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@@ -83,8 +83,6 @@ GLRenderer::GLRenderer() :
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m_max_anisotropy(0.0f),
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m_textures_id_table(m_allocator, CROWN_MAX_TEXTURES),
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- m_active_texture_unit(0),
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-
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m_vertex_buffers_id_table(m_allocator, CROWN_MAX_VERTEX_BUFFERS),
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m_index_buffers_id_table(m_allocator, CROWN_MAX_INDEX_BUFFERS),
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m_shaders_id_table(m_allocator, CROWN_MAX_SHADERS),
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@@ -96,13 +94,6 @@ GLRenderer::GLRenderer() :
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m_min_max_point_size[1] = 0.0f;
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m_min_max_line_width[0] = 0.0f;
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m_min_max_line_width[1] = 0.0f;
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-
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- // Initialize texture units
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- for (uint32_t i = 0; i < CROWN_MAX_TEXTURE_UNITS; i++)
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- {
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- m_texture_unit[i] = 0;
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- m_texture_unit_target[i] = GL_TEXTURE_2D;
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- }
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}
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//-----------------------------------------------------------------------------
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