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@@ -140,8 +140,14 @@ public:
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terrain.CreateTerrain(64, 64, 1, 0.0f);
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- //grass = GetTextureManager()->Load("res/grass.tga");
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- //grass->SetFilter(TF_TRILINEAR);
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+ device()->resource_manager()->load("textures/red_north.tga");
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+ device()->resource_manager()->load("textures/red_south.tga");
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+ device()->resource_manager()->load("textures/red_east.tga");
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+ device()->resource_manager()->load("textures/red_west.tga");
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+ device()->resource_manager()->load("textures/red_up.tga");
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+ device()->resource_manager()->load("textures/red_down.tga");
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+
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+ grass = device()->resource_manager()->load("textures/grass.tga");
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terrain.PlotCircle(4, 4, 4, 2);
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@@ -179,10 +185,19 @@ public:
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renderer->set_material_params(Color4(0.3f, 0.3f, 0.3f), Color4(0.8f, 0.8f, 0.8f), Color4::BLACK, Color4::BLACK, 0);
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renderer->set_matrix(MT_MODEL, Mat4::IDENTITY);
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- // Texture disabled because of last updates not in sync... :(
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- //renderer->set_texturing(0, true);
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- //renderer->set_texture(0, grass);
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- renderer->set_lighting(true);
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+
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+ if (device()->resource_manager()->is_loaded(grass))
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+ {
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+ TextureResource* grass_tex = (TextureResource*)device()->resource_manager()->data(grass);
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+ if (grass_tex)
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+ {
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+ TextureId grass_id = grass_tex->m_render_texture;
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+ renderer->set_texturing(0, true);
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+ renderer->set_texture(0, grass_id);
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+ renderer->set_lighting(true);
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+ }
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+ }
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+
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//glColor3f(1, 1, 1);
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