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@@ -1,67 +0,0 @@
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-/*
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "GLESIndexBuffer.h"
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-
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-namespace crown
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-{
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-
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-//!Constructor
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-GLESIndexBuffer::GLESIndexBuffer()
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-{
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- glGenBuffers(1, &mBufferID);
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-}
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-
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-//!Destructor
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-GLESIndexBuffer::~GLESIndexBuffer()
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-{
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- glDeleteBuffers(1, &mBufferID);
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-}
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-
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-void GLESIndexBuffer::SetIndexData(const uint16_t* indexData, uint32_t indexCount)
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-{
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- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBufferID);
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- glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * sizeof(uint16_t), indexData, GL_DYNAMIC_DRAW);
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- mCount = indexCount;
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-}
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-
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-void GLESIndexBuffer::SetIndexSubData(const uint16_t* indexData, uint32_t indexOffset, uint32_t indexCount)
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-{
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- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBufferID);
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- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexOffset * sizeof(uint16_t), indexCount * sizeof(uint16_t), indexData);
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-}
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-
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-void GLESIndexBuffer::Bind() const
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-{
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- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBufferID);
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-}
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-
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-void GLESIndexBuffer::Unbind() const
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-{
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- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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-}
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-
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-}
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-
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