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@@ -209,8 +209,7 @@ void Unit::create_physics_objects()
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const PhysicsActor& actor = pr->actor(i);
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ActorId id = m_world.physics_world()->create_actor(pr, i, m_scene_graph, m_scene_graph.node(actor.node));
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- // FIXME FIXME -- need JSONElement::array_value(String)
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- m_world.physics_world()->set_filtering(id, actor.group, FilterGroup::GROUP_0 | FilterGroup::GROUP_1);
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+ m_world.physics_world()->set_filtering(id, actor.group, actor.mask);
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add_actor(actor.name, id);
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}
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