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@@ -1,314 +0,0 @@
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-/*
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "Sprite.h"
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-#include "Types.h"
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-#include "Device.h"
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-#include "Renderer.h"
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-#include "Log.h"
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-#include "BMPImageLoader.h"
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-#include "TextureManager.h"
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-#include "VertexBuffer.h"
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-#include "IndexBuffer.h"
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-
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-namespace Crown
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-{
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-
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-Sprite::Sprite():
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- mInterpolate(false)
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-{
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- mVertices[0] = VertexData(Vec3(-1.0f, -1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(0.0f, 0.0f), Color4::WHITE);
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- mVertices[1] = VertexData(Vec3(+1.0f, -1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(1.0f, 0.0f), Color4::WHITE);
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- mVertices[2] = VertexData(Vec3(+1.0f, +1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(1.0f, 1.0f), Color4::WHITE);
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- mVertices[3] = VertexData(Vec3(-1.0f, +1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(0.0f, 1.0f), Color4::WHITE);
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-
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- mFaces[0] = FaceData(0, 1, 2);
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- mFaces[1] = FaceData(0, 2, 3);
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-
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- mVertexBuffer = GetDevice()->GetRenderer()->CreateVertexBuffer();
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- mIndexBuffer = GetDevice()->GetRenderer()->CreateIndexBuffer();
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-
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- mVertexBuffer->SetVertexData((VertexBufferMode) (VBM_TEXTURE_COORDS | VBM_NORMAL_COORDS | VBM_COLOR_COORDS), (float*) &mVertices[0], 4);
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- mIndexBuffer->SetIndexData(&mFaces[0].vertex[0], 6);
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-}
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-
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-Sprite::~Sprite()
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-{
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- for (int i=0; i<mFrames.GetSize(); i++)
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- {
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- delete mFrames[i];
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- }
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-}
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-
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-void Sprite::Clear()
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-{
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- while (mFrames.GetSize() > 0)
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- {
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- RemoveFrame(0);
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- }
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-}
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-
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-void Sprite::SetInterpolation(bool interpolate)
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-{
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- mInterpolate = interpolate;
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-}
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-
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-void Sprite::RemoveFrame(int frameNumber)
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-{
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- if (frameNumber >= mFrames.GetSize())
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- {
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- Log::E("Sprite::RemoveFrame frameNumber out of array");
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- return;
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- }
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- delete mFrames[frameNumber];
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- mFrames.Remove(frameNumber);
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-}
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-
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-void Sprite::draw(int frameNumber)
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-{
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- draw(frameNumber, 0.0, 1.0, 1.0);
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-}
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-
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-void Sprite::draw(int frameNumber, real angle, real scaleX, real scaleY)
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-{
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- if (frameNumber >= mFrames.GetSize())
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- {
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- Log::E("Sprite::draw frameNumber out of array");
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- return;
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- }
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-
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- Renderer* renderer = GetDevice()->GetRenderer();
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-
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- Frame* frame = mFrames[frameNumber];
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-
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- renderer->_SetTexturing(0, true);
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- renderer->_SetTexture(0, frame->mTexture);
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- renderer->_SetTextureMode(0, frame->mTexture->GetMode(), frame->mTexture->GetBlendColor());
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-
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- if (mInterpolate)
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- {
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- renderer->_SetTextureFilter(0, TF_LINEAR);
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- }
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- else
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- {
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- renderer->_SetTextureFilter(0, TF_NEAREST);
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- }
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-
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- renderer->_SetBlending(true);
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-
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- // Setup transformation
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- Mat4 transformation;
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-
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- transformation.BuildRotationZ(angle);
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- transformation.SetTranslation(Vec3(-frame->mOffset.x, -frame->mOffset.y, 0.0f));
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-
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- Mat4 s;
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- s.LoadIdentity();
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- s.SetScale(Vec3(scaleX, scaleY, 0.0f));
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-
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- transformation = s * transformation;
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-
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- // Update vertex data
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- mVertices[0].position.x = 0.0f;
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- mVertices[0].position.y = 0.0f;
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-
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- mVertices[1].position.x = frame->mSize.x;
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- mVertices[1].position.y = 0.0f;
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-
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- mVertices[2].position.x = frame->mSize.x;
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- mVertices[2].position.y = frame->mSize.y;
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-
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- mVertices[3].position.x = 0.0f;
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- mVertices[3].position.y = frame->mSize.y;
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-
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- mVertices[0].uv.x = frame->mTextureRect.min.x;
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- mVertices[0].uv.y = frame->mTextureRect.min.y;
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-
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- mVertices[1].uv.x = frame->mTextureRect.max.x;
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- mVertices[1].uv.y = frame->mTextureRect.min.y;
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-
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- mVertices[2].uv.x = frame->mTextureRect.max.x;
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- mVertices[2].uv.y = frame->mTextureRect.max.y;
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-
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- mVertices[3].uv.x = frame->mTextureRect.min.x;
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- mVertices[3].uv.y = frame->mTextureRect.max.y;
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-
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- // Update vertex buffer
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- mVertexBuffer->SetVertexSubData((float*) &mVertices[0], 0, 4);
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-
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- // Set transformation matrix and draw
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- renderer->SetMatrix(MT_MODEL, transformation);
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- renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer);
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-
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- renderer->_SetBlending(false);
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- renderer->_SetTexturing(0, false);
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-}
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-
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-void Sprite::drawFit(int frameNumber, int x, int y, int w, int h)
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-{
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- Renderer* renderer = GetDevice()->GetRenderer();
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-
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- Frame* frame = mFrames[frameNumber];
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-
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- renderer->_SetTexturing(0, true);
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- renderer->_SetTexture(0, frame->mTexture);
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- renderer->_SetTextureMode(0, frame->mTexture->GetMode(), frame->mTexture->GetBlendColor());
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- renderer->_SetTextureFilter(0, frame->mTexture->GetFilter());
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- renderer->_SetBlending(true);
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-
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- // Setup transformation
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- Mat4 transformation;
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-
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- transformation.LoadIdentity();
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- transformation.SetTranslation(Vec3(-frame->mOffset.x, -frame->mOffset.y, 0.0f));
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-
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- Mat4 transformation2;
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-
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- transformation2.LoadIdentity();
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- transformation2.SetTranslation(Vec3(x, y, 0.0f));
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-
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- transformation = transformation * transformation2;
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-
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- // Update vertex data
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- mVertices[0].position.x = 0.0f;
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- mVertices[0].position.y = 0.0f;
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-
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- mVertices[1].position.x = (float)w;
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- mVertices[1].position.y = 0.0f;
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-
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- mVertices[2].position.x = (float)w;
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- mVertices[2].position.y = (float)h;
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-
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- mVertices[3].position.x = 0.0f;
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- mVertices[3].position.y = (float)h;
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-
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- mVertices[0].uv.x = frame->mTextureRect.min.x;
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- mVertices[0].uv.y = frame->mTextureRect.min.y;
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-
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- mVertices[1].uv.x = frame->mTextureRect.max.x;
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- mVertices[1].uv.y = frame->mTextureRect.min.y;
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-
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- mVertices[2].uv.x = frame->mTextureRect.max.x;
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- mVertices[2].uv.y = frame->mTextureRect.max.y;
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-
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- mVertices[3].uv.x = frame->mTextureRect.min.x;
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- mVertices[3].uv.y = frame->mTextureRect.max.y;
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-
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- // Update vertex buffer
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- mVertexBuffer->SetVertexSubData((float*) &mVertices[0], 0, 4);
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-
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- // Set transformation matrix and draw
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- renderer->SetMatrix(MT_MODEL, transformation);
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- renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer);
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-
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- renderer->_SetBlending(false);
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- renderer->_SetTexturing(0, false);
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-}
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-
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-Sprite* Sprite::LoadSpriteFromImage(const char* filePath)
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-{
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- Renderer* renderer = GetDevice()->GetRenderer();
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- Frame* f;
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- Sprite* sprite;
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-
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- Texture* texture = GetTextureManager()->Load(filePath, false, Color4(255, 0, 255));
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- texture->SetWrap(TW_CLAMP);
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-
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- f = new Frame();
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- f->Set(texture);
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-
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- sprite = new Sprite();
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- sprite->AddFrame(f);
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- return sprite;
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-}
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-
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-Sprite* Sprite::LoadSpriteFromImage(const char* filePath, uint tileCount, uint tileRows, uint tileColumns, uint imgX, uint imgY, uint tileSizeX, uint tileSizeY, uint tilePadX, uint tilePadY)
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-{
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- Renderer* renderer = GetDevice()->GetRenderer();
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- Frame* f;
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- Sprite* sprite;
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-
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- Texture* texture = GetTextureManager()->Load(filePath, false, Color4(255, 0, 255));
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- texture->SetWrap(TW_CLAMP);
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-
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- sprite = new Sprite();
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-
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- uint texHeight = texture->GetHeight();
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-
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- for(int row = 0; row < tileRows; row++)
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- {
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- for(int col = 0; col < tileColumns; col++)
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- {
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- f = new Frame();
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- uint x = imgX + col * (tileSizeX + tilePadX);
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- uint y = imgY + row * (tileSizeY + tilePadY);
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- f->Set(texture, x, texHeight - (y + tileSizeY), x + tileSizeX, texHeight - y);
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-
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- sprite->AddFrame(f);
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- if (sprite->GetFrameCount() == tileCount)
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- {
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- return sprite;
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- }
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- }
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- }
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-
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- return sprite;
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-}
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-
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-Sprite* Sprite::LoadSpriteFromImage(const char* filePath, const char* alphaFilePath, uint tileCount, uint tileRows, uint tileColumns, uint imgX, uint imgY, uint tileSizeX, uint tileSizeY, uint tilePadX, uint tilePadY)
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-{
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- Renderer* renderer = GetDevice()->GetRenderer();
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- Frame* f;
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- Sprite* sprite;
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-
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- Texture* texture = GetTextureManager()->Load(filePath, alphaFilePath, false);
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- texture->SetWrap(TW_CLAMP);
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-
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- sprite = new Sprite();
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-
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- uint texHeight = texture->GetHeight();
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-
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- for(int row = 0; row < tileRows; row++)
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- {
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- for(int col = 0; col < tileColumns; col++)
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- {
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- f = new Frame();
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- uint x = imgX + col * (tileSizeX + tilePadX);
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- uint y = imgY + row * (tileSizeY + tilePadY);
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- f->Set(texture, x, texHeight - (y + tileSizeY), x + tileSizeX, texHeight - y);
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-
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- sprite->AddFrame(f);
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- if (sprite->GetFrameCount() == tileCount)
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- {
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- return sprite;
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- }
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- }
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- }
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-
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- return sprite;
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-}
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-
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-} //namespace Crown
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-
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