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Remove old texture management stuff

Daniele Bartolini hace 12 años
padre
commit
d3c1ee8f8c
Se han modificado 2 ficheros con 0 adiciones y 13 borrados
  1. 0 9
      engine/renderers/gl/GLRenderer.cpp
  2. 0 4
      engine/renderers/gl/GLRenderer.h

+ 0 - 9
engine/renderers/gl/GLRenderer.cpp

@@ -83,8 +83,6 @@ GLRenderer::GLRenderer() :
 	m_max_anisotropy(0.0f),
 
 	m_textures_id_table(m_allocator, CROWN_MAX_TEXTURES),
-	m_active_texture_unit(0),
-
 	m_vertex_buffers_id_table(m_allocator, CROWN_MAX_VERTEX_BUFFERS),
 	m_index_buffers_id_table(m_allocator, CROWN_MAX_INDEX_BUFFERS),
 	m_shaders_id_table(m_allocator, CROWN_MAX_SHADERS),
@@ -96,13 +94,6 @@ GLRenderer::GLRenderer() :
 	m_min_max_point_size[1] = 0.0f;
 	m_min_max_line_width[0] = 0.0f;
 	m_min_max_line_width[1] = 0.0f;
-
-	// Initialize texture units
-	for (uint32_t i = 0; i < CROWN_MAX_TEXTURE_UNITS; i++)
-	{
-		m_texture_unit[i] = 0;
-		m_texture_unit_target[i] = GL_TEXTURE_2D;
-	}
 }
 
 //-----------------------------------------------------------------------------

+ 0 - 4
engine/renderers/gl/GLRenderer.h

@@ -539,10 +539,6 @@ private:
 	IdTable 			m_textures_id_table;
 	Texture				m_textures[CROWN_MAX_TEXTURES];
 
-	uint32_t			m_active_texture_unit;
-	GLuint				m_texture_unit[CROWN_MAX_TEXTURE_UNITS];
-	GLenum				m_texture_unit_target[CROWN_MAX_TEXTURE_UNITS];
-
 	// Vertex/Index buffer management
 	IdTable				m_vertex_buffers_id_table;
 	VertexBuffer		m_vertex_buffers[CROWN_MAX_VERTEX_BUFFERS];