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+ 4 - 4
html/master/_sources/getting_started/for_the_impatient.rst.txt

@@ -4,13 +4,13 @@ For the Impatient
 
 When you first launch the Crown Editor and no projects exist, Crown
 automatically generates a temporary project and opens it. This lets you
-explore the editor immediately without any extra steps.
+explore the graphical interface immediately without any extra steps.
 
 .. image:: images/temp_project.png
 
-At this point you can either jump straight into the :ref:`level_editor` basics
-to get a feel for the editor’s features, or close the temporary project and
-create a new one yourself, for example, starting from a featureful template.
+At this point you can either jump straight into the :ref:`level_editor` to get
+a feel for its features, or close the temporary project and create a new one
+yourself, for example, starting from a featureful template.
 
 To close the temporary project, choose ``File`` -> ``Close Project``:
 

+ 2 - 2
html/master/_sources/getting_started/index.rst.txt

@@ -2,8 +2,8 @@
 Getting Started
 ===============
 
-This section will guide you through preparing a project for editing in Crown
-and introduce the basic concepts and terminology used throughout this manual.
+This section explains how to prepare a project for editing in Crown and
+introduces the basic concepts and terminology used throughout this manual.
 Be sure to read it to avoid confusion later. By the end, you will know how to
 create or import projects and understand how Crown projects are structured at
 a fundamental level.

+ 7 - 7
html/master/_sources/introduction.rst.txt

@@ -7,8 +7,8 @@ What is it?
 
 Crown is a complete and cross-platform game engine designed for flexibility,
 performance, and fast-iterations. It isn't tied to any specific game type or
-genre; instead, it provides versatile tools and primitives for building a wide
-range of 3D and 2D games.
+genre; instead, it provides versatile tools and general primitives suitable for
+building a wide range of 3D and 2D games.
 
 .. image:: shots/level-editor.png
 
@@ -65,9 +65,9 @@ design principles:
 	any work.
 
 * Lightweight Codebase and Runtime
-	The whole engine (runtime + tools) consist of fewer than 100K lines of code.
-	Written in high-performance native languages only, it is easily understood
-	and extensible by anyone.
+	The whole engine (runtime + tools) consists of fewer than 100K lines of
+	code. Written in high-performance native languages only, it is easily
+	understood and extensible by anyone.
 
 Features
 --------
@@ -83,8 +83,9 @@ Features
 	* Undo/redo everywhere, light/dark theme, customizable launchers and much, much more...
 
 * Graphics
+	* D3D11, Vulkan and GLES 3.0 render backends.
 	* High-level 3D & 2D objects (meshes, cameras, lights and sprites).
-	* Physically-based rendering pipeline.
+	* Physically-based rendering pipeline with metallic workflow.
 	* GLSL-like shader programming language.
 	* 3D skeletal animation.
 	* Animation state machine with events, variables and blending with simple expressions evaluator.
@@ -93,7 +94,6 @@ Features
 	* Flipbook sprite animation.
 	* FBX and custom mesh formats.
 	* DDS, EXR, JPG, KTX, PNG, PVR and TGA texture formats.
-	* D3D11, Vulkan and GLES 2.0 render backends.
 
 * Physics
 	* Static, dynamic and keyframed rigid bodies with multiple colliders.

+ 3 - 3
html/master/_sources/level_editor/level_editor.rst.txt

@@ -4,9 +4,9 @@
 Level Editor overview
 =====================
 
-After opening a :ref:`project` the Crown will immediately start compiling
-resources and when it's done it will open the Level Editor, which will look
-similar to the image below:
+After opening a :ref:`project` Crown immediately starts compiling the
+resources it contains. Once the process is complete, the Level Editor is
+launched and should look similar to the image below:
 
 .. image:: images/editor_overview.png
 

+ 7 - 7
html/master/getting_started/for_the_impatient.html

@@ -3,14 +3,14 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2026-02-10T18:33:34+00:00" /><meta property="og:title" content="For the Impatient" />
+    <meta property="article:modified_time" content="2026-02-10T23:45:50+00:00" /><meta property="og:title" content="For the Impatient" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/getting_started/for_the_impatient.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="When you first launch the Crown Editor and no projects exist, Crown automatically generates a temporary project and opens it. This lets you explore the editor immediately without any extra steps. At this point you can either jump straight into the Level Editor overview basics ..." />
+<meta property="og:description" content="When you first launch the Crown Editor and no projects exist, Crown automatically generates a temporary project and opens it. This lets you explore the graphical interface immediately without any extra steps. At this point you can either jump straight into the Level Editor ove..." />
 <meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/temp_project.png" />
 <meta property="og:image:alt" content="Crown 0.60.0 Manual" />
-<meta name="description" content="When you first launch the Crown Editor and no projects exist, Crown automatically generates a temporary project and opens it. This lets you explore the editor immediately without any extra steps. At this point you can either jump straight into the Level Editor overview basics ..." />
+<meta name="description" content="When you first launch the Crown Editor and no projects exist, Crown automatically generates a temporary project and opens it. This lets you explore the graphical interface immediately without any extra steps. At this point you can either jump straight into the Level Editor ove..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>For the Impatient &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -105,11 +105,11 @@
 <h1>For the Impatient<a class="headerlink" href="#for-the-impatient" title="Permalink to this headline">¶</a></h1>
 <p>When you first launch the Crown Editor and no projects exist, Crown
 automatically generates a temporary project and opens it. This lets you
-explore the editor immediately without any extra steps.</p>
+explore the graphical interface immediately without any extra steps.</p>
 <img alt="../_images/temp_project.png" src="../_images/temp_project.png" />
-<p>At this point you can either jump straight into the <a class="reference internal" href="../level_editor/level_editor.html#level-editor"><span class="std std-ref">Level Editor overview</span></a> basics
-to get a feel for the editor’s features, or close the temporary project and
-create a new one yourself, for example, starting from a featureful template.</p>
+<p>At this point you can either jump straight into the <a class="reference internal" href="../level_editor/level_editor.html#level-editor"><span class="std std-ref">Level Editor overview</span></a> to get
+a feel for its features, or close the temporary project and create a new one
+yourself, for example, starting from a featureful template.</p>
 <p>To close the temporary project, choose <code class="docutils literal notranslate"><span class="pre">File</span></code> -&gt; <code class="docutils literal notranslate"><span class="pre">Close</span> <span class="pre">Project</span></code>:</p>
 <img alt="../_images/temp_project_close.png" src="../_images/temp_project_close.png" />
 <p>You will be asked whether to save or discard the temporary project. Choose

+ 5 - 5
html/master/getting_started/index.html

@@ -3,12 +3,12 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2026-02-10T17:56:07+00:00" /><meta property="og:title" content="Getting Started" />
+    <meta property="article:modified_time" content="2026-02-10T23:41:03+00:00" /><meta property="og:title" content="Getting Started" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/getting_started/index.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="This section will guide you through preparing a project for editing in Crown and introduce the basic concepts and terminology used throughout this manual. Be sure to read it to avoid confusion later. By the end, you will know how to create or import projects and understand how..." />
-<meta name="description" content="This section will guide you through preparing a project for editing in Crown and introduce the basic concepts and terminology used throughout this manual. Be sure to read it to avoid confusion later. By the end, you will know how to create or import projects and understand how..." />
+<meta property="og:description" content="This section explains how to prepare a project for editing in Crown and introduces the basic concepts and terminology used throughout this manual. Be sure to read it to avoid confusion later. By the end, you will know how to create or import projects and understand how Crown p..." />
+<meta name="description" content="This section explains how to prepare a project for editing in Crown and introduces the basic concepts and terminology used throughout this manual. Be sure to read it to avoid confusion later. By the end, you will know how to create or import projects and understand how Crown p..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Getting Started &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -100,8 +100,8 @@
              
   <section id="getting-started">
 <h1>Getting Started<a class="headerlink" href="#getting-started" title="Permalink to this headline">¶</a></h1>
-<p>This section will guide you through preparing a project for editing in Crown
-and introduce the basic concepts and terminology used throughout this manual.
+<p>This section explains how to prepare a project for editing in Crown and
+introduces the basic concepts and terminology used throughout this manual.
 Be sure to read it to avoid confusion later. By the end, you will know how to
 create or import projects and understand how Crown projects are structured at
 a fundamental level.</p>

+ 10 - 10
html/master/introduction.html

@@ -3,14 +3,14 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2026-02-10T14:48:18+00:00" /><meta property="og:title" content="Introduction" />
+    <meta property="article:modified_time" content="2026-02-10T23:35:42+00:00" /><meta property="og:title" content="Introduction" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/introduction.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="What is it?: Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. It isn’t tied to any specific game type or genre; instead, it provides versatile tools and primitives for building a wide range of 3D and 2D games. Licen..." />
+<meta property="og:description" content="What is it?: Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. It isn’t tied to any specific game type or genre; instead, it provides versatile tools and general primitives suitable for building a wide range of 3D an..." />
 <meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/level-editor.png" />
 <meta property="og:image:alt" content="Crown 0.60.0 Manual" />
-<meta name="description" content="What is it?: Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. It isn’t tied to any specific game type or genre; instead, it provides versatile tools and primitives for building a wide range of 3D and 2D games. Licen..." />
+<meta name="description" content="What is it?: Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. It isn’t tied to any specific game type or genre; instead, it provides versatile tools and general primitives suitable for building a wide range of 3D an..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Introduction &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -107,8 +107,8 @@
 <h2>What is it?<a class="headerlink" href="#what-is-it" title="Permalink to this headline">¶</a></h2>
 <p>Crown is a complete and cross-platform game engine designed for flexibility,
 performance, and fast-iterations. It isn’t tied to any specific game type or
-genre; instead, it provides versatile tools and primitives for building a wide
-range of 3D and 2D games.</p>
+genre; instead, it provides versatile tools and general primitives suitable for
+building a wide range of 3D and 2D games.</p>
 <img alt="_images/level-editor.png" src="_images/level-editor.png" />
 <div class="admonition note">
 <p class="admonition-title">Note</p>
@@ -179,9 +179,9 @@ any work.</p>
 </dl>
 </li>
 <li><dl class="simple">
-<dt>Lightweight Codebase and Runtime</dt><dd><p>The whole engine (runtime + tools) consist of fewer than 100K lines of code.
-Written in high-performance native languages only, it is easily understood
-and extensible by anyone.</p>
+<dt>Lightweight Codebase and Runtime</dt><dd><p>The whole engine (runtime + tools) consists of fewer than 100K lines of
+code. Written in high-performance native languages only, it is easily
+understood and extensible by anyone.</p>
 </dd>
 </dl>
 </li>
@@ -206,8 +206,9 @@ and extensible by anyone.</p>
 </li>
 <li><dl class="simple">
 <dt>Graphics</dt><dd><ul>
+<li><p>D3D11, Vulkan and GLES 3.0 render backends.</p></li>
 <li><p>High-level 3D &amp; 2D objects (meshes, cameras, lights and sprites).</p></li>
-<li><p>Physically-based rendering pipeline.</p></li>
+<li><p>Physically-based rendering pipeline with metallic workflow.</p></li>
 <li><p>GLSL-like shader programming language.</p></li>
 <li><p>3D skeletal animation.</p></li>
 <li><p>Animation state machine with events, variables and blending with simple expressions evaluator.</p></li>
@@ -216,7 +217,6 @@ and extensible by anyone.</p>
 <li><p>Flipbook sprite animation.</p></li>
 <li><p>FBX and custom mesh formats.</p></li>
 <li><p>DDS, EXR, JPG, KTX, PNG, PVR and TGA texture formats.</p></li>
-<li><p>D3D11, Vulkan and GLES 2.0 render backends.</p></li>
 </ul>
 </dd>
 </dl>

+ 6 - 6
html/master/level_editor/level_editor.html

@@ -3,14 +3,14 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2026-02-10T17:56:07+00:00" /><meta property="og:title" content="Level Editor overview" />
+    <meta property="article:modified_time" content="2026-02-10T23:51:56+00:00" /><meta property="og:title" content="Level Editor overview" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/level_editor/level_editor.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="After opening a Project the Crown will immediately start compiling resources and when it’s done it will open the Level Editor, which will look similar to the image below: The Level Editor is split into several panels:,,, Number, Name, What it shows,,, 1, Project Browser, The c..." />
+<meta property="og:description" content="After opening a Project Crown immediately starts compiling the resources it contains. Once the process is complete, the Level Editor is launched and should look similar to the image below: The Level Editor is split into several panels:,,, Number, Name, What it shows,,, 1, Proj..." />
 <meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/editor_overview.png" />
 <meta property="og:image:alt" content="Crown 0.60.0 Manual" />
-<meta name="description" content="After opening a Project the Crown will immediately start compiling resources and when it’s done it will open the Level Editor, which will look similar to the image below: The Level Editor is split into several panels:,,, Number, Name, What it shows,,, 1, Project Browser, The c..." />
+<meta name="description" content="After opening a Project Crown immediately starts compiling the resources it contains. Once the process is complete, the Level Editor is launched and should look similar to the image below: The Level Editor is split into several panels:,,, Number, Name, What it shows,,, 1, Proj..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Level Editor overview &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -100,9 +100,9 @@
              
   <section id="level-editor-overview">
 <span id="level-editor"></span><h1>Level Editor overview<a class="headerlink" href="#level-editor-overview" title="Permalink to this headline">¶</a></h1>
-<p>After opening a <a class="reference internal" href="../getting_started/basic_concepts.html#project"><span class="std std-ref">Project</span></a> the Crown will immediately start compiling
-resources and when it’s done it will open the Level Editor, which will look
-similar to the image below:</p>
+<p>After opening a <a class="reference internal" href="../getting_started/basic_concepts.html#project"><span class="std std-ref">Project</span></a> Crown immediately starts compiling the
+resources it contains. Once the process is complete, the Level Editor is
+launched and should look similar to the image below:</p>
 <img alt="../_images/editor_overview.png" src="../_images/editor_overview.png" />
 <p>The Level Editor is split into several panels:</p>
 <table class="docutils align-default">

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