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+ 0 - 2
html/master/_sources/importing_resources/importing_clips.rst.txt

@@ -1,2 +0,0 @@
-Importing Clips
-===============

+ 0 - 6
html/master/_sources/importing_resources/importing_meshes.rst.txt

@@ -1,6 +0,0 @@
-.. _importing_meshes:
-
-Importing Meshes
-================
-
-.. image:: images/import_fbx.png

+ 31 - 0
html/master/_sources/importing_resources/importing_resources.rst.txt

@@ -0,0 +1,31 @@
+.. _importing_resources:
+
+Importing resources
+===================
+
+Drag-and-drop
+-------------
+
+The quickest way to import assets into a Crown project is to drag-and-drop
+files from your file manager into the Project Browser. Crown will detect the
+resource types automatically and open an appropriate importer dialog so you
+can fine-tune import options.
+
+Import via Project Browser
+--------------------------
+
+.. image:: images/project_browser_right_click_import.png
+
+You can also import files from the Project Browser. Navigate to the target
+folder, right-click the folder, and choose ``Import...`` from the context
+menu. Crown will present a file picker:
+
+.. image:: images/import_dialog.png
+
+This method is useful when you want more control: the Import dialog lets you
+choose how Crown should process the selected files. That matters because the
+same file extension can sometimes map to different resource types
+(for example, ``.png`` files can be imported as textures or as sprites). Use
+the resource-type selector to pick the desired resource:
+
+.. image:: images/import_dialog_select_resource_type.png

+ 64 - 0
html/master/_sources/importing_resources/importing_scenes.rst.txt

@@ -0,0 +1,64 @@
+.. _importing_scenes:
+
+Importing Scenes
+================
+
+Crown can import most useful elements from 3D scenes saved in FBX format. When
+you import an FBX file, Crown opens a dialog where you can select import
+options and choose which parts of the scene to bring into your project:
+
+.. image:: images/import_fbx.png
+
+FBX import dialog
+-----------------
+
+The FBX import dialog is divided into two main sections:
+
+* **Units**: import geometry, lights, cameras, materials and any associated textures.
+* **Animation**: import skeleton and animation clips. If your scene contains no
+  animations, you can ignore this section.
+
+One FBX per clip
+----------------
+
+A common workflow for animated 3D models is to export the geometry and
+skeleton together in one FBX file, and export each animation clip as a
+separate FBX file. Crown supports and recommends this approach because it
+simplifies asset management and make faster iterations possible.
+
+To import models organized in this way, always follow these 2 steps:
+
+1) Importing geometry and skeleton
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Start by importing the FBX that contains the geometry and skeleton. In the
+Project Browser create or select the target folder, make sure ``Import
+Animations`` is unchecked, then click ``Import`` to begin:
+
+.. image:: images/import_fbx_unchecked_animations.png
+
+When the import completes, the unit (geometry), the skeleton, and any other
+objects you selected in the Unit section will appear as separate items in the
+Project Browser:
+
+.. image:: images/project_browser_import_clips_unit_and_skeleton.png
+
+2) Importing animation clips
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+After importing geometry and skeleton, import the FBX files that contain the
+individual animation clips. Right-click the same folder, choose
+``Import...``, and select the FBX files with the clips. In the importer
+dialog:
+
+* Uncheck the entire **Unit** section to avoid importing any undesired resource.
+* Uncheck ``New Skeleton`` to indicate that the skeleton already exists.
+* Set ``Target Skeleton`` to the skeleton you imported in the previous step.
+
+.. image:: images/import_fbx_select_skeleton.png
+
+When the importer finishes, it creates an ``animations`` folder and places the
+imported clips inside it, with correct references to the existing skeleton and
+geometry:
+
+.. image:: images/project_browser_imported_clips.png

+ 2 - 2
html/master/_sources/importing_resources/index.rst.txt

@@ -10,8 +10,8 @@ for use in Levels, Units, and other project content.
 .. toctree::
 	:maxdepth: 2
 
-	importing_meshes
-	importing_clips
+	importing_resources
+	importing_scenes
 	importing_textures
 	importing_sounds
 	importing_sprites

+ 1 - 1
html/master/getting_started/basic_concepts.html

@@ -158,7 +158,7 @@ components and hierarchy. Changes to a prefab are automatically propagated to
 every instance of that prefab.</p>
 <p>Unit Prefabs are created by saving existing units inside
 the <a class="reference internal" href="../level_editor/level_editor.html#level-editor"><span class="std std-ref">Level Editor overview</span></a>, or, more commonly, by importing them from
-a <a class="reference internal" href="../importing_resources/importing_meshes.html#importing-meshes"><span class="std std-ref">meshes</span></a> or <a class="reference internal" href="../importing_resources/importing_sprites.html#importing-sprites"><span class="std std-ref">sprites</span></a>.</p>
+a <span class="xref std std-ref">meshes</span> or <a class="reference internal" href="../importing_resources/importing_sprites.html#importing-sprites"><span class="std std-ref">sprites</span></a>.</p>
 </section>
 <section id="world">
 <h2>World<a class="headerlink" href="#world" title="Permalink to this headline">¶</a></h2>

+ 2 - 2
html/master/importing_resources/importing_fonts.html

@@ -59,8 +59,8 @@
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
-<li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
-<li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources.html">Importing resources</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_scenes.html">Importing Scenes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_textures.html">Importing Textures</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sounds.html">Importing Sounds</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sprites.html">Importing Sprites</a></li>

+ 41 - 15
html/master/importing_resources/importing_meshes.html → html/master/importing_resources/importing_resources.html

@@ -3,20 +3,22 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-11-27T16:23:47+00:00" /><meta property="og:title" content="Importing Meshes" />
+    <meta property="article:modified_time" content="2026-02-12T17:30:36+00:00" /><meta property="og:title" content="Importing resources" />
 <meta property="og:type" content="website" />
-<meta property="og:url" content="https://docs.crownengine.org/html/latest/importing_resources/importing_meshes.html" />
+<meta property="og:url" content="https://docs.crownengine.org/html/latest/importing_resources/importing_resources.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/import_fbx.png" />
+<meta property="og:description" content="Drag-and-drop: The quickest way to import assets into a Crown project is to drag-and-drop files from your file manager into the Project Browser. Crown will detect the resource types automatically and open an appropriate importer dialog so you can fine-tune import options. Impo..." />
+<meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/project_browser_right_click_import.png" />
 <meta property="og:image:alt" content="Crown 0.60.0 Manual" />
+<meta name="description" content="Drag-and-drop: The quickest way to import assets into a Crown project is to drag-and-drop files from your file manager into the Project Browser. Crown will detect the resource types automatically and open an appropriate importer dialog so you can fine-tune import options. Impo..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing Meshes &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing resources &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
     <link rel="shortcut icon" href="../_static/org.crownengine.Crown.svg"/>
-    <link rel="canonical" href="https://docs.crownengine.org/html/latest/importing_resources/importing_meshes.html" />
+    <link rel="canonical" href="https://docs.crownengine.org/html/latest/importing_resources/importing_resources.html" />
   <!--[if lt IE 9]>
     <script src="../_static/js/html5shiv.min.js"></script>
   <![endif]-->
@@ -29,7 +31,7 @@
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
-    <link rel="next" title="Importing Clips" href="importing_clips.html" />
+    <link rel="next" title="Importing Scenes" href="importing_scenes.html" />
     <link rel="prev" title="Importing Resources" href="index.html" /> 
 </head>
 
@@ -59,8 +61,12 @@
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
-<li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Meshes</a></li>
-<li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Importing resources</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#drag-and-drop">Drag-and-drop</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#import-via-project-browser">Import via Project Browser</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="importing_scenes.html">Importing Scenes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_textures.html">Importing Textures</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sounds.html">Importing Sounds</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sprites.html">Importing Sprites</a></li>
@@ -91,9 +97,9 @@
   <ul class="wy-breadcrumbs">
       <li><a href="../index.html" class="icon icon-home"></a> &raquo;</li>
           <li><a href="index.html">Importing Resources</a> &raquo;</li>
-      <li>Importing Meshes</li>
+      <li>Importing resources</li>
       <li class="wy-breadcrumbs-aside">
-            <a href="../_sources/importing_resources/importing_meshes.rst.txt" rel="nofollow"> View page source</a>
+            <a href="../_sources/importing_resources/importing_resources.rst.txt" rel="nofollow"> View page source</a>
       </li>
   </ul>
   <hr/>
@@ -101,9 +107,29 @@
           <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
            <div itemprop="articleBody">
              
-  <section id="importing-meshes">
-<span id="id1"></span><h1>Importing Meshes<a class="headerlink" href="#importing-meshes" title="Permalink to this headline">¶</a></h1>
-<img alt="../_images/import_fbx.png" src="../_images/import_fbx.png" />
+  <section id="importing-resources">
+<span id="id1"></span><h1>Importing resources<a class="headerlink" href="#importing-resources" title="Permalink to this headline">¶</a></h1>
+<section id="drag-and-drop">
+<h2>Drag-and-drop<a class="headerlink" href="#drag-and-drop" title="Permalink to this headline">¶</a></h2>
+<p>The quickest way to import assets into a Crown project is to drag-and-drop
+files from your file manager into the Project Browser. Crown will detect the
+resource types automatically and open an appropriate importer dialog so you
+can fine-tune import options.</p>
+</section>
+<section id="import-via-project-browser">
+<h2>Import via Project Browser<a class="headerlink" href="#import-via-project-browser" title="Permalink to this headline">¶</a></h2>
+<img alt="../_images/project_browser_right_click_import.png" src="../_images/project_browser_right_click_import.png" />
+<p>You can also import files from the Project Browser. Navigate to the target
+folder, right-click the folder, and choose <code class="docutils literal notranslate"><span class="pre">Import...</span></code> from the context
+menu. Crown will present a file picker:</p>
+<img alt="../_images/import_dialog.png" src="../_images/import_dialog.png" />
+<p>This method is useful when you want more control: the Import dialog lets you
+choose how Crown should process the selected files. That matters because the
+same file extension can sometimes map to different resource types
+(for example, <code class="docutils literal notranslate"><span class="pre">.png</span></code> files can be imported as textures or as sprites). Use
+the resource-type selector to pick the desired resource:</p>
+<img alt="../_images/import_dialog_select_resource_type.png" src="../_images/import_dialog_select_resource_type.png" />
+</section>
 </section>
 
 
@@ -111,14 +137,14 @@
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
         <a href="index.html" class="btn btn-neutral float-left" title="Importing Resources" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
-        <a href="importing_clips.html" class="btn btn-neutral float-right" title="Importing Clips" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+        <a href="importing_scenes.html" class="btn btn-neutral float-right" title="Importing Scenes" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
   <hr/>
 
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Nov 27, 2025.
+      <span class="lastupdated">Last updated on Feb 12, 2026.
       </span></p>
   </div>
 

+ 74 - 13
html/master/importing_resources/importing_clips.html → html/master/importing_resources/importing_scenes.html

@@ -3,18 +3,22 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2025-11-27T16:23:47+00:00" /><meta property="og:title" content="Importing Clips" />
+    <meta property="article:modified_time" content="2026-02-12T18:42:30+00:00" /><meta property="og:title" content="Importing Scenes" />
 <meta property="og:type" content="website" />
-<meta property="og:url" content="https://docs.crownengine.org/html/latest/importing_resources/importing_clips.html" />
+<meta property="og:url" content="https://docs.crownengine.org/html/latest/importing_resources/importing_scenes.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
+<meta property="og:description" content="Crown can import most useful elements from 3D scenes saved in FBX format. When you import an FBX file, Crown opens a dialog where you can select import options and choose which parts of the scene to bring into your project: FBX import dialog: The FBX import dialog is divided i..." />
+<meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/import_fbx.png" />
+<meta property="og:image:alt" content="Crown 0.60.0 Manual" />
+<meta name="description" content="Crown can import most useful elements from 3D scenes saved in FBX format. When you import an FBX file, Crown opens a dialog where you can select import options and choose which parts of the scene to bring into your project: FBX import dialog: The FBX import dialog is divided i..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
-  <title>Importing Clips &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
+  <title>Importing Scenes &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
       <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
       <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
     <link rel="shortcut icon" href="../_static/org.crownengine.Crown.svg"/>
-    <link rel="canonical" href="https://docs.crownengine.org/html/latest/importing_resources/importing_clips.html" />
+    <link rel="canonical" href="https://docs.crownengine.org/html/latest/importing_resources/importing_scenes.html" />
   <!--[if lt IE 9]>
     <script src="../_static/js/html5shiv.min.js"></script>
   <![endif]-->
@@ -28,7 +32,7 @@
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="next" title="Importing Textures" href="importing_textures.html" />
-    <link rel="prev" title="Importing Meshes" href="importing_meshes.html" /> 
+    <link rel="prev" title="Importing resources" href="importing_resources.html" /> 
 </head>
 
 <body class="wy-body-for-nav"> 
@@ -57,8 +61,16 @@
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
-<li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
-<li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Clips</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources.html">Importing resources</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Scenes</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#fbx-import-dialog">FBX import dialog</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#one-fbx-per-clip">One FBX per clip</a><ul>
+<li class="toctree-l4"><a class="reference internal" href="#importing-geometry-and-skeleton">1) Importing geometry and skeleton</a></li>
+<li class="toctree-l4"><a class="reference internal" href="#importing-animation-clips">2) Importing animation clips</a></li>
+</ul>
+</li>
+</ul>
+</li>
 <li class="toctree-l2"><a class="reference internal" href="importing_textures.html">Importing Textures</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sounds.html">Importing Sounds</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sprites.html">Importing Sprites</a></li>
@@ -89,9 +101,9 @@
   <ul class="wy-breadcrumbs">
       <li><a href="../index.html" class="icon icon-home"></a> &raquo;</li>
           <li><a href="index.html">Importing Resources</a> &raquo;</li>
-      <li>Importing Clips</li>
+      <li>Importing Scenes</li>
       <li class="wy-breadcrumbs-aside">
-            <a href="../_sources/importing_resources/importing_clips.rst.txt" rel="nofollow"> View page source</a>
+            <a href="../_sources/importing_resources/importing_scenes.rst.txt" rel="nofollow"> View page source</a>
       </li>
   </ul>
   <hr/>
@@ -99,15 +111,64 @@
           <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
            <div itemprop="articleBody">
              
-  <section id="importing-clips">
-<h1>Importing Clips<a class="headerlink" href="#importing-clips" title="Permalink to this headline">¶</a></h1>
+  <section id="importing-scenes">
+<span id="id1"></span><h1>Importing Scenes<a class="headerlink" href="#importing-scenes" title="Permalink to this headline">¶</a></h1>
+<p>Crown can import most useful elements from 3D scenes saved in FBX format. When
+you import an FBX file, Crown opens a dialog where you can select import
+options and choose which parts of the scene to bring into your project:</p>
+<img alt="../_images/import_fbx.png" src="../_images/import_fbx.png" />
+<section id="fbx-import-dialog">
+<h2>FBX import dialog<a class="headerlink" href="#fbx-import-dialog" title="Permalink to this headline">¶</a></h2>
+<p>The FBX import dialog is divided into two main sections:</p>
+<ul class="simple">
+<li><p><strong>Units</strong>: import geometry, lights, cameras, materials and any associated textures.</p></li>
+<li><p><strong>Animation</strong>: import skeleton and animation clips. If your scene contains no
+animations, you can ignore this section.</p></li>
+</ul>
+</section>
+<section id="one-fbx-per-clip">
+<h2>One FBX per clip<a class="headerlink" href="#one-fbx-per-clip" title="Permalink to this headline">¶</a></h2>
+<p>A common workflow for animated 3D models is to export the geometry and
+skeleton together in one FBX file, and export each animation clip as a
+separate FBX file. Crown supports and recommends this approach because it
+simplifies asset management and make faster iterations possible.</p>
+<p>To import models organized in this way, always follow these 2 steps:</p>
+<section id="importing-geometry-and-skeleton">
+<h3>1) Importing geometry and skeleton<a class="headerlink" href="#importing-geometry-and-skeleton" title="Permalink to this headline">¶</a></h3>
+<p>Start by importing the FBX that contains the geometry and skeleton. In the
+Project Browser create or select the target folder, make sure <code class="docutils literal notranslate"><span class="pre">Import</span>
+<span class="pre">Animations</span></code> is unchecked, then click <code class="docutils literal notranslate"><span class="pre">Import</span></code> to begin:</p>
+<img alt="../_images/import_fbx_unchecked_animations.png" src="../_images/import_fbx_unchecked_animations.png" />
+<p>When the import completes, the unit (geometry), the skeleton, and any other
+objects you selected in the Unit section will appear as separate items in the
+Project Browser:</p>
+<img alt="../_images/project_browser_import_clips_unit_and_skeleton.png" src="../_images/project_browser_import_clips_unit_and_skeleton.png" />
+</section>
+<section id="importing-animation-clips">
+<h3>2) Importing animation clips<a class="headerlink" href="#importing-animation-clips" title="Permalink to this headline">¶</a></h3>
+<p>After importing geometry and skeleton, import the FBX files that contain the
+individual animation clips. Right-click the same folder, choose
+<code class="docutils literal notranslate"><span class="pre">Import...</span></code>, and select the FBX files with the clips. In the importer
+dialog:</p>
+<ul class="simple">
+<li><p>Uncheck the entire <strong>Unit</strong> section to avoid importing any undesired resource.</p></li>
+<li><p>Uncheck <code class="docutils literal notranslate"><span class="pre">New</span> <span class="pre">Skeleton</span></code> to indicate that the skeleton already exists.</p></li>
+<li><p>Set <code class="docutils literal notranslate"><span class="pre">Target</span> <span class="pre">Skeleton</span></code> to the skeleton you imported in the previous step.</p></li>
+</ul>
+<img alt="../_images/import_fbx_select_skeleton.png" src="../_images/import_fbx_select_skeleton.png" />
+<p>When the importer finishes, it creates an <code class="docutils literal notranslate"><span class="pre">animations</span></code> folder and places the
+imported clips inside it, with correct references to the existing skeleton and
+geometry:</p>
+<img alt="../_images/project_browser_imported_clips.png" src="../_images/project_browser_imported_clips.png" />
+</section>
+</section>
 </section>
 
 
            </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
-        <a href="importing_meshes.html" class="btn btn-neutral float-left" title="Importing Meshes" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="importing_resources.html" class="btn btn-neutral float-left" title="Importing resources" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
         <a href="importing_textures.html" class="btn btn-neutral float-right" title="Importing Textures" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
@@ -115,7 +176,7 @@
 
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Nov 27, 2025.
+      <span class="lastupdated">Last updated on Feb 12, 2026.
       </span></p>
   </div>
 

+ 2 - 2
html/master/importing_resources/importing_sounds.html

@@ -57,8 +57,8 @@
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
-<li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
-<li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources.html">Importing resources</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_scenes.html">Importing Scenes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_textures.html">Importing Textures</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Sounds</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sprites.html">Importing Sprites</a></li>

+ 2 - 2
html/master/importing_resources/importing_sprites.html

@@ -59,8 +59,8 @@
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
-<li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
-<li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources.html">Importing resources</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_scenes.html">Importing Scenes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_textures.html">Importing Textures</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sounds.html">Importing Sounds</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Sprites</a></li>

+ 4 - 4
html/master/importing_resources/importing_textures.html

@@ -28,7 +28,7 @@
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="next" title="Importing Sounds" href="importing_sounds.html" />
-    <link rel="prev" title="Importing Clips" href="importing_clips.html" /> 
+    <link rel="prev" title="Importing Scenes" href="importing_scenes.html" /> 
 </head>
 
 <body class="wy-body-for-nav"> 
@@ -57,8 +57,8 @@
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
-<li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
-<li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources.html">Importing resources</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_scenes.html">Importing Scenes</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Textures</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sounds.html">Importing Sounds</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sprites.html">Importing Sprites</a></li>
@@ -107,7 +107,7 @@
            </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
-        <a href="importing_clips.html" class="btn btn-neutral float-left" title="Importing Clips" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="importing_scenes.html" class="btn btn-neutral float-left" title="Importing Scenes" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
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     </div>
 

+ 18 - 10
html/master/importing_resources/index.html

@@ -3,12 +3,12 @@
 <head>
   <meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
 
-    <meta property="article:modified_time" content="2026-02-10T18:06:39+00:00" /><meta property="og:title" content="Importing Resources" />
+    <meta property="article:modified_time" content="2026-02-12T18:42:30+00:00" /><meta property="og:title" content="Importing Resources" />
 <meta property="og:type" content="website" />
 <meta property="og:url" content="https://docs.crownengine.org/html/latest/importing_resources/index.html" />
 <meta property="og:site_name" content="Crown 0.60.0 Manual" />
-<meta property="og:description" content="Importing resources is the process of bringing externally created digital assets into a Crown project. Imported resources such as models, textures, sound files etc. are processed by Crown and made available for use in Levels, Units, and other project content. Importing Meshes,..." />
-<meta name="description" content="Importing resources is the process of bringing externally created digital assets into a Crown project. Imported resources such as models, textures, sound files etc. are processed by Crown and made available for use in Levels, Units, and other project content. Importing Meshes,..." />
+<meta property="og:description" content="Importing resources is the process of bringing externally created digital assets into a Crown project. Imported resources such as models, textures, sound files etc. are processed by Crown and made available for use in Levels, Units, and other project content. Importing resourc..." />
+<meta name="description" content="Importing resources is the process of bringing externally created digital assets into a Crown project. Imported resources such as models, textures, sound files etc. are processed by Crown and made available for use in Levels, Units, and other project content. Importing resourc..." />
 
   <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   <title>Importing Resources &mdash; Crown 0.60.0 Manual 0.61.0 documentation</title>
@@ -29,7 +29,7 @@
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
-    <link rel="next" title="Importing Meshes" href="importing_meshes.html" />
+    <link rel="next" title="Importing resources" href="importing_resources.html" />
     <link rel="prev" title="Level Editor overview" href="../level_editor/level_editor.html" /> 
 </head>
 
@@ -59,8 +59,8 @@
 <li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Importing Resources</a><ul>
-<li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
-<li class="toctree-l2"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources.html">Importing resources</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_scenes.html">Importing Scenes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_textures.html">Importing Textures</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sounds.html">Importing Sounds</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_sprites.html">Importing Sprites</a></li>
@@ -108,8 +108,16 @@ models, textures, sound files etc. are processed by Crown and made available
 for use in Levels, Units, and other project content.</p>
 <div class="toctree-wrapper compound">
 <ul>
-<li class="toctree-l1"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
-<li class="toctree-l1"><a class="reference internal" href="importing_clips.html">Importing Clips</a></li>
+<li class="toctree-l1"><a class="reference internal" href="importing_resources.html">Importing resources</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources.html#drag-and-drop">Drag-and-drop</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources.html#import-via-project-browser">Import via Project Browser</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="importing_scenes.html">Importing Scenes</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="importing_scenes.html#fbx-import-dialog">FBX import dialog</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_scenes.html#one-fbx-per-clip">One FBX per clip</a></li>
+</ul>
+</li>
 <li class="toctree-l1"><a class="reference internal" href="importing_textures.html">Importing Textures</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_sounds.html">Importing Sounds</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_sprites.html">Importing Sprites</a></li>
@@ -123,14 +131,14 @@ for use in Levels, Units, and other project content.</p>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
         <a href="../level_editor/level_editor.html" class="btn btn-neutral float-left" title="Level Editor overview" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
-        <a href="importing_meshes.html" class="btn btn-neutral float-right" title="Importing Meshes" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+        <a href="importing_resources.html" class="btn btn-neutral float-right" title="Importing resources" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
 
   <hr/>
 
   <div role="contentinfo">
     <p>&#169; <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
-      <span class="lastupdated">Last updated on Feb 10, 2026.
+      <span class="lastupdated">Last updated on Feb 12, 2026.
       </span></p>
   </div>
 

+ 2 - 2
html/master/index.html

@@ -149,8 +149,8 @@
 </ul>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a><ul>
-<li class="toctree-l2"><a class="reference internal" href="importing_resources/importing_meshes.html">Importing Meshes</a></li>
-<li class="toctree-l2"><a class="reference internal" href="importing_resources/importing_clips.html">Importing Clips</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources/importing_resources.html">Importing resources</a></li>
+<li class="toctree-l2"><a class="reference internal" href="importing_resources/importing_scenes.html">Importing Scenes</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_resources/importing_textures.html">Importing Textures</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_resources/importing_sounds.html">Importing Sounds</a></li>
 <li class="toctree-l2"><a class="reference internal" href="importing_resources/importing_sprites.html">Importing Sprites</a></li>

BIN
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Fișier diff suprimat deoarece este prea mare
+ 0 - 0
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Fișier diff suprimat deoarece este prea mare
+ 0 - 0
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Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff