|
|
@@ -565,30 +565,7 @@ void GLESRenderer::set_matrix(MatrixType type, const Mat4& matrix)
|
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
-void GLESRenderer::select_matrix(MatrixType type)
|
|
|
-{
|
|
|
- switch (type)
|
|
|
- {
|
|
|
- case MT_VIEW:
|
|
|
- case MT_MODEL:
|
|
|
- glMatrixMode(GL_MODELVIEW);
|
|
|
- break;
|
|
|
- case MT_PROJECTION:
|
|
|
- glMatrixMode(GL_PROJECTION);
|
|
|
- break;
|
|
|
- case MT_TEXTURE:
|
|
|
- glMatrixMode(GL_TEXTURE);
|
|
|
- break;
|
|
|
- case MT_COLOR:
|
|
|
- //glMatrixMode(GL_COLOR);
|
|
|
- break;
|
|
|
- default:
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//-----------------------------------------------------------------------------
|
|
|
-void GLESRenderer::render_vertex_index_buffer(const VertexBuffer* vertices, const IndexBuffer* indices)
|
|
|
+void GLESRenderer::draw_vertex_index_buffer(const VertexBuffer* vertices, const IndexBuffer* indices)
|
|
|
{
|
|
|
assert(vertices != NULL);
|
|
|
assert(indices != NULL);
|
|
|
@@ -610,7 +587,7 @@ void GLESRenderer::render_vertex_index_buffer(const VertexBuffer* vertices, cons
|
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
-void GLESRenderer::render_point_buffer(const VertexBuffer* buffer)
|
|
|
+void GLESRenderer::draw_point_buffer(const VertexBuffer* buffer)
|
|
|
{
|
|
|
if (buffer == NULL)
|
|
|
return;
|
|
|
@@ -711,7 +688,7 @@ void GLESRenderer::draw_lines(const float* vertices, const float* colors, uint32
|
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
-void GLESRenderer::render_triangles(const float* vertices, const float* normals, const float* uvs, const uint16_t* indices, uint32_t count)
|
|
|
+void GLESRenderer::draw_triangles(const float* vertices, const float* normals, const float* uvs, const uint16_t* indices, uint32_t count)
|
|
|
{
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|