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@@ -813,11 +813,8 @@ TextureId GLRenderer::load_texture(TextureResource* texture)
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GLint gl_texture_format = GL::GetPixelFormat(texture->format());
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- // FIXME FIXME FIXME
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- //if (mGenerateMipMaps)
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- //{
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- // glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
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- //}
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+ //FIXME FIXME FIXME
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+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->width(), texture->height(), 0,
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gl_texture_format, GL_UNSIGNED_BYTE, texture->data());
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