Просмотр исходного кода

Switch renderers/gles to lowercase namespace

Daniele Bartolini 13 лет назад
Родитель
Сommit
fd26ce96b9

+ 1 - 1
src/renderers/gles/GLESIndexBuffer.cpp

@@ -25,7 +25,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 
 #include "GLESIndexBuffer.h"
 
-namespace Crown
+namespace crown
 {
 
 //!Constructor

+ 1 - 1
src/renderers/gles/GLESIndexBuffer.h

@@ -29,7 +29,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "Types.h"
 #include <GLES/gl.h>
 
-namespace Crown
+namespace crown
 {
 
 class GLESIndexBuffer: public IndexBuffer

+ 2 - 2
src/renderers/gles/GLESRenderer.cpp

@@ -37,7 +37,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "Rect.h"
 #include <GLES/gl.h>
 
-namespace Crown
+namespace crown
 {
 
 GLESRenderer::GLESRenderer() :
@@ -736,5 +736,5 @@ void GLESRenderer::CheckGLErrors()
 	}
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gles/GLESRenderer.h

@@ -31,7 +31,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 
 #define MAX_TEXTURE_UNITS 8
 
-namespace Crown
+namespace crown
 {
 
 class GLESSupport;
@@ -159,5 +159,5 @@ private:
 	GLenum				mTextureUnitTarget[MAX_TEXTURE_UNITS];
 };
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gles/GLESSupport.cpp

@@ -28,7 +28,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "Str.h"
 #include "Types.h"
 
-namespace Crown
+namespace crown
 {
 
 GLESSupport::GLESSupport()
@@ -82,5 +82,5 @@ GLESSupport* GetGLESSupport()
 	return new GLESSupport();
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gles/GLESSupport.h

@@ -30,7 +30,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "List.h"
 #include "Str.h"
 
-namespace Crown
+namespace crown
 {
 
 class RenderWindow;
@@ -74,5 +74,5 @@ protected:
 
 GLESSupport* GetGLESSupport();
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gles/GLESTexture.cpp

@@ -31,7 +31,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "GLESTextureManager.h"
 #include "ImageLoader.h"
 
-namespace Crown
+namespace crown
 {
 
 GLESTexture::GLESTexture() :
@@ -179,5 +179,5 @@ PixelFormat GLESTexture::GetTextureFormat() const
 	return GLES::GetPixelFormatFromGLFormat(GetGLTextureFormat());
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gles/GLESTexture.h

@@ -29,7 +29,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "Types.h"
 #include "Texture.h"
 
-namespace Crown
+namespace crown
 {
 
 class GLESTexture : public Texture
@@ -67,5 +67,5 @@ private:
 	GLuint mTextureObject;
 };
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gles/GLESTextureManager.cpp

@@ -26,7 +26,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "GLESTextureManager.h"
 #include "GLESTexture.h"
 
-namespace Crown
+namespace crown
 {
 
 Texture* GLESTextureManager::Create(const char* name, bool& created)
@@ -95,5 +95,5 @@ TextureManager* GetTextureManager()
 	return &textureMgr;
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gles/GLESTextureManager.h

@@ -28,7 +28,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "TextureManager.h"
 #include "GLESTexture.h"
 
-namespace Crown
+namespace crown
 {
 
 class GLESTextureManager : public TextureManager
@@ -78,5 +78,5 @@ private:
 	GLESTextureManager& operator=(const GLESTextureManager&);
 };
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gles/GLESUtils.cpp

@@ -25,7 +25,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 
 #include "GLESUtils.h"
 
-namespace Crown
+namespace crown
 {
 
 //-----------------------------------------------------------------------------
@@ -108,5 +108,5 @@ const GLenum GLES::FOG_MODE_TABLE[FM_COUNT] =
 	GL_EXP2
 };
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gles/GLESUtils.h

@@ -30,7 +30,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "Material.h"
 #include "Pixel.h"
 
-namespace Crown
+namespace crown
 {
 
 /**
@@ -150,5 +150,5 @@ inline PixelFormat GLES::GetPixelFormatFromGLFormat(GLenum format)
 	}
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 1 - 1
src/renderers/gles/GLESVertexBuffer.cpp

@@ -26,7 +26,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "GLESVertexBuffer.h"
 #include <GLES/gl.h>
 
-namespace Crown
+namespace crown
 {
 
 GLESVertexBuffer::GLESVertexBuffer():

+ 1 - 1
src/renderers/gles/GLESVertexBuffer.h

@@ -28,7 +28,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "VertexBuffer.h"
 #include <GLES/gl.h>
 
-namespace Crown
+namespace crown
 {
 
 class GLESVertexBuffer: public VertexBuffer