|
|
@@ -206,8 +206,9 @@ void Unit::create_physics_objects()
|
|
|
// Create actors if any
|
|
|
for (uint32_t i = 0; i < pr->num_actors(); i++)
|
|
|
{
|
|
|
- const PhysicsActor actor = pr->actor(i);
|
|
|
- add_actor(actor.name, m_world.physics_world()->create_actor(actor, m_scene_graph, m_scene_graph.node(actor.node)));
|
|
|
+ const PhysicsActor& actor = pr->actor(i);
|
|
|
+
|
|
|
+ add_actor(actor.name, m_world.physics_world()->create_actor(pr, i, m_scene_graph, m_scene_graph.node(actor.node)));
|
|
|
}
|
|
|
}
|
|
|
}
|