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@@ -379,8 +379,16 @@ namespace physics_resource
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const ActorResource* actor(const PhysicsResource* pr, uint32_t i)
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{
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CE_ASSERT(i < num_actors(pr), "Index out of bounds");
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- ActorResource* actor = (ActorResource*) ((char*)pr + pr->actors_offset);
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- return &actor[i];
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+
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+ const ActorResource* curr = (ActorResource*) ((char*)pr + pr->actors_offset);
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+
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+ for (uint32_t aa = 0; aa < i; ++aa)
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+ {
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+ const uint32_t sz = sizeof(ShapeResource)*curr->num_shapes + sizeof(ActorResource);
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+ curr = (ActorResource*)((char*)curr + sz);
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+ }
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+
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+ return curr;
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}
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uint32_t num_joints(const PhysicsResource* pr)
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