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@@ -150,22 +150,22 @@ void LuaEnvironment::execute(int32_t args, int32_t results)
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}
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}
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-//-----------------------------------------------------------------------------
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-void LuaEnvironment::collect_garbage()
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-{
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- uint64_t start = os::milliseconds();
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-
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- while ((os::milliseconds() - start) < device()->last_delta_time() && !m_is_used)
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- {
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- lua_gc(m_state, LUA_GCSTEP, 0);
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- }
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-}
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-
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-//-----------------------------------------------------------------------------
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-void* LuaEnvironment::background_thread(void* thiz)
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-{
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- ((LuaEnvironment*)thiz)->collect_garbage();
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-}
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+// //-----------------------------------------------------------------------------
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+// void LuaEnvironment::collect_garbage()
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+// {
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+// uint64_t start = os::milliseconds();
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+
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+// while ((os::milliseconds() - start) < device()->last_delta_time() && !m_is_used)
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+// {
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+// lua_gc(m_state, LUA_GCSTEP, 0);
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+// }
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+// }
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+
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+// //-----------------------------------------------------------------------------
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+// void* LuaEnvironment::background_thread(void* thiz)
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+// {
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+// ((LuaEnvironment*)thiz)->collect_garbage();
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+// }
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//-----------------------------------------------------------------------------
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void LuaEnvironment::game_init()
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