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- <meta property="article:modified_time" content="2025-11-27T16:23:47+00:00" /><meta property="og:title" content="Importing Clips" />
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+ <meta property="article:modified_time" content="2026-02-12T18:42:30+00:00" /><meta property="og:title" content="Importing Scenes" />
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-<meta property="og:url" content="https://docs.crownengine.org/html/latest/importing_resources/importing_clips.html" />
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+<meta property="og:url" content="https://docs.crownengine.org/html/latest/importing_resources/importing_scenes.html" />
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<meta property="og:site_name" content="Crown 0.60.0 Manual" />
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+<meta property="og:description" content="Crown can import most useful elements from 3D scenes saved in FBX format. When you import an FBX file, Crown opens a dialog where you can select import options and choose which parts of the scene to bring into your project: FBX import dialog: The FBX import dialog is divided i..." />
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+<meta property="og:image" content="https://docs.crownengine.org/html/latest/_images/import_fbx.png" />
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+<meta property="og:image:alt" content="Crown 0.60.0 Manual" />
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+<meta name="description" content="Crown can import most useful elements from 3D scenes saved in FBX format. When you import an FBX file, Crown opens a dialog where you can select import options and choose which parts of the scene to bring into your project: FBX import dialog: The FBX import dialog is divided i..." />
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- <title>Importing Clips — Crown 0.60.0 Manual 0.61.0 documentation</title>
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+ <title>Importing Scenes — Crown 0.60.0 Manual 0.61.0 documentation</title>
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- <link rel="canonical" href="https://docs.crownengine.org/html/latest/importing_resources/importing_clips.html" />
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+ <link rel="canonical" href="https://docs.crownengine.org/html/latest/importing_resources/importing_scenes.html" />
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<link rel="search" title="Search" href="../search.html" />
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<link rel="copyright" title="Copyright" href="../copyright.html" />
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<link rel="next" title="Importing Textures" href="importing_textures.html" />
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- <link rel="prev" title="Importing Meshes" href="importing_meshes.html" />
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<li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../level_editor/index.html">The Level Editor</a></li>
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<li class="toctree-l1 current"><a class="reference internal" href="index.html">Importing Resources</a><ul class="current">
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-<li class="toctree-l2"><a class="reference internal" href="importing_meshes.html">Importing Meshes</a></li>
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-<li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Clips</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="importing_resources.html">Importing resources</a></li>
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+<li class="toctree-l2 current"><a class="current reference internal" href="#">Importing Scenes</a><ul>
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+<li class="toctree-l3"><a class="reference internal" href="#fbx-import-dialog">FBX import dialog</a></li>
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+<li class="toctree-l3"><a class="reference internal" href="#one-fbx-per-clip">One FBX per clip</a><ul>
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+<li class="toctree-l4"><a class="reference internal" href="#importing-geometry-and-skeleton">1) Importing geometry and skeleton</a></li>
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+<li class="toctree-l4"><a class="reference internal" href="#importing-animation-clips">2) Importing animation clips</a></li>
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+</ul>
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+</li>
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+</ul>
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+</li>
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<li class="toctree-l2"><a class="reference internal" href="importing_textures.html">Importing Textures</a></li>
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<li class="toctree-l2"><a class="reference internal" href="importing_sounds.html">Importing Sounds</a></li>
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<li class="toctree-l2"><a class="reference internal" href="importing_sprites.html">Importing Sprites</a></li>
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<li><a href="../index.html" class="icon icon-home"></a> »</li>
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<li><a href="index.html">Importing Resources</a> »</li>
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- <li>Importing Clips</li>
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+ <li>Importing Scenes</li>
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- <a href="../_sources/importing_resources/importing_clips.rst.txt" rel="nofollow"> View page source</a>
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+ <a href="../_sources/importing_resources/importing_scenes.rst.txt" rel="nofollow"> View page source</a>
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<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
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<div itemprop="articleBody">
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- <section id="importing-clips">
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-<h1>Importing Clips<a class="headerlink" href="#importing-clips" title="Permalink to this headline">¶</a></h1>
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+ <section id="importing-scenes">
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+<span id="id1"></span><h1>Importing Scenes<a class="headerlink" href="#importing-scenes" title="Permalink to this headline">¶</a></h1>
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+<p>Crown can import most useful elements from 3D scenes saved in FBX format. When
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+you import an FBX file, Crown opens a dialog where you can select import
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+options and choose which parts of the scene to bring into your project:</p>
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+<img alt="../_images/import_fbx.png" src="../_images/import_fbx.png" />
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+<section id="fbx-import-dialog">
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+<h2>FBX import dialog<a class="headerlink" href="#fbx-import-dialog" title="Permalink to this headline">¶</a></h2>
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+<p>The FBX import dialog is divided into two main sections:</p>
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+<ul class="simple">
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+<li><p><strong>Units</strong>: import geometry, lights, cameras, materials and any associated textures.</p></li>
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+<li><p><strong>Animation</strong>: import skeleton and animation clips. If your scene contains no
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+animations, you can ignore this section.</p></li>
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+</ul>
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+</section>
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+<section id="one-fbx-per-clip">
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+<h2>One FBX per clip<a class="headerlink" href="#one-fbx-per-clip" title="Permalink to this headline">¶</a></h2>
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+<p>A common workflow for animated 3D models is to export the geometry and
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+skeleton together in one FBX file, and export each animation clip as a
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+separate FBX file. Crown supports and recommends this approach because it
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+simplifies asset management and make faster iterations possible.</p>
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+<p>To import models organized in this way, always follow these 2 steps:</p>
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+<section id="importing-geometry-and-skeleton">
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+<h3>1) Importing geometry and skeleton<a class="headerlink" href="#importing-geometry-and-skeleton" title="Permalink to this headline">¶</a></h3>
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+<p>Start by importing the FBX that contains the geometry and skeleton. In the
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+Project Browser create or select the target folder, make sure <code class="docutils literal notranslate"><span class="pre">Import</span>
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+<span class="pre">Animations</span></code> is unchecked, then click <code class="docutils literal notranslate"><span class="pre">Import</span></code> to begin:</p>
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+<img alt="../_images/import_fbx_unchecked_animations.png" src="../_images/import_fbx_unchecked_animations.png" />
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+<p>When the import completes, the unit (geometry), the skeleton, and any other
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+objects you selected in the Unit section will appear as separate items in the
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+Project Browser:</p>
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+<img alt="../_images/project_browser_import_clips_unit_and_skeleton.png" src="../_images/project_browser_import_clips_unit_and_skeleton.png" />
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+</section>
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+<section id="importing-animation-clips">
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+<h3>2) Importing animation clips<a class="headerlink" href="#importing-animation-clips" title="Permalink to this headline">¶</a></h3>
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+<p>After importing geometry and skeleton, import the FBX files that contain the
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+individual animation clips. Right-click the same folder, choose
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+<code class="docutils literal notranslate"><span class="pre">Import...</span></code>, and select the FBX files with the clips. In the importer
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+dialog:</p>
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+<ul class="simple">
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+<li><p>Uncheck the entire <strong>Unit</strong> section to avoid importing any undesired resource.</p></li>
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+<li><p>Uncheck <code class="docutils literal notranslate"><span class="pre">New</span> <span class="pre">Skeleton</span></code> to indicate that the skeleton already exists.</p></li>
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+<li><p>Set <code class="docutils literal notranslate"><span class="pre">Target</span> <span class="pre">Skeleton</span></code> to the skeleton you imported in the previous step.</p></li>
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+</ul>
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+<img alt="../_images/import_fbx_select_skeleton.png" src="../_images/import_fbx_select_skeleton.png" />
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+<p>When the importer finishes, it creates an <code class="docutils literal notranslate"><span class="pre">animations</span></code> folder and places the
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+imported clips inside it, with correct references to the existing skeleton and
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+geometry:</p>
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+<img alt="../_images/project_browser_imported_clips.png" src="../_images/project_browser_imported_clips.png" />
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+</section>
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+</section>
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</section>
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+ <a href="importing_resources.html" class="btn btn-neutral float-left" title="Importing resources" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
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<p>© <a href="../copyright.html">Copyright</a> Except where otherwise noted, content on this page is licensed under a CC-BY-SA 4.0 Int. License.
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- <span class="lastupdated">Last updated on Nov 27, 2025.
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+ <span class="lastupdated">Last updated on Feb 12, 2026.
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</span></p>
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