.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_fullscreen.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_gdr_instanced_indirect_rendering.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_gdr_render_occlusion.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_hdr_blur.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_hdr_bright.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_hdr_lum.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_hdr_lumavg.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_hdr_mesh.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_hdr_skybox.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_hdr_tonemap.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_hextile.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
vs_ibl_mesh.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_ibl_skybox.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_instancing.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_mesh.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_oit.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
vs_oit_blit.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_particle.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_picking_shaded.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_pom.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
vs_raymarching.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_rsm_combine.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_rsm_gbuffer.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_rsm_lbuffer.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_rsm_shadow.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_color.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_color_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_color_lighting_csm.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_shadowmaps_color_lighting_linear.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_color_lighting_linear_csm.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_shadowmaps_color_lighting_linear_omni.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_color_lighting_omni.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_color_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_depth.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_hblur.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_packdepth.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_packdepth_linear.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_texture_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_unpackdepth.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowmaps_vblur.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowvolume_color_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowvolume_color_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowvolume_svback.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowvolume_svfront.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowvolume_svside.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowvolume_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_shadowvolume_texture_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_sky.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_sky_landscape.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_sms_mesh.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_sms_shadow.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_sms_shadow_pd.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_sss_gbuffer.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_sss_screenquad.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_stencil_color.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_stencil_color_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_stencil_color_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_stencil_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_stencil_texture_lighting.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_terrain.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_terrain_height_texture.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_terrain_render.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_tree.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_update.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_vectordisplay_fb.bin 6f2716d2f4 Rebuilt shaders. %!s(int64=2) %!d(string=hai) anos
vs_vt_generic.bin 9d63c39a44 Rebuilt shaders. (#3520) hai 1 mes
vs_wf_mesh.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas
vs_wf_wireframe.bin 509129b5d7 Rebuild shaders (#3537) hai 3 semanas